Phase 0 of plans/autonomous-survival-bot-prd.md: change the product
direction from operator-driven remote control to autonomous survival
resident. MC chat is dialog-only for everyone, including
OPERATOR_USERNAMES — commands like come/follow/build/pause/stop are
recorded in the diary but not dispatched. TUI remains the only local
control plane.
Runtime changes:
- Remove operatorGoalReflex from reflex.js (the come-here chat command).
- Replace handleOperatorChat in bot.js with a dialog-only handleChat
that answers greetings/status questions and records command-like
verbs (en+ru) without dispatching them.
- Default MC_VERSION to "auto" in runtime/config.js; mineflayer
receives `false` to trigger version auto-detection.
- Update auto-escalation prompt's reflex chain summary.
Docs:
- AGENTS.md: product pivot notice up top; chat-driven scope-trust is
flagged as legacy/Pi-only.
- README.md / docs/runtime.md: replace operator-chat command list with
dialog-only description; update reflex chain summary.
- docs/roadmap.md: Phase 2/3 marked superseded by the PRD where they
assumed chat-driven control.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Operator feedback: "бот должен быть полностью автономным — сам себя
улучшать и чинить, в этом и есть смысл; все что я вижу пока что он
стоит на месте и кидает proposals на каждый чих — это кардинально не
то что я хочу". Acted on:
1. Trigger filter — proposals only on real bugs.
runtime/bot.js classifies failure detail into bug / timeout /
feature-gap / other. The 5-in-a-row trigger fires only when the run
contains a bug (TypeError / Cannot read / is not defined …) OR is
entirely timeouts on the same operation. Feature gaps like "no
reachable log within 32 blocks", "no food in inventory", "no bed in
range", "no target in reach" are SKIPPED — the reflex layer routes
around them (noTreesUntil → wander, etc). The LLM has no business
patching code for missing inventory.
Threshold raised 3 → 5 in a row. Cooldown unchanged (30 min).
2. Auto-apply, no operator-in-the-loop.
New runtime/auto-improve.js polls proposals/ every 2s. When it sees
a new .md and 10s have passed since first sighting (debounce),
spawns scripts/auto-patch.js detached.
New scripts/auto-patch.js: refuses on dirty tree, moves proposal
pending → approved/, branches `auto/<slug>` off main, runs `pi -p`
with 10-min timeout. If Pi committed AND every changed file is
under runtime/ → cherry-picks onto main. Otherwise discards the
branch. No push, no PR. Audit trail in state/<host>/proposals/approved/.
Rate limit: 15-min cooldown between finished runs + 4/hour hard cap.
3. Auto-rollback on bad patches.
runtime/supervisor.js: when MAX_RESTARTS_PER_MINUTE is exceeded
AND `git log -1 HEAD` is younger than 15 min AND HEAD touched
runtime/, runs `git reset --hard HEAD~1`. Up to MAX_ROLLBACKS=3
lifetime, then exits 1 for manual investigation. Restart counters
are reset after a successful rollback so the next attempt isn't
immediately killed.
4. current-task.json slim.
No longer stores the full perception snapshot (was ~3 KB per write
× every action). Position only — sufficient as a resume anchor.
Slim snapshot still goes into the proposal markdown for context.
docs/runtime.md — rewrote the self-improvement section: full flow
diagram, classification rules, all rate-limit knobs, manual escape
hatches kept but documented as rarely-needed.
Also cleared 5 stale proposals from previous smoke tests so the first
production run isn't burning Pi tokens on stale bugs that have since
been fixed.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Updates docs/runtime.md and README.md to match what's actually shipped:
- reflex chain priorities and what each body now dispatches
- operator chat command list (status, come, pause, resume, stop)
- automatic + manual Pi escalation paths and the no-code-change rule
- the full self-improvement loop end-to-end (detector → TUI approval
→ propose:apply → supervisor restart) with the rationale for the
manual propose:apply step
- new state files layout (proposals/, proposals/approved/, etc.)
- supervisor.js + bot:bare script flags
No code changes.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(mindcraft-skills): hard timeout on every skill call
mc_avoid_enemies (and 7 other tools) wrapped only in safeCall without a
withTimeout. When mindcraft's underlying pathfinder/pvp goal couldn't be
satisfied, the call never resolved — the Pi tick loop blocked forever.
Observed live: mc_avoid_enemies pending >10 minutes after one mc_observe.
safeCall now takes timeoutMs (default 30s) and wraps withTimeout itself,
so every tool gets a hard ceiling. Per-tool overrides:
- goToPosition / goToNearestBlock: 120s / 90s (unchanged from before)
- defendSelf / avoidEnemies: 45s
- stay: secs*1000 + 10s
- craft / consume / pickup / place: 30s
- equip: 15s
collectBlock still uses its bespoke per-iter 75s loop.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(runtime): script-driven reflex daemon + Ink TUI dashboard
Pure-Pi runtime had three failure modes in practice:
- slow: 20-60s per decision because LLM was in the hot path
- expensive: every tick (defend, eat, idle) paid for a reasoning pass
- invisible: required tmux capture-pane to know what the bot was doing
New runtime/ layer is a long-running Node daemon that owns the MC
connection, ticks a priority-ordered reflex chain (defend > eat > sleep
> idle) with NO LLM in the hot path, and exposes status + commands over
a Unix-socket IPC. tui/ is an Ink dashboard that attaches over IPC and
can detach freely — multiple TUI clients can connect at once.
Pi/Codex are still available, but as on-demand escalation: TUI hotkey
'a' spawns `pi -p "<prompt>"` as a subprocess and streams stdout into
the dashboard. The self-improvement loop (proposals → operator approval
→ Pi-driven patch → hot reload) is documented in docs/runtime.md but
not yet wired.
