* v0.2.0-rc.3: pillar-up escape + advice everywhere + danger POI
Closes the gap rc.2 left open. Live observation showed:
- Pi-coach extracted 5 high-quality lessons (do not explore.far at
night near zombies, etc.) but none of them fired (applied_count=0
across the board). Root cause: dispatcher consulted advice only on
the main curriculum path; the bot was falling into the wander/
explore.far FALLBACK after each gather attempt bailed, which
bypassed consult().
- Bot was wedged in a pit on (608, 90) with stone walls. recovery.
tunnel-out kept failing ("Digging aborted") because mining stone
with fists takes ~10s/block; pathfinder watchdog kills it.
This patch:
1. survive.pillar-up (runtime/skills/pillar-up.js) — new escape skill.
Places a placeable block under the bot and jumps onto it; repeats
up to 8 steps. No pickaxe required. Works in dirt/cobble/planks/
sand/gravel/wool/etc. The bot's vertical exit from any pit it can
stand in.
2. Wedged-emergency reflex (runtime/reflex.js). At the top of
curriculumReflex, if noProgressReason is wedged-like AND position
hasn't shifted ≥16 blocks in 60s AND no hostile in 6m AND pillar
block in inventory → dispatch survive.pillar-up. 2-min cooldown
between attempts.
3. consult() now also runs on the WANDER/explore.far fallback path
(runtime/reflex.js curriculumReflex). Pi-coach lessons can finally
take effect. If the fallback skill is overridden to a non-eligible
skill but the bot has a placeable block, falls back to pillar-up.
Outcomes feed reportAdviceOutcome so confidence stays grounded.
4. recordPOI("danger") on death (runtime/coach/postmortem.js). Spatial
memory now flags where the bot died, expires after 6h. POI table
was empty in rc.2.
5. SAFE_OVERRIDES extended (runtime/coach/advice.js): adds
survive.pillar-up and village.choose-base so coach lessons can
route there.
Tests: 255/255 green (+9 pillar-up).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* v0.2.0-rc.3 fixup: relax wedged-escape trigger
Drop the WEDGED_REASONS check — noProgressReason is a string that
may or may not be set when the bot is stuck. Fire pillar-up purely on
"no horizontal progress ≥ 60s, no hostile in 6m, placeable block in
inv". Pillar-up is a constructive no-op when it's not needed (places
one dirt under self) so the false-positive cost is small.
Live observation: rc.3 was deployed and bot was wedged with tunnel-out
repeatedly aborted on stone, but wedged-escape never fired because
the runtime's noProgressReason wasn't in my whitelist. Removing the
gate lets the trigger actually engage.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
394 lines
12 KiB
JavaScript
394 lines
12 KiB
JavaScript
// Death post-mortem coach.
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//
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// On every `bot.death` event we capture the surrounding context (last
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// skill, last hostile, recent log/scenario tail, inventory before/after)
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// and write a row into the `deaths` table of the knowledge DB.
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//
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// A separate slow loop drains `unanalysedDeaths()` and asks Pi to extract
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// generalised lessons. Pi calls are rate-limited and deduped — many
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// near-identical deaths produce ONE lesson, not 50.
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//
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// Lessons land in the `lessons` table and feed runtime/knowledge/recall()
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// for future skill dispatch decisions.
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//
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// This file is import-safe: side-effect-free, attaches only when
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// `attach(bot, ctx)` is called explicitly from bot.js.
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import { existsSync, readFileSync } from "node:fs";
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import { resolve } from "node:path";
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import {
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isAvailable as knowledgeAvailable,
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insertDeath,
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insertPostmortem,
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markDeathAnalysed,
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unanalysedDeaths,
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record as recordLesson,
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poiNearby,
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recordPOI,
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} from "../knowledge/index.js";
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import { info, warn } from "../log.js";
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const COACH_INTERVAL_MS = 5 * 60 * 1000; // 5 min between coach passes
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const COACH_BATCH_MAX = 8; // up to 8 deaths per Pi call
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const COACH_PI_BUDGET_PER_HOUR = 3; // ≤ 3 Pi calls/hour
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const COACH_COOLDOWN_MS = 12 * 60 * 1000; // 12 min between calls
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const RECENT_CHAT_TAIL = 6;
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const SCENARIO_TAIL = 12;
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let _attached = null;
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let _piCallTimes = [];
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let _coachTimer = null;
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let _lastInventory = null;
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export function attach(bot, ctx = {}) {
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if (_attached) {
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warn("coach", "attach() called twice; ignoring second attach");
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return;
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}
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if (!bot) return;
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_attached = { bot, ctx };
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// Snapshot inventory each tick (cheap) so death captures what was lost.
