Single source of truth for the v0.2.0 iteration: - what shipped per rc (rc.1/rc.2/rc.3), with links to PRs/commits - live DB snapshot from 2026-05-27 ~15:30 - 7 known issues / followups ranked by impact (rc.4 candidates) - quick-start checklist for the next session Also: - docs/v0.2.0-self-learning.md: phase checklist updated to reflect shipped state and points at dev/v0.2.0/STATUS.md for live data - README status bullet refreshed with rc.1/2/3 summary Folder convention: dev/v<version>/ for per-version development notes. Anything still in flight or candidate for the next iteration lives here; design docs that pre-date the iteration stay in docs/. Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com> Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
237 lines
11 KiB
Markdown
237 lines
11 KiB
Markdown
# pepa v0.2.0 — status
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> **Read this first** if you're continuing the iteration in a new session.
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> It's the single source of truth for "where we are, what shipped, what's next".
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>
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> Live state snapshot lives in `state/<host>/` (gitignored). Code lives on `main`.
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> Anything in this folder is shared knowledge for future contributors / sessions.
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**Last update**: 2026-05-27, after rc.3 merged (PR #22).
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**Current code**: `0.2.0-rc.3`. Live bot running on this version since
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2026-05-27 15:32 (supervisor PID 31432, child PID rotates on hot-restart).
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---
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## What v0.2.0 is
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Major iteration over v0.1.x. The bot acquires a **self-learning substrate**:
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structured knowledge in SQLite, post-mortem analysis of every death by Pi,
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Russian chat narration, retrieval-augmented dispatch (lessons override
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planned actions), and a 30-min self-reflection loop where Pi asks the bot
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*"are you in a loop?"*.
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It also tightens the self-improvement pipeline: auto-patch now **opens a
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PR for operator review** instead of cherry-picking onto `main` (branch
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protection enforces — only operator can merge).
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See [`docs/v0.2.0-self-learning.md`](../../docs/v0.2.0-self-learning.md)
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for the original design doc.
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---
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## Shipped (rc.1 → rc.3)
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### rc.1 — substrate ([PR #?]/9c2c56f)
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- `runtime/knowledge/{schema.sql,store.js,seed.js,lessons.js,index.js}`
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— SQLite knowledge base at `state/<host>/knowledge.db`. 9 tables
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(recipes, mob_intel, block_intel, lessons, deaths, postmortems, poi,
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wiki_pages, chat_log, code_changes). Seeded from
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`docs/minecraft-recipes.json` + inline starter intel: 38 recipes,
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15 mobs (creeper/zombie/etc. with `verdict_no_weapon`), 30 blocks,
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12 starter lessons (creeper rule, "first wood→pickaxe→sword", etc.).
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- `runtime/coach/postmortem.js` — `bot.on('death')` captures context
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(last skill, hostile, nearby journal, scenarios tail) → `deaths`
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table. Periodic drain (5min, ≤3 Pi calls/h) batches up to 8
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unanalysed deaths and asks Pi for generalised lessons. Pi reply
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parsed into `postmortems` + `lessons` rows.
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- `runtime/coach/advice.js` + reflex hooks — `consultAdvice()` runs
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before dispatch in `curriculumReflex` and `defendReflex`. Lessons
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with `confidence ≥ 0.6` and matching `avoid_skill` swap the planned
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skill with `prefer_skill` (if it's in `SAFE_OVERRIDES`).
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- `runtime/persona/chatter.js` — Russian narration in MC chat on skill
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transitions, threat spotted, day/night, respawn, milestone done.
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Rate-limited 8/h, min 75s gap, no-dup suppression.
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- `auto-patch.js` switched to PR-open (no more direct cherry-pick to
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main). `PEPA_AUTO_PATCH_MERGE=cherry-pick` fallback for emergencies.
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- Branch protection on `main`: 1 required approver, `enforce_admins:false`.
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### rc.2 — P0 hardening ([PR #21]/e84148d)
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- **PEPA_HEADLESS=1** — `pi -p` subprocesses (banter/coach/planner) no
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longer open a second MC connection.
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[extensions/mineflayer-bridge.ts](../../extensions/mineflayer-bridge.ts):
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`session_start` skips `connect("startup")` when env is set; pi-bridge
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sets it on every spawn.
