Two-pronged response to user-confirmed "bot stands still, doesn't actually chop" on play.xmatic.team: 1. Pin protocol — .env now sets MC_VERSION=1.21.4. minecraft-data has wrong packet ID mappings for protocol 775 (server 26.1.2 via ViaBackwards 5.9.1) — see mineflayer#3888 and #3717. 1.21.5 also has an enchants decoder bug that breaks bot.dig. 1.21.4 is the last protocol mineflayer 4.37.1 can speak cleanly through VIA. 2. Don't trust dig success — runtime/actions.js chopNearestTree and runtime/skills/gather-stone.js now lookAt(face center)+forceLook, await collectBlock, then re-read the target block. If the log/stone is STILL there, return ok:false code:"silent_dig_failure" and blacklist the position. Prevents the curriculum from reporting "wood.16 in progress" while the world hasn't actually changed. 3. Defensive default — runtime/movement-profiles.js: canDig=false on every profile until dig is confirmed working live. Otherwise pathfinder schedules paths through must-dig blocks and the bot loops. 4. Ground-truth probe — runtime/skills/diagnose-physics.js dispatches forward/jump/dig probes and writes the result to the diary. New IPC command cmd:run-skill lets the operator (or a future curriculum trigger) fire any skill on demand; it waits for the current action to finish before dispatching. /tmp/pepa-runskill.mjs is a one-shot client. Live probe on play.xmatic.team confirmed: forward Δ=0.003 over 2s (BROKEN — server rejects movement packets), jump ΔY=0.42 (likely physics jitter, not a real jump). Strongly suggests an anti-cheat plugin gating bot-style movements server-side — beyond protocol pin. npm test 124/124. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
55 lines
2.1 KiB
JavaScript
55 lines
2.1 KiB
JavaScript
// Shared IPC contract between runtime/bot.js (server) and tui/tui.tsx (client).
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// Frame format: one JSON object per line over a Unix-domain socket.
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// Socket path: state/<server-key>/bot.sock (created by server, removed on shutdown).
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export const SOCKET_BASENAME = "bot.sock";
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// Server → client messages.
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export const EVENT_TYPES = Object.freeze({
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STATUS: "status", // periodic snapshot (HP/food/pos/task/connection)
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LOG: "log", // free-form log line { level, source, text }
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CHAT: "chat", // MC chat { from, text, kind: "player" | "system" }
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DEATH: "death", // death event { reason, position }
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ERROR: "error", // recoverable runtime error { source, text }
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ASK_PI_CHUNK: "ask-pi-chunk", // streamed stdout chunk from Pi subprocess
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ASK_PI_DONE: "ask-pi-done", // Pi subprocess exited { code, durationMs }
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HELLO: "hello", // sent on client connect with current snapshot
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PROPOSAL: "proposal", // pending proposal payload { filename, body }
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});
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// Client → server commands.
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export const COMMAND_TYPES = Object.freeze({
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PAUSE: "cmd:pause", // reflex loop stops ticking; connection stays
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RESUME: "cmd:resume", // reflex loop resumes
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STOP: "cmd:stop", // graceful disconnect + process exit
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CHAT: "cmd:chat", // { text } sent into MC as bot
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ASK_PI: "cmd:ask-pi", // { prompt } spawn `pi -p` and stream output
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SNAPSHOT: "cmd:snapshot", // request immediate STATUS event
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PROPOSAL_LATEST: "cmd:proposal-latest", // request latest pending proposal
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PROPOSAL_APPROVE: "cmd:proposal-approve", // { filename } move to approved/
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RUN_SKILL: "cmd:run-skill", // { skillId, args? } dispatch a skill once (operator ground-truth probes)
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});
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export function encodeFrame(obj) {
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return JSON.stringify(obj) + "\n";
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}
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// Stateful line splitter — instance per socket.
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export function createLineParser(onObject) {
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let buf = "";
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return (chunk) => {
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buf += chunk.toString("utf8");
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let idx;
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while ((idx = buf.indexOf("\n")) !== -1) {
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const line = buf.slice(0, idx).trim();
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buf = buf.slice(idx + 1);
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if (!line) continue;
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try {
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onObject(JSON.parse(line));
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} catch (e) {
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onObject({ __parseError: true, raw: line, err: String(e) });
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}
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}
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};
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}
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