f5361ad9a4 feat(runtime): autonomous reflex — chop wood + wander + proactive movement (#8)
Closes the "bot stands on a tree doing nothing" problem reported live
when the operator launched the TUI after PR #6 landed. The reactive
chain (operator > defend > eat > sleep > idle) was passive by design:
day-time, full HP and food, no hostile within 4 m ⇒ every reflex
returned noop. The bot perched in dark-oak canopy and never moved.

Changes

runtime/actions.js:
  - chopNearestTree: find any *_log within 32 blocks, equip best axe
    (falls back to fists), path to the block, dig. Per-bot 5-min
    blacklist of unreachable log positions so we don't grind on the
    same impossible target.
  - wander: pick a random offset 6-16 blocks away and path there.
  - setMovementsForGather / setMovementsForTravel: every action that
    uses pathfinder now sets its own Movements profile (canDig=true)
    instead of inheriting whatever the previous caller left. The old
    behaviour caused chop to inherit flee's canDig=false and get stuck
    in the canopy.
  - fleeFrom now uses canDig=true too — the user observed the bot
    permanently stuck on a leaf block because escape required digging.

runtime/reflex.js:
  - new autonomousReflex between sleep and idle. Cooldown 10s. Picks
    chop when log count < 16, else wander. When chop reports "no
    reachable log within 32 blocks" we switch to wander for 60s so we
    don't re-fire chop against the same impossible position.
  - defendReflex tightened: only flee when closest is ≤8m (or ≤12m
    on low HP). Avoids the "82 distant hostiles ⇒ constant flee
    loop" pathology observed at this spawn.
  - flee cooldown: same mob name within 60s ⇒ noop, so we yield to
    other reflexes if flee keeps timing out.
  - sleepReflex retry cooldown raised 30s → 5min. Sleeping fails
    permanently if no bed is around; the short retry blocked
    autonomous behaviour every tick.
  - ctx.lastReflex now records {name, label, ts} after each
    dispatched/completed reflex so the TUI can show what the bot
    just decided.

runtime/bot.js:
  - per-tick snapshot adds lastReflex and busy fields for the TUI.
  - maybeReplyToPlayer: light canned greetings (yo/hey/hi/привет)
    to non-operators when they address the bot. 30s cooldown so we
    don't spam.

tui/tui.tsx:
  - status bar shows either "▸ busy: <label>" while an action is
    in flight, or "last reflex: <name> (<label>) Ns ago" when idle.
    Gives an at-a-glance answer to "what is the bot doing right now?"

Smoke-tested live (play.xmatic.team, 2026-05-25T13:30-13:39):
  - bot did dispatch chop tree (oak_log at 617,82,95)
  - real bug surfaced and 3-fail rule filed a proposal automatically
  - after the runtime fix, chop returns "no reachable log" gracefully
  - bot switched to wander on the next tick
  - position moved from (623.31, 85, 95.12) to (623.41, 86.02, 96.7)
    — the first observable movement in this dark-oak spawn

Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 16:40:36 +03:00
2026-05-25 10:53:40 +03:00
2026-05-25 12:51:14 +03:00
2026-05-25 12:51:14 +03:00
2026-05-25 09:50:17 +03:00

pepa-pi-bot

A universal, autonomous, self-extending Minecraft player. Built on Mineflayer with a hybrid runtime: a fast script-driven reflex loop for the everyday, and headless Pi escalation for the hard bits. Works against any Minecraft Java server — vanilla, Paper, Spigot, Fabric, Forge, online-mode or cracked, modded or vanilla.

The bot is not a finished application. It is a seed: a Mineflayer body, a tiny reflex brain, and a hand-off to whatever Minecraft server you point it at. The bot is expected to grow its own toolset over time — writing new reflexes, installing skills, adapting its behaviour as it plays.

The name pepa-pi-bot is just the project's name (pepa from the original test server, pi from the original runtime). The bot itself is server-agnostic.

Runtime modes

Two ways to run the bot. The hybrid runtime is the default — Pi-only is a fallback for experiments.

Mode Entry When to use
Hybrid runtime (recommended) npm run bot + npm run tui Day-to-day. Script-driven reflex tick + Ink TUI dashboard + Pi/Codex called only on demand. Fast, cheap, observable.
Pi-only (fallback) npm run agent When you want every decision to go through an LLM (rare, but useful for experiments and code-writing sessions).

See docs/runtime.md for the full hybrid runtime guide, IPC protocol, TUI hotkeys, and the self-improvement loop.

Concept

Most Minecraft AI bots ship as monolithic projects: hard-coded actions, fixed prompts, a single LLM provider, sometimes a single target server. This repo flips that around with a layered runtime.

