v0.2.0-rc.1: self-learning agent — knowledge DB + post-mortem coach + persona
Major iteration. The bot now: 1. Maintains a per-server SQLite knowledge.db with structured memory: recipes, mob_intel, block_intel, lessons, deaths, postmortems, poi, wiki_pages, chat_log, code_changes. Seeded from docs/. 2. Captures every death event into the `deaths` table with full context (last skill, hostile, recent dispatches, snapshot). A periodic coach loop (≤3 Pi calls/hour) extracts generalised lessons from batches of unanalysed deaths and writes them to the `lessons` table. 3. Honours learned lessons at dispatch time. curriculumReflex and defendReflex consult knowledge.topAdvice before action: if a high-confidence lesson says "avoid <skill>" or "prefer <alternative>", the dispatcher swaps or backs off. Closes the learning loop. 4. Narrates its actions in Russian MC chat (≤8 lines/hour, ≥75s gap): skill starts, threat sightings, dusk/dawn, respawn, milestones. 5. Includes pre-v0.2.0 WIP in the baseline commit: pathfinder watchdog refinements that avoid interrupting collectBlock, metric-driven reflex recovery, persistent skill metrics, new skills (flee, acquire-food, place-chest, sleep), gather.logs hostile-proximity bail-out (auto-patch). See docs/v0.2.0-self-learning.md for the rc.2/final roadmap. 237/237 tests pass. better-sqlite3 dep added; the subsystem gracefully no-ops when the driver is missing.
This commit is contained in:
@@ -83,7 +83,7 @@ pi /login # OAuth flow — ChatGPT Pro / Claude Max
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# Terminal 1: the daemon (logs in stdout, persists state under state/<host>/)
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npm run bot
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# Terminal 2: the dashboard (Ink TUI). Hotkeys: p/s/r/c/a/q.
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# Terminal 2: the dashboard (Ink TUI). Hotkeys: p/s/r/c/a/k/v/!/y/q.
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npm run tui
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```
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@@ -105,6 +105,9 @@ The TUI auto-reconnects to the bot if you restart it. Press `q` to leave the TUI
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| `r` | Force a fresh status snapshot. |
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| `c` | Send a chat message into MC. |
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| `a` | Ask Pi (one-shot subprocess). |
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| `k` | Run one registered skill with optional JSON args. |
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| `v` | Capture a viewer screenshot for debugging. |
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| `!` | Force a critic-backed incident/proposal. |
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| `y` | Open the latest pending proposal (badge appears in status bar). In the panel: `y` approve, `n`/Esc close. |
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| `q` | Quit the TUI — bot keeps running. |
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@@ -213,7 +216,7 @@ These are mirrored in `AGENTS.md` and re-stated at the top of any system prompt
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🌱 **Phase 3 — Goal-driven autonomy** seeded: [`docs/memory-model.md`](./docs/memory-model.md) defines shared-knowledge vs personal-memory; per-server `goal.md` / `plan.md` / `current-task.json` / `diary/` shape autonomous behaviour.
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🌿 **Survival-bot pivot (2026-05-25)** — the bot is becoming a self-sufficient survival resident of the configured server. **MC chat is dialog-only**; operator/player chat commands are recorded but not dispatched (TUI is the only local control plane). Full plan: `plans/autonomous-survival-bot-prd.md` (local-only, gitignored). Phase 0 (chat-control cleanup, version auto-detect) is done; Phase 1+ (observability, skill substrate, survival curriculum, base/village loop) is the next focus.
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🌿 **Survival-bot pivot (2026-05-25)** — the bot is becoming a self-sufficient survival resident of the configured server. **MC chat is dialog-only**; operator/player chat commands are recorded but not dispatched (TUI is the only local control plane). The hybrid runtime now has enriched perception, priority modes, a skill-driven curriculum, food acquisition, bed/sleep, base/chest/shelter/farm skills, persistent skill metrics, scenario memory, and a scoped auto-patch loop with `npm test` smoke gating. Full plan: `plans/autonomous-survival-bot-prd.md` (local-only, gitignored).
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Full plan: [`docs/roadmap.md`](./docs/roadmap.md). Memory layout: [`docs/memory-model.md`](./docs/memory-model.md). Day-to-day judgement: "Operating principles" in [`AGENTS.md`](./AGENTS.md).
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+59
-35
@@ -96,6 +96,9 @@ TUI; the bot is unaffected.
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| `r` | Force-broadcast a status snapshot now. |
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| `c` | Enter **chat mode** — type a message, Enter sends it into MC chat. |
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| `a` | Enter **ask-Pi mode** — type a prompt, Enter spawns `pi -p` and streams output into the Pi panel. |
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| `k` | Enter **run-skill mode** — type `skill.id` plus optional JSON args; dispatches once through `cmd:run-skill`. |
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| `v` | Capture a headless viewer screenshot into `state/<host>/screenshots/` when viewer support is available. |
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| `!` | Force a stuck incident proposal through the critic/auto-improve path for diagnostics. |
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| `y` | Open the latest pending proposal. In the proposal panel: `y` approves, `n`/Esc closes. |
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| `q` | Quit TUI only. Bot keeps running. |
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@@ -106,19 +109,20 @@ TUI; the bot is unaffected.
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The chain (highest priority first), wired and dispatching real
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Mineflayer actions:
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1. **`defendReflex`** — closest hostile within 4 m → `attackNearest`
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(equips best melee). Within 12 m + low HP or ≥3 hostiles → `fleeFrom`
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along the away-vector.
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2. **`eatReflex`** — food < 16 → `eatBestFood` (picks from
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FOOD_PRIORITY list, equip + consume). 5 s cooldown.
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3. **`sleepReflex`** — night + no hostile within 8 m → `sleepInBed`
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(finds nearest placed bed within 16 blocks, paths there, sleeps).
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5 min cooldown on failures.
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4. **`techTreeReflex`** — deterministic crafting progression
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(planks → sticks → wooden axe → pickaxe → sword) when prerequisites
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are in inventory.
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5. **`autonomousReflex`** — when nothing reactive fires: chop trees until
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~16 logs, then wander to discover new chunks.
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1. **Modes** — Mindcraft-style interrupts run first:
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`self_preservation`, `hunger`, `night_shelter`. They dispatch
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registered skills (`survive.flee`, `survive.eat`, `survive.sleep`)
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and therefore feed metrics, scenario memory and current-task state.
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2. **`defendReflex`** — closest hostile within 4 m → `attackNearest`
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(equips best melee). Low HP / close hostile → flee.
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3. **`eatReflex`** — food < 16 and edible item is carried →
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`eatBestFood`. No-food states fall through to the curriculum instead
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of eat-spamming.
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4. **`sleepReflex`** — night + no hostile within 8 m + bed available →
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`sleepInBed`. Impossible states are skipped before dispatch.
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5. **`curriculumReflex`** — dispatches `snapshot.curriculum.plan.skillId`
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through `runSkill`. Inventory pressure can insert
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`village.deposit-surplus` before continuing.
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6. **`idleReflex`** — every 20th tick, log heartbeat (HP / food / pos).
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There is **no operator-goal reflex anymore.** MC chat does not create
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@@ -199,10 +203,14 @@ from `bot.registry`, so a version-sensitive item that doesn't exist on
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the connected server simply doesn't appear in the set and skills
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return `code: "unsupported_version"` instead of crashing.
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Reference skills shipped today: `gather.logs`, `survive.eat`,
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`explore.wander`. The reflex loop still calls the older
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`runtime/actions.js` primitives directly — porting more behaviours to
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skills lands in later phases.
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Reference skills shipped today include `gather.logs`, `gather.stone`,
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`gather.wool`, `survive.eat`, `survive.flee`, `survive.sleep`,
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`survive.acquire-food`, `explore.wander`, `explore.far`,
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`village.choose-base`, `village.place-chest`,
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`village.deposit-surplus`, `village.build-shelter`, `farm.wheat`, and
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the `craft.*` progression. Some low-level action primitives still live
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in `runtime/actions.js`, but they are increasingly called behind skill
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contracts so metrics and self-improvement see them.
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Run the contract + groups + curriculum tests:
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@@ -216,7 +224,8 @@ npm test
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```
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wood.16 → wood.planks-and-sticks → wood.tools →
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stone.32 → stone.tools → food.basic → storage.chest → shelter.torch
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survive.bed → stone.32 → stone.tools → food.basic →
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storage.chest → shelter.torch → village.base-site → village.shelter
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```
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Each milestone has an `isDone(inventory, snapshot)` predicate and a
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@@ -229,14 +238,13 @@ planks).
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The current curriculum result is on every snapshot as
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`snapshot.curriculum = { milestone, plan, inventoryFull }` so the TUI
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can show what the bot is working on and which skill should drive it.
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Wiring the scheduler to actually call `runSkill(plan.skillId, …)` in
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the reflex loop is a Phase 4 task; today the reflex still uses
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`actions.js` directly.
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The scheduler now calls `runSkill(plan.skillId, …)` directly from
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`curriculumReflex`; no LLM is in the hot path.
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Inventory pressure: `isInventoryFull(snapshot)` is exposed on every
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curriculum result; the TUI surfaces `[inventory full]` next to the
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milestone label so the operator can see when a deposit step is needed
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before progress continues.
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curriculum result; the TUI surfaces `[inventory full]`, and when a
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known/nearby chest exists the scheduler tries `village.deposit-surplus`
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before the next milestone.
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### Optional: prismarine-viewer
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@@ -259,10 +267,15 @@ Two persistent stores under `state/<host>/`:
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Pruned at 6 h age + 10k line ceiling. `leanestQuadrant({x, z})`
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returns the cardinal quadrant the bot has explored LEAST — used by
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`explore.far` to circle rather than retread the same patch.
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- **`skill-metrics.json`** — persistent per-skill ok/fail counters,
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last code and duration. `snapshot.skillMetrics` exposes the loaded
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totals so proposals learn from previous runs, not only the current
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process lifetime.
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- **`scenarios.jsonl`** — sliding window of `(skillId, situationHash,
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code, ok, detail, ts)` tuples. `situationHash` is a coarse fingerprint
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of where + how the bot was (16-cell + 8y bucket, day/night, food
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bucket, hp bucket, inventory key set, closest hostile name). The
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bucket, hp bucket, biome, nearby block groups, inventory key set,
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closest hostile name). The
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curriculum reflex calls `memory.shouldSkip({skillId, situation})` —
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≥3 failures of the same `(skill, situation)` within 30 min and the
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reflex auto-converts into a wander hint instead of re-dispatching the
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@@ -276,6 +289,7 @@ based on what's actually been tried, not just one snapshot.
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### Scheduler driven by the curriculum (2026-05-26)
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The reflex chain is now: `defend → eat → sleep → curriculum → idle`.
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Modes run before that chain and dispatch their own skills immediately.
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`curriculumReflex` reads `snapshot.curriculum.plan.skillId` (populated
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by `runtime/curriculum.js` each tick) and dispatches it via
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@@ -286,7 +300,8 @@ by `runtime/curriculum.js` each tick) and dispatches it via
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`gather.logs` returns `code: "no_target"` because there's no tree
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within 32m), the curriculum reflex swaps to `wander` for ~60 s.
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- If the result code is `missing_tool` / `missing_material` /
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`no_target` / `no_food_source` / `unsupported_version`, that
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`no_target` / `no_food_source` / `unsupported_version` / storage
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blockers, that
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specific skill backs off for 60 s instead of retrying every tick.
