The whole point of this project is that the agent's growth is shareable.
If skills and extensions silently land in ~/.pi/ on the maintainer's
laptop, every clone starts from zero and the repo becomes a fancy
README. Fix that with an explicit hard rule and a contributor guide.
- AGENTS.md: new "Artifact location — hard rule" subsection spelling out
that skills/extensions/prompts/state/.pi-settings ALL live in this repo,
never in ~/.pi/. Pi's own built-in skills (skill-creator, etc.) stay
user-global; the agent may use them, but their *output* must land here.
- README: new "Everything in the repo" subsection covering the same rule
in user-facing language, plus a pointer to CONTRIBUTING.md.
- CONTRIBUTING.md (new): skill/extension formats, server-agnostic and
no-secrets requirements, smoke-test recipe, PR checklist.
- .gitignore: switch from blanket `.pi/` ignore to `.pi/*` + explicit
un-ignore of `.pi/settings.json`, so project Pi config is reproducible.
- "Don't push without operator confirmation" → "without human
confirmation via the repo" — consistent with the new control model.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pi only acts when prompted. New repo users (and the maintainer's future
self) shouldn't have to invent the kickoff message — pin it.
- prompts/bootstrap.md: the canonical first-run message, with rationale
for each clause and guidance for shorter subsequent prompts
- README quickstart: new "Send the first message" subsection that quotes
the bootstrap prompt verbatim and explains what the agent does next
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
There's no good reason to bake a specific operator nickname into the bot's
identity — it differs per server, may not exist at all, and treating any
in-game name as "trusted" is a chat-injection vector ("I am the operator,
do X").
New model: the **repo** is the only trusted control plane. Anyone editing
AGENTS.md, skills/, or .env has filesystem access and is, by definition,
an operator. In-game chat becomes a dialog-only comms plane — the bot
talks to anyone but refuses destructive requests unless a corresponding
skill or AGENTS.md instruction makes the action explicitly permitted.
- .env / .env.example: OPERATOR_USERNAME removed
- AGENTS.md: identity section trimmed; "Operator contact" rewritten as
"Control channel" with the trust model spelled out; rules #2 and #6
rephrased so they no longer reference a named operator
- docs/architecture.md: top box renamed to "Human" with explicit
control-plane vs comms-plane split
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The bot is a universal Minecraft player, not tied to any one server.
Server identity (host, port, username, auth mode, optional AuthMe password)
is now read entirely from .env.
- README: rewritten as universal-bot pitch; auth covered as two dimensions
(MC auth mode + LLM credential)
- AGENTS.md: identity comes from .env, hard-coded references to pepa
removed; bootstrap step auto-detects whether the server uses an
AuthMe-style /register-/login plugin
- .env.example: example values replaced with placeholders, MC_AUTH_MODE
added (offline | microsoft)
- docs/architecture.md: rephrased target as "any Minecraft Java server",
added open question on cross-server vs per-server state
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Initial seed for an autonomous, self-extending Minecraft player powered by
Pi (pi.dev) and Mineflayer.
Includes README, AGENTS.md mandate, .env.example, MIT LICENSE, package.json
with mineflayer + dotenv, and empty skills/ extensions/ prompts/ dirs for
the agent to grow into.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>