┌──────────────────────────────────────────────────────────┐
│  TUI (Ink) — operator dashboard, attaches via Unix sock  │
│  status / live log / MC chat / hotkeys / ask-Pi          │
└──────────────────────┬───────────────────────────────────┘
                       │ newline-JSON
                       ▼
┌──────────────────────────────────────────────────────────┐
│  runtime/bot.js — long-running Node daemon               │
│  ├── Mineflayer client (MC TCP, AuthMe, chat, events)    │
│  ├── Reflex loop (defend > eat > sleep > idle)           │
│  │   pure script — no LLM in the hot path                │
│  └── pi-bridge — spawn `pi -p` only on demand            │
└──────────────────────┬───────────────────────────────────┘
                       │ TCP 25565 (any host/port)
                       ▼
        ANY Minecraft Java server (configured in .env)

The reflex loop is the brain stem. Pi is the cortex — called only when the reflex loop is genuinely stuck, or when the operator asks for help via the TUI. Mineflayer is the body. The skills, reflexes, and supervision loop are meant to grow over time — both by hand and by the bot itself proposing patches.

Prerequisites

Tool Why How to get it
Pi0.75 The agent runtime. Reads AGENTS.md, loads skills, calls the LLM. curl -fsSL https://pi.dev/install.sh | sh
Node.js20 Required by Pi and by Mineflayer. brew install node / nvm install 20
An LLM credential One of: OpenAI / Anthropic / Google API key, or an OAuth-authenticated subscription (/login inside Pi). ChatGPT Pro and Claude Max work via OAuth on supported providers. See Authentication
Access to some Minecraft server The bot joins as a real player. Cracked or premium, online-mode or offline, doesn't matter — configure it in .env.
Network access to that server Direct TCP to host:port.

The bot does not need its own Minecraft client install, server admin access, RCON, or any server-side plugin. It joins as a vanilla player over the standard protocol.

Quickstart

# 1. Clone + configure
git clone git@github.com:xmatic-squad/pepa-pi-bot.git
cd pepa-pi-bot
cp .env.example .env
$EDITOR .env          # set MC_HOST, MC_USERNAME, auth mode, AuthMe password, etc.

# 2. Install Node deps
npm install

# 3. (Optional) Authenticate Pi for the escalation hotkey
pi /login             # OAuth flow — ChatGPT Pro / Claude Max
# or export OPENAI_API_KEY / ANTHROPIC_API_KEY

# 4. Run the bot — two terminals
#    Terminal 1: the daemon (logs in stdout, persists state under state/<host>/)
npm run bot

#    Terminal 2: the dashboard (Ink TUI). Hotkeys: p/s/r/c/a/q.
npm run tui

The TUI auto-reconnects to the bot if you restart it. Press q to leave the TUI; the bot keeps running.

Want the LLM-driven, single-process flavour? npm run agent launches the original Pi runtime instead. See docs/runtime.md for the trade-offs.

Sending chat or asking Pi from the TUI

  • Press c in the TUI to enter chat mode — type, Enter sends into MC chat (rate-limited per .env).
  • Press a to enter ask-Pi mode — type a prompt, Enter spawns pi -p "<prompt>". Output streams into the Pi panel without leaving the TUI.

TUI hotkeys cheatsheet

Key Effect
p Pause / resume the reflex loop (MC connection stays).
s Stop the bot (graceful disconnect + cleanup).
r Force a fresh status snapshot.
c Send a chat message into MC.
a Ask Pi (one-shot subprocess).
y Open the latest pending proposal (badge appears in status bar). In the panel: y approve, n/Esc close.
q Quit the TUI — bot keeps running.

Self-improvement loop (short version)

The bot proposes its own patches when something repeatedly fails:

  1. Reflex action fails 3× with the same label → markdown proposal lands under state/<host>/proposals/.
  2. Status bar shows [proposals N, press y].
  3. Press y to read, y to approve. The proposal moves to proposals/approved/.
  4. Run npm run propose:apply <filename> — spawns Pi headless on a fresh feature branch with the proposal + repo conventions. Pi writes a patch and commits.
  5. Review the diff, smoke-test locally (npm run bot), push + open a PR by hand.

Supervisor (npm run bot) watches runtime/*.js and hot-restarts the child on file change, so during step 4 you can iterate quickly.

See docs/runtime.md for the full lifecycle and the operator-chat command list (pepa_bot status, come, pause, etc.).

Authentication

Two dimensions:

1. Minecraft auth. Configured in .env via MC_AUTH_MODE:

  • offline — cracked servers. Any nickname works. No external auth call.
  • microsoft — premium / online-mode servers. Mineflayer handles the device-code flow on first connect and caches the token in ~/.minecraft-auth/.

2. LLM auth. Pi supports 15+ providers and two credential modes:

  • OAuth subscription loginpi then /login inside the TUI. Suitable for ChatGPT Plus/Pro, Claude Max, and other subscriptions that ship an OAuth flow. No metered API billing.
  • API key environment variablesOPENAI_API_KEY, ANTHROPIC_API_KEY, GOOGLE_API_KEY, etc. Metered, but no UI prompt.

You can mix providers via --provider openai --model gpt-5 at launch — cheaper models for idle ticks, smarter ones for hard decisions.