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- Unknown `skillId` (curriculum suggested something that isn't
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registered yet) falls through to `wander` — useful while we wire
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@@ -360,13 +375,16 @@ Two classes of proposals now land in `state/<host>/proposals/`:
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Both kinds now persist an **`editScope`** in their frontmatter — an
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array of repo-relative path prefixes the auto-patcher is allowed to
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modify. `state-store.readProposalEditScope(filename)` reads it back;
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hooking `scripts/auto-patch.js` to refuse cherry-picks that touch
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other areas is the remaining follow-up.
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modify. `scripts/auto-patch.js` enforces that scope, runs the cheap
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`scripts/lint-patch.js` gate, then runs `npm test` before cherry-pick.
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Per-skill metrics live in memory only (best-effort) but are surfaced
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on `snapshot.skillMetrics = { [skillId]: { ok, fail, lastTs } }` so
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the TUI can show which skills are reliable and which keep failing.
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Learning speed is configurable:
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- `PEPA_LEARNING_MODE=fast` or `dev` lowers stuck detection and
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auto-improve cooldowns for active training sessions.
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- `PEPA_STUCK_THRESHOLD_SECONDS`, `PEPA_STUCK_COOLDOWN_SECONDS`,
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`PEPA_AUTO_IMPROVE_COOLDOWN_SECONDS`,
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`PEPA_AUTO_IMPROVE_MAX_PER_HOUR` override those defaults directly.
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### Social layer (Phase 5)
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@@ -442,6 +460,9 @@ shutdown). Framing: one JSON object per line.
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| `cmd:chat` | `{ text }` | Sends text into MC chat (rate-limited). |
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| `cmd:ask-pi` | `{ prompt }` | Spawns `pi -p "<prompt>"`. |
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| `cmd:snapshot` | `{}` | Force a `status` event now. |
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| `cmd:run-skill` | `{ skillId, args? }` | Pauses the reflex loop long enough to dispatch one registered skill. |
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| `cmd:screenshot` | `{ reason?, frames? }` | Captures a headless viewer screenshot for visual debugging. |
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| `cmd:force-incident` | `{ kind?, reason? }` | Forces a critic-backed proposal, useful for testing self-improvement. |
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The protocol is intentionally tiny — anyone can write a second client
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(a Telegram bridge, a web UI, a one-shot CLI) by reading
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@@ -470,7 +491,8 @@ if they break things. The flow:
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- moves proposal pending → approved/ (audit trail)
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- creates branch auto/<slug> off main
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- runs `pi -p "<patch prompt>"` with 10-min timeout
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- if Pi committed AND only touched runtime/ → cherry-pick onto main
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- if Pi committed AND changed only the proposal editScope
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(+ runtime/**/*.test.js) AND lint/npm-test pass → cherry-pick onto main
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- else → discard branch, exit non-zero
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6. supervisor's runtime/*.js watcher fires the moment the cherry-pick
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lands → child restarts on the new code
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@@ -483,8 +505,10 @@ if they break things. The flow:
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### Rate limits
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- **Proposal cooldown**: 30 min between proposal files of any kind.
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- **Auto-improve cooldown**: 15 min between finished `auto-patch.js` runs.
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- **Hourly cap**: max 4 auto-patches per hour, even if cooldown allows.
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- **Auto-improve cooldown**: default 15 min between finished
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`auto-patch.js` runs; `PEPA_LEARNING_MODE=fast|dev` lowers this to
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5 min unless overridden.
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- **Hourly cap**: default max 4 auto-patches per hour; fast/dev default is 8.
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- **Rollback cap**: 3 rollbacks per supervisor lifetime; after that the
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supervisor exits and waits for human review.
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@@ -0,0 +1,229 @@
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# pepa v0.2.0 — self-learning agent
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> Status: **active** (started 2026-05-27). Carries forward the WIP that landed
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> in the baseline commit of this branch (pathfinder watchdog, reflex
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> metric-recovery, persistent skill metrics, new skills like `flee`,
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> `acquire-food`, `place-chest`, `sleep`).
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> Local-only repo — this file ships in the working tree but is not pushed.
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## Why v0.2.0
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The v0.1.x bot survives in the abstract — reflex chain, curriculum, modes,
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auto-improve — but on the live server it spent ~15 hours overnight in a tight
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death spiral (≈300 deaths, never moved off spawn, no tools, no progress).
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Three failure modes dominate:
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1. **No persistent knowledge.** Each tick reasons from scratch. The bot has
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no structured memory of "what I tried", "what worked", "what the recipe
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for X is", "what kills this mob". `scenarios.jsonl` is a forgetful
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sliding window keyed by a coarse situation hash, not a queryable store.
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2. **No coaching from failure.** A death is just a respawn event. Pi is
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never asked "why did I die, what should I do differently next time".
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Lessons aren't extracted and aren't recalled before the next attempt.
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3. **No outside knowledge.** The bot doesn't read the wiki, doesn't know
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that creepers need 4-block kite distance, that fists vs hostile at
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night is suicide, that bread is the cheapest renewable food.
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v0.2.0 fixes the substrate so future iterations get steeper progress per
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hour-of-runtime. The bot becomes Voyager-shaped: structured skill library +
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persistent learned-skill memory + post-mortem-driven self-improvement +
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retrieval-augmented decision making + free chat persona.
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## Pillars
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### 1. Structured knowledge base (SQLite)
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A single per-server `state/<host>/knowledge.db` (gitignored) with these
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tables:
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| Table | Purpose |
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|---|---|
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| `lessons` | Generalised lessons learned (one row = "don't attack hostiles at night without armor"). Pi extracts these from post-mortems and explicit incidents. Indexed by tag + situation key. Each lesson has `confidence` and `applied_count`. |
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| `recipes` | Crafting recipes (seeded from `docs/minecraft-recipes.json`, augmented by wiki). |
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| `mob_intel` | Per-mob behaviour: aggro range, drops, weakness, light requirement, "should we fight or flee" verdict. |
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| `block_intel` | Per-block: required tool tier, drops, light emission, walkable. |
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| `deaths` | One row per death event: ts, position, last skill, last hostile, hp/food at death, inventory loss summary, raw context blob. |
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| `postmortems` | One row per Pi-analysed death event: links to `deaths`, contains structured Pi output (`cause`, `lesson`, `next_action_suggestion`). |
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| `poi` | Points of interest: discovered ore vein, water, foreign build, danger zone. Spatial-grid indexed. Supersedes scatter in `world-journal.jsonl` for queryable retrieval; the journal stays as append-only event log. |
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| `wiki_pages` | Cached `minecraft.wiki` pages with TTL. `etag`, `body`, `fetched_at`. |
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| `chat_log` | Full inbound + outbound chat, structured (speaker, text, intent, replied_with). Supersedes the per-speaker LRU for long-tail player memory while keeping it as the fast in-process buffer. |
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| `code_changes` | Audit of every auto-patch the bot applied to its own code: file, diff hash, proposal slug, success/rollback. |
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SQLite chosen because: zero-config, perfect for single-process workloads,
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embeddable, queryable by humans (`sqlite3 state/.../knowledge.db ".tables"`).
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Migration: bundled `schema.sql` is applied idempotently on every boot;
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schema version row gates additive changes.
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**Graceful degradation:** if `better-sqlite3` isn't installed yet (fresh
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`git pull` without `npm install`), `runtime/knowledge/store.js` logs one
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warning and the knowledge subsystem becomes a no-op. The rest of the bot
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keeps working.
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### 2. Death post-mortem coach
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`runtime/coach/postmortem.js`:
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1. Hooks `bot.on('death')` (event already exists; the runtime currently
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only logs it).
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2. Captures the death-context bundle: last 30s of log/scenarios, last
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dispatched skill, last hostile name + position, inventory delta (lost),
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plan.md current line, recent world-journal events nearby.
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3. Inserts a row into `deaths`.
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4. Enqueues a Pi job (rate-limited, max N per hour) that asks:
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> Look at this death event. In ≤120 words: what was the root cause,
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> what generalised lesson should I remember next time I see this
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> situation, and what skill should I dispatch differently?
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5. Parses Pi's JSON reply into `postmortems` and `lessons`.
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Lessons are tagged by situation: hostile name, biome, day/night, HP bucket,
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inventory presence (weapon? armor?). At dispatch time, the curriculum
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reflex calls `lessons.recall({skill, situationHash, hostile})` and adjusts
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its plan if a high-confidence lesson is on point.
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### 3. Wiki crawler (Phase 2 of v0.2.0)
|
||||
|
||||
`runtime/knowledge/wiki.js` — on-demand fetch of `minecraft.wiki/w/<Page>`
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pages with the global fetch API. Parses recipe + mob + block info heuristically
|
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(table-row scrape + targeted regex for hardness/light/drops). Respects
|
||||
robots.txt and adds `User-Agent: pepa-pi-bot (https://github.com/...)`.
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Pages cached in `wiki_pages` with 7-day TTL.
|
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Used by `recipes`, `mob_intel`, `block_intel` when the local DB misses.
|
||||
Triggered also by an explicit "go-learn" Pi suggestion ("look up phantom
|
||||
behaviour before you sleep tonight").
|
||||
|
||||
### 4. Coach loop
|
||||
|
||||
`runtime/coach/index.js` — a periodic out-of-band coach pass that runs
|
||||
every 30 minutes (configurable) and:
|
||||
|
||||
- Reads the last N deaths, last N skill failures, last N hours of the
|
||||
world-journal, the active plan.md.
|
||||
- Asks Pi (one job, batched) to produce: lessons + plan adjustments +
|
||||
proposal hints.
|
||||
- Writes lessons to the DB.
|
||||
- If Pi recommends a plan change → patches plan.md (with a backup) and
|
||||
writes a diary entry explaining the change.
|
||||
- If Pi recommends code surgery → writes a `state/<host>/proposals/<slug>.md`
|
||||
file in the existing self-improvement format, so the auto-patch pipeline
|
||||
picks it up.
|
||||
|
||||
This is the *proactive* counterpart to the reactive stuck-incident
|
||||
proposal. The bot is no longer waiting to be 5×-broken; it's reflecting
|
||||
every 30 minutes regardless.
|
||||
|
||||
### 5. Persona — narration & lifelike chat
|
||||
|
||||
`runtime/persona/chatter.js` — when the bot:
|
||||
|
||||
- starts a major skill (gather, build, travel ≥ 50 blocks)
|
||||
- has a milestone success
|
||||
- spots a notable threat ("4 креперов рядом")
|
||||
- gets killed and respawns
|
||||
- spots a player nearby
|
||||
|
||||
...it occasionally drops a single short Russian line in MC chat ("пошёл за
|
||||
деревом", "ох, креперы, прячусь", "доброе утро"). Heavily rate-limited
|
||||
(min 60s between lines, max 8/hour). Driven by simple templates + Pi
|
||||
fallback for novelty.
|
||||
|
||||
`runtime/persona/look.js` (Phase 2 of v0.2.0) — `bot.look(yaw, pitch)`
|
||||
during idle to simulate a living player: glance at sky, look at speakers,
|
||||
look at target block before mining. Implemented as a low-priority
|
||||
"animation" reflex that fires only when no real action is dispatched.
