Two-pronged response to user-confirmed "bot stands still, doesn't actually chop" on play.xmatic.team: 1. Pin protocol — .env now sets MC_VERSION=1.21.4. minecraft-data has wrong packet ID mappings for protocol 775 (server 26.1.2 via ViaBackwards 5.9.1) — see mineflayer#3888 and #3717. 1.21.5 also has an enchants decoder bug that breaks bot.dig. 1.21.4 is the last protocol mineflayer 4.37.1 can speak cleanly through VIA. 2. Don't trust dig success — runtime/actions.js chopNearestTree and runtime/skills/gather-stone.js now lookAt(face center)+forceLook, await collectBlock, then re-read the target block. If the log/stone is STILL there, return ok:false code:"silent_dig_failure" and blacklist the position. Prevents the curriculum from reporting "wood.16 in progress" while the world hasn't actually changed. 3. Defensive default — runtime/movement-profiles.js: canDig=false on every profile until dig is confirmed working live. Otherwise pathfinder schedules paths through must-dig blocks and the bot loops. 4. Ground-truth probe — runtime/skills/diagnose-physics.js dispatches forward/jump/dig probes and writes the result to the diary. New IPC command cmd:run-skill lets the operator (or a future curriculum trigger) fire any skill on demand; it waits for the current action to finish before dispatching. /tmp/pepa-runskill.mjs is a one-shot client. Live probe on play.xmatic.team confirmed: forward Δ=0.003 over 2s (BROKEN — server rejects movement packets), jump ΔY=0.42 (likely physics jitter, not a real jump). Strongly suggests an anti-cheat plugin gating bot-style movements server-side — beyond protocol pin. npm test 124/124. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
58 lines
2.2 KiB
JavaScript
58 lines
2.2 KiB
JavaScript
// Movement safety profiles. mineflayer-pathfinder's Movements object
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// is shared per-bot — if one skill sets canDig=false and another
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// inherits that, you get the live regression from earlier: flee with
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// canDig=false leaves the bot stuck in a tree canopy forever.
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//
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// Each named profile is a flat descriptor (pure JS object) that the
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// caller can either inspect directly (tests do this) or apply to a
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// pathfinder Movements via applyProfile(profile, bot).
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import pathfinderPkg from "mineflayer-pathfinder";
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const { Movements } = pathfinderPkg;
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export const PROFILES = Object.freeze({
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GATHER: "gather",
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TRAVEL: "travel",
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FLEE: "flee",
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BUILD: "build",
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RETURN_TO_BASE: "return_to_base",
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});
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// Pure descriptors — safe to import without a live bot.
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//
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// canDig is FALSE everywhere by default (2026-05-26). On the live server
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// (play.xmatic.team 26.1.2+ViaBackwards 5.9.1) bot.dig silently fails —
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// the packet ID table for protocol 775 is wrong in minecraft-data
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// (mineflayer#3888) — so pathfinder would schedule paths through
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// must-dig blocks the bot can't actually break, and we'd loop. Once
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// 1.21.4 pin + lookAt+wait fix is verified live, we can re-enable
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// canDig for gather/travel profiles.
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export const PROFILE_DEFAULTS = Object.freeze({
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[PROFILES.GATHER]: { canDig: false, canPlace: false, allow1by1towers: false },
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[PROFILES.TRAVEL]: { canDig: false, canPlace: false, allow1by1towers: false },
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[PROFILES.FLEE]: { canDig: false, canPlace: false, allow1by1towers: false, maxDropDown: 8 },
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[PROFILES.BUILD]: { canDig: false, canPlace: true, allow1by1towers: true },
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[PROFILES.RETURN_TO_BASE]: { canDig: false, canPlace: false, allow1by1towers: false },
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});
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export function describeProfile(profile) {
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const desc = PROFILE_DEFAULTS[profile];
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if (!desc) throw new Error(`unknown movement profile: ${profile}`);
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return desc;
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}
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// Build a fresh Movements applying the descriptor; does NOT call setMovements.
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export function buildProfile(profile, bot) {
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const desc = describeProfile(profile);
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const m = new Movements(bot);
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for (const [k, v] of Object.entries(desc)) m[k] = v;
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return m;
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}
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// Convenience: build + apply.
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export function applyProfile(profile, bot) {
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const m = buildProfile(profile, bot);
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bot.pathfinder.setMovements(m);
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return m;
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}
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