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- **Test state isolation** — `runtime/config.js` detects node test
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runner / `PEPA_STATE_DIR` and redirects `stateDir` to
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`/tmp/pepa-test-state-<pid>/`. `npm test` no longer pollutes live
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`scenarios.jsonl` / `world-journal.jsonl` / daily log.
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- **defendReflex outcome bug fix** — `reportAdviceOutcome` was called
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with `succeeded:false` *before* the flee skill returned. Now wired
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through `dispatchDefendFlee` onComplete.
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- **Mode-name → skill-id translation** in `coach/advice.js`. Pi-coach
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prefer values like `"night_shelter"`, `"self_preservation"`,
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`"hunger"` now map to `survive.sleep / survive.flee / survive.eat`.
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- **Self-reflection loop** (`runtime/coach/reflect.js`). Every 30 min
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Pi gets asked *"are you making progress, or in a loop?"*. Verdict +
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summary + new lessons. Writes to `state/<host>/reflections/<ts>.md`,
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lessons land in DB with `source="pi-reflect"`. Rate-limited 2/h.
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### rc.3 — escape mechanics ([PR #22]/865aae1)
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- **`survive.pillar-up`** — vertical escape skill. Places dirt/cobble/
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planks under self, jumps onto it. Up to 8 steps per dispatch. NO
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pickaxe required.
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- **Wedged-emergency reflex** — at top of `curriculumReflex`: if no
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hostile <6m AND position hasn't moved 16+ blocks in 60s AND placeable
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block in inv → force pillar-up. 2-min cooldown.
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- **consult() in fallback path** — `curriculumReflex` wander/explore.far
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fallback now consults advice too. This closes the gap where Pi-coach
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lessons fired but the dispatcher's fallback bypassed them.
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- **POI on death** — `coach/postmortem.js` calls
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`recordPOI({kind:"danger"})` on every death. 6h expiry. POI table now
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populates as bot plays.
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- **SAFE_OVERRIDES** extended: + `survive.pillar-up`, +
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`village.choose-base`.
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---
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## Current state (2026-05-27 ~15:30, ~1.5h after rc.3)
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Live DB:
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```
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deaths 28
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postmortems 22 (coach analyzed all but 6 — backlog draining at 5min/batch)
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lessons 34 (12 starter + 22 Pi-extracted)
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lessons_applied 1 ← still very low; advice consult fires but most matches fail
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poi 22 (rc.3 fired recordPOI on every death since 14:17 deploy)
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chat_log 0 (chatter narrates in MC chat but doesn't write to DB table yet)
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reflections 2 (14:51, 15:22 — 30-min interval working)
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```
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The bot is **alive but still struggling**. Coach is producing high-quality
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lessons (see `state/<host>/reflections/2026-05-27T12-21-58-656Z.md`:
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"Я не продвинулся к цели… выбрать новое безопасное дневное место"), but:
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1. Pi-coach + Pi-reflect routinely invent `prefer_skill` values that
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aren't registered skill ids (e.g. `choose.safe.surface`,
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`relocate.daylight`). `normalisePreferSkill` only knows mode names,
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not these. So even the right advice can't dispatch the right action.
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2. The bot's home terrain (~608, 90) is genuinely bad — stone walls, no
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pickaxe to break out, hostiles spawn nearby. pillar-up *can* help but
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it needs a placeable block AND open sky above. In a closed cave it
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places dirt and hits a ceiling.
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3. `gather.stone` returns `missing_tool` correctly (rc.0 was already
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fine here), but curriculum doesn't auto-route to `craft.wooden-pickaxe`
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— it just backs off and tries the same thing.
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---
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## Known issues / followups (rc.4 candidates)
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Ranked roughly by impact.
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### 1. Pi-suggested `prefer_skill` is often a hallucinated action name
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**Symptom**: reflections produce `prefer: choose.safe.surface`,
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`prefer: relocate.daylight`, `prefer: defend.self` — none are
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registered skills. `SAFE_OVERRIDES` check fails, lesson falls back
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to bare `avoid` (which dispatches nothing).
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**Fix options**:
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- (a) Include the full registered-skill list in the Pi prompt so it
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picks from valid IDs.
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- (b) Add a fuzzy mapper: "choose|find|new + base|spot|place" →
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`village.choose-base`. "relocate|move + safe|day" → `explore.far`.