|
||||
|
||||
### 6. Retrieval-augmented dispatch
|
||||
|
||||
Before dispatching a skill, the curriculum reflex now queries:
|
||||
|
||||
```js
|
||||
const advice = knowledge.recall({
|
||||
skillId,
|
||||
situation: snapshot.situationHash,
|
||||
hostile: snapshot.threats[0]?.name,
|
||||
});
|
||||
```
|
||||
|
||||
If advice contains a lesson with `confidence ≥ 0.6` and an explicit
|
||||
`avoid: skillId` directive, the skill is backed off (and the lesson's
|
||||
`applied_count` is incremented). If the lesson contains a `prefer:
|
||||
alternative_skill_id`, that alternative is dispatched instead.
|
||||
|
||||
This is the loop that closes "I died yesterday in this exact spot
|
||||
attacking a creeper with fists" → "tonight I avoid attack and dig
|
||||
shelter instead".
|
||||
|
||||
## Phases — what ships in which rc
|
||||
|
||||
### v0.2.0-rc.1 (this branch)
|
||||
|
||||
- [x] WIP baseline commit (pathfinder/reflex/metrics fixes).
|
||||
- [ ] This design doc.
|
||||
- [ ] `better-sqlite3` dep + `runtime/knowledge/{store,schema,seed,index,lessons}.js`.
|
||||
- [ ] Seed knowledge DB from `docs/minecraft-recipes.json` + the
|
||||
mob/biome/food/recipe tables in `docs/minecraft-knowledge.md`.
|
||||
- [ ] `runtime/coach/postmortem.js` — death event capture, deaths table,
|
||||
Pi-extracted lessons (initial version uses async one-shot, no batch).
|
||||
- [ ] `runtime/persona/chatter.js` — narration on death/respawn,
|
||||
gather-start, threat-spotted (templates only, no Pi yet).
|
||||
- [ ] Wire-in: `bot.js` calls `coach.attach(bot)` and
|
||||
`persona.attach(bot)` once on connect.
|
||||
- [ ] Tests for store, lessons, postmortem context capture, persona
|
||||
cooldowns.
|
||||
|
||||
### v0.2.0-rc.2
|
||||
|
||||
- [ ] Wiki crawler with cache + parser.
|
||||
- [ ] Retrieval-augmented dispatch (curriculum + dispatch hooks).
|
||||
- [ ] `runtime/persona/look.js` — head movement.
|
||||
- [ ] `runtime/coach/index.js` — periodic batched Pi pass.
|
||||
|
||||
### v0.2.0 (final)
|
||||
|
||||
- [ ] Tune rate limits + thresholds with real data from the prior weeks.
|
||||
- [ ] Cross-server lesson abstraction (raw → committed `skills/<name>.md`
|
||||
when applied repeatedly across situations).
|
||||
- [ ] Roadmap update.
|
||||
|
||||
## Out of scope for v0.2.0
|
||||
|
||||
- Cross-server identity (still per-host).
|
||||
- Telegram bridge (Phase 4 in roadmap).
|
||||
- Voice/avatar mimicry beyond chat narration.
|
||||
- PvP/grief tooling.
|
||||
|
||||
## File layout (new)
|
||||
|
||||
```
|
||||
plans/
|
||||
v0.2.0-self-learning.md (this file)
|
||||
|
||||
runtime/knowledge/
|
||||
store.js better-sqlite3 gateway, schema bootstrap
|
||||
schema.sql DDL (versioned)
|
||||
seed.js load docs/minecraft-recipes.json + mob_intel rows
|
||||
index.js public API: recall(), record(), lookupRecipe(), …
|
||||
lessons.js lesson tag-matching, scoring, retrieval
|
||||
wiki.js (rc.2) on-demand wiki fetcher
|
||||
|
||||
runtime/coach/
|
||||
postmortem.js on death → capture → DB → enqueue Pi
|
||||
index.js (rc.2) periodic batched coach pass
|
||||
|
||||
runtime/persona/
|
||||
chatter.js proactive narration
|
||||
look.js (rc.2) head movement
|
||||
```
|
||||
|
||||
## Compatibility / safety
|
||||
|
||||
- All new modules: side-effect-free import (no top-level network, no DB
|
||||
open). Attach via explicit `.attach(bot)` calls in `bot.js`.
|
||||
- DB writes are best-effort (try/catch). A broken DB never crashes the
|
||||
reflex loop.
|
||||
- Pi calls from the coach respect the existing 6-per-hour banter limit
|
||||
via a shared rate-limiter (`runtime/pi-budget.js` — new tiny module).
|
||||
- Chat narration respects existing `cmd:chat` rate limits + dialog-only
|
||||
policy: it's `bot.chat()` calls, no command verbs.
|
||||
- All new tables in `state/<host>/knowledge.db` are gitignored via the
|
||||
existing `state/` rule.
|
||||
Generated
+29
-2
@@ -1,14 +1,15 @@
|
||||
{
|
||||
"name": "pepa-pi-bot",
|
||||
"version": "0.1.0",
|
||||
"version": "0.2.0-rc.1",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "pepa-pi-bot",
|
||||
"version": "0.1.0",
|
||||
"version": "0.2.0-rc.1",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"better-sqlite3": "^11.10.0",
|
||||
"canvas": "^3.2.3",
|
||||
"dotenv": "^16.4.5",
|
||||
"ink": "^7.0.4",
|
||||
@@ -742,6 +743,26 @@
|
||||
"node": "^4.5.0 || >= 5.9"
|
||||
}
|
||||
},
|
||||
"node_modules/better-sqlite3": {
|
||||
"version": "11.10.0",
|
||||
"resolved": "https://registry.npmjs.org/better-sqlite3/-/better-sqlite3-11.10.0.tgz",
|
||||
"integrity": "sha512-EwhOpyXiOEL/lKzHz9AW1msWFNzGc/z+LzeB3/jnFJpxu+th2yqvzsSWas1v9jgs9+xiXJcD5A8CJxAG2TaghQ==",
|
||||
"hasInstallScript": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"bindings": "^1.5.0",
|
||||
"prebuild-install": "^7.1.1"
|
||||
}
|
||||
},
|
||||
"node_modules/bindings": {
|
||||
"version": "1.5.0",
|
||||
"resolved": "https://registry.npmjs.org/bindings/-/bindings-1.5.0.tgz",
|
||||
"integrity": "sha512-p2q/t/mhvuOj/UeLlV6566GD/guowlr0hHxClI0W9m7MWYkL1F0hLo+0Aexs9HSPCtR1SXQ0TD3MMKrXZajbiQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"file-uri-to-path": "1.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/bl": {
|
||||
"version": "4.1.0",
|
||||
"resolved": "https://registry.npmjs.org/bl/-/bl-4.1.0.tgz",
|
||||
@@ -1560,6 +1581,12 @@
|
||||
"integrity": "sha512-lhd/wF+Lk98HZoTCtlVraHtfh5XYijIjalXck7saUtuanSDyLMxnHhSXEDJqHxD7msR8D0uCmqlkwjCV8xvwHw==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/file-uri-to-path": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/file-uri-to-path/-/file-uri-to-path-1.0.0.tgz",
|
||||
"integrity": "sha512-0Zt+s3L7Vf1biwWZ29aARiVYLx7iMGnEUl9x33fbB/j3jR81u/O2LbqK+Bm1CDSNDKVtJ/YjwY7TUd5SkeLQLw==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/finalhandler": {
|
||||
"version": "1.3.2",
|
||||
"resolved": "https://registry.npmjs.org/finalhandler/-/finalhandler-1.3.2.tgz",
|
||||
|
||||
+3
-2
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pepa-pi-bot",
|
||||
"version": "0.1.0",
|
||||
"version": "0.2.0-rc.1",
|
||||
"private": true,
|
||||
"description": "An autonomous, self-extending Minecraft player powered by Pi and Mineflayer.",
|
||||
"license": "MIT",
|
||||
@@ -16,9 +16,10 @@
|
||||
"tui": "tsx tui/tui.tsx",
|
||||
"propose:apply": "node scripts/propose-apply.js",
|
||||
"stop": "bash scripts/stop.sh",
|
||||
"test": "node --test runtime/skills/contract.test.js runtime/skills/groups.test.js runtime/skills/compat.test.js runtime/skills/recovery-tunnel-out.test.js runtime/curriculum.test.js runtime/social/social.test.js runtime/social/conversation.test.js runtime/social/chat-history.test.js runtime/social/reply-pi.test.js runtime/stuck-incident.test.js runtime/compat.test.js runtime/reflex.test.js runtime/base-site.test.js runtime/locations.test.js runtime/watch-filter.test.js runtime/world-journal.test.js runtime/scenario-memory.test.js runtime/critic.test.js runtime/skill-library.test.js runtime/modes.test.js runtime/pathfinder-watchdog.test.js scripts/edit-scope.test.js scripts/lint-patch.test.js"
|
||||
"test": "node --test runtime/skills/contract.test.js runtime/skills/groups.test.js runtime/skills/compat.test.js runtime/skills/recovery-tunnel-out.test.js runtime/curriculum.test.js runtime/social/social.test.js runtime/social/conversation.test.js runtime/social/chat-history.test.js runtime/social/reply-pi.test.js runtime/stuck-incident.test.js runtime/compat.test.js runtime/reflex.test.js runtime/base-site.test.js runtime/locations.test.js runtime/watch-filter.test.js runtime/world-journal.test.js runtime/scenario-memory.test.js runtime/critic.test.js runtime/skill-library.test.js runtime/modes.test.js runtime/pathfinder-watchdog.test.js runtime/knowledge/knowledge.test.js runtime/coach/postmortem.test.js runtime/coach/advice.test.js runtime/persona/chatter.test.js scripts/edit-scope.test.js scripts/lint-patch.test.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"better-sqlite3": "^11.10.0",
|
||||
"canvas": "^3.2.3",
|
||||
"dotenv": "^16.4.5",
|
||||
"ink": "^7.0.4",
|
||||
|
||||
@@ -67,6 +67,10 @@ function forceStopCollectBlock(bot) {
|
||||
try { bot.pathfinder?.stop?.(); } catch {}
|
||||
}
|
||||
|
||||
function clearPathfinderGoal(bot) {
|
||||
try { bot.pathfinder?.setGoal?.(null); } catch {}
|
||||
}
|
||||
|
||||
// Each action that uses pathfinder should set its own Movements profile
|
||||
// before calling goto — otherwise it inherits whatever the previous caller
|
||||
// left set, which has caused live regressions (e.g. flee setting canDig=false,
|
||||
@@ -476,6 +480,7 @@ export async function wander(bot, radius = 12) {
|
||||
return { ok: true, detail: { to: { x: tx, y: ty, z: tz }, via: best.name } };
|
||||
} catch (e) {
|
||||
warn("action", `wander pathfinder failed: ${e.message} — continuing blind in ${best.name}`);
|
||||
clearPathfinderGoal(bot);
|
||||
const beforeBlind = clonePos(bot.entity.position);
|
||||
try { await bot.look(best.yaw, 0, true); } catch {}
|
||||
bot.setControlState("forward", true);
|
||||
|
||||
@@ -15,7 +15,7 @@ import fs from "node:fs";
|
||||
import path from "node:path";
|
||||
import { fileURLToPath } from "node:url";
|
||||
|
||||
import { stateDir } from "./config.js";
|
||||
import { config, stateDir } from "./config.js";
|
||||
import { info, warn } from "./log.js";
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
@@ -25,8 +25,8 @@ const PATCH_SCRIPT = path.join(REPO_ROOT, "scripts", "auto-patch.js");
|
||||
const PROPOSALS_DIR = path.join(stateDir, "proposals");
|
||||
|
||||
const DEBOUNCE_MS = 10_000;
|
||||
const COOLDOWN_MS = 15 * 60 * 1000;
|
||||
const MAX_TOTAL_PER_HOUR = 4;
|
||||
const COOLDOWN_MS = config.autoImproveCooldownMs;
|
||||
const MAX_TOTAL_PER_HOUR = config.autoImproveMaxPerHour;
|
||||
|
||||
let inFlight = false;
|
||||
let lastFinishedAt = 0;
|
||||
|
||||
+27
-3
@@ -56,10 +56,19 @@ import { requestCritique } from "./critic.js";
|
||||
import { createSkillMetrics } from "./skill-metrics.js";
|
||||
import { createWorldJournal } from "./world-journal.js";
|
||||
import { createScenarioMemory, situationHash } from "./scenario-memory.js";
|
||||
import { createOwnedBlocksLedger } from "./owned-blocks.js";
|
||||
import { initKnowledge } from "./knowledge/index.js";
|
||||
import { attach as attachCoach } from "./coach/postmortem.js";
|
||||
import { attach as attachChatter } from "./persona/chatter.js";
|
||||
|
||||
fs.mkdirSync(stateDir, { recursive: true });
|
||||
const JOINED_FLAG = path.join(stateDir, "joined-before.flag");
|
||||
|
||||
// Knowledge subsystem boots in the background. If better-sqlite3 isn't
|
||||
// installed the call returns false and every knowledge API becomes a
|
||||
// safe no-op. See docs/v0.2.0-self-learning.md.
