Closes the self-improvement loop end-to-end:
reflex fails 3× → proposal file → operator approves in TUI →
`npm run propose:apply <file>` spawns Pi on a feature branch →
Pi commits the patch → supervisor watches runtime/*.js and
restarts the child on change.
runtime/state-store.js — atomic current-task.json writes, daily diary
append, proposals/ + proposals/approved/ helpers.
runtime/bot.js:
- ctx.dispatch writes current-task.json on start and updates it on
completion / failure / throw.
- failure tracker: 3 consecutive same-label failures → writeProposal()
with the snapshot, labels, and a suggested-next-step section.
30-min cooldown prevents proposal spam.
- on startup, surfaces resume info (previous task + pending proposal
count); on death, clears current-task.json + writes diary line.
- new IPC commands: PROPOSAL_LATEST returns the newest pending
proposal body; PROPOSAL_APPROVE moves it to proposals/approved/.
tui/tui.tsx — status bar shows `[proposals N, press y]` badge when
bot.pendingProposals > 0. Hotkey 'y' opens the proposal panel; 'y'
approves, 'n'/Esc closes.
scripts/propose-apply.js — given an approved proposal filename, creates
a `feat/proposal-<slug>` branch and spawns `pi -p` with the proposal
+ repo-conventions prompt. Refuses on dirty tree. No auto-push, no
auto-merge — operator reviews the diff and decides.
runtime/supervisor.js — forks bot.js as a child, watches runtime/*.js,
restarts on file change or on child exit code 42. Rate-limited at 5
restarts/minute. SIGINT/SIGTERM forward cleanly. `npm run bot` now
goes through the supervisor; `npm run bot:bare` skips it.
Smoke-tested: supervisor spawned, bot connected to MC, spawned at
expected coords, diary line written, state cleanup on SIGTERM correct.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
runtime/actions.js — Mineflayer wrappers with hard timeouts and structured
{ok, detail} returns:
- attackNearest: equip best melee, lookAt, single swing per call
- fleeFrom: lazy-load pathfinder, walk N blocks away (canDig=false to
avoid burrowing through walls under panic)
- eatBestFood: scan inventory by FOOD_PRIORITY, equip + consume
- sleepInBed: find nearest placed bed within 16 blocks, path to it, sleep
- goTo: pathfinder.goto for operator come/follow
runtime/reflex.js — bodies now dispatch real actions via ctx.dispatch:
- operator-goal (highest): satisfy come/follow command
- defend: ≤4m attack, ≤12m + low HP/many hostiles flee
- eat: food < 16 + 5s cooldown
- sleep: night + safe + 30s retry cooldown
- idle: heartbeat every 20th tick
Reflex returns "skipped" when ctx.busy so we don't count busy ticks as
either productive or noop in the escalation counter.
runtime/bot.js:
- ctx.dispatch fire-and-forget wrapper with busy gate, onComplete hook
- consecutiveNoops counter; after ESCALATE_AFTER_NOOPS (=20, ~1 min at
tick=3s), askPi with the current snapshot. 10-min cooldown.
- operator chat handler: parses `<botname> <verb>` messages from
OPERATOR_USERNAMES. Verbs: status, pause, resume, stop, come.
- Death drops any pending operator goal.
Smoke-tested live against play.xmatic.team:25565: bot connected, logged
in via AuthMe, reflex chain dispatched flee/sleep, hard timeout fired
when pathfinder couldn't reach the flee target (expected — no usable
ground path in dark_forest at this spawn).
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(mindcraft-skills): hard timeout on every skill call
mc_avoid_enemies (and 7 other tools) wrapped only in safeCall without a
withTimeout. When mindcraft's underlying pathfinder/pvp goal couldn't be
satisfied, the call never resolved — the Pi tick loop blocked forever.
Observed live: mc_avoid_enemies pending >10 minutes after one mc_observe.
safeCall now takes timeoutMs (default 30s) and wraps withTimeout itself,
so every tool gets a hard ceiling. Per-tool overrides:
- goToPosition / goToNearestBlock: 120s / 90s (unchanged from before)
- defendSelf / avoidEnemies: 45s
- stay: secs*1000 + 10s
- craft / consume / pickup / place: 30s
- equip: 15s
collectBlock still uses its bespoke per-iter 75s loop.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(runtime): script-driven reflex daemon + Ink TUI dashboard
Pure-Pi runtime had three failure modes in practice:
- slow: 20-60s per decision because LLM was in the hot path
- expensive: every tick (defend, eat, idle) paid for a reasoning pass
- invisible: required tmux capture-pane to know what the bot was doing
New runtime/ layer is a long-running Node daemon that owns the MC
connection, ticks a priority-ordered reflex chain (defend > eat > sleep
> idle) with NO LLM in the hot path, and exposes status + commands over
a Unix-socket IPC. tui/ is an Ink dashboard that attaches over IPC and
can detach freely — multiple TUI clients can connect at once.
Pi/Codex are still available, but as on-demand escalation: TUI hotkey
'a' spawns `pi -p "<prompt>"` as a subprocess and streams stdout into
the dashboard. The self-improvement loop (proposals → operator approval
→ Pi-driven patch → hot reload) is documented in docs/runtime.md but
not yet wired.
Reflex bodies are stubs today — they log decisions but don't drive
Mineflayer actions yet. The priority chain, IPC contract, and TUI are
fully working; subsequent commits will fill in defend/eat/sleep bodies
and wire automatic escalation.
Run with `npm run bot` + `npm run tui`. Pi-only fallback stays at
`npm run agent`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>