34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
---
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name: escalation-log
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description: "Handle destructive, ambiguous, off-policy, or phase-out-of-scope Minecraft requests by acknowledging them and appending a JSONL escalation for the operator."
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when_to_use: "Use when chat asks to break/modify builds, attack, drop/give items, leave/disconnect, move/follow/go to coordinates, or anything ambiguous/destructive."
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---
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# Escalation Log
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## Trigger examples
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Escalate instead of acting when asked to:
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- request OP/admin rights;
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- break, dig, place, or modify blocks in/near player builds;
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- attack players or mobs on behalf of a player;
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- drop, give away, or transfer inventory items;
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- leave/disconnect because an in-game player asked;
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- move, follow, or go to coordinates during phase 1 (locomotion is phase 2);
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- do anything ambiguous where ownership/safety is unclear.
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## Procedure
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1. Use `mc_log_escalation({from, request, why_unsure, would_have})`.
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2. The bridge appends one JSON line under `state/<server-key>/escalations.jsonl` and sends a brief in-chat acknowledgement when connected.
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3. Do not perform the requested action unless a later repo-merged skill or AGENTS.md update explicitly allows it.
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Required JSONL fields are:
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```json
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{"ts":"<ISO timestamp>","from":"<requester nick>","request":"<verbatim text>","why_unsure":"<reasoning>","would_have":"<what would have happened if approved>"}
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```
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The bridge redacts `.env` values before writing.
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