|
||||
initKnowledge({ stateDir }).catch((e) => warn("knowledge", `init failed: ${e?.message ?? e}`));
|
||||
|
||||
// Auto-escalation tunables. With tick=3s, 20 noops ≈ 1 minute idle before we
|
||||
// even consider asking Pi. Cooldown prevents spamming the LLM when the bot
|
||||
// is permanently stuck on the same situation.
|
||||
@@ -81,10 +90,14 @@ let lastEscalationAt = 0;
|
||||
// future Telegram/diary surfaces) can answer "what is the bot doing and why
|
||||
// isn't it doing more?" without parsing the log stream.
|
||||
const noProgress = createNoProgressDetector();
|
||||
const stuckIncident = createStuckIncidentDetector();
|
||||
const stuckIncident = createStuckIncidentDetector({
|
||||
thresholdMs: config.stuckThresholdMs,
|
||||
cooldownMs: config.stuckCooldownMs,
|
||||
});
|
||||
const skillMetrics = createSkillMetrics();
|
||||
const worldJournal = createWorldJournal();
|
||||
const scenarioMemory = createScenarioMemory();
|
||||
const ownedBlocks = createOwnedBlocksLedger();
|
||||
let lastResult = null; // { label, ok, code, detail, ts }
|
||||
let lastFailureAt = 0;
|
||||
let lastPlanReadAt = 0;
|
||||
@@ -109,6 +122,8 @@ const reflexCtx = {
|
||||
dispatch: dispatchAction,
|
||||
journal: worldJournal,
|
||||
memory: scenarioMemory,
|
||||
metrics: skillMetrics,
|
||||
owned: ownedBlocks,
|
||||
};
|
||||
|
||||
let chatTimestamps = [];
|
||||
@@ -186,6 +201,9 @@ function recordWorldDeltaToJournal(label, res, snapshot) {
|
||||
if (wd.placedAt) worldJournal.append({ kind: "placed", name: wd.placedType ?? "block", at: wd.placedAt });
|
||||
if (wd.baseAt) worldJournal.append({ kind: "base", name: "base", at: wd.baseAt });
|
||||
if (wd.shelterAt) worldJournal.append({ kind: "shelter", name: "shelter", at: wd.shelterAt });
|
||||
if (wd.chestAt) worldJournal.append({ kind: "chest", name: "storage", at: wd.chestAt });
|
||||
if (wd.fledTo) worldJournal.append({ kind: "retreat", name: label, at: wd.fledTo });
|
||||
if (wd.acquiredFood && snapshot?.position) worldJournal.append({ kind: "food", name: wd.source ?? "food", at: snapshot.position });
|
||||
if (wd.plantedAt) worldJournal.append({ kind: "farm", name: "planted", at: wd.plantedAt });
|
||||
if (wd.harvestedAt) worldJournal.append({ kind: "farm", name: "harvested", at: wd.harvestedAt });
|
||||
if (wd.tilledAt) worldJournal.append({ kind: "farm", name: "tilled", at: wd.tilledAt });
|
||||
@@ -218,6 +236,7 @@ function dispatchAction(fn, label, opts = {}) {
|
||||
}
|
||||
reflexCtx.busy = true;
|
||||
reflexCtx.currentActionLabel = label;
|
||||
const startedAt = Date.now();
|
||||
// Capture the situation hash BEFORE the action runs so a failure is
|
||||
// attributable to the state at dispatch time, not the state after the
|
||||
// (partial) effect.
|
||||
@@ -243,7 +262,7 @@ function dispatchAction(fn, label, opts = {}) {
|
||||
detail: res?.detail,
|
||||
ts: Date.now(),
|
||||
};
|
||||
skillMetrics.record(label, ok);
|
||||
skillMetrics.record(label, ok, { code: lastResult.code, durationMs: Date.now() - startedAt });
|
||||
scenarioMemory.record({
|
||||
skillId: label,
|
||||
situation: startSituation,
|
||||
@@ -278,7 +297,7 @@ function dispatchAction(fn, label, opts = {}) {
|
||||
detail: String(e?.message ?? e),
|
||||
ts: Date.now(),
|
||||
};
|
||||
skillMetrics.record(label, false);
|
||||
skillMetrics.record(label, false, { code: "threw", durationMs: Date.now() - startedAt });
|
||||
scenarioMemory.record({
|
||||
skillId: label,
|
||||
situation: startSituation,
|
||||
@@ -647,6 +666,11 @@ function connect() {
|
||||
pathWatchdog = createPathfinderWatchdog(bot);
|
||||
info("pathfinder", "stuck-replan watchdog armed");
|
||||
} catch (e) { warn("pathfinder", `watchdog start failed: ${e?.message ?? e}`); }
|
||||
// v0.2.0 — self-learning coach + persona narration. Both are
|
||||
// import-safe; they just attach listeners and (for coach) a periodic
|
||||
// Pi-drain timer. See docs/v0.2.0-self-learning.md.
|
||||
try { attachCoach(bot, { stateDir, askPi }); } catch (e) { warn("coach", `attach: ${e?.message ?? e}`); }
|
||||
try { attachChatter(bot, { getSnapshot: () => lastSnapshot }); } catch (e) { warn("persona", `attach: ${e?.message ?? e}`); }
|
||||
});
|
||||
|
||||
bot.on("messagestr", (text) => {
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
// coach/advice.js — turn knowledge.lessons into actionable dispatch overrides.
|
||||
//
|
||||
// The reflex chain calls consult() right before it would dispatch a
|
||||
// planned skill. If a high-confidence lesson in the knowledge DB says
|
||||
// "avoid that skill in this situation", we either swap in the lesson's
|
||||
// preferred alternative or back off (which the curriculum reflex
|
||||
// translates into wander / cooldown).
|
||||
//
|
||||
// This is the closing of the learning loop: post-mortem → lesson →
|
||||
// recall → behavioural change. Without this, the DB is just a log.
|
||||
|
||||
import { isAvailable as knowledgeAvailable, topAdvice, markApplied } from "../knowledge/index.js";
|
||||
import { info } from "../log.js";
|
||||
|
||||
// Skills we will not blindly swap into — they require their own
|
||||
// preconditions (e.g. survive.flee needs a known threat direction).
|
||||
// The dispatcher will still run runSkill on them, which performs the
|
||||
// real precondition check.
|
||||
const SAFE_OVERRIDES = new Set([
|
||||
"survive.flee",
|
||||
"survive.sleep",
|
||||
"survive.eat",
|
||||
"recovery.tunnel-out",
|
||||
"explore.far",
|
||||
"explore.wander",
|
||||
"village.build-shelter",
|
||||
]);
|
||||
|
||||
/**
|
||||
* consult({ plannedSkillId, snapshot })
|
||||
* → { action: 'override'|'avoid'|'proceed', overrideSkillId?, lessonId?, lesson? }
|
||||
*
|
||||
* 'override' — dispatch overrideSkillId instead of plannedSkillId
|
||||
* 'avoid' — don't dispatch plannedSkillId; caller falls back to wander/idle
|
||||
* 'proceed' — no high-confidence lesson applies; dispatch as planned
|
||||
*/
|
||||
export function consult({ plannedSkillId, snapshot } = {}) {
|
||||
if (!knowledgeAvailable()) return PROCEED;
|
||||
if (!plannedSkillId) return PROCEED;
|
||||
const hostile = snapshot?.closestHostile?.name ?? snapshot?.threats?.[0]?.name ?? null;
|
||||
const situation = snapshot?.situationHash ?? null;
|
||||
const advice = topAdvice({
|
||||
skill: plannedSkillId,
|
||||
hostile,
|
||||
situation,
|
||||
});
|
||||
if (!advice.lessonId) return PROCEED;
|
||||
|
||||
// avoid_skill matches?
|
||||
if (advice.avoid && advice.avoid === plannedSkillId) {
|
||||
if (advice.prefer && SAFE_OVERRIDES.has(advice.prefer)) {
|
||||
info("coach", `advice: override ${plannedSkillId} → ${advice.prefer} (lesson #${advice.lessonId})`);
|
||||
return {
|
||||
action: "override",
|
||||
overrideSkillId: advice.prefer,
|
||||
lessonId: advice.lessonId,
|
||||
lesson: advice.lesson,
|
||||
};
|
||||
}
|
||||
info("coach", `advice: avoid ${plannedSkillId} (lesson #${advice.lessonId})`);
|
||||
return { action: "avoid", lessonId: advice.lessonId, lesson: advice.lesson };
|
||||
}
|
||||
return PROCEED;
|
||||
}
|
||||
|
||||
/**
|
||||
* After the dispatcher runs the (possibly overridden) skill, call this
|
||||
* with the lesson id and whether the outcome was good. Increments the
|
||||
* lesson's applied/succeeded counters and nudges its confidence.
