Single source of truth for the v0.2.0 iteration: - what shipped per rc (rc.1/rc.2/rc.3), with links to PRs/commits - live DB snapshot from 2026-05-27 ~15:30 - 7 known issues / followups ranked by impact (rc.4 candidates) - quick-start checklist for the next session Also: - docs/v0.2.0-self-learning.md: phase checklist updated to reflect shipped state and points at dev/v0.2.0/STATUS.md for live data - README status bullet refreshed with rc.1/2/3 summary Folder convention: dev/v<version>/ for per-version development notes. Anything still in flight or candidate for the next iteration lives here; design docs that pre-date the iteration stay in docs/. Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com> Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
267 lines
12 KiB
Markdown
267 lines
12 KiB
Markdown
# pepa v0.2.0 — self-learning agent
|
||
|
||
> Status: **active** (started 2026-05-27). Carries forward the WIP that landed
|
||
> in the baseline commit of this branch (pathfinder watchdog, reflex
|
||
> metric-recovery, persistent skill metrics, new skills like `flee`,
|
||
> `acquire-food`, `place-chest`, `sleep`).
|
||
> Local-only repo — this file ships in the working tree but is not pushed.
|
||
|
||
## Why v0.2.0
|
||
|
||
The v0.1.x bot survives in the abstract — reflex chain, curriculum, modes,
|
||
auto-improve — but on the live server it spent ~15 hours overnight in a tight
|
||
death spiral (≈300 deaths, never moved off spawn, no tools, no progress).
|
||
Three failure modes dominate:
|
||
|
||
1. **No persistent knowledge.** Each tick reasons from scratch. The bot has
|
||
no structured memory of "what I tried", "what worked", "what the recipe
|
||
for X is", "what kills this mob". `scenarios.jsonl` is a forgetful
|
||
sliding window keyed by a coarse situation hash, not a queryable store.
|
||
2. **No coaching from failure.** A death is just a respawn event. Pi is
|
||
never asked "why did I die, what should I do differently next time".
|
||
Lessons aren't extracted and aren't recalled before the next attempt.
|
||
3. **No outside knowledge.** The bot doesn't read the wiki, doesn't know
|
||
that creepers need 4-block kite distance, that fists vs hostile at
|
||
night is suicide, that bread is the cheapest renewable food.
|
||
|
||
v0.2.0 fixes the substrate so future iterations get steeper progress per
|
||
hour-of-runtime. The bot becomes Voyager-shaped: structured skill library +
|
||
persistent learned-skill memory + post-mortem-driven self-improvement +
|
||
retrieval-augmented decision making + free chat persona.
|
||
|
||
## Pillars
|
||
|
||
### 1. Structured knowledge base (SQLite)
|
||
|
||
A single per-server `state/<host>/knowledge.db` (gitignored) with these
|
||
tables:
|
||
|
||
| Table | Purpose |
|
||
|---|---|
|
||
| `lessons` | Generalised lessons learned (one row = "don't attack hostiles at night without armor"). Pi extracts these from post-mortems and explicit incidents. Indexed by tag + situation key. Each lesson has `confidence` and `applied_count`. |
|
||
| `recipes` | Crafting recipes (seeded from `docs/minecraft-recipes.json`, augmented by wiki). |
|
||
| `mob_intel` | Per-mob behaviour: aggro range, drops, weakness, light requirement, "should we fight or flee" verdict. |
|
||
| `block_intel` | Per-block: required tool tier, drops, light emission, walkable. |
|
||
| `deaths` | One row per death event: ts, position, last skill, last hostile, hp/food at death, inventory loss summary, raw context blob. |
|
||
| `postmortems` | One row per Pi-analysed death event: links to `deaths`, contains structured Pi output (`cause`, `lesson`, `next_action_suggestion`). |
|
||
| `poi` | Points of interest: discovered ore vein, water, foreign build, danger zone. Spatial-grid indexed. Supersedes scatter in `world-journal.jsonl` for queryable retrieval; the journal stays as append-only event log. |
|
||
| `wiki_pages` | Cached `minecraft.wiki` pages with TTL. `etag`, `body`, `fetched_at`. |
|
||
| `chat_log` | Full inbound + outbound chat, structured (speaker, text, intent, replied_with). Supersedes the per-speaker LRU for long-tail player memory while keeping it as the fast in-process buffer. |
|
||
| `code_changes` | Audit of every auto-patch the bot applied to its own code: file, diff hash, proposal slug, success/rollback. |
|
||
|
||
SQLite chosen because: zero-config, perfect for single-process workloads,
|
||
embeddable, queryable by humans (`sqlite3 state/.../knowledge.db ".tables"`).
