Problem (live 2026-05-26 screenshot): player drops a block in front of the bot mid-path. mineflayer-pathfinder computes the path once when goto() is called and never recomputes for world changes. Bot pushes forward against the new block until the 30–60 s goto timeout fires, visible as the bot just standing there pressing W. Fix — runtime/pathfinder-watchdog.js: per-bot poll loop (2 s tick) that runs while bot.pathfinder.goal is non-null. Tracks horizontal position. If movement < 0.5 blocks for > 6 s after an initial 1.5 s grace, forces a replan: setGoal(null) + setGoal(<same goal>) on a 250 ms delay. That makes the planner rebuild the path against the current world, so it routes around the new block — or, with canDig=true in our profiles, digs through it. Capped at 3 replans per goal so a genuinely unreachable target still bubbles up to the caller's timeout. Side benefit: catches mineflayer-pathfinder issue #222 ("path hangs on unreachable goal") much earlier than our 45 s goto wrappers. Wired into bot.js on the "spawn" event and stopped on gracefulExit. 7 new unit tests cover the polling math + replan cap. 197/197 green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
122 lines
4.0 KiB
JavaScript
122 lines
4.0 KiB
JavaScript
// Pathfinder stuck-watchdog.
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//
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// Problem (observed live 2026-05-26): mineflayer-pathfinder computes a
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// path once when goto() is called and does NOT recompute when the
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// world changes mid-traversal. If a player places a block in front of
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// the bot — or a creeper craters the path — pathfinder keeps trying to
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// step into the old node and the bot just stands there pressing forward
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// against the new obstacle until the goto() timeout (typically 30–60 s).
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//
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// Fix: a poll loop that runs while `bot.pathfinder.goal` is non-null.
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// Every WATCH_INTERVAL_MS we read the horizontal position. If we haven't
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// moved STUCK_DELTA blocks in STUCK_WINDOW_MS, we declare the path
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// stale and force a replan by clearing the goal and re-setting it. The
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// pathfinder then recomputes against the current world, taking the new
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// obstacle into account — including digging through it if canDig=true.
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//
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// Side benefit: even when no obstacle was placed, this catches the
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// pathological "pathfinder stuck on a goal it can never reach" case
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// (mineflayer-pathfinder issue #222) much earlier than the 45 s goto
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// timeout we wrapped goto() in.
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import { info, warn } from "./log.js";
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const WATCH_INTERVAL_MS = 2_000;
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const STUCK_WINDOW_MS = 6_000;
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const STUCK_DELTA = 0.5;
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const MIN_TRAVEL_TIME_MS = 1_500; // grace at the start so we don't replan during initial step
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const MAX_REPLAN_PER_GOAL = 3;
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function hpos(p) {
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return p ? { x: p.x, z: p.z } : null;
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}
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function hdist(a, b) {
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if (!a || !b) return Number.POSITIVE_INFINITY;
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return Math.hypot(a.x - b.x, a.z - b.z);
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}
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export function createPathfinderWatchdog(bot, {
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intervalMs = WATCH_INTERVAL_MS,
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windowMs = STUCK_WINDOW_MS,
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delta = STUCK_DELTA,
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maxReplans = MAX_REPLAN_PER_GOAL,
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} = {}) {
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if (!bot) throw new Error("pathfinder-watchdog: bot required");
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let lastSeenAt = 0;
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let lastSeenPos = null;
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let lastGoal = null;
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let goalStartedAt = 0;
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let replansThisGoal = 0;
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let stopped = false;
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let timer = null;
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function tick() {
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if (stopped) return;
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const pf = bot.pathfinder;
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const goal = pf?.goal;
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if (!goal) {
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// No active goal — reset our state.
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lastGoal = null;
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lastSeenPos = null;
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replansThisGoal = 0;
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return;
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}
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if (goal !== lastGoal) {
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// New goal started — reset counters.
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lastGoal = goal;
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lastSeenPos = hpos(bot.entity?.position);
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lastSeenAt = Date.now();
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goalStartedAt = Date.now();
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replansThisGoal = 0;
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return;
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}
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if (Date.now() - goalStartedAt < MIN_TRAVEL_TIME_MS) return;
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const now = Date.now();
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const here = hpos(bot.entity?.position);
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if (here && hdist(here, lastSeenPos) >= delta) {
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lastSeenPos = here;
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lastSeenAt = now;
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return;
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}
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if (now - lastSeenAt < windowMs) return;
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// Stuck. Force a replan — clear the goal, then re-set the same
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// goal so pathfinder rebuilds the graph against the current world.
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if (replansThisGoal >= maxReplans) {
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warn("pathfinder", `stuck > ${windowMs / 1000}s and hit ${maxReplans} replans; giving up — caller's timeout will fire`);
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lastSeenAt = now; // throttle further warnings within this window
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return;
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}
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replansThisGoal++;
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info("pathfinder", `stuck for ${Math.round((now - lastSeenAt) / 1000)}s at (${Math.round(here?.x ?? 0)},${Math.round(here?.z ?? 0)}) — forcing replan #${replansThisGoal}`);
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try {
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const goalCopy = goal;
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// setGoal(null) cancels the current pathing without bubbling
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// an error to the awaiting goto() promise.
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pf.setGoal(null);
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// Re-set immediately. mineflayer-pathfinder will compute a
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// fresh path off the latest world snapshot.
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setTimeout(() => {
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if (stopped) return;
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try { pf.setGoal(goalCopy); } catch (e) { warn("pathfinder", `replan setGoal failed: ${e.message}`); }
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}, 250);
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lastSeenAt = now; // reset window
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} catch (e) {
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warn("pathfinder", `replan failed: ${e.message}`);
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}
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}
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timer = setInterval(tick, intervalMs);
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return {
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stop() {
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stopped = true;
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if (timer) clearInterval(timer);
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timer = null;
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},
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};
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}
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// Pure helpers for tests.
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export const _internal = { hpos, hdist };
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