|
||||
*/
|
||||
export function reportOutcome({ lessonId, succeeded }) {
|
||||
if (!lessonId) return;
|
||||
markApplied(lessonId, { succeeded: !!succeeded });
|
||||
}
|
||||
|
||||
const PROCEED = Object.freeze({ action: "proceed", lessonId: null, lesson: null });
|
||||
|
||||
// Test exports
|
||||
export const __testing = { SAFE_OVERRIDES };
|
||||
@@ -0,0 +1,97 @@
|
||||
import { test } from "node:test";
|
||||
import assert from "node:assert/strict";
|
||||
import { mkdtempSync, rmSync } from "node:fs";
|
||||
import { tmpdir } from "node:os";
|
||||
import { join } from "node:path";
|
||||
|
||||
import { initKnowledge, record } from "../knowledge/index.js";
|
||||
import { __resetForTests, isAvailable, closeStore } from "../knowledge/store.js";
|
||||
import { consult, reportOutcome, __testing } from "./advice.js";
|
||||
|
||||
const { SAFE_OVERRIDES } = __testing;
|
||||
|
||||
async function bootstrap() {
|
||||
__resetForTests();
|
||||
const tmp = mkdtempSync(join(tmpdir(), "pepa-advice-test-"));
|
||||
await initKnowledge({ stateDir: tmp });
|
||||
return tmp;
|
||||
}
|
||||
|
||||
function cleanup(tmp) {
|
||||
closeStore();
|
||||
try { rmSync(tmp, { recursive: true, force: true }); } catch {}
|
||||
}
|
||||
|
||||
test("consult: returns proceed when knowledge disabled", () => {
|
||||
__resetForTests();
|
||||
const res = consult({ plannedSkillId: "gather.logs", snapshot: {} });
|
||||
assert.equal(res.action, "proceed");
|
||||
});
|
||||
|
||||
test("consult: returns proceed when no relevant lesson", async () => {
|
||||
const tmp = await bootstrap();
|
||||
if (!isAvailable()) { cleanup(tmp); return; }
|
||||
const res = consult({ plannedSkillId: "gather.unknown-skill", snapshot: {} });
|
||||
assert.equal(res.action, "proceed");
|
||||
cleanup(tmp);
|
||||
});
|
||||
|
||||
test("consult: starter creeper rule routes attack → survive.flee", async () => {
|
||||
const tmp = await bootstrap();
|
||||
if (!isAvailable()) { cleanup(tmp); return; }
|
||||
const res = consult({
|
||||
plannedSkillId: "attack creeper",
|
||||
snapshot: { closestHostile: { name: "creeper", distance: 4 } },
|
||||
});
|
||||
assert.equal(res.action, "override");
|
||||
assert.equal(res.overrideSkillId, "survive.flee");
|
||||
assert.ok(res.lessonId);
|
||||
assert.ok(res.lesson);
|
||||
cleanup(tmp);
|
||||
});
|
||||
|
||||
test("consult: avoid lesson without prefer → 'avoid' action", async () => {
|
||||
const tmp = await bootstrap();
|
||||
if (!isAvailable()) { cleanup(tmp); return; }
|
||||
record({
|
||||
text: "Don't gather.stone — confirmed flaky.",
|
||||
category: "pathing",
|
||||
triggerSkill: "gather.stone",
|
||||
avoidSkill: "gather.stone",
|
||||
preferSkill: null,
|
||||
confidence: 0.9,
|
||||
source: "test",
|
||||
});
|
||||
const res = consult({ plannedSkillId: "gather.stone", snapshot: {} });
|
||||
assert.equal(res.action, "avoid");
|
||||
assert.ok(res.lessonId);
|
||||
cleanup(tmp);
|
||||
});
|
||||
|
||||
test("consult: prefer outside SAFE_OVERRIDES set → falls to avoid", async () => {
|
||||
const tmp = await bootstrap();
|
||||
if (!isAvailable()) { cleanup(tmp); return; }
|
||||
record({
|
||||
text: "test fallback",
|
||||
category: "combat",
|
||||
triggerSkill: "gather.logs",
|
||||
avoidSkill: "gather.logs",
|
||||
preferSkill: "non.standard.skill",
|
||||
confidence: 0.9,
|
||||
source: "test",
|
||||
});
|
||||
const res = consult({ plannedSkillId: "gather.logs", snapshot: {} });
|
||||
assert.equal(res.action, "avoid", "unsafe prefer falls back to avoid, not override");
|
||||
cleanup(tmp);
|
||||
});
|
||||
|
||||
test("reportOutcome: no-op without lessonId", () => {
|
||||
reportOutcome({ lessonId: null });
|
||||
assert.ok(true);
|
||||
});
|
||||
|
||||
test("SAFE_OVERRIDES: only contains known reflex skills", () => {
|
||||
for (const id of SAFE_OVERRIDES) {
|
||||
assert.ok(typeof id === "string" && id.includes("."), `${id} looks like a real skill id`);
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,380 @@
|
||||
// Death post-mortem coach.
|
||||
//
|
||||
// On every `bot.death` event we capture the surrounding context (last
|
||||
// skill, last hostile, recent log/scenario tail, inventory before/after)
|
||||
// and write a row into the `deaths` table of the knowledge DB.
|
||||
//
|
||||
// A separate slow loop drains `unanalysedDeaths()` and asks Pi to extract
|
||||
// generalised lessons. Pi calls are rate-limited and deduped — many
|
||||
// near-identical deaths produce ONE lesson, not 50.
|
||||
//
|
||||
// Lessons land in the `lessons` table and feed runtime/knowledge/recall()
|
||||
// for future skill dispatch decisions.
|
||||
//
|
||||
// This file is import-safe: side-effect-free, attaches only when
|
||||
// `attach(bot, ctx)` is called explicitly from bot.js.
|
||||
|
||||
import { existsSync, readFileSync } from "node:fs";
|
||||
import { resolve } from "node:path";
|
||||
import {
|
||||
isAvailable as knowledgeAvailable,
|
||||
insertDeath,
|
||||
insertPostmortem,
|
||||
markDeathAnalysed,
|
||||
unanalysedDeaths,
|
||||
record as recordLesson,
|
||||
poiNearby,
|
||||
} from "../knowledge/index.js";
|
||||
import { info, warn } from "../log.js";
|
||||
|
||||
const COACH_INTERVAL_MS = 5 * 60 * 1000; // 5 min between coach passes
|
||||
const COACH_BATCH_MAX = 8; // up to 8 deaths per Pi call
|
||||
const COACH_PI_BUDGET_PER_HOUR = 3; // ≤ 3 Pi calls/hour
|
||||
const COACH_COOLDOWN_MS = 12 * 60 * 1000; // 12 min between calls
|
||||
const RECENT_CHAT_TAIL = 6;
|
||||
const SCENARIO_TAIL = 12;
|
||||
|
||||
let _attached = null;
|
||||
let _piCallTimes = [];
|
||||
let _coachTimer = null;
|
||||
let _lastInventory = null;
|
||||
|
||||
export function attach(bot, ctx = {}) {
|
||||
if (_attached) {
|
||||
warn("coach", "attach() called twice; ignoring second attach");
|
||||
return;
|
||||
}
|
||||
if (!bot) return;
|
||||
_attached = { bot, ctx };
|
||||
|
||||
// Snapshot inventory each tick (cheap) so death captures what was lost.
|
||||
bot.on?.("playerCollect", () => { _lastInventory = snapshotInv(bot); });
|
||||
bot.on?.("spawn", () => { _lastInventory = snapshotInv(bot); });
|
||||
|
||||
bot.on?.("death", () => {
|
||||
try {
|
||||
const death = captureDeath(bot, ctx);
|
||||
if (!death) return;
|
||||
const deathId = insertDeath(death);
|
||||
info("coach", `death recorded id=${deathId ?? "-"} cause=${death.cause} hostile=${death.hostile ?? "?"} skill=${death.lastSkill ?? "?"}`);
|
||||
} catch (e) {
|
||||
warn("coach", `captureDeath failed: ${e?.message ?? e}`);
|
||||
}
|
||||
});
|
||||
|
||||
// Start the periodic Pi-coach drain loop.
|
||||
if (ctx.askPi && !_coachTimer) {
|
||||
_coachTimer = setInterval(() => {
|
||||
drainOnce({ askPi: ctx.askPi, stateDir: ctx.stateDir }).catch((e) =>
|
||||
warn("coach", `drain error: ${e?.message ?? e}`),
|
||||
);
|
||||
}, COACH_INTERVAL_MS);
|
||||
_coachTimer.unref?.();
|
||||
info("coach", `attached; drain every ${COACH_INTERVAL_MS / 1000}s`);
|
||||
} else {
|
||||
info("coach", "attached; Pi not provided, deaths captured without postmortem analysis");
|
||||
}
|
||||
}
|
||||
|
||||
export function detach() {
|
||||
if (_coachTimer) {
|
||||
clearInterval(_coachTimer);
|
||||
_coachTimer = null;
|
||||
}
|
||||
_attached = null;
|
||||
}
|
||||
|
||||
function snapshotInv(bot) {
|
||||
try {
|
||||
const items = bot.inventory?.items?.() ?? [];
|
||||
const dict = {};
|
||||
for (const i of items) dict[i.name] = (dict[i.name] || 0) + i.count;
|
||||
return dict;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function diffInv(before, after) {
|
||||
if (!before) return null;
|
||||
const lost = [];
|
||||
for (const [name, count] of Object.entries(before)) {
|
||||
const now = after?.[name] ?? 0;
|
||||
if (now < count) lost.push({ name, count: count - now });
|
||||
}
|
||||
return lost.length ? lost : null;
|
||||
}
|
||||
|
||||
function captureDeath(bot, ctx) {
|
||||
const pos = bot.entity?.position;
|
||||
const lastInv = _lastInventory;
|
||||
const nowInv = snapshotInv(bot);
|
||||
const inventoryLost = diffInv(lastInv, nowInv);
|
||||
|
||||
const currentTask = readCurrentTask(ctx.stateDir);
|
||||
const lastSkill = currentTask?.label ?? null;
|
||||
const lastSkillCode = currentTask?.lastCode ?? null;
|
||||
|
||||
const hostile = closestHostileName(bot);
|
||||
const cause = inferCause({ bot, hostile, lastSkill, lastSkillCode });
|
||||
|
||||
const recent = readRecentScenarios(ctx.stateDir, SCENARIO_TAIL);
|
||||
const journalNearby = readJournalNearby(ctx.stateDir, pos, 32);
|
||||
const chatTail = ctx.chatHistory?.recent?.(RECENT_CHAT_TAIL) ?? null;
|
||||
|
||||
const contextBlob = {
|
||||
recentScenarios: recent,
|
||||
journalNearby,
|
||||
chatTail,
|
||||
snapshot: {
|
||||
pos,
|
||||
hp: bot.health,
|
||||
food: bot.food,
|
||||
time: bot.time?.timeOfDay ?? null,
|
||||
isRaining: !!bot.isRaining,
|
||||
},
|
||||
};
|
||||
|
||||
return {
|
||||
ts: Date.now(),
|
||||
x: pos?.x ?? null,
|
||||
y: pos?.y ?? null,
|
||||
z: pos?.z ?? null,
|
||||
cause,
|
||||
hostile,
|
||||
lastSkill,
|
||||
lastSkillCode,
|
||||
hp: 0,
|
||||
food: bot.food ?? null,
|
||||
inventoryLost,
|
||||
contextBlob,
|
||||
};
|
||||
}
|
||||
|
||||
function closestHostileName(bot) {
|
||||
try {
|
||||
const me = bot.entity?.position;
|
||||
if (!me) return null;
|
||||
let best = null;
|
||||
let bestDist = Infinity;
|
||||
for (const e of Object.values(bot.entities ?? {})) {
|
||||
if (!e || e === bot.entity) continue;
|
||||
if (e.type !== "hostile" && e.kind !== "Hostile mobs") continue;
|
||||
const d = e.position?.distanceTo?.(me) ?? Infinity;
|
||||
if (d < bestDist) {
|
||||
best = e.name ?? e.mobType ?? null;
|
||||
bestDist = d;
|
||||
}
|
||||
}
|
||||
return best;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function inferCause({ bot, hostile, lastSkill, lastSkillCode }) {
|
||||
const y = bot.entity?.position?.y;
|
||||
if (hostile) return "hostile";
|
||||
if (typeof bot.food === "number" && bot.food <= 0) return "starvation";
|
||||
if (typeof y === "number" && y < 30) return "fall";
|
||||
if (lastSkillCode === "drowning") return "drowning";
|
||||
if (lastSkillCode === "lava") return "lava";
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
function readCurrentTask(stateDir) {
|
||||
if (!stateDir) return null;
|
||||
const f = resolve(stateDir, "current-task.json");
|
||||
if (!existsSync(f)) return null;
|
||||
try { return JSON.parse(readFileSync(f, "utf8")); } catch { return null; }
|
||||
}
|
||||
|
||||
function readRecentScenarios(stateDir, n) {
|
||||
if (!stateDir) return [];
|
||||
const f = resolve(stateDir, "scenarios.jsonl");
|
||||
if (!existsSync(f)) return [];
|
||||
try {
|
||||
const raw = readFileSync(f, "utf8");
|
||||
const lines = raw.split("\n").filter(Boolean);
|
||||
const tail = lines.slice(-n);
|
||||
return tail.map((l) => {
|
||||
try { return JSON.parse(l); } catch { return null; }
|
||||
}).filter(Boolean);
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
function readJournalNearby(stateDir, pos, radius) {
|
||||
if (!stateDir || !pos) return [];
|
||||
const f = resolve(stateDir, "world-journal.jsonl");
|
||||
if (!existsSync(f)) return [];
|
||||
try {
|
||||
const raw = readFileSync(f, "utf8");
|
||||
const lines = raw.split("\n").filter(Boolean).slice(-200);
|
||||
const out = [];
|
||||
for (const l of lines) {
|
||||
let row;
|
||||
try { row = JSON.parse(l); } catch { continue; }
|
||||
const a = row.at;
|
||||
if (!a) continue;
|
||||
const dx = a.x - pos.x;
|
||||
const dz = a.z - pos.z;
|
||||
if (dx * dx + dz * dz <= radius * radius) out.push(row);
|
||||
}
|
||||
return out.slice(-20);
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* One pass: take up to COACH_BATCH_MAX unanalysed deaths, summarise them
|
||||
* for Pi, parse the JSON reply, write lessons + postmortems.