|
||
Migration: bundled `schema.sql` is applied idempotently on every boot;
|
||
schema version row gates additive changes.
|
||
|
||
**Graceful degradation:** if `better-sqlite3` isn't installed yet (fresh
|
||
`git pull` without `npm install`), `runtime/knowledge/store.js` logs one
|
||
warning and the knowledge subsystem becomes a no-op. The rest of the bot
|
||
keeps working.
|
||
|
||
### 2. Death post-mortem coach
|
||
|
||
`runtime/coach/postmortem.js`:
|
||
|
||
1. Hooks `bot.on('death')` (event already exists; the runtime currently
|
||
only logs it).
|
||
2. Captures the death-context bundle: last 30s of log/scenarios, last
|
||
dispatched skill, last hostile name + position, inventory delta (lost),
|
||
plan.md current line, recent world-journal events nearby.
|
||
3. Inserts a row into `deaths`.
|
||
4. Enqueues a Pi job (rate-limited, max N per hour) that asks:
|
||
> Look at this death event. In ≤120 words: what was the root cause,
|
||
> what generalised lesson should I remember next time I see this
|
||
> situation, and what skill should I dispatch differently?
|
||
5. Parses Pi's JSON reply into `postmortems` and `lessons`.
|
||
|
||
Lessons are tagged by situation: hostile name, biome, day/night, HP bucket,
|
||
inventory presence (weapon? armor?). At dispatch time, the curriculum
|
||
reflex calls `lessons.recall({skill, situationHash, hostile})` and adjusts
|
||
its plan if a high-confidence lesson is on point.
|
||
|
||
### 3. Wiki crawler (Phase 2 of v0.2.0)
|
||
|
||
`runtime/knowledge/wiki.js` — on-demand fetch of `minecraft.wiki/w/<Page>`
|
||
pages with the global fetch API. Parses recipe + mob + block info heuristically
|
||
(table-row scrape + targeted regex for hardness/light/drops). Respects
|
||
robots.txt and adds `User-Agent: pepa-pi-bot (https://github.com/...)`.
|
||
Pages cached in `wiki_pages` with 7-day TTL.
|
||
|
||
Used by `recipes`, `mob_intel`, `block_intel` when the local DB misses.
|
||
Triggered also by an explicit "go-learn" Pi suggestion ("look up phantom
|
||
behaviour before you sleep tonight").
|
||
|
||
### 4. Coach loop
|
||
|
||
`runtime/coach/index.js` — a periodic out-of-band coach pass that runs
|
||
every 30 minutes (configurable) and:
|
||
|
||
- Reads the last N deaths, last N skill failures, last N hours of the
|
||
world-journal, the active plan.md.
|
||
- Asks Pi (one job, batched) to produce: lessons + plan adjustments +
|
||
proposal hints.
|
||
- Writes lessons to the DB.
|
||
- If Pi recommends a plan change → patches plan.md (with a backup) and
|
||
writes a diary entry explaining the change.
|
||
- If Pi recommends code surgery → writes a `state/<host>/proposals/<slug>.md`
|
||
file in the existing self-improvement format, so the auto-patch pipeline
|
||
picks it up.
|
||
|
||
This is the *proactive* counterpart to the reactive stuck-incident
|
||
proposal. The bot is no longer waiting to be 5×-broken; it's reflecting
|
||
every 30 minutes regardless.
