Phase 0 (body) is done. The next steps shouldn't be guessed prompt-by-prompt — write down the order, the judgement principles, and the next concrete session prompt, so the bot has a coherent direction and the human can hand it off in one message. - docs/roadmap.md (new): six phases, each with status, scope, and stretch. Phase 0 = 🌳 done, Phase 1 = 🌿 in progress, the rest = 🌱. Explicit non-goals (no PvP, no OP, no cross-server identity). - AGENTS.md: First-objective section collapsed to a pointer at the onboarding skill (it's been done). New "What to do, in priority order" summary citing the roadmap. New top-level "Operating principles" section: presence, bounded reconnect, hold focus, "I'll try to learn" reflex, idle = best-life mode, escalate destructive doubt with a JSONL log under state/<host>/escalations.jsonl. - prompts/awake-and-live.md (new): canonical kickoff prompt for the next session. Scopes itself explicitly to phases 1+5+6 and excludes locomotion (phase 2 needs care, separate session). - README Status: 🌳 Phase 0 done / 🌱 Phase 1 in progress, links to roadmap and operating principles. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Roadmap
The bot grows by accretion. This file describes the order in which it should grow, not a set of features to build upfront. Each phase is something the agent itself can extend itself into, one skill at a time.
Status legend: 🌱 not started · 🌿 in progress · 🌳 done · ⏸️ paused
Phase 0 — Body 🌳
The agent has a working Mineflayer bridge, joins the configured server, handles AuthMe-style first registration, sends chat, exposes mc_chat / mc_position / mc_disconnect to itself.
Captured in: skills/server-onboarding.md.
Phase 1 — Presence 🌿
The bot is on the server, all the time (except for a clean human-issued disconnect), and is conversational:
- Listens to all chat, not only messages addressed by name.
- Replies to ambient conversation when it has something useful or amusing to add. Doesn't have to reply to everything — silence is fine; spam is not.
- Survives crashes: auto-reconnect on
kicked/end, bounded (e.g. ≤ 3 reconnects in 10 minutes, then back off and wait — the server might genuinely be down). - Stays put while connected: no wandering off, no PvP.
Stretch: short-term chat memory (last N lines) so it can reference what was just said.
Phase 2 — Locomotion with guard rails 🌱
The bot can be summoned by chat: "come to 100 64 -200", "follow me", "go to spawn". With three hard rails:
- Distance bound. Refuse trips longer than
MAX_TRAVEL_BLOCKS(e.g. 500 blocks straight-line) from current position. Politely explain why. - Focus. While moving toward a target, ignore competing summons. Reply once with "currently on my way to X, will be free in ~N seconds." Don't context-switch mid-trip.
- Safety pathing. Wrap
mineflayer-pathfinderso the bot doesn't drop into lava, into the void, or into player-claimed regions.
Stretch: mc_position_share() so the bot can answer "where are you?".
Phase 3 — Best life when idle 🌱
When chat is quiet for some threshold (e.g. 10 minutes of no addressed/non-trivial messages), the bot switches to autonomous mode:
- Builds a small base somewhere safe, away from player builds.
- Farms (wood, food, basic resources). Stores in chests at the base.
- Explores cautiously — no caves without torches, no nether yet.
- Logs what it did into
state/<host>/diary/YYYY-MM-DD.md. - Drops back into "presence" mode the moment a human says something.
This is where the agent should be most prolific in writing new skills (farming-wheat, chest-organizer, careful-cave-mining, etc.).
Phase 4 — Telegram bridge 🌱
Two-way ops channel without sitting in Pi TUI:
- Operator sends a message in Telegram → bot reads, responds in Telegram (not MC chat).
- Bot can push notifications to Telegram: escalations, errors, "I just built a thing", milestones.
- Per-
chat_idwhitelist (only configured chat IDs are trusted).
.env placeholders for TELEGRAM_BOT_TOKEN and TELEGRAM_OPERATOR_CHAT_ID already exist.
Phase 5 — Self-extension as default 🌱
By this phase the patterns above should produce a reflex:
- A human says "do X" the bot doesn't know how to do →
- Bot replies "I'll try to learn", drafts a skill plan,
- Either executes it directly (if safe + within rate limits) or commits the skill draft to
skills/for human review.
The first successful "I'll try to learn" cycle that ships a useful skill marks Phase 5 as 🌳.
Phase 6 — Escalation log 🌱
When a request smells destructive, ambiguous, or off-policy (e.g. break a player's blocks, leave a structure, give someone an item from inventory, leave the server entirely), the bot doesn't unilaterally do it and doesn't flatly refuse. Instead:
- In chat, brief reply: "Не уверен про это, отметил для оператора."
- In
state/<host>/escalations.jsonl, one JSON line per event: timestamp, requester, request text, classification, what the bot would have done. - At next Pi session start (and once Telegram exists, immediately), surface a count: "N pending escalations since last session".
The operator either turns the request into a sanctioned skill (and merges it) or leaves it logged. Either way, the bot learns where its own boundaries actually are.
Non-goals (for now)
- PvP / griefing tools — never.
- Anything requiring OP — never. If a skill seems to need OP, that's a sign it doesn't belong on this bot.
- Cross-server identity — phase 3 diaries are per-server (
state/<host>/...). Same skill set, separate memories. - Multiple bot instances at once — one bridge, one bot, one server per
piprocess. Multi-bot is a different project.