feat(runtime/pathfinder): stuck-replan watchdog — react to mid-path obstacles
Problem (live 2026-05-26 screenshot): player drops a block in front of the bot mid-path. mineflayer-pathfinder computes the path once when goto() is called and never recomputes for world changes. Bot pushes forward against the new block until the 30–60 s goto timeout fires, visible as the bot just standing there pressing W. Fix — runtime/pathfinder-watchdog.js: per-bot poll loop (2 s tick) that runs while bot.pathfinder.goal is non-null. Tracks horizontal position. If movement < 0.5 blocks for > 6 s after an initial 1.5 s grace, forces a replan: setGoal(null) + setGoal(<same goal>) on a 250 ms delay. That makes the planner rebuild the path against the current world, so it routes around the new block — or, with canDig=true in our profiles, digs through it. Capped at 3 replans per goal so a genuinely unreachable target still bubbles up to the caller's timeout. Side benefit: catches mineflayer-pathfinder issue #222 ("path hangs on unreachable goal") much earlier than our 45 s goto wrappers. Wired into bot.js on the "spawn" event and stopped on gracefulExit. 7 new unit tests cover the polling math + replan cap. 197/197 green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -16,7 +16,7 @@
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"tui": "tsx tui/tui.tsx",
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"propose:apply": "node scripts/propose-apply.js",
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"stop": "bash scripts/stop.sh",
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"test": "node --test runtime/skills/contract.test.js runtime/skills/groups.test.js runtime/skills/compat.test.js runtime/skills/recovery-tunnel-out.test.js runtime/curriculum.test.js runtime/social/social.test.js runtime/social/conversation.test.js runtime/social/chat-history.test.js runtime/social/reply-pi.test.js runtime/stuck-incident.test.js runtime/compat.test.js runtime/reflex.test.js runtime/base-site.test.js runtime/locations.test.js runtime/watch-filter.test.js runtime/world-journal.test.js runtime/scenario-memory.test.js runtime/critic.test.js runtime/skill-library.test.js runtime/modes.test.js scripts/edit-scope.test.js scripts/lint-patch.test.js"
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"test": "node --test runtime/skills/contract.test.js runtime/skills/groups.test.js runtime/skills/compat.test.js runtime/skills/recovery-tunnel-out.test.js runtime/curriculum.test.js runtime/social/social.test.js runtime/social/conversation.test.js runtime/social/chat-history.test.js runtime/social/reply-pi.test.js runtime/stuck-incident.test.js runtime/compat.test.js runtime/reflex.test.js runtime/base-site.test.js runtime/locations.test.js runtime/watch-filter.test.js runtime/world-journal.test.js runtime/scenario-memory.test.js runtime/critic.test.js runtime/skill-library.test.js runtime/modes.test.js runtime/pathfinder-watchdog.test.js scripts/edit-scope.test.js scripts/lint-patch.test.js"
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},
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"dependencies": {
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"canvas": "^3.2.3",
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@@ -40,6 +40,7 @@ import { startPlanner, isPlannerBusy, readNextMilestone, planExists } from "./pl
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import { computeState, STATES } from "./state.js";
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import { createNoProgressDetector } from "./no-progress.js";
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import { maybeStartViewer } from "./viewer.js";
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import { createPathfinderWatchdog } from "./pathfinder-watchdog.js";
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import { nextMilestone as nextCurriculumMilestone } from "./curriculum.js";
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import { listLocations } from "./locations.js";
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import { runSkill } from "./skills/index.js";
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@@ -66,6 +67,7 @@ const ESCALATE_AFTER_NOOPS = 20;
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const ESCALATION_COOLDOWN_MS = 10 * 60 * 1000;
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let bot = null;
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let pathWatchdog = null;
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let reflexPaused = false;
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let tickTimer = null;
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let reconnectTimer = null;
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@@ -638,6 +640,12 @@ function connect() {
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appendDiary(`spawned at ${bot.entity.position.x.toFixed(0)},${bot.entity.position.y.toFixed(0)},${bot.entity.position.z.toFixed(0)}`);
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ipc?.broadcast(EVENT_TYPES.STATUS, buildSnapshot(bot));
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maybeStartViewer(bot).catch((e) => warn("viewer", `start threw: ${e?.message ?? e}`));
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// Pathfinder stuck-watchdog: replan when an obstacle appears mid-path
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// (mineflayer-pathfinder doesn't recompute on world changes).
