Two-tier chat trust: - Anyone in OPERATOR_USERNAMES (comma-separated, .env-only) is SCOPE-trusted. The bot skips the "out of scope / not sure where" escalation reflex for these users and instead applies "I'll try to learn" (Operating principle #4): attempt, codify into a new skill, or reply with a concrete reason. - Hard safety rules (no OP, no breaking other players' builds, no .env leak, no chat spam, no destructive bash) remain ABSOLUTE. Operators get the same refusal + escalation as anyone else for safety-borderline requests — with slightly pointed wording, because they should know better. - No transitive trust: chat-based "trust X for the next hour" / "make Y an op" requests are themselves safety escalations. Op membership only flows through .env on disk. Security caveat documented in .env.example: nickname-based trust is only safe on servers with identity protection (online-mode UUID or AuthMe). On pure cracked servers OPERATOR_USERNAMES must stay empty. - AGENTS.md: new Identity field for OPERATOR_USERNAMES; new Operating principle #6 "Trusted operators" with the scope-vs-safety split; old escalation principle renumbered to #7; Control channel section rewritten with primary/secondary trust distinction. - .env.example: OPERATOR_USERNAMES placeholder with multi-paragraph security note covering when the model is and isn't safe. - prompts/grant-op-trust.md: canonical implementation prompt for the next Pi pass — re-read AGENTS.md, wire isOperator() into the bridge's escalation flow, codify into skills/operator-trust.md, reload bridge, verify with two concrete chat replays (scope vs safety). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
58 lines
2.6 KiB
Bash
58 lines
2.6 KiB
Bash
# --- Minecraft connection -----------------------------------------------------
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# Any Minecraft Java server. The values below are an example — replace them.
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MC_HOST=play.example.com
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MC_PORT=25565
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MC_USERNAME=pepa_pi_bot
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MC_VERSION=auto # 'auto' = let mineflayer detect from server
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# --- Minecraft auth -----------------------------------------------------------
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# 'offline' — cracked servers (server runs with online-mode=false). Any nick works.
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# 'microsoft' — premium / online-mode servers. Mineflayer runs a device-code flow
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# on first connect and caches the token under ~/.minecraft-auth/.
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MC_AUTH_MODE=offline
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# --- Optional: in-game login plugin (AuthMe, nLogin, etc.) --------------------
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# Many cracked servers gate gameplay behind an in-chat /register and /login flow.
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# Leave blank if your target server doesn't use one.
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# Min length is usually 8; use a long random value and never commit it.
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MC_AUTHME_PASSWORD=
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# --- LLM provider -------------------------------------------------------------
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# Set ONE credential below, OR leave them all blank and run `pi /login` for OAuth
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# (ChatGPT Pro, Claude Max, etc. — when the provider supports it).
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OPENAI_API_KEY=
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ANTHROPIC_API_KEY=
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GOOGLE_API_KEY=
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# Default model & provider for autonomous ticks.
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# Cheap default; override per-session with `pi --model ...`.
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PI_DEFAULT_PROVIDER=openai
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PI_DEFAULT_MODEL=gpt-5-mini
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# --- Bot behaviour ------------------------------------------------------------
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# How often (seconds) the autonomous tick prompt fires. Set to 0 to disable.
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TICK_INTERVAL_SECONDS=60
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# Chat rate limit (messages per minute). Paper/Spigot spam kickers typically
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# trigger around 20/min.
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CHAT_RATE_LIMIT_PER_MIN=15
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# --- Trusted operators (optional) ---------------------------------------------
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# Comma-separated MC nicknames whose chat messages the bot treats as trusted:
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# scope checks are relaxed (the bot will *try* to do new things instead of
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# escalating "out of scope"), and routine confirmations are skipped.
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#
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# SECURITY NOTE: this is only safe on servers where a nickname cannot be
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# impersonated. That includes:
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# - online-mode (premium / Mojang-auth) servers — UUID is verified
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# - cracked servers with AuthMe (or similar) — the password gates the nick
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# On a pure cracked server with NO login plugin, leave this empty.
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#
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# Even for trusted operators, "Hard safety rules" in AGENTS.md remain absolute
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# (no OP, no breaking other players' builds, no .env leak, no chat spam).
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OPERATOR_USERNAMES=
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# --- Optional: Telegram bridge (future skill, not wired yet) ------------------
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# TELEGRAM_BOT_TOKEN=
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# TELEGRAM_OPERATOR_CHAT_ID=
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