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bot.on?.("playerCollect", () => { _lastInventory = snapshotInv(bot); });
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bot.on?.("spawn", () => { _lastInventory = snapshotInv(bot); });
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bot.on?.("death", () => {
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try {
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const death = captureDeath(bot, ctx);
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if (!death) return;
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const deathId = insertDeath(death);
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info("coach", `death recorded id=${deathId ?? "-"} cause=${death.cause} hostile=${death.hostile ?? "?"} skill=${death.lastSkill ?? "?"}`);
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// v0.2.0-rc.3 — mark this spot as a danger POI so spatial recall
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// surfaces it next time the bot comes near. Expires after 6 hours
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// so the danger doesn't outlive its relevance.
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if (typeof death.x === "number" && typeof death.z === "number") {
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recordPOI({
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kind: "danger",
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name: death.hostile ?? death.cause ?? "death",
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x: death.x, y: death.y ?? 64, z: death.z,
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expiresAt: Date.now() + 6 * 3600_000,
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notes: `death id=${deathId} cause=${death.cause}`,
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});
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}
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} catch (e) {
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warn("coach", `captureDeath failed: ${e?.message ?? e}`);
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}
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});
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// Start the periodic Pi-coach drain loop.
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if (ctx.askPi && !_coachTimer) {
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_coachTimer = setInterval(() => {
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drainOnce({ askPi: ctx.askPi, stateDir: ctx.stateDir }).catch((e) =>
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warn("coach", `drain error: ${e?.message ?? e}`),
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);
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}, COACH_INTERVAL_MS);
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_coachTimer.unref?.();
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info("coach", `attached; drain every ${COACH_INTERVAL_MS / 1000}s`);
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} else {
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info("coach", "attached; Pi not provided, deaths captured without postmortem analysis");
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}
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}
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export function detach() {
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if (_coachTimer) {
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clearInterval(_coachTimer);
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_coachTimer = null;
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}
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_attached = null;
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}
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function snapshotInv(bot) {
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try {
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const items = bot.inventory?.items?.() ?? [];
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const dict = {};
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for (const i of items) dict[i.name] = (dict[i.name] || 0) + i.count;
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return dict;
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} catch {
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return null;
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}
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}
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function diffInv(before, after) {
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if (!before) return null;
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const lost = [];
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for (const [name, count] of Object.entries(before)) {
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const now = after?.[name] ?? 0;
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if (now < count) lost.push({ name, count: count - now });
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}
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return lost.length ? lost : null;
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}
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function captureDeath(bot, ctx) {
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const pos = bot.entity?.position;
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const lastInv = _lastInventory;
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const nowInv = snapshotInv(bot);
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const inventoryLost = diffInv(lastInv, nowInv);
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const currentTask = readCurrentTask(ctx.stateDir);
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const lastSkill = currentTask?.label ?? null;
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const lastSkillCode = currentTask?.lastCode ?? null;
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const hostile = closestHostileName(bot);
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const cause = inferCause({ bot, hostile, lastSkill, lastSkillCode });
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const recent = readRecentScenarios(ctx.stateDir, SCENARIO_TAIL);
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const journalNearby = readJournalNearby(ctx.stateDir, pos, 32);
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const chatTail = ctx.chatHistory?.recent?.(RECENT_CHAT_TAIL) ?? null;
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const contextBlob = {
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recentScenarios: recent,
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journalNearby,
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chatTail,
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snapshot: {
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pos,
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hp: bot.health,
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food: bot.food,
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time: bot.time?.timeOfDay ?? null,
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isRaining: !!bot.isRaining,
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},
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};
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return {
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ts: Date.now(),
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x: pos?.x ?? null,
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y: pos?.y ?? null,
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z: pos?.z ?? null,
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cause,
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hostile,
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lastSkill,
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lastSkillCode,
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hp: 0,
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food: bot.food ?? null,
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inventoryLost,
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contextBlob,
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};
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}
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function closestHostileName(bot) {
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try {
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const me = bot.entity?.position;
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if (!me) return null;
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let best = null;
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let bestDist = Infinity;
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for (const e of Object.values(bot.entities ?? {})) {
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if (!e || e === bot.entity) continue;
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if (e.type !== "hostile" && e.kind !== "Hostile mobs") continue;
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const d = e.position?.distanceTo?.(me) ?? Infinity;
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if (d < bestDist) {
