The bot has been stuck in a loop for two days:
acquire-food (fail: no nearby food) → explore.far → pillar-up (fail) → repeat
Diagnosis: manifesto + LLM advisor both correctly identify "you need
food" but neither expresses *what concretely to do next*. Manifesto is
a priority ladder (need-detection), not a narrative arc.
This commit adds the missing narrative layer — an ordered list of
operational steps that mirror the vanilla Minecraft survival path:
1. orient_self — Понять где я
2. first_wood — Собрать 8 поленьев
3. crafting_basics — Сделать верстак и палки
4. first_tools — Деревянные орудия
5. first_food — Найти первую еду
6. shelter_minimal — Простой шелтер с кроватью
7. stone_tier — Каменные орудия
8. food_security — Запас еды на 16+
9. iron_age — Железо и печь
10. settle_base — Постоянная база
11. village_grow — Развивать деревню (ongoing)
Each step has:
- completed(snapshot) → bool — detects achievement from snapshot
- suggestSkill(snapshot) → { skillId, args? } — concrete next dispatch
- emergencyPause(snapshot) → bool — defers to manifesto L0 alive
emergencies (low HP near hostile, lava under foot, food = 0)
- narration_ru — chat-friendly Russian one-liner spoken on entry
Components:
- runtime/goal/storyline.js — 11-step canonical quest catalogue
- runtime/goal/state.js — pickCurrentStep(snapshot) walks the list,
returns first non-completed step + its suggestion. 3s cache.
Validates suggestSkill's skillId against the live registry.
- runtime/reflex.js — curriculumReflex dispatch priority is now:
1. manifesto (L0 alive emergencies always win)
2. storyline (concrete operational subgoal)
3. curriculum plan (legacy fallback)
Tests pass ctx.disableStoryline=true for isolation.
- runtime/bot.js — snapshot.storyStep populated each tick so
chatter/advisor/reflect observers see the same view.
- runtime/coach/fast-advisor.js — buildUserPrompt now embeds the
current step + its suggested skill, so LLM advice is anchored
("step 5 first_food, storyline wants survive.acquire-food, but
recent dispatches show it's failing — try explore.far + scout").
- runtime/coach/advisor-trigger.js — forwards ctx.storyStep into
advise() and logs step id at trigger time.
- runtime/coach/reflect.js — reflection prompt includes storyline
progress so 30-min self-assessment is anchored.
- runtime/persona/chatter.js — narrates step.narration_ru on
transition. Rate-limited via existing maybeNarrateRaw().
New operator CLI:
- scripts/show-story.js — fetches the live snapshot via IPC sock and
prints step progress with ✓/→/ markers, current skill, inventory.
Falls back to --plain catalogue view when bot offline.
Token cost impact: ~+30 input tokens per advise() call (one extra
line in user prompt). Trivial vs the value of grounding LLM advice
in a concrete narrative.
Operator usage:
node scripts/show-story.js # live progress + which step + why
node scripts/show-story.js --plain # static catalogue of all 11 steps
Tests: 376 green (was 360, +16 storyline tests).
Also in this branch (already committed): dev/v0.3.1/PRD.md —
LLM prompt cost optimization design doc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
53 lines
2.6 KiB
JSON
53 lines
2.6 KiB
JSON
{
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"name": "pepa-pi-bot",
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"version": "0.3.0-rc.3",
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"private": true,
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"description": "An autonomous, self-extending Minecraft player powered by Pi and Mineflayer.",
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"license": "MIT",
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"type": "module",
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"engines": {
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"node": ">=20"
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},
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"scripts": {
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"agent": "pi",
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"agent:resume": "pi -c",
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"bot": "node runtime/supervisor.js",
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"bot:bare": "node runtime/bot.js",
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"tui": "tsx tui/tui.tsx",
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"propose:apply": "node scripts/propose-apply.js",
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"stop": "bash scripts/stop.sh",
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"test": "node --test runtime/skills/contract.test.js runtime/skills/groups.test.js runtime/skills/compat.test.js runtime/skills/recovery-tunnel-out.test.js runtime/skills/pillar-up.test.js runtime/curriculum.test.js runtime/social/social.test.js runtime/social/conversation.test.js runtime/social/chat-history.test.js runtime/social/reply-pi.test.js runtime/stuck-incident.test.js runtime/compat.test.js runtime/reflex.test.js runtime/base-site.test.js runtime/locations.test.js runtime/watch-filter.test.js runtime/world-journal.test.js runtime/scenario-memory.test.js runtime/critic.test.js runtime/skill-library.test.js runtime/skill-registry.test.js runtime/modes.test.js runtime/pathfinder-watchdog.test.js runtime/manifesto/needs.test.js runtime/manifesto/state.test.js runtime/goal/storyline.test.js runtime/awareness/events.test.js runtime/knowledge/knowledge.test.js runtime/llm/provider.test.js runtime/coach/postmortem.test.js runtime/coach/advice.test.js runtime/coach/reflect.test.js runtime/coach/fast-advisor.test.js runtime/coach/advisor-trigger.test.js runtime/coach/trigger-tuner.test.js runtime/persona/chatter.test.js scripts/edit-scope.test.js scripts/lint-patch.test.js"
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},
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"dependencies": {
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"better-sqlite3": "^11.10.0",
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"canvas": "^3.2.3",
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"dotenv": "^16.4.5",
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"ink": "^7.0.4",
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"ink-text-input": "^6.0.0",
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"minecraft-data": "^3.110.2",
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"mineflayer": "^4.37.1",
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"mineflayer-armor-manager": "^2.0.1",
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"mineflayer-auto-eat": "^5.0.3",
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"mineflayer-collectblock": "^1.6.0",
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"mineflayer-pathfinder": "^2.4.5",
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"mineflayer-pvp": "^1.3.2",
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"mineflayer-tool": "^1.2.0",
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"prismarine-item": "^1.18.0",
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"prismarine-viewer": "^1.33.0",
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"react": "^19.2.6",
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"vec3": "^0.2.0"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/xmatic-squad/pepa-pi-bot.git"
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},
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"bugs": {
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"url": "https://github.com/xmatic-squad/pepa-pi-bot/issues"
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},
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"homepage": "https://github.com/xmatic-squad/pepa-pi-bot#readme",
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"devDependencies": {
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"@types/react": "^19.2.15",
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"tsx": "^4.22.3"
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}
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}
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