|
||||
*
|
||||
* Rate-limited: at most COACH_PI_BUDGET_PER_HOUR calls/hour, with
|
||||
* COACH_COOLDOWN_MS gap between calls.
|
||||
*/
|
||||
export async function drainOnce({ askPi, stateDir, force = false } = {}) {
|
||||
if (!knowledgeAvailable()) return { ok: false, reason: "knowledge unavailable" };
|
||||
if (!askPi) return { ok: false, reason: "no askPi" };
|
||||
|
||||
const now = Date.now();
|
||||
const hourAgo = now - 60 * 60 * 1000;
|
||||
_piCallTimes = _piCallTimes.filter((t) => t > hourAgo);
|
||||
if (!force && _piCallTimes.length >= COACH_PI_BUDGET_PER_HOUR) {
|
||||
return { ok: false, reason: "hourly budget exhausted", calls: _piCallTimes.length };
|
||||
}
|
||||
if (!force && _piCallTimes.length > 0 && now - _piCallTimes[_piCallTimes.length - 1] < COACH_COOLDOWN_MS) {
|
||||
return { ok: false, reason: "cooldown" };
|
||||
}
|
||||
|
||||
const pending = unanalysedDeaths({ limit: COACH_BATCH_MAX });
|
||||
if (pending.length === 0) return { ok: true, analysed: 0 };
|
||||
|
||||
const prompt = buildPrompt(pending);
|
||||
_piCallTimes.push(now);
|
||||
|
||||
const reply = await askPiOnce({ askPi, prompt });
|
||||
if (!reply) return { ok: false, reason: "no reply" };
|
||||
|
||||
const parsed = extractJson(reply);
|
||||
if (!parsed) {
|
||||
warn("coach", "Pi reply was not parseable JSON");
|
||||
return { ok: false, reason: "bad reply" };
|
||||
}
|
||||
|
||||
let lessonsCount = 0;
|
||||
for (const item of asArray(parsed.lessons ?? parsed)) {
|
||||
if (!item || !item.lesson) continue;
|
||||
recordLesson({
|
||||
text: item.lesson,
|
||||
category: item.category ?? "survival",
|
||||
triggerSkill: item.trigger_skill ?? null,
|
||||
triggerHostile: item.trigger_hostile ?? null,
|
||||
triggerSituation: item.trigger_situation ?? null,
|
||||
avoidSkill: item.avoid_skill ?? null,
|
||||
preferSkill: item.prefer_skill ?? null,
|
||||
confidence: clamp(Number(item.confidence) || 0.6, 0.1, 0.95),
|
||||
source: "pi-coach",
|
||||
sourceRef: item.source_ref ?? null,
|
||||
});
|
||||
lessonsCount += 1;
|
||||
}
|
||||
|
||||
// Write one postmortem per death; if Pi grouped them, share the same lesson.
|
||||
const groupLesson = parsed.lessons?.[0]?.lesson ?? parsed.lesson ?? null;
|
||||
for (const d of pending) {
|
||||
insertPostmortem({
|
||||
deathId: d.id,
|
||||
cause: parsed.cause ?? d.cause,
|
||||
lesson: groupLesson,
|
||||
nextAction: parsed.next_action ?? null,
|
||||
rawResponse: reply.slice(0, 4000),
|
||||
source: "pi",
|
||||
});
|
||||
markDeathAnalysed(d.id);
|
||||
}
|
||||
|
||||
info("coach", `drain: analysed ${pending.length} deaths → ${lessonsCount} lessons`);
|
||||
return { ok: true, analysed: pending.length, lessons: lessonsCount };
|
||||
}
|
||||
|
||||
function buildPrompt(deaths) {
|
||||
const summary = deaths.map((d) => {
|
||||
const ctx = safeParse(d.context_blob);
|
||||
const tail = ctx?.recentScenarios ?? [];
|
||||
const tailFmt = tail.slice(-6).map((s) => ` - ${s.skillId} ${s.code}`).join("\n");
|
||||
return [
|
||||
`death id=${d.id} ts=${new Date(d.ts).toISOString()}`,
|
||||
` position: (${Math.round(d.x ?? 0)}, ${Math.round(d.y ?? 0)}, ${Math.round(d.z ?? 0)})`,
|
||||
` cause: ${d.cause}`,
|
||||
` hostile: ${d.hostile ?? "(none)"}`,
|
||||
` last skill: ${d.last_skill ?? "(none)"} (code: ${d.last_skill_code ?? "?"})`,
|
||||
` hp at death: 0 food: ${d.food_at_death ?? "?"}`,
|
||||
tailFmt ? ` recent dispatches:\n${tailFmt}` : null,
|
||||
].filter(Boolean).join("\n");
|
||||
}).join("\n\n");
|
||||
|
||||
return [
|
||||
"You are reviewing recent deaths of an autonomous Minecraft survival bot (pepa).",
|
||||
"The bot is trying to gather wood, craft tools, build a small village, and survive nights.",
|
||||
"It's currently dying repeatedly. Your job: extract 1-3 short, generalised lessons it can apply on respawn.",
|
||||
"",
|
||||
"DEATHS:",
|
||||
summary,
|
||||
"",
|
||||
"Reply with ONE JSON object (no prose, no markdown fences):",
|
||||
'{ "cause": "<short>", "next_action": "<one-sentence directive>",',
|
||||
' "lessons": [',
|
||||
' { "lesson": "...", "category": "combat|pathing|crafting|survival|social",',
|
||||
' "trigger_skill": "<skill id or null>",',
|
||||
' "trigger_hostile": "<mob name or null>",',
|
||||
' "avoid_skill": "<skill to NOT dispatch or null>",',
|
||||
' "prefer_skill": "<alternative skill or null>",',
|
||||
' "confidence": 0.7 }',
|
||||
' ] }',
|
||||
"",
|
||||
"Keep each lesson under 30 words. Be specific (e.g., \"attack creeper with fists\" rather than \"don't fight\").",
|
||||
].join("\n");
|
||||
}
|
||||
|
||||
function askPiOnce({ askPi, prompt }) {
|
||||
return new Promise((resolve) => {
|
||||
let buf = "";
|
||||
try {
|
||||
askPi({
|
||||
prompt,
|
||||
onChunk: ({ stream, text }) => {
|
||||
if (stream === "stdout") buf += text;
|
||||
},
|
||||
onDone: () => resolve(buf),
|
||||
});
|
||||
} catch (e) {
|
||||
warn("coach", `askPi failed: ${e?.message ?? e}`);
|
||||
resolve(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function extractJson(text) {
|
||||
if (!text) return null;
|
||||
// Try to find a JSON object somewhere in the reply.