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best = e.name ?? e.mobType ?? null;
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bestDist = d;
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}
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}
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return best;
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} catch {
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return null;
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}
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}
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function inferCause({ bot, hostile, lastSkill, lastSkillCode }) {
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const y = bot.entity?.position?.y;
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if (hostile) return "hostile";
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if (typeof bot.food === "number" && bot.food <= 0) return "starvation";
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if (typeof y === "number" && y < 30) return "fall";
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if (lastSkillCode === "drowning") return "drowning";
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if (lastSkillCode === "lava") return "lava";
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return "unknown";
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}
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function readCurrentTask(stateDir) {
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if (!stateDir) return null;
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const f = resolve(stateDir, "current-task.json");
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if (!existsSync(f)) return null;
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try { return JSON.parse(readFileSync(f, "utf8")); } catch { return null; }
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}
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function readRecentScenarios(stateDir, n) {
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if (!stateDir) return [];
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const f = resolve(stateDir, "scenarios.jsonl");
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if (!existsSync(f)) return [];
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try {
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const raw = readFileSync(f, "utf8");
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const lines = raw.split("\n").filter(Boolean);
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const tail = lines.slice(-n);
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return tail.map((l) => {
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try { return JSON.parse(l); } catch { return null; }
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}).filter(Boolean);
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} catch {
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return [];
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}
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}
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function readJournalNearby(stateDir, pos, radius) {
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if (!stateDir || !pos) return [];
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const f = resolve(stateDir, "world-journal.jsonl");
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if (!existsSync(f)) return [];
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try {
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const raw = readFileSync(f, "utf8");
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const lines = raw.split("\n").filter(Boolean).slice(-200);
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const out = [];
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for (const l of lines) {
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let row;
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try { row = JSON.parse(l); } catch { continue; }
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const a = row.at;
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if (!a) continue;
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const dx = a.x - pos.x;
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const dz = a.z - pos.z;
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if (dx * dx + dz * dz <= radius * radius) out.push(row);
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}
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return out.slice(-20);
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} catch {
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return [];
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}
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}
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/**
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* One pass: take up to COACH_BATCH_MAX unanalysed deaths, summarise them
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* for Pi, parse the JSON reply, write lessons + postmortems.
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*
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* Rate-limited: at most COACH_PI_BUDGET_PER_HOUR calls/hour, with
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* COACH_COOLDOWN_MS gap between calls.
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*/
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export async function drainOnce({ askPi, stateDir, force = false } = {}) {
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if (!knowledgeAvailable()) return { ok: false, reason: "knowledge unavailable" };
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if (!askPi) return { ok: false, reason: "no askPi" };
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const now = Date.now();
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const hourAgo = now - 60 * 60 * 1000;
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_piCallTimes = _piCallTimes.filter((t) => t > hourAgo);
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if (!force && _piCallTimes.length >= COACH_PI_BUDGET_PER_HOUR) {
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return { ok: false, reason: "hourly budget exhausted", calls: _piCallTimes.length };
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}
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if (!force && _piCallTimes.length > 0 && now - _piCallTimes[_piCallTimes.length - 1] < COACH_COOLDOWN_MS) {
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return { ok: false, reason: "cooldown" };
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}
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const pending = unanalysedDeaths({ limit: COACH_BATCH_MAX });
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if (pending.length === 0) return { ok: true, analysed: 0 };
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const prompt = buildPrompt(pending);
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_piCallTimes.push(now);
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const reply = await askPiOnce({ askPi, prompt });
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if (!reply) return { ok: false, reason: "no reply" };
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const parsed = extractJson(reply);
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if (!parsed) {
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warn("coach", "Pi reply was not parseable JSON");
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return { ok: false, reason: "bad reply" };
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}
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let lessonsCount = 0;
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for (const item of asArray(parsed.lessons ?? parsed)) {
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if (!item || !item.lesson) continue;
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recordLesson({
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text: item.lesson,
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category: item.category ?? "survival",
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triggerSkill: item.trigger_skill ?? null,
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triggerHostile: item.trigger_hostile ?? null,
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triggerSituation: item.trigger_situation ?? null,
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avoidSkill: item.avoid_skill ?? null,
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preferSkill: item.prefer_skill ?? null,
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confidence: clamp(Number(item.confidence) || 0.6, 0.1, 0.95),
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source: "pi-coach",
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sourceRef: item.source_ref ?? null,
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});
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lessonsCount += 1;
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}
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// Write one postmortem per death; if Pi grouped them, share the same lesson.
