feat(runtime): village progression — crafting, tech-tree, LLM planner #11

Merged
halofourteen merged 1 commits from feat/village-tech-tree-planner into main 2026-05-25 17:00:07 +03:00
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Author SHA1 Message Date
mayatnikovandClaude Opus 4.7 5fed12c2e4 feat(runtime): village progression — crafting, tech-tree reflex, LLM planner
Closes the loop "стой и кидай proposals" → "копит ресурсы, строит,
работает к глобальной цели". Three pieces:

1. Crafting primitives (runtime/actions.js).

   craftPlanks (4 per log, any wood type), craftSticks (4 per 2 planks),
   placeCraftingTable (crafts a table from planks if needed + places at
   reference block + reuses an existing table within 4 m), craftWoodenAxe,
   craftWoodenPickaxe, craftWoodenSword. Each uses bot.recipesFor()
   + bot.craft() with a 15s timeout. Returns the same {ok, detail}
   contract as the other actions.

   inv.{getItemCount, getAnyPlanksCount, getAnyLogCount} helpers
   exported so the reflex layer can read inventory cheaply without
   pulling mineflayer state through every reducer.

2. Tech-tree reflex (runtime/reflex.js).

   New techTreeReflex between sleep and autonomous. Inventory-driven
   progression: log+0 planks → planks; planks+0 sticks → sticks;
   planks+sticks+no axe → wooden_axe; +no pickaxe → wooden_pickaxe;
   +no sword → wooden_sword. 5 s cooldown so we don't fire on every
   tick.

   Pure script, no LLM. The progression is exactly what a player
   does in the first 10 min on a new world; making it scripted means
   the bot never burns tokens on it.

3. LLM planner (runtime/planner.js).

   Background timer (every 15 min, with a 30 s warm-up after start).
   Reads goal.md + plan.md + a slim snapshot, prompts Pi to output a
   fresh plan.md to stdout. Stripped of code fences and written
   verbatim to state/<host>/plan.md. Capped at 16 KB.

   The plan is markdown the operator can read or edit by hand. Numbered
   milestones, ✓ prefix for completed ones, kept short. The reflex
   layer doesn't auto-execute LLM text — but the planner sets the
   long-horizon shape that future reflexes (build house, plant farm)
   can read.

   5 min timeout on the pi subprocess. If it crashes or times out, the
   next 15-min tick just retries — no propagation to the reflex loop.

The progression now looks like, roughly:

  chop log (autonomous) →
  craft planks → craft sticks → wooden_axe (tech-tree) →
  chop faster (autonomous, has axe now) →
  wooden_pickaxe + wooden_sword (tech-tree) →
  mine stone … (next PR: stone tools, farm site selection,
  house frame)

Smoke-tested: all three modules import cleanly, exports check out.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 16:59:59 +03:00