|
||||
const cleaned = text.trim().replace(/^```(?:json)?/, "").replace(/```$/, "").trim();
|
||||
try { return JSON.parse(cleaned); } catch {}
|
||||
const m = cleaned.match(/\{[\s\S]*\}/);
|
||||
if (!m) return null;
|
||||
try { return JSON.parse(m[0]); } catch { return null; }
|
||||
}
|
||||
|
||||
function asArray(v) {
|
||||
if (Array.isArray(v)) return v;
|
||||
if (v && typeof v === "object") return [v];
|
||||
return [];
|
||||
}
|
||||
|
||||
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
|
||||
function safeParse(s) { try { return JSON.parse(s); } catch { return null; } }
|
||||
|
||||
// Test-only exports
|
||||
export const __testing = { captureDeath, buildPrompt, extractJson, inferCause };
|
||||
@@ -0,0 +1,154 @@
|
||||
import { test } from "node:test";
|
||||
import assert from "node:assert/strict";
|
||||
import { mkdtempSync, rmSync, writeFileSync } from "node:fs";
|
||||
import { tmpdir } from "node:os";
|
||||
import { join } from "node:path";
|
||||
|
||||
import { initKnowledge, unanalysedDeaths, recall } from "../knowledge/index.js";
|
||||
import { closeStore, __resetForTests, isAvailable } from "../knowledge/store.js";
|
||||
import { attach, detach, drainOnce, __testing } from "./postmortem.js";
|
||||
|
||||
const { captureDeath, extractJson, inferCause, buildPrompt } = __testing;
|
||||
|
||||
function mockBot({ pos = { x: 100, y: 64, z: 200 }, hp = 0, food = 14, entities = {} } = {}) {
|
||||
const handlers = {};
|
||||
return {
|
||||
entity: { position: { ...pos, distanceTo(o) { return Math.hypot(pos.x - o.x, pos.z - o.z); } } },
|
||||
health: hp,
|
||||
food,
|
||||
time: { timeOfDay: 18000 },
|
||||
entities,
|
||||
isRaining: false,
|
||||
inventory: { items: () => [] },
|
||||
on(ev, fn) { handlers[ev] = fn; },
|
||||
emit(ev, payload) { handlers[ev]?.(payload); },
|
||||
};
|
||||
}
|
||||
|
||||
test("inferCause: hostile present → 'hostile'", () => {
|
||||
assert.equal(inferCause({ bot: { food: 20, entity: { position: { y: 64 } } }, hostile: "creeper" }), "hostile");
|
||||
assert.equal(inferCause({ bot: { food: 0, entity: { position: { y: 64 } } }, hostile: null }), "starvation");
|
||||
assert.equal(inferCause({ bot: { food: 20, entity: { position: { y: 20 } } }, hostile: null }), "fall");
|
||||
assert.equal(inferCause({ bot: { food: 20, entity: { position: { y: 64 } } }, hostile: null }), "unknown");
|
||||
});
|
||||
|
||||
test("extractJson: tolerates fences and surrounding text", () => {
|
||||
assert.deepEqual(extractJson('```json\n{"a": 1}\n```'), { a: 1 });
|
||||
assert.deepEqual(extractJson('Reply: {"a": 2} done'), { a: 2 });
|
||||
assert.equal(extractJson("not json"), null);
|
||||
assert.equal(extractJson(""), null);
|
||||
});
|
||||
|
||||
test("buildPrompt: includes all death rows and JSON schema hint", () => {
|
||||
const rows = [
|
||||
{ id: 1, ts: Date.now(), x: 100, y: 64, z: 200, cause: "hostile", hostile: "creeper", last_skill: "gather.logs", last_skill_code: "timeout", food_at_death: 14, context_blob: JSON.stringify({ recentScenarios: [{ skillId: "gather.logs", code: "timeout" }] }) },
|
||||
{ id: 2, ts: Date.now(), x: 102, y: 64, z: 201, cause: "hostile", hostile: "creeper", last_skill: "explore.far", last_skill_code: "done", food_at_death: 12, context_blob: null },
|
||||
];
|
||||
const prompt = buildPrompt(rows);
|
||||
assert.match(prompt, /death id=1/);
|
||||
assert.match(prompt, /death id=2/);
|
||||
assert.match(prompt, /creeper/);
|
||||
assert.match(prompt, /Reply with ONE JSON object/);
|
||||
});
|
||||
|
||||
test("captureDeath: builds a row with context blob and inferred cause", () => {
|
||||
const bot = mockBot({ entities: {
|
||||
1: { type: "hostile", name: "zombie", position: { x: 101, y: 64, z: 200, distanceTo: (p) => Math.hypot(101 - p.x, 200 - p.z) } },
|
||||
}});
|
||||
const stateDir = mkdtempSync(join(tmpdir(), "pepa-coach-test-"));
|
||||
writeFileSync(join(stateDir, "current-task.json"), JSON.stringify({ label: "gather.logs", lastCode: "timeout" }));
|
||||
const death = captureDeath(bot, { stateDir });
|
||||
assert.equal(death.cause, "hostile");
|
||||
assert.equal(death.hostile, "zombie");
|
||||
assert.equal(death.lastSkill, "gather.logs");
|
||||
assert.equal(death.lastSkillCode, "timeout");
|
||||
assert.equal(death.x, 100);
|
||||
assert.ok(death.contextBlob.snapshot);
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
});
|
||||
|
||||
test("attach + emit('death'): inserts row in knowledge DB", async () => {
|
||||
const stateDir = mkdtempSync(join(tmpdir(), "pepa-coach-test-"));
|
||||
__resetForTests();
|
||||
await initKnowledge({ stateDir });
|
||||
if (!isAvailable()) {
|
||||
// Without sqlite the no-op contract is enough.
|
||||
assert.ok(true);
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
return;
|
||||
}
|
||||
const bot = mockBot();
|
||||
attach(bot, { stateDir });
|
||||
bot.emit("death");
|
||||
// Insert is sync.
|
||||
const pending = unanalysedDeaths({ limit: 10 });
|
||||
assert.ok(pending.length >= 1, "death row inserted");
|
||||
detach();
|
||||
closeStore();
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
});
|
||||
|
||||
test("drainOnce: respects budget and parses Pi reply", async () => {
|
||||
const stateDir = mkdtempSync(join(tmpdir(), "pepa-coach-test-"));
|
||||
__resetForTests();
|
||||
await initKnowledge({ stateDir });
|
||||
if (!isAvailable()) {
|
||||
assert.ok(true);
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
return;
|
||||
}
|
||||
// Seed one unanalysed death.
|
||||
const bot = mockBot();
|
||||
attach(bot, { stateDir });
|
||||
bot.emit("death");
|
||||
detach();
|
||||
|
||||
const lessonsBefore = recall({ category: "combat" }).length;
|
||||
|
||||
const fakeReply = JSON.stringify({
|
||||
cause: "creeper_explosion_unarmed",
|
||||
next_action: "shelter at dusk",
|
||||
lessons: [{
|
||||
lesson: "Stop attacking creepers without armour; dig down 2 instead.",
|
||||
category: "combat",
|
||||
trigger_hostile: "creeper",
|
||||
avoid_skill: "attack creeper",
|
||||
prefer_skill: "survive.flee",
|
||||
confidence: 0.85,
|
||||
}],
|
||||
});
|
||||
const askPi = ({ onChunk, onDone }) => {
|
||||
onChunk({ stream: "stdout", text: fakeReply });
|
||||
onDone({ code: 0 });
|
||||
};
|
||||
|
||||
const result = await drainOnce({ askPi, stateDir, force: true });
|
||||
assert.equal(result.ok, true);
|
||||
assert.equal(result.analysed, 1);
|
||||
assert.equal(result.lessons, 1);
|
||||
|
||||
const after = recall({ hostile: "creeper", category: "combat" });
|
||||
assert.ok(after.length > lessonsBefore, "new lesson recorded");
|
||||
|
||||
const stillPending = unanalysedDeaths({ limit: 10 });
|
||||
assert.equal(stillPending.length, 0, "death marked analysed");
|
||||
|
||||
closeStore();
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
});
|
||||
|
||||
test("drainOnce: empty queue → ok with 0 analysed", async () => {
|
||||
const stateDir = mkdtempSync(join(tmpdir(), "pepa-coach-test-"));
|
||||
__resetForTests();
|
||||
await initKnowledge({ stateDir });
|
||||
if (!isAvailable()) {
|
||||
assert.ok(true);
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
return;
|
||||
}
|
||||
const result = await drainOnce({ askPi: () => {}, stateDir, force: true });
|
||||
assert.equal(result.ok, true);
|
||||
assert.equal(result.analysed, 0);
|
||||
closeStore();
|
||||
rmSync(stateDir, { recursive: true, force: true });
|
||||
});
|
||||
@@ -18,9 +18,16 @@ function opt(name, fallback = "") {
|
||||
return process.env[name]?.trim() || fallback;
|
||||
}
|
||||
|
||||
function optInt(name, fallback) {
|
||||
const raw = Number.parseInt(opt(name, String(fallback)), 10);
|
||||
return Number.isFinite(raw) ? raw : fallback;
|
||||
}
|
||||
|
||||
const host = req("MC_HOST");
|
||||
const port = Number.parseInt(opt("MC_PORT", "25565"), 10);
|
||||
const username = req("MC_USERNAME");
|
||||
const learningMode = opt("PEPA_LEARNING_MODE", "normal").toLowerCase();
|
||||
const fastLearning = learningMode === "fast" || learningMode === "dev";
|
||||
|
||||
// MC_VERSION: "auto" (or empty) lets mineflayer auto-detect from the server
|
||||
// handshake — the right default per the survival-bot PRD (no hard-coded modern
|
||||
@@ -44,6 +51,11 @@ export const config = Object.freeze({
|
||||
.filter(Boolean),
|
||||
tickIntervalMs: Math.max(1, Number.parseInt(opt("TICK_INTERVAL_SECONDS", "3"), 10)) * 1000,
|
||||
chatRateLimitPerMin: Number.parseInt(opt("CHAT_RATE_LIMIT_PER_MIN", "15"), 10),
|
||||
learningMode,
|
||||
stuckThresholdMs: Math.max(15, optInt("PEPA_STUCK_THRESHOLD_SECONDS", fastLearning ? 60 : 300)) * 1000,
|
||||
stuckCooldownMs: Math.max(60, optInt("PEPA_STUCK_COOLDOWN_SECONDS", fastLearning ? 600 : 1800)) * 1000,
|
||||
autoImproveCooldownMs: Math.max(60, optInt("PEPA_AUTO_IMPROVE_COOLDOWN_SECONDS", fastLearning ? 300 : 900)) * 1000,
|
||||
autoImproveMaxPerHour: Math.max(1, optInt("PEPA_AUTO_IMPROVE_MAX_PER_HOUR", fastLearning ? 8 : 4)),
|
||||
// Optional prismarine-viewer port for local visual debugging. 0/empty = off.
|
||||
viewerPort: (() => {
|
||||
const v = Number.parseInt(opt("VIEWER_PORT", "0"), 10);
|
||||
|
||||
@@ -157,13 +157,16 @@ const MILESTONES = [
|
||||
);
|
||||
return carrying || (snap?.food ?? 20) >= 18;
|
||||
},
|
||||
suggest: () => ({ skillId: "survive.eat" }), // best-effort; richer "find food" skill lands later
|
||||
suggest: () => ({ skillId: "survive.acquire-food" }),
|
||||
},
|
||||
{
|
||||
id: "storage.chest",
|
||||
title: "Place a personal chest",
|
||||
isDone: (inv) => has(inv, "chest"),
|
||||
suggest: () => ({ skillId: "craft.chest" }),
|
||||
isDone: (_inv, snap) => !!snap?.locations?.chest,
|
||||
suggest: (inv) => {
|
||||
if (!has(inv, "chest")) return { skillId: "craft.chest" };
|
||||
return { skillId: "village.place-chest" };
|
||||
},
|
||||
},
|
||||
{
|
||||
id: "shelter.torch",
|
||||
|
||||
@@ -154,6 +154,7 @@ test("all done → null", () => {
|
||||
nextMilestone(snap(inv, {
|
||||
food: 20,
|
||||
locations: {
|
||||
chest: { x: 1, y: 64, z: 0 },
|
||||
base: { x: 0, y: 64, z: 0 },
|
||||
shelter: { x: 0, y: 64, z: 0 },
|
||||
},
|
||||
@@ -189,3 +190,19 @@ test("listMilestones exposes ordered ids for diary/TUI", () => {
|
||||
assert.equal(typeof m.title, "string");
|
||||
}
|
||||
});
|
||||
|
||||
test("food.basic with no carried food suggests acquire-food", () => {
|
||||
const got = nextMilestone(snapAfter("stone.tools", {}, { food: 8 }));
|
||||
assert.equal(got.milestone.id, "food.basic");
|
||||
assert.equal(got.plan.skillId, "survive.acquire-food");
|
||||
});
|
||||
|
||||
test("storage.chest crafts first, then places carried chest", () => {
|
||||
const needCraft = nextMilestone(snapAfter("food.basic", { chest: 0 }));
|
||||
assert.equal(needCraft.milestone.id, "storage.chest");
|
||||
assert.equal(needCraft.plan.skillId, "craft.chest");
|
||||
|
||||
const needPlace = nextMilestone(snapAfter("food.basic", { chest: 1 }));
|
||||
assert.equal(needPlace.milestone.id, "storage.chest");
|
||||
assert.equal(needPlace.plan.skillId, "village.place-chest");
|
||||
});
|
||||
|
||||
@@ -0,0 +1,233 @@
|
||||
// Public surface of the knowledge subsystem. Other runtime modules should
|
||||
// import from here, not from store/seed/lessons directly.
|
||||
//
|
||||
// Wire-up:
|
||||
// await initKnowledge({ stateDir })
|
||||
// - opens the SQLite DB at state/<host>/knowledge.db
|
||||
// - applies schema
|
||||
// - seeds starter recipes/mobs/blocks/lessons (idempotent)
|
||||
// isAvailable() — true once init succeeded
|
||||
//
|
||||
// All other helpers degrade gracefully when the store is unavailable
|
||||
// (e.g. fresh checkout without `npm install`).