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const groupLesson = parsed.lessons?.[0]?.lesson ?? parsed.lesson ?? null;
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for (const d of pending) {
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insertPostmortem({
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deathId: d.id,
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cause: parsed.cause ?? d.cause,
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lesson: groupLesson,
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nextAction: parsed.next_action ?? null,
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rawResponse: reply.slice(0, 4000),
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source: "pi",
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});
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markDeathAnalysed(d.id);
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}
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info("coach", `drain: analysed ${pending.length} deaths → ${lessonsCount} lessons`);
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return { ok: true, analysed: pending.length, lessons: lessonsCount };
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}
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function buildPrompt(deaths) {
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const summary = deaths.map((d) => {
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const ctx = safeParse(d.context_blob);
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const tail = ctx?.recentScenarios ?? [];
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const tailFmt = tail.slice(-6).map((s) => ` - ${s.skillId} ${s.code}`).join("\n");
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return [
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`death id=${d.id} ts=${new Date(d.ts).toISOString()}`,
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` position: (${Math.round(d.x ?? 0)}, ${Math.round(d.y ?? 0)}, ${Math.round(d.z ?? 0)})`,
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` cause: ${d.cause}`,
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` hostile: ${d.hostile ?? "(none)"}`,
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` last skill: ${d.last_skill ?? "(none)"} (code: ${d.last_skill_code ?? "?"})`,
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` hp at death: 0 food: ${d.food_at_death ?? "?"}`,
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tailFmt ? ` recent dispatches:\n${tailFmt}` : null,
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].filter(Boolean).join("\n");
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}).join("\n\n");
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return [
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"You are reviewing recent deaths of an autonomous Minecraft survival bot (pepa).",
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"The bot is trying to gather wood, craft tools, build a small village, and survive nights.",
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"It's currently dying repeatedly. Your job: extract 1-3 short, generalised lessons it can apply on respawn.",
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"",
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"DEATHS:",
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summary,
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"",
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"Reply with ONE JSON object (no prose, no markdown fences):",
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'{ "cause": "<short>", "next_action": "<one-sentence directive>",',
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' "lessons": [',
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' { "lesson": "...", "category": "combat|pathing|crafting|survival|social",',
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' "trigger_skill": "<skill id or null>",',
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' "trigger_hostile": "<mob name or null>",',
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' "avoid_skill": "<skill to NOT dispatch or null>",',
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' "prefer_skill": "<alternative skill or null>",',
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' "confidence": 0.7 }',
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' ] }',
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"",
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"Keep each lesson under 30 words. Be specific (e.g., \"attack creeper with fists\" rather than \"don't fight\").",
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].join("\n");
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}
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function askPiOnce({ askPi, prompt }) {
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return new Promise((resolve) => {
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let buf = "";
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try {
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askPi({
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prompt,
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onChunk: ({ stream, text }) => {
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if (stream === "stdout") buf += text;
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},
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onDone: () => resolve(buf),
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});
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} catch (e) {
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warn("coach", `askPi failed: ${e?.message ?? e}`);
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resolve(null);
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}
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});
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}
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function extractJson(text) {
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if (!text) return null;
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// Try to find a JSON object somewhere in the reply.
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const cleaned = text.trim().replace(/^```(?:json)?/, "").replace(/```$/, "").trim();
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try { return JSON.parse(cleaned); } catch {}
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const m = cleaned.match(/\{[\s\S]*\}/);
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if (!m) return null;
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try { return JSON.parse(m[0]); } catch { return null; }
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}
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function asArray(v) {
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if (Array.isArray(v)) return v;
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if (v && typeof v === "object") return [v];
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return [];
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}
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function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
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function safeParse(s) { try { return JSON.parse(s); } catch { return null; } }
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// Test-only exports
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export const __testing = { captureDeath, buildPrompt, extractJson, inferCause };
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