Files
mayatnikovandClaude Opus 4.7 0aae5e2e68 fix(runtime): wander/explore.far probe-then-go (bot actually moves)
Ground-truth finding (diag.physics):
  forward N:0.03 E:3.38 S:0 W:3.26  → forward WORKS in unobstructed dirs
  jump ΔY=1.25                       → jump WORKS (vanilla height)
  dig untested (no soft block within 6 of spawn)

So the bot CAN move and jump — the previous "stands still" symptom was
our wander/explore code picking blocked random angles and trusting a
pathfinder that times out on this server's terrain. Each retry just
picked another random direction, often the same blocked one.

- runtime/actions.js wander: probe 4 cardinal yaws for 800ms each,
  measure actual Δ, commit to the best one for the remaining budget.
  Falls back to "wedged-jump" (forward+jump 2.5s) only when ALL four
  cardinals are <0.5 blocks.
- runtime/skills/explore-far.js: same probe-then-go shape, scaled to a
  ~48-block long walk in the best direction. Replaces the static
  NE/SE/SW/NW quadrant rotation that ignored what was actually
  walkable.
- runtime/movement-profiles.js: canDig back to true on gather/travel/
  flee. The earlier "everything false" defensive default was based on
  a wrong hypothesis (silent dig failure) — diag.physics + server-side
  inspection (no anti-cheat plugin, spawn-protection=0) showed dig is
  fine.
- runtime/compat.test.js: assertions follow profile defaults.
- runtime/skills/diagnose-physics.js: forward probe now tries 4
  cardinals and returns trials + bestDir + bestDist so it can be used
  to debug "wedged" reports later.

Verified live: bot now actually walks 47 blocks north after
probe.cardinal showed N:2.4 free. First end-to-end real movement on
play.xmatic.team since this session started.

npm test 124/124.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 12:05:14 +03:00

147 lines
5.1 KiB
JavaScript

// diag.physics — one-shot ground truth probe. Tests whether
// setControlState("forward"), setControlState("jump"), and bot.dig
// actually do anything on this server. Writes results to the diary so
// the operator can inspect later. NOT for production loops — it has
// side effects (1-2 blocks moved if forward works) and we don't want
// to dispatch it every tick.
//
// Triggered by: explicit IPC command (cmd:probe-physics) or by the
// curriculum once if the bot has been "working" but its position
// hasn't changed by more than 4 blocks in 5 min. We add the curriculum
// trigger in a follow-up.
import { info, warn } from "../log.js";
import { appendDiary } from "../state-store.js";
function withTimeout(promise, ms, label) {
let timer;
const timeout = new Promise((_, reject) => {
timer = setTimeout(() => reject(new Error(`${label} timed out after ${ms / 1000}s`)), ms);
});
return Promise.race([promise, timeout]).finally(() => clearTimeout(timer));
}
// Probe forward by trying every cardinal direction in sequence and
// keeping the BEST result. If the bot is wedged on a single side
// (treetop with leaves on one side, open air on the other) we still
// get a true positive instead of a false "BROKEN".
async function probeForward(bot, durationMsPerDir = 1_200) {
const before = bot.entity.position.clone();
const trials = [];
const yaws = [
{ name: "N", yaw: Math.PI }, // -Z
{ name: "E", yaw: -Math.PI / 2 }, // +X
{ name: "S", yaw: 0 }, // +Z
{ name: "W", yaw: Math.PI / 2 }, // -X
];
for (const { name, yaw } of yaws) {
try { await bot.look(yaw, 0, true); } catch {}
const t0 = bot.entity.position.clone();
try {
bot.setControlState("forward", true);
await new Promise((r) => setTimeout(r, durationMsPerDir));
} finally {
bot.setControlState("forward", false);
}
const t1 = bot.entity.position;
const dx = t1.x - t0.x;
const dz = t1.z - t0.z;
const dist = Math.hypot(dx, dz);
trials.push({ dir: name, dist });
// settle gravity
await new Promise((r) => setTimeout(r, 300));
}
const best = trials.reduce((b, t) => (t.dist > b.dist ? t : b), { dir: "?", dist: 0 });
const after = bot.entity.position.clone();
return {
before, after,
trials,
bestDir: best.dir,
bestDist: best.dist,
works: best.dist > 0.5,
};
}
async function probeJump(bot) {
const startY = bot.entity.position.y;
let maxY = startY;
const start = Date.now();
try {
bot.setControlState("jump", true);
while (Date.now() - start < 800) {
await new Promise((r) => setTimeout(r, 50));
if (bot.entity.position.y > maxY) maxY = bot.entity.position.y;
}
} finally {
bot.setControlState("jump", false);
}
return { startY, maxY, deltaY: maxY - startY, works: maxY - startY > 0.4 };
}
async function probeDig(bot) {
const ds = ["sand", "dirt", "grass_block", "stone", "cobblestone", "gravel", "oak_log", "oak_leaves", "leaves"];
const target = bot.findBlock({
matching: (b) => b && b.position && ds.includes(b.name) && b.position.y >= bot.entity.position.y - 3,
maxDistance: 6,
});
if (!target) return { works: false, reason: "no soft block within 6 to test on" };
const tPos = target.position.clone();
const tName = target.name;
try {
await withTimeout(bot.lookAt(tPos.offset(0.5, 0.5, 0.5), true), 2_000, "lookAt");
} catch {}
try {
await withTimeout(bot.dig(target), 12_000, "dig");
} catch (e) {
return { works: false, reason: `dig threw: ${e.message}`, name: tName, at: tPos };
}
const after = bot.blockAt(tPos);
const gone = !after || after.name === "air" || after.name === "cave_air" || after.name === "void_air";
return { works: gone, before: tName, after: after?.name ?? "(none)", at: tPos };
}
export const skill = Object.freeze({
id: "diag.physics",
title: "Probe forward/jump/dig and report",
timeoutMs: 30_000,
preconditions(ctx) {
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
return { ok: true };
},
async execute(ctx) {
const bot = ctx.bot;
info("action", "diag.physics: starting probe");
const fwd = await probeForward(bot);
const trialsStr = fwd.trials?.map((t) => `${t.dir}:${t.dist.toFixed(1)}`).join(" ") ?? "?";
info("action", `diag.physics: forward bestΔ=${fwd.bestDist.toFixed(2)} (${fwd.bestDir}) trials=[${trialsStr}] (${fwd.works ? "OK" : "BROKEN"})`);
const jmp = await probeJump(bot);
info("action", `diag.physics: jump ΔY=${jmp.deltaY.toFixed(2)} (${jmp.works ? "OK" : "BROKEN"})`);
const dig = await probeDig(bot);
info("action", `diag.physics: dig ${dig.before ?? "?"}${dig.after ?? "?"} (${dig.works ? "OK" : "BROKEN"}: ${dig.reason ?? ""})`);
const summary = `physics probe: forward=${fwd.works ? "ok" : "BROKEN"}(best=${fwd.bestDir}@${fwd.bestDist.toFixed(1)}) jump=${jmp.works ? "ok" : "BROKEN"}(Δy${jmp.deltaY.toFixed(1)}) dig=${dig.works ? "ok" : "BROKEN"}(${dig.before ?? "no-target"}${dig.after ?? "?"})`;
appendDiary(summary);
return {
ok: true,
code: "done",
detail: {
forward: fwd,
jump: jmp,
dig: dig,
},
worldDelta: {
probe: {
forwardWorks: fwd.works,
jumpWorks: jmp.works,
digWorks: dig.works,
},
},
};
},
});