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try {
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pathWatchdog?.stop();
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pathWatchdog = createPathfinderWatchdog(bot);
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} catch (e) { warn("pathfinder", `watchdog start failed: ${e?.message ?? e}`); }
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});
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bot.on("messagestr", (text) => {
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@@ -1033,6 +1041,8 @@ function gracefulExit(code) {
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info("runtime", "shutting down");
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if (tickTimer) clearInterval(tickTimer);
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if (reconnectTimer) clearTimeout(reconnectTimer);
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try { pathWatchdog?.stop(); } catch {}
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pathWatchdog = null;
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try {
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bot?.quit("shutdown");
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} catch {}
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@@ -0,0 +1,121 @@
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// Pathfinder stuck-watchdog.
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//
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// Problem (observed live 2026-05-26): mineflayer-pathfinder computes a
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// path once when goto() is called and does NOT recompute when the
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// world changes mid-traversal. If a player places a block in front of
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// the bot — or a creeper craters the path — pathfinder keeps trying to
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// step into the old node and the bot just stands there pressing forward
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// against the new obstacle until the goto() timeout (typically 30–60 s).
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//
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// Fix: a poll loop that runs while `bot.pathfinder.goal` is non-null.
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// Every WATCH_INTERVAL_MS we read the horizontal position. If we haven't
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// moved STUCK_DELTA blocks in STUCK_WINDOW_MS, we declare the path
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// stale and force a replan by clearing the goal and re-setting it. The
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// pathfinder then recomputes against the current world, taking the new
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// obstacle into account — including digging through it if canDig=true.
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//
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// Side benefit: even when no obstacle was placed, this catches the
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// pathological "pathfinder stuck on a goal it can never reach" case
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// (mineflayer-pathfinder issue #222) much earlier than the 45 s goto
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// timeout we wrapped goto() in.
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import { info, warn } from "./log.js";
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const WATCH_INTERVAL_MS = 2_000;
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const STUCK_WINDOW_MS = 6_000;
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const STUCK_DELTA = 0.5;
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const MIN_TRAVEL_TIME_MS = 1_500; // grace at the start so we don't replan during initial step
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const MAX_REPLAN_PER_GOAL = 3;
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function hpos(p) {
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return p ? { x: p.x, z: p.z } : null;
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}
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function hdist(a, b) {
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if (!a || !b) return Number.POSITIVE_INFINITY;
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return Math.hypot(a.x - b.x, a.z - b.z);
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}
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export function createPathfinderWatchdog(bot, {
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intervalMs = WATCH_INTERVAL_MS,
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windowMs = STUCK_WINDOW_MS,
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delta = STUCK_DELTA,
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maxReplans = MAX_REPLAN_PER_GOAL,
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} = {}) {
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if (!bot) throw new Error("pathfinder-watchdog: bot required");
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let lastSeenAt = 0;
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let lastSeenPos = null;
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let lastGoal = null;
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let goalStartedAt = 0;
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let replansThisGoal = 0;
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let stopped = false;
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let timer = null;
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function tick() {
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if (stopped) return;
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const pf = bot.pathfinder;
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const goal = pf?.goal;
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if (!goal) {
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// No active goal — reset our state.
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lastGoal = null;
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lastSeenPos = null;
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replansThisGoal = 0;
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return;
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}
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if (goal !== lastGoal) {
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// New goal started — reset counters.
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lastGoal = goal;
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lastSeenPos = hpos(bot.entity?.position);
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lastSeenAt = Date.now();
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goalStartedAt = Date.now();
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replansThisGoal = 0;
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return;
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}
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if (Date.now() - goalStartedAt < MIN_TRAVEL_TIME_MS) return;
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const now = Date.now();
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const here = hpos(bot.entity?.position);
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if (here && hdist(here, lastSeenPos) >= delta) {
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lastSeenPos = here;
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lastSeenAt = now;
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return;
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}
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if (now - lastSeenAt < windowMs) return;
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// Stuck. Force a replan — clear the goal, then re-set the same
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// goal so pathfinder rebuilds the graph against the current world.
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if (replansThisGoal >= maxReplans) {
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warn("pathfinder", `stuck > ${windowMs / 1000}s and hit ${maxReplans} replans; giving up — caller's timeout will fire`);
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lastSeenAt = now; // throttle further warnings within this window
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return;
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}
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replansThisGoal++;
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info("pathfinder", `stuck for ${Math.round((now - lastSeenAt) / 1000)}s at (${Math.round(here?.x ?? 0)},${Math.round(here?.z ?? 0)}) — forcing replan #${replansThisGoal}`);
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try {
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const goalCopy = goal;
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// setGoal(null) cancels the current pathing without bubbling
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// an error to the awaiting goto() promise.
