* feat(v0.4.0): vNext — closed-loop world model + settlement contract
Implements the vNext architecture from the research doc: demote the noisy
multi-rail planner in favour of a closed loop (world truth → invariant check)
plus a single utility-driven goal authority.
L1 services (fix no_drop / silent pathfinder hang first):
- InventoryLedger: diff-based "did I actually get it" verifier; acquire-food
now confirms via ledger.gainedSince instead of the unreliable count/event.
- MotionService.gotoSafe: wall-clock timeout + progress watchdog +
path_update(noPath/timeout) → structured {reached|stuck|timeout|nopath}.
L3 plan — unify the three competing rails (curriculum/manifesto/storyline):
- Settlement Contract: ordered M0–M9 milestones, each invariant-checked
against an authoritative world view (early steps delegate to the proven
curriculum; late game adds farming).
- InvariantChecker + predicate library; GoalManager selects the lowest unmet
milestone via utility argmax (food-urgency preempts, DEPS-style).
- Wired into the scheduler: bot.js precomputes snapshot.contract; reflex.js
consumes it in place of the storyline rail. Manifesto L0 still preempts.
Eval + robustness:
- Village Score (single 0..1 metric) on the snapshot + TUI "build" line.
- survive.dig-in skill + dusk_dig_in mode (exposed at night, no bed → cover).
- approach_block helper (GoalNear + lookAt, avoids GoalLookAtBlock #341).
+28 new tests (450 total green). LLM remains entirely off the tick path.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* feat(v0.4.0): finish vNext plan — anti-loop, skill-graph, worldDelta diff, flee→motion
Completes the remaining v0.4.0 plan items and one fix motivated by a live
in-game observation (flee hanging 30s against a persistent zombie).
- flee → MotionService.gotoSafe: structured {stuck|timeout|nopath} in ~4s with
a blind-retreat fallback, instead of the observed 30s pathfinder hang + 3
watchdog replans. Movements setup guarded so it is unit-testable.
- QW5 anti-loop (runtime/anti-loop.js): same skill failing >=3x in 5min →
30min blacklist (reflex shouldSkip) + one-shot improvement_request
(bot.js drainFired -> writeProposal).
- 4.1 closed-loop worldDelta: runSkill snapshots inventory before execute and
attaches the real delta (_invObserved) to every successful result; opt-in
skill.expectGain asserts the claimed gain or returns world_unchanged.
- 3.6 skill-graph (Plan4MC): declarative requires/produces for ~20 skills;
prerequisitesMet/canRun/runnableFrontier; GoalManager annotates suggestions
with blockedBy when prereqs are unmet.
+22 tests (472 total green). Live smoke confirmed dig-in works and no new
errors; flee loop is what this commit's flee migration addresses.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
---------
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
54 lines
3.0 KiB
JSON
54 lines
3.0 KiB
JSON
{
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"name": "pepa-pi-bot",
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"version": "0.4.0",
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"private": true,
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"description": "An autonomous, self-extending Minecraft player powered by Pi and Mineflayer.",
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"license": "MIT",
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"type": "module",
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"engines": {
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"node": ">=20"
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},
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"scripts": {
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"agent": "pi",
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"agent:resume": "pi -c",
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"bot": "node runtime/supervisor.js",
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"bot:bare": "node runtime/bot.js",
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"tui": "tsx tui/monitor.tsx",
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"tui:legacy": "tsx tui/tui.tsx",
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"propose:apply": "node scripts/propose-apply.js",
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"stop": "bash scripts/stop.sh",
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"test": "node --test runtime/skills/contract.test.js runtime/skills/groups.test.js runtime/skills/compat.test.js runtime/skills/recovery-tunnel-out.test.js runtime/skills/pillar-up.test.js runtime/skills/dig-in.test.js runtime/skills/_common.test.js runtime/skills/flee.test.js runtime/skills/worlddelta.test.js runtime/curriculum.test.js runtime/social/social.test.js runtime/social/conversation.test.js runtime/social/chat-history.test.js runtime/social/reply-pi.test.js runtime/stuck-incident.test.js runtime/compat.test.js runtime/reflex.test.js runtime/base-site.test.js runtime/locations.test.js runtime/watch-filter.test.js runtime/world-journal.test.js runtime/scenario-memory.test.js runtime/critic.test.js runtime/skill-library.test.js runtime/skill-registry.test.js runtime/modes.test.js runtime/pathfinder-watchdog.test.js runtime/anti-loop.test.js runtime/services/inventory-ledger.test.js runtime/services/motion.test.js runtime/manifesto/needs.test.js runtime/manifesto/state.test.js runtime/goal/storyline.test.js runtime/goal/goal-manager.test.js runtime/goal/village-score.test.js runtime/goal/skill-graph.test.js runtime/awareness/events.test.js runtime/awareness/wedge-detector.test.js runtime/biome-affordances.test.js runtime/knowledge/knowledge.test.js runtime/llm/provider.test.js runtime/coach/postmortem.test.js runtime/coach/advice.test.js runtime/coach/reflect.test.js runtime/coach/fast-advisor.test.js runtime/coach/advisor-trigger.test.js runtime/coach/trigger-tuner.test.js runtime/persona/chatter.test.js scripts/edit-scope.test.js scripts/lint-patch.test.js"
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},
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"dependencies": {
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"better-sqlite3": "^11.10.0",
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"canvas": "^3.2.3",
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"dotenv": "^16.4.5",
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"ink": "^7.0.4",
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"ink-text-input": "^6.0.0",
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"minecraft-data": "^3.110.2",
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"mineflayer": "^4.37.1",
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"mineflayer-armor-manager": "^2.0.1",
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"mineflayer-auto-eat": "^5.0.3",
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"mineflayer-collectblock": "^1.6.0",
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"mineflayer-pathfinder": "^2.4.5",
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"mineflayer-pvp": "^1.3.2",
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"mineflayer-tool": "^1.2.0",
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"prismarine-item": "^1.18.0",
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"prismarine-viewer": "^1.33.0",
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"react": "^19.2.6",
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"vec3": "^0.2.0"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/xmatic-squad/pepa-pi-bot.git"
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},
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"bugs": {
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"url": "https://github.com/xmatic-squad/pepa-pi-bot/issues"
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},
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"homepage": "https://github.com/xmatic-squad/pepa-pi-bot#readme",
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"devDependencies": {
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"@types/react": "^19.2.15",
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"tsx": "^4.22.3"
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}
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}
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