Phase 0 of plans/autonomous-survival-bot-prd.md: change the product direction from operator-driven remote control to autonomous survival resident. MC chat is dialog-only for everyone, including OPERATOR_USERNAMES — commands like come/follow/build/pause/stop are recorded in the diary but not dispatched. TUI remains the only local control plane. Runtime changes: - Remove operatorGoalReflex from reflex.js (the come-here chat command). - Replace handleOperatorChat in bot.js with a dialog-only handleChat that answers greetings/status questions and records command-like verbs (en+ru) without dispatching them. - Default MC_VERSION to "auto" in runtime/config.js; mineflayer receives `false` to trigger version auto-detection. - Update auto-escalation prompt's reflex chain summary. Docs: - AGENTS.md: product pivot notice up top; chat-driven scope-trust is flagged as legacy/Pi-only. - README.md / docs/runtime.md: replace operator-chat command list with dialog-only description; update reflex chain summary. - docs/roadmap.md: Phase 2/3 marked superseded by the PRD where they assumed chat-driven control. Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com> Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Roadmap
The bot grows by accretion. This file describes the order in which it should grow, not a set of features to build upfront. Each phase is something the agent itself can extend itself into, one skill at a time.
Product pivot (2026-05-25). The original roadmap below assumed an operator-driven bot (chat summons, follow-me, etc.). The new direction is an autonomous survival resident — see
plans/autonomous-survival-bot-prd.mdfor the active plan and phase structure. Where the two disagree, the PRD wins. Phases 2 (chat-summons) and 3 (operator-priority loop) below are kept as historical context but no longer represent shipping work; the new phases are tracked in the PRD.
Status legend: 🌱 not started · 🌿 in progress · 🌳 done · ⏸️ paused
Phase 0 — Body 🌳
The agent has a working Mineflayer bridge, joins the configured server, handles AuthMe-style first registration, sends chat, exposes mc_chat / mc_position / mc_disconnect to itself.
Captured in: skills/server-onboarding.md.
Phase 1 — Presence 🌳
The bot is on the server, all the time (except for a clean human-issued disconnect), and is conversational:
- Listens to all chat, not only messages addressed by name.
- Replies to ambient conversation when it has something useful or amusing to add. Doesn't have to reply to everything — silence is fine; spam is not.
- Survives crashes: auto-reconnect on
kicked/end, bounded (e.g. ≤ 3 reconnects in 10 minutes, then back off and wait — the server might genuinely be down). - Stays put while connected: no wandering off, no PvP.
Stretch: short-term chat memory (last N lines) so it can reference what was just said.
Phase 2 — Locomotion with guard rails ⏸️ (superseded by PRD)
Historical scope: chat-driven summons. As of the 2026-05-25 pivot, MC chat cannot summon the bot. Pathfinder/safety primitives from this phase are still useful for autonomous survival movement; the chat-driven summon surface is removed. See PRD §5 (Target Architecture).
The bot can be summoned by trusted/sanctioned coordinate requests via mc_goto; dynamic follow is still pending. Goal: "come to 100 64 -200", "follow me", "go to spawn" with three hard rails:
- Distance bound. Refuse trips longer than
MAX_TRAVEL_BLOCKS(e.g. 500 blocks straight-line) from current position. Politely explain why. - Focus. While moving toward a target, ignore competing summons. Reply once with "currently on my way to X, will be free in ~N seconds." Don't context-switch mid-trip.
- Safety pathing. Wrap
mineflayer-pathfinderso the bot doesn't drop into lava, into the void, or into player-claimed regions.
Stretch: mc_position_share() so the bot can answer "where are you?".
Phase 3 — Best life when idle / goal-driven autonomy 🌿 (revised by PRD)
The "live operator task → drop everything" step from the legacy priority loop no longer applies — MC chat cannot create tasks. The revised scheduler priority lives in PRD §5.3 (Task Scheduler Priority). The rest of this section (goal/plan/current-task/diary structure) still applies and is the foundation for the survival curriculum.
The bot is always autonomous: it does not wait for operator chat to have something to do.
- A long-term goal lives in
state/<MC_HOST>/goal.md. Personal memory, seedocs/memory-model.md. - Decomposed into milestones in
state/<MC_HOST>/plan.md. - Current action is checkpointed in
state/<MC_HOST>/current-task.jsonfor resume-on-restart. - Daily journal in
state/<MC_HOST>/diary/YYYY-MM-DD.md.
Revised priority loop (per PRD §5.3):
- Emergency survival (death/lava/low HP/starvation).
- Finish or recover current task.
- Maintain base safety (light, shelter, repair).
- Execute current milestone.
- Expand village/base.
- Social reply if there is a relevant chat event.
- Idle diary/status heartbeat.
Concrete activities while autonomous: scout/build modest base, farm food, store in chests, light area, defend at night, explore cautiously, build out toward the goal. Skills emerge: farming-wheat, chest-organizer, careful-cave-mining, village-layout, etc.
Phase 4 — Telegram bridge 🌱
Two-way ops channel without sitting in Pi TUI:
- Operator sends a message in Telegram → bot reads, responds in Telegram (not MC chat).
- Bot can push notifications to Telegram: escalations, errors, "I just built a thing", milestones.
- Per-
chat_idwhitelist (only configured chat IDs are trusted).
.env placeholders for TELEGRAM_BOT_TOKEN and TELEGRAM_OPERATOR_CHAT_ID already exist.
Phase 5 — Self-extension as default 🌿
By this phase the patterns above should produce a reflex:
- A human says "do X" the bot doesn't know how to do →
- Bot replies "I'll try to learn", drafts a skill plan,
- Either executes it directly (if safe + within rate limits) or commits the skill draft to
skills/for human review.
The first successful "I'll try to learn" cycle that ships a useful skill marks Phase 5 as 🌳.
Phase 6 — Escalation log 🌳
When a request smells destructive, ambiguous, or off-policy (e.g. break a player's blocks, leave a structure, give someone an item from inventory, leave the server entirely), the bot doesn't unilaterally do it and doesn't flatly refuse. Instead:
- In chat, brief reply: "Не уверен про это, отметил для оператора."
- In
state/<host>/escalations.jsonl, one JSON line per event: timestamp, requester, request text, classification, what the bot would have done. - At next Pi session start (and once Telegram exists, immediately), surface a count: "N pending escalations since last session".
The operator either turns the request into a sanctioned skill (and merges it) or leaves it logged. Either way, the bot learns where its own boundaries actually are.
Non-goals (for now)
- PvP / griefing tools — never.
- Anything requiring OP — never. If a skill seems to need OP, that's a sign it doesn't belong on this bot.
- Cross-server identity — phase 3 diaries are per-server (
state/<host>/...). Same skill set, separate memories. - Multiple bot instances at once — one bridge, one bot, one server per
piprocess. Multi-bot is a different project.