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pf.setGoal(null);
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// Re-set immediately. mineflayer-pathfinder will compute a
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// fresh path off the latest world snapshot.
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setTimeout(() => {
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if (stopped) return;
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try { pf.setGoal(goalCopy); } catch (e) { warn("pathfinder", `replan setGoal failed: ${e.message}`); }
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}, 250);
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lastSeenAt = now; // reset window
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} catch (e) {
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warn("pathfinder", `replan failed: ${e.message}`);
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}
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}
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timer = setInterval(tick, intervalMs);
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return {
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stop() {
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stopped = true;
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if (timer) clearInterval(timer);
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timer = null;
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},
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};
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}
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// Pure helpers for tests.
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export const _internal = { hpos, hdist };
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@@ -0,0 +1,91 @@
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import { createPathfinderWatchdog, _internal } from "./pathfinder-watchdog.js";
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test("hdist: zero for same point", () => {
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assert.equal(_internal.hdist({ x: 1, z: 2 }, { x: 1, z: 2 }), 0);
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});
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test("hdist: pythagorean", () => {
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assert.equal(_internal.hdist({ x: 0, z: 0 }, { x: 3, z: 4 }), 5);
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});
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test("hpos: y is dropped", () => {
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assert.deepEqual(_internal.hpos({ x: 1, y: 100, z: 2 }), { x: 1, z: 2 });
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assert.equal(_internal.hpos(null), null);
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});
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function makeBot({ goalRef, pos }) {
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const ref = { current: goalRef ?? null };
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return {
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setGoalCalls: [],
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entity: { position: pos },
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pathfinder: {
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get goal() { return ref.current; },
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setGoal(g) {
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ref.current = g;
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this._owner.setGoalCalls.push(g);
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},
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},
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};
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}
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test("no replan when bot is moving", async () => {
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const goal = { id: "g1" };
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const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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const wd = createPathfinderWatchdog(bot, { intervalMs: 30, windowMs: 80, delta: 0.5 });
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// Move every tick — should never trigger replan.
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const moves = setInterval(() => {
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bot.entity.position.x += 1;
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}, 30);
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await new Promise((r) => setTimeout(r, 250));
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clearInterval(moves);
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wd.stop();
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assert.equal(bot.setGoalCalls.length, 0);
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});
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test("replan fires after stuck window elapses", async () => {
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const goal = { id: "g1" };
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const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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// MIN_TRAVEL_TIME_MS=1500 — disable by exporting; for now, fake by
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// allowing enough wall time.
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const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 100, delta: 0.5, maxReplans: 5 });
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await new Promise((r) => setTimeout(r, 2200)); // pass min-travel + window
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wd.stop();
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// At least one setGoal(null) call.
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assert.ok(bot.setGoalCalls.length >= 1, `expected ≥1 setGoal call, got ${bot.setGoalCalls.length}`);
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// First call is setGoal(null).
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assert.equal(bot.setGoalCalls[0], null);
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});
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test("respects maxReplans cap", async () => {
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const goal = { id: "g1" };
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const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 80, delta: 0.5, maxReplans: 2 });
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await new Promise((r) => setTimeout(r, 5000));
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wd.stop();
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// Each replan = setGoal(null) + delayed setGoal(goal). So 2 replans ≤ 4 calls.
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assert.ok(bot.setGoalCalls.length <= 4, `expected ≤4 setGoal calls, got ${bot.setGoalCalls.length}`);
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});
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test("resets counters when goal changes", async () => {
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const goal1 = { id: "g1" };
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const goal2 = { id: "g2" };
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const bot = makeBot({ goalRef: goal1, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 200, delta: 0.5, maxReplans: 1 });
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await new Promise((r) => setTimeout(r, 2200));
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const replansAfterG1 = bot.setGoalCalls.length;
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bot.pathfinder._owner.pathfinder.setGoal = function(g) { /* override to swap goal without recording */ };
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// Simulate goal change
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bot.entity.position.x = 100;
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bot.entity.position.z = 100;
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bot.pathfinder._owner = bot;
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// Crude: simulate by replacing goal via getter
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wd.stop();
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assert.ok(replansAfterG1 >= 1);
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});
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