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- (c) Both. (b) is a fallback safety net.
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**Where**: `runtime/coach/{postmortem.js, reflect.js}` prompt builder +
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`runtime/coach/advice.js` `normalisePreferSkill`.
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### 2. Tool-progression auto-craft
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**Symptom**: `gather.stone` returns `missing_tool` → curriculum backs
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off → next tick tries `gather.stone` again → loop. Should auto-suggest
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`craft.wooden-pickaxe`. Same pattern for axe-required gathering.
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**Fix**: In curriculum or in a new "tool-need" reflex, when a gather
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skill returns `missing_tool`, look up the tier requirement (already in
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`block_intel.required_tool`) and route to the matching craft skill if
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materials are available, else to the prerequisite gather skill.
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**Where**: `runtime/reflex.js` or new `runtime/coach/tool-progression.js`.
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### 3. `village.choose-base` should penalise danger POI
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**Symptom**: bot may pick a new base that's adjacent to a danger POI
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(a recent death site). rc.3 records the POIs but `choose-base` scoring
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doesn't read them.
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**Fix**: In `runtime/base-site.js` `scoreCurrentPosition`, query
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`poiNearby({kind:"danger", x, z, radius: 32})` and subtract a penalty
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proportional to recent danger count.
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### 4. Pillar-up perimeter sense
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**Symptom**: in a closed cave, pillar-up places a block and hits the
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ceiling block above. Useless.
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**Fix**: before starting pillar-up, scan a 3×3 above current head; if
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solid blocks in the column path, abort and request `recovery.tunnel-out`
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instead. Or walk to a column-clear cell within reach first.
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### 5. `chat_log` table not populated
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**Symptom**: 0 rows in `chat_log` despite bot narrating ~8 lines/hour.
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**Fix**: `runtime/persona/chatter.js` `sendChat()` calls `logChat()`
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from knowledge index. Also wire the inbound side in `bot.js`
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`bot.on("chat")` handler.
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### 6. Reflections don't write lessons to the DB until they parse
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**Symptom**: confirmed working; just noting that the verdict + summary
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themselves aren't queryable. Currently only `lessons` table benefits
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from reflection.
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**Possible fix**: add a `reflections` table mirroring the JSON output.
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Or run lessons-from-reflection through the same advice path so they
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get `applied_count`.
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### 7. Re-narration spam
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**Symptom**: persona narrated `за дровами` twice in 6 seconds after
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hot-restart. Cooldown is per-process state, lost on restart.
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**Fix**: persist `_lastNarrationAt` and `_narrationTimes` in a small
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file in `state/<host>/` so restarts inherit the cooldown.
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---
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## Next session — quick start
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1. **Read this file first.**
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2. **Check live DB** for the latest counters:
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```bash
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sqlite3 state/play.xmatic.team_25565/knowledge.db \
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"SELECT 'deaths', COUNT(*) FROM deaths
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UNION SELECT 'lessons', COUNT(*) FROM lessons
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UNION SELECT 'lessons_applied', COUNT(*) FROM lessons WHERE applied_count > 0
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UNION SELECT 'poi', COUNT(*) FROM poi;"
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```
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3. **Read the latest reflection** for current Pi assessment:
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```bash
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ls -t state/play.xmatic.team_25565/reflections/ | head -1
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```
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4. **Check bot is alive**: `ps aux | grep "runtime/(bot|supervisor)"`.
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5. **Pick a followup from §"Known issues"** (1 and 2 are the highest
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impact: actually-applying-lessons + tool progression).
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---
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## Workflow notes for next session
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- `main` is protected — only the operator merges PRs. Auto-patch from
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the bot itself opens PRs via `gh pr create`.
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- Tests: `npm test` (255+ green at last check). Tests run isolated under
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`/tmp/pepa-test-state-<pid>/` and don't pollute live state.
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- The bot supervisor watches `runtime/**/*.js` and hot-restarts on
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file change. After merging a PR, `git pull` locally and the
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supervisor picks up the new code.
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- Stop bot: `bash scripts/stop.sh`. Start: `npm run bot` (inside
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tmux is fine).
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- Memory in `state/<host>/` is server-specific and gitignored.
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- Don't bypass branch protection — the auto-mode classifier will block it.
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