Add live presence and escalation loop

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2026-05-25 11:21:47 +03:00
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---
name: escalation-log
description: "Handle destructive, ambiguous, off-policy, or phase-out-of-scope Minecraft requests by acknowledging them and appending a JSONL escalation for the operator."
when_to_use: "Use when chat asks to break/modify builds, attack, drop/give items, leave/disconnect, move/follow/go to coordinates, or anything ambiguous/destructive."
---
# Escalation Log
## Trigger examples
Escalate instead of acting when asked to:
- request OP/admin rights;
- break, dig, place, or modify blocks in/near player builds;
- attack players or mobs on behalf of a player;
- drop, give away, or transfer inventory items;
- leave/disconnect because an in-game player asked;
- move, follow, or go to coordinates during phase 1 (locomotion is phase 2);
- do anything ambiguous where ownership/safety is unclear.
## Procedure
1. Use `mc_log_escalation({from, request, why_unsure, would_have})`.
2. The bridge appends one JSON line under `state/<server-key>/escalations.jsonl` and sends a brief in-chat acknowledgement when connected.
3. Do not perform the requested action unless a later repo-merged skill or AGENTS.md update explicitly allows it.
Required JSONL fields are:
```json
{"ts":"<ISO timestamp>","from":"<requester nick>","request":"<verbatim text>","why_unsure":"<reasoning>","would_have":"<what would have happened if approved>"}
```
The bridge redacts `.env` values before writing.