94 lines
5.2 KiB
Markdown
94 lines
5.2 KiB
Markdown
# Roadmap
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> The bot grows by accretion. This file describes **the order in which it should grow**, not a set of features to build upfront. Each phase is something the agent itself can extend itself into, one skill at a time.
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Status legend: 🌱 not started · 🌿 in progress · 🌳 done · ⏸️ paused
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## Phase 0 — Body 🌳
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The agent has a working Mineflayer bridge, joins the configured server, handles AuthMe-style first registration, sends chat, exposes `mc_chat / mc_position / mc_disconnect` to itself.
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Captured in: `skills/server-onboarding.md`.
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## Phase 1 — Presence 🌳
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The bot is **on the server, all the time** (except for a clean human-issued disconnect), and is **conversational**:
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- Listens to all chat, not only messages addressed by name.
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- Replies to ambient conversation when it has something useful or amusing to add. Doesn't have to reply to everything — silence is fine; spam is not.
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- Survives crashes: auto-reconnect on `kicked` / `end`, **bounded** (e.g. ≤ 3 reconnects in 10 minutes, then back off and wait — the server might genuinely be down).
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- Stays put while connected: no wandering off, no PvP.
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Stretch: short-term chat memory (last N lines) so it can reference what was just said.
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## Phase 2 — Locomotion with guard rails 🌿
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The bot can be **summoned** by trusted/sanctioned coordinate requests via `mc_goto`; dynamic follow is still pending. Goal: "come to 100 64 -200", "follow me", "go to spawn" with three hard rails:
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- **Distance bound.** Refuse trips longer than `MAX_TRAVEL_BLOCKS` (e.g. 500 blocks straight-line) from current position. Politely explain why.
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- **Focus.** While moving toward a target, ignore competing summons. Reply once with "currently on my way to X, will be free in ~N seconds." Don't context-switch mid-trip.
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- **Safety pathing.** Wrap `mineflayer-pathfinder` so the bot doesn't drop into lava, into the void, or into player-claimed regions.
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Stretch: `mc_position_share()` so the bot can answer "where are you?".
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## Phase 3 — Best life when idle / goal-driven autonomy 🌿 (kickoff)
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When chat is quiet for some threshold (5-10 minutes of no addressed/non-trivial messages), the bot switches to **autonomous mode**.
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Now it is **goal-driven**, not just idle-active:
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- A long-term goal lives in `state/<MC_HOST>/goal.md` (e.g. "build a small village and survive"). Personal memory, see `docs/memory-model.md`.
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- Decomposed into milestones in `state/<MC_HOST>/plan.md`.
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- Current action is checkpointed in `state/<MC_HOST>/current-task.json` for resume-on-restart.
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- Daily journal in `state/<MC_HOST>/diary/YYYY-MM-DD.md`.
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Priority loop (highest to lowest):
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1. Live operator task → drop everything, do it.
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2. Live non-operator chat → reply briefly.
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3. Resume `current-task.json` if interrupted.
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4. Next milestone in `plan.md`.
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5. Decompose `goal.md` → new plan.
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Concrete activities while autonomous: scout/build modest base, farm food, store in chests, light area, defend at night, explore cautiously, build out toward the goal. Skills emerge: `farming-wheat`, `chest-organizer`, `careful-cave-mining`, `village-layout`, etc.
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Kicked off via [`prompts/live-your-life.md`](../prompts/live-your-life.md).
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## Phase 4 — Telegram bridge 🌱
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Two-way ops channel without sitting in Pi TUI:
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- Operator sends a message in Telegram → bot reads, responds in Telegram (not MC chat).
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- Bot can push notifications to Telegram: escalations, errors, "I just built a thing", milestones.
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- Per-`chat_id` whitelist (only configured chat IDs are trusted).
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`.env` placeholders for `TELEGRAM_BOT_TOKEN` and `TELEGRAM_OPERATOR_CHAT_ID` already exist.
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## Phase 5 — Self-extension as default 🌿
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By this phase the patterns above should produce a reflex:
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- A human says "do X" the bot doesn't know how to do →
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- Bot replies "I'll try to learn", drafts a skill plan,
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- Either executes it directly (if safe + within rate limits) or commits the skill draft to `skills/` for human review.
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The first successful "I'll try to learn" cycle that ships a useful skill marks Phase 5 as 🌳.
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## Phase 6 — Escalation log 🌳
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When a request smells destructive, ambiguous, or off-policy (e.g. break a player's blocks, leave a structure, give someone an item from inventory, leave the server entirely), the bot doesn't unilaterally do it and doesn't flatly refuse. Instead:
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1. **In chat**, brief reply: "Не уверен про это, отметил для оператора."
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2. **In `state/<host>/escalations.jsonl`**, one JSON line per event: timestamp, requester, request text, classification, what the bot would have done.
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3. **At next Pi session start** (and once Telegram exists, immediately), surface a count: "N pending escalations since last session".
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The operator either turns the request into a sanctioned skill (and merges it) or leaves it logged. Either way, the bot learns where its own boundaries actually are.
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---
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## Non-goals (for now)
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- **PvP / griefing tools** — never.
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- **Anything requiring OP** — never. If a skill seems to need OP, that's a sign it doesn't belong on this bot.
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- **Cross-server identity** — phase 3 diaries are per-server (`state/<host>/...`). Same skill set, separate memories.
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- **Multiple bot instances at once** — one bridge, one bot, one server per `pi` process. Multi-bot is a different project.
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