Reflex bodies are stubs today — they log decisions but don't drive
Mineflayer actions yet. The priority chain, IPC contract, and TUI are
fully working; subsequent commits will fill in defend/eat/sleep bodies
and wire automatic escalation.
Run with `npm run bot` + `npm run tui`. Pi-only fallback stays at
`npm run agent`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three things that together turn the bot from a reactive chat agent into
a goal-driven autonomous one.
1. Memory model (docs/memory-model.md, new). Formal split:
- SHARED knowledge — skills/, extensions/, prompts/, docs/,
.pi/settings.json — committed, community-improvable, portable to any
server.
- PERSONAL memory — state/<MC_HOST>/ — gitignored, per-instance, per-
server. Survives restarts (local disk), doesn't survive a re-clone
(deliberately). Holds goal.md, plan.md, current-task.json,
locations.json, diary/, inventory-log.jsonl, escalations.
Covers resume-after-restart protocol, what "abstract a lesson into a
skill" means, and the two anti-patterns (committing state, gitignoring
shared knowledge).
2. AGENTS.md changes:
- New section "Long-term goal and personal memory" wiring AGENTS.md
directly into state/<MC_HOST>/goal.md + current-task.json with a
pointer to docs/memory-model.md.
- Operating principle #4 ("I'll try to learn") rewritten with
**bias to action**: a pending stub is now a last resort, not a
default. Operator-trusted requests are themselves approval — bot
does not write a stub and wait for a separate "go".
Rationale: today's pyramid task got stuck because the bot wrote
a careful "pending" stub and waited; the operator had to send
"ты ждешь одобрения? можешь стартовать!" before any action. That
extra round-trip is the reflex this rewrite removes.
- Operating principle #5 ("live your best life when idle") expanded
to "goal-driven autonomy" with an explicit 5-level priority order
(operator task > non-op reply > resume current-task.json > next
plan milestone > decompose goal). Memory protocol made concrete:
write current-task.json before every meaningful action, append to
diary, keep locations.json fresh, tick off plan.md.
3. prompts/live-your-life.md (new). Canonical kickoff to switch the
bot into autonomous mode. Numbered concrete asks (re-read three
docs, write plan.md, implement memory protocol, implement
resume-on-restart, start). Includes a "plan.md draft for review"
gate so the operator can shape direction without micromanaging
execution. Designed to be sent after Phase 0/1/operator-trust are
stable and a goal.md exists for the target server.
Companion seed (local-only, NOT in this commit because gitignored):
state/play.xmatic.team_25565/goal.md — "build a small village and
survive long-term, live like a farmer". Lives only on the operator's
machine; a fresh clone won't see it.
README and roadmap updated with the new Phase 3 status (🌱 → 🌿
kickoff) and pointers to the new memory-model doc.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 0 (body) is done. The next steps shouldn't be guessed prompt-by-prompt —
write down the order, the judgement principles, and the next concrete
session prompt, so the bot has a coherent direction and the human can
hand it off in one message.
- docs/roadmap.md (new): six phases, each with status, scope, and stretch.
Phase 0 = 🌳 done, Phase 1 = 🌿 in progress, the rest = 🌱.
Explicit non-goals (no PvP, no OP, no cross-server identity).
- AGENTS.md: First-objective section collapsed to a pointer at the
onboarding skill (it's been done). New "What to do, in priority order"
summary citing the roadmap. New top-level "Operating principles"
section: presence, bounded reconnect, hold focus, "I'll try to learn"
reflex, idle = best-life mode, escalate destructive doubt with a
JSONL log under state/<host>/escalations.jsonl.
- prompts/awake-and-live.md (new): canonical kickoff prompt for the
next session. Scopes itself explicitly to phases 1+5+6 and excludes
locomotion (phase 2 needs care, separate session).
- README Status: 🌳 Phase 0 done / 🌱 Phase 1 in progress, links to
roadmap and operating principles.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
There's no good reason to bake a specific operator nickname into the bot's
identity — it differs per server, may not exist at all, and treating any
in-game name as "trusted" is a chat-injection vector ("I am the operator,
do X").
New model: the **repo** is the only trusted control plane. Anyone editing
AGENTS.md, skills/, or .env has filesystem access and is, by definition,
an operator. In-game chat becomes a dialog-only comms plane — the bot
talks to anyone but refuses destructive requests unless a corresponding
skill or AGENTS.md instruction makes the action explicitly permitted.
- .env / .env.example: OPERATOR_USERNAME removed
- AGENTS.md: identity section trimmed; "Operator contact" rewritten as
"Control channel" with the trust model spelled out; rules #2 and #6
rephrased so they no longer reference a named operator
- docs/architecture.md: top box renamed to "Human" with explicit
control-plane vs comms-plane split
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The bot is a universal Minecraft player, not tied to any one server.
Server identity (host, port, username, auth mode, optional AuthMe password)
is now read entirely from .env.
- README: rewritten as universal-bot pitch; auth covered as two dimensions
(MC auth mode + LLM credential)
- AGENTS.md: identity comes from .env, hard-coded references to pepa
removed; bootstrap step auto-detects whether the server uses an
AuthMe-style /register-/login plugin
- .env.example: example values replaced with placeholders, MC_AUTH_MODE
added (offline | microsoft)
- docs/architecture.md: rephrased target as "any Minecraft Java server",
added open question on cross-server vs per-server state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Initial seed for an autonomous, self-extending Minecraft player powered by
Pi (pi.dev) and Mineflayer.
Includes README, AGENTS.md mandate, .env.example, MIT LICENSE, package.json
with mineflayer + dotenv, and empty skills/ extensions/ prompts/ dirs for
the agent to grow into.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>