|
||
|
||
### 5. Persona — narration & lifelike chat
|
||
|
||
`runtime/persona/chatter.js` — when the bot:
|
||
|
||
- starts a major skill (gather, build, travel ≥ 50 blocks)
|
||
- has a milestone success
|
||
- spots a notable threat ("4 креперов рядом")
|
||
- gets killed and respawns
|
||
- spots a player nearby
|
||
|
||
...it occasionally drops a single short Russian line in MC chat ("пошёл за
|
||
деревом", "ох, креперы, прячусь", "доброе утро"). Heavily rate-limited
|
||
(min 60s between lines, max 8/hour). Driven by simple templates + Pi
|
||
fallback for novelty.
|
||
|
||
`runtime/persona/look.js` (Phase 2 of v0.2.0) — `bot.look(yaw, pitch)`
|
||
during idle to simulate a living player: glance at sky, look at speakers,
|
||
look at target block before mining. Implemented as a low-priority
|
||
"animation" reflex that fires only when no real action is dispatched.
|
||
|
||
### 6. Retrieval-augmented dispatch
|
||
|
||
Before dispatching a skill, the curriculum reflex now queries:
|
||
|
||
```js
|
||
const advice = knowledge.recall({
|
||
skillId,
|
||
situation: snapshot.situationHash,
|
||
hostile: snapshot.threats[0]?.name,
|
||
});
|
||
```
|
||
|
||
If advice contains a lesson with `confidence ≥ 0.6` and an explicit
|
||
`avoid: skillId` directive, the skill is backed off (and the lesson's
|
||
`applied_count` is incremented). If the lesson contains a `prefer:
|
||
alternative_skill_id`, that alternative is dispatched instead.
|
||
|
||
This is the loop that closes "I died yesterday in this exact spot
|
||
attacking a creeper with fists" → "tonight I avoid attack and dig
|
||
shelter instead".
|
||
|
||
## Phases — what shipped
|
||
|
||
> Live status, observed metrics, and rc.4 followups: [`dev/v0.2.0/STATUS.md`](../dev/v0.2.0/STATUS.md).
|
||
|
||
### v0.2.0-rc.1 — substrate (merged 2026-05-27)
|
||
|
||
- [x] WIP baseline commit (pathfinder/reflex/metrics fixes).
|
||
- [x] This design doc.
|
||
- [x] `better-sqlite3` dep + `runtime/knowledge/{store,schema,seed,index,lessons}.js`.
|
||
- [x] Seed knowledge DB from `docs/minecraft-recipes.json` + inline
|
||
starter tables: 38 recipes, 15 mobs, 30 blocks, 12 starter lessons.
|
||
- [x] `runtime/coach/postmortem.js` — death event capture, deaths table,
|
||
Pi-extracted lessons (5 min drain, ≤3 Pi calls/h, 12 min cooldown).
|
||
- [x] `runtime/persona/chatter.js` — narration on death/respawn, gather
|
||
start, threat spotted, dusk/dawn, milestone done (templates).
|
||
- [x] Wire-in: `bot.js` calls `coach.attach`, `reflect.attach`,
|
||
`persona.attach` once on connect.
|
||
- [x] Retrieval-augmented dispatch via `runtime/coach/advice.js` —
|
||
`consult()` before curriculum + defend reflexes. SAFE_OVERRIDES
|
||
whitelist guards what skills lessons may dispatch into.
|
||
- [x] Auto-patch loop switched to PR-on-merge instead of direct
|
||
cherry-pick. Branch protection on `main`: 1 required approver.
|
||
- [x] Tests for store, lessons, postmortem context, advice
|
||
consultation, persona cooldowns.
|
||
|
||
### v0.2.0-rc.2 — P0 hardening (merged 2026-05-27)
|
||
|
||
- [x] `PEPA_HEADLESS=1` guard in `extensions/mineflayer-bridge.ts` so
|
||
`pi -p` subprocesses don't open a second MC connection.
|
||
- [x] Test state isolation — `runtime/config.js` redirects `stateDir`
|
||
to `/tmp/pepa-test-state-<pid>/` under node test runner.
|
||
- [x] `defendReflex` outcome bug — `reportAdviceOutcome` now fires
|
||
AFTER the flee skill returns, not before.