How the agent extends itself

Pi has first-class support for three growth surfaces:

  • skills/ — Markdown-defined capabilities Pi can invoke. The agent can Write new ones at runtime when it discovers a missing capability.
  • extensions/ — TypeScript modules registering new tools, commands, or UI tweaks. Installed project-locally via pi install -l npm:<pkg> / pi install -l git:<url>, or written in-tree.
  • prompts/ — Reusable prompt templates. Useful for cron-driven tick prompts ("what should I do next minute?").

The opening AGENTS.md instructs the agent to start by writing a mineflayer-bridge extension that can:

  • connect to the configured MC server (any host/port/version)
  • handle the configured auth mode (offline or microsoft)
  • if a login plugin like AuthMe is present, perform /register and /login from a password supplied in .env
  • emit world events back into the agent loop
  • expose chat / move / dig / place / equip / attack as Pi tools

Everything beyond that — farming, exploration, base-building, player interaction, server-specific quirks — should emerge from the agent itself.

Everything in the repo

A hard rule, mirrored in AGENTS.md: every artefact the agent produces lives in this repo, never in the user's ~/.pi/ directory. That includes skills, extensions, prompt templates, project Pi settings (.pi/settings.json), and per-server state (state/<MC_HOST>/).

The point is reproducibility and community growth: a fresh git clone should bring along every skill any contributor has written. Pi's own built-in skills (skill-creator, agent-browser, etc.) stay user-global — the agent is allowed to use them, but anything it authors lands under ./skills/ or ./extensions/ here.

See CONTRIBUTING.md for the skill format and how to propose changes.

Project layout

pepa-pi-bot/
├── README.md             ← you are here
├── AGENTS.md             ← seed prompt, loaded by the Pi-only runtime
├── .env.example          ← all required env vars, no secrets
├── package.json          ← node deps + scripts (`bot`, `tui`, `agent`)
├── runtime/              ← hybrid runtime (script reflex + IPC server)
│   ├── bot.js                  long-running Mineflayer daemon
│   ├── reflex.js               priority-ordered behaviours, no LLM
│   ├── perceive.js             snapshot builder
│   ├── ipc-server.js           Unix-socket server
│   ├── ipc-protocol.js         shared IPC contract
│   └── pi-bridge.js            spawn `pi -p` on demand
├── tui/                  ← Ink TUI dashboard
│   ├── tui.tsx
│   └── ipc-client.js
├── skills/               ← markdown skills (grown by bot or operator)
├── extensions/           ← Pi extensions (mindcraft-skills, mineflayer-bridge)
├── prompts/              ← reusable prompt templates
└── docs/
    ├── runtime.md            hybrid runtime guide (start here)
    ├── architecture.md       longer-form design notes
    ├── memory-model.md       per-server state layout
    ├── roadmap.md            phased plan
    └── …

Safety boundaries

Server-agnostic but with hard defaults the agent must respect on any server it joins:

  • Never request OP / admin rights in chat.
  • Never break or modify other players' builds without explicit human request.
  • Never spam chat — built-in rate limit (CHAT_RATE_LIMIT_PER_MIN in .env).
  • Never leak secrets from .env (auth passwords, API keys) into chat, world signs, books, commits, or web fetches.
  • No destructive bash in the repo (rm -rf, force pushes) without operator confirmation.
  • Stop and wait if kicked or banned — do not auto-reconnect indefinitely.

These are mirrored in AGENTS.md and re-stated at the top of any system prompt that overrides it.

Status

🌳 Phase 0 — Body done. Bridge online, AuthMe handled, hello sent. See skills/server-onboarding.md.

🌳 Phase 1 — Presence implemented and operator trust wired: the bridge stays online with bounded reconnects, keeps a rolling chat buffer, exposes status/recent-chat/operator/escalation tools, applies OPERATOR_USERNAMES as scope-only trust, and can prompt the Pi loop to reply sparingly.

🌿 Phase 2 — Locomotion/build rails in progress: mineflayer-pathfinder is wired with guarded mc_goto, plus mc_build_pyramid_5x5 for the operator-approved empty-site pyramid task. Dynamic following is still pending. Phase 5 self-extension is documented and in progress; Phase 6 escalation logging is implemented.

🌱 Phase 3 — Goal-driven autonomy seeded: docs/memory-model.md defines shared-knowledge vs personal-memory; per-server goal.md / plan.md / current-task.json / diary/ shape autonomous behaviour. Kickoff via prompts/live-your-life.md.

Full plan: docs/roadmap.md. Memory layout: docs/memory-model.md. Day-to-day judgement: "Operating principles" in AGENTS.md.

License

MIT © xmatic-squad

S
Description
A universal, self-extending Minecraft player powered by Pi (pi.dev) and Mineflayer. Server-agnostic. Configure .env, sign Pi into your LLM, send the bootstrap prompt — the agent writes the rest.
https://pi.dev
Readme MIT
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