|
||
- [x] Mode-name → skill-id translation (`night_shelter` →
|
||
`survive.sleep`, etc.) in `coach/advice.js`.
|
||
- [x] **Self-reflection loop** (`runtime/coach/reflect.js`) — every
|
||
30 min Pi gets asked *"are you in a loop?"*. Verdict + summary
|
||
+ new lessons. Reflection written to
|
||
`state/<host>/reflections/<ts>.md`.
|
||
|
||
### v0.2.0-rc.3 — escape mechanics (merged 2026-05-27)
|
||
|
||
- [x] `survive.pillar-up` — vertical pit escape, NO pickaxe required.
|
||
- [x] Wedged-emergency reflex — auto-fires pillar-up after 60s of no
|
||
horizontal progress + no hostile + placeable block.
|
||
- [x] `consult()` runs on curriculum's wander/explore.far fallback
|
||
path (closes the gap where Pi-coach lessons fired but were
|
||
ignored by the dispatcher's fallback).
|
||
- [x] `recordPOI(kind:"danger")` on every death — spatial memory.
|
||
- [x] `SAFE_OVERRIDES` extended with `survive.pillar-up`,
|
||
`village.choose-base`.
|
||
|
||
### rc.4 candidates — see [`dev/v0.2.0/STATUS.md §"Known issues"`](../dev/v0.2.0/STATUS.md)
|
||
|
||
1. Fix hallucinated `prefer_skill` from Pi (e.g. `choose.safe.surface`).
|
||
2. Tool-progression auto-craft: `gather.stone → missing_tool →
|
||
craft.wooden-pickaxe`.
|
||
3. `village.choose-base` ranking should penalise nearby danger POI.
|
||
4. Pillar-up perimeter sense — abort if ceiling above.
|
||
5. Persist persona cooldowns across restarts.
|
||
6. Populate `chat_log` table on every chat in/out.
|
||
|
||
### Wiki crawler — pushed to v0.2.1
|
||
|
||
`runtime/knowledge/wiki.js` still planned but isn't on the critical
|
||
path while the seeded intel + Pi-extracted lessons are sufficient.
|
||
Will land when the bot has stabilised enough that "learning new things
|
||
from the wiki" beats "applying things it already learned".
|
||
|
||
## Out of scope for v0.2.0
|
||
|
||
- Cross-server identity (still per-host).
|
||
- Telegram bridge (Phase 4 in roadmap).
|
||
- Voice/avatar mimicry beyond chat narration.
|
||
- PvP/grief tooling.
|
||
|
||
## File layout (new)
|
||
|
||
```
|
||
plans/
|
||
v0.2.0-self-learning.md (this file)
|
||
|
||
runtime/knowledge/
|
||
store.js better-sqlite3 gateway, schema bootstrap
|
||
schema.sql DDL (versioned)
|
||
seed.js load docs/minecraft-recipes.json + mob_intel rows
|
||
index.js public API: recall(), record(), lookupRecipe(), …
|
||
lessons.js lesson tag-matching, scoring, retrieval
|
||
wiki.js (rc.2) on-demand wiki fetcher
|
||
|
||
runtime/coach/
|
||
postmortem.js on death → capture → DB → enqueue Pi
|
||
index.js (rc.2) periodic batched coach pass
|
||
|
||
runtime/persona/
|
||
chatter.js proactive narration
|
||
look.js (rc.2) head movement
|
||
```
|
||
|
||
## Compatibility / safety
|
||
|
||
- All new modules: side-effect-free import (no top-level network, no DB
|
||
open). Attach via explicit `.attach(bot)` calls in `bot.js`.
|
||
- DB writes are best-effort (try/catch). A broken DB never crashes the
|
||
reflex loop.
|
||
- Pi calls from the coach respect the existing 6-per-hour banter limit
|
||
via a shared rate-limiter (`runtime/pi-budget.js` — new tiny module).
|
||
- Chat narration respects existing `cmd:chat` rate limits + dialog-only
|
||
policy: it's `bot.chat()` calls, no command verbs.
|
||
- All new tables in `state/<host>/knowledge.db` are gitignored via the
|
||
existing `state/` rule.
|