|
||||
|
||||
export { isAvailable, disabledReason, getStore, closeStore, runMaintenance } from "./store.js";
|
||||
export { recall, record, markApplied, topAdvice } from "./lessons.js";
|
||||
|
||||
import { ensureStore, isAvailable as _isAvailable } from "./store.js";
|
||||
import { seed } from "./seed.js";
|
||||
import { warn, info } from "../log.js";
|
||||
|
||||
let _initialised = false;
|
||||
|
||||
export async function initKnowledge({ stateDir } = {}) {
|
||||
if (_initialised) return _isAvailable();
|
||||
_initialised = true;
|
||||
const db = await ensureStore({ stateDir });
|
||||
if (!db) {
|
||||
warn("knowledge", "init: store not available; knowledge layer will be a no-op");
|
||||
return false;
|
||||
}
|
||||
const seedResult = seed();
|
||||
if (!seedResult.ok) {
|
||||
warn("knowledge", `init: seed step failed (${seedResult.reason})`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Death/postmortem helpers — separate file would be overkill; they share
|
||||
// the store and are only called from coach/postmortem.js.
|
||||
import { getStore as _getStore } from "./store.js";
|
||||
|
||||
export function insertDeath({ ts, x, y, z, cause, hostile, lastSkill, lastSkillCode,
|
||||
hp, food, inventoryLost, contextBlob } = {}) {
|
||||
if (!_isAvailable()) return null;
|
||||
try {
|
||||
const stmt = _getStore().prepare(`
|
||||
INSERT INTO deaths (ts, x, y, z, cause, hostile, last_skill, last_skill_code,
|
||||
hp_at_death, food_at_death, inventory_lost, context_blob, analysed)
|
||||
VALUES (@ts, @x, @y, @z, @cause, @hostile, @lastSkill, @lastSkillCode,
|
||||
@hp, @food, @inventoryLost, @contextBlob, 0)
|
||||
`);
|
||||
const res = stmt.run({
|
||||
ts: ts ?? Date.now(),
|
||||
x: x ?? null, y: y ?? null, z: z ?? null,
|
||||
cause: cause ?? "unknown",
|
||||
hostile: hostile ?? null,
|
||||
lastSkill: lastSkill ?? null,
|
||||
lastSkillCode: lastSkillCode ?? null,
|
||||
hp: hp ?? null,
|
||||
food: food ?? null,
|
||||
inventoryLost: inventoryLost ? JSON.stringify(inventoryLost) : null,
|
||||
contextBlob: contextBlob ? JSON.stringify(contextBlob) : null,
|
||||
});
|
||||
return res.lastInsertRowid;
|
||||
} catch (e) {
|
||||
warn("knowledge", `insertDeath failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function unanalysedDeaths({ limit = 5 } = {}) {
|
||||
if (!_isAvailable()) return [];
|
||||
try {
|
||||
return _getStore().prepare(`
|
||||
SELECT * FROM deaths WHERE analysed = 0 ORDER BY ts ASC LIMIT @limit
|
||||
`).all({ limit });
|
||||
} catch (e) {
|
||||
warn("knowledge", `unanalysedDeaths failed: ${e?.message ?? e}`);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
export function markDeathAnalysed(deathId) {
|
||||
if (!_isAvailable()) return;
|
||||
try {
|
||||
_getStore().prepare("UPDATE deaths SET analysed = 1 WHERE id = ?").run(deathId);
|
||||
} catch (e) {
|
||||
warn("knowledge", `markDeathAnalysed failed: ${e?.message ?? e}`);
|
||||
}
|
||||
}
|
||||
|
||||
export function insertPostmortem({ deathId, cause, lesson, nextAction, rawResponse, source = "pi" } = {}) {
|
||||
if (!_isAvailable() || !deathId) return null;
|
||||
try {
|
||||
const res = _getStore().prepare(`
|
||||
INSERT INTO postmortems (death_id, ts, cause, lesson, next_action, raw_response, source)
|
||||
VALUES (@deathId, @ts, @cause, @lesson, @nextAction, @rawResponse, @source)
|
||||
`).run({
|
||||
deathId,
|
||||
ts: Date.now(),
|
||||
cause: cause ?? null,
|
||||
lesson: lesson ?? null,
|
||||
nextAction: nextAction ?? null,
|
||||
rawResponse: rawResponse ?? null,
|
||||
source,
|
||||
});
|
||||
return res.lastInsertRowid;
|
||||
} catch (e) {
|
||||
warn("knowledge", `insertPostmortem failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Recipe / mob / block lookups
|
||||
export function lookupRecipe(name) {
|
||||
if (!_isAvailable()) return null;
|
||||
try {
|
||||
const row = _getStore().prepare(`SELECT * FROM recipes WHERE name = ?`).get(name);
|
||||
if (!row) return null;
|
||||
return { ...row, shape: safeParse(row.shape) };
|
||||
} catch (e) {
|
||||
warn("knowledge", `lookupRecipe failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function lookupMob(name) {
|
||||
if (!_isAvailable() || !name) return null;
|
||||
try {
|
||||
const row = _getStore().prepare(`SELECT * FROM mob_intel WHERE name = ?`).get(name);
|
||||
if (!row) return null;
|
||||
return { ...row, drops: safeParse(row.drops) };
|
||||
} catch (e) {
|
||||
warn("knowledge", `lookupMob failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function lookupBlock(name) {
|
||||
if (!_isAvailable() || !name) return null;
|
||||
try {
|
||||
const row = _getStore().prepare(`SELECT * FROM block_intel WHERE name = ?`).get(name);
|
||||
if (!row) return null;
|
||||
return { ...row, drops: safeParse(row.drops) };
|
||||
} catch (e) {
|
||||
warn("knowledge", `lookupBlock failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// POI helpers — spatially-keyed long-term memory.
|
||||
const CELL = 16;
|
||||
|
||||
export function recordPOI({ kind, name, x, y, z, expiresAt, notes } = {}) {
|
||||
if (!_isAvailable() || typeof x !== "number" || typeof z !== "number") return null;
|
||||
try {
|
||||
const stmt = _getStore().prepare(`
|
||||
INSERT INTO poi (kind, name, x, y, z, cell_x, cell_z, ts, expires_at, notes)
|
||||
VALUES (@kind, @name, @x, @y, @z, @cellX, @cellZ, @ts, @expiresAt, @notes)
|
||||
`);
|
||||
const cellX = Math.floor(x / CELL);
|
||||
const cellZ = Math.floor(z / CELL);
|
||||
const res = stmt.run({
|
||||
kind, name: name ?? null,
|
||||
x, y: y ?? 0, z,
|
||||
cellX, cellZ,
|
||||
ts: Date.now(),
|
||||
expiresAt: expiresAt ?? null,
|
||||
notes: notes ?? null,
|
||||
});
|
||||
return res.lastInsertRowid;
|
||||
} catch (e) {
|
||||
warn("knowledge", `recordPOI failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function poiNearby({ x, z, kind, radius = 64, limit = 8 } = {}) {
|
||||
if (!_isAvailable() || typeof x !== "number" || typeof z !== "number") return [];
|
||||
try {
|
||||
const cellX = Math.floor(x / CELL);
|
||||
const cellZ = Math.floor(z / CELL);
|
||||
const cellRadius = Math.ceil(radius / CELL);
|
||||
const sql = `
|
||||
SELECT *, ((x - @x) * (x - @x) + (z - @z) * (z - @z)) AS dist2
|
||||
FROM poi
|
||||
WHERE cell_x BETWEEN @cxLo AND @cxHi
|
||||
AND cell_z BETWEEN @czLo AND @czHi
|
||||
${kind ? "AND kind = @kind" : ""}
|
||||
AND (expires_at IS NULL OR expires_at > @now)
|
||||
ORDER BY dist2 ASC
|
||||
LIMIT @limit
|
||||
`;
|
||||
return _getStore().prepare(sql).all({
|
||||
x, z,
|
||||
cxLo: cellX - cellRadius, cxHi: cellX + cellRadius,
|
||||
czLo: cellZ - cellRadius, czHi: cellZ + cellRadius,
|
||||
kind: kind ?? null,
|
||||
now: Date.now(),
|
||||
limit,
|
||||
}).filter((r) => r.dist2 <= radius * radius);
|
||||
} catch (e) {
|
||||
warn("knowledge", `poiNearby failed: ${e?.message ?? e}`);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
// Chat log
|
||||
export function logChat({ direction, speaker, text, intent, repliedWith } = {}) {
|
||||
if (!_isAvailable() || !text) return null;
|
||||
try {
|
||||
const res = _getStore().prepare(`
|
||||
INSERT INTO chat_log (ts, direction, speaker, text, intent, replied_with)
|
||||
VALUES (@ts, @direction, @speaker, @text, @intent, @repliedWith)
|
||||
`).run({
|
||||
ts: Date.now(),
|
||||
direction: direction ?? "in",
|
||||
speaker: speaker ?? null,
|
||||
text,
|
||||
intent: intent ?? null,
|
||||
repliedWith: repliedWith ?? null,
|
||||
});
|
||||
return res.lastInsertRowid;
|
||||
} catch (e) {
|
||||
warn("knowledge", `logChat failed: ${e?.message ?? e}`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function safeParse(s) {
|
||||
if (!s) return null;
|
||||
try { return JSON.parse(s); } catch { return null; }
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
import { test } from "node:test";
|
||||
import assert from "node:assert/strict";
|
||||
import { mkdtempSync, rmSync } from "node:fs";
|
||||
import { tmpdir } from "node:os";
|
||||
import { join } from "node:path";
|
||||
|
||||
import {
|
||||
initKnowledge,
|
||||
isAvailable,
|
||||
disabledReason,
|
||||
lookupRecipe,
|
||||
lookupMob,
|
||||
lookupBlock,
|
||||
recall,
|
||||
record,
|
||||
markApplied,
|
||||
topAdvice,
|
||||
insertDeath,
|
||||
unanalysedDeaths,
|
||||
markDeathAnalysed,
|
||||
insertPostmortem,
|
||||
recordPOI,
|
||||
poiNearby,
|
||||
logChat,
|
||||
} from "./index.js";
|
||||
import { __resetForTests, closeStore } from "./store.js";
|
||||
|
||||
// All tests share one DB in a tmp dir per run. The first test bootstraps,
|
||||
// later tests assume init has happened. When `better-sqlite3` is not
|
||||
// installed, `isAvailable()` stays false and every test asserts the
|
||||
// graceful no-op contract instead.
|
||||
|
||||
const tmp = mkdtempSync(join(tmpdir(), "pepa-knowledge-test-"));
|
||||
let bootstrapped = false;
|
||||
|
||||
async function bootstrap() {
|
||||
if (bootstrapped) return;
|
||||
__resetForTests();
|
||||
await initKnowledge({ stateDir: tmp });
|
||||
bootstrapped = true;
|
||||
}
|
||||
|
||||
test("init: opens store or stays disabled gracefully", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.match(disabledReason() ?? "", /better-sqlite3|store/i,
|
||||
"when unavailable, disabledReason should explain why");
|
||||
return; // rest of suite covered by no-op assertions below
|
||||
}
|
||||
assert.equal(typeof isAvailable(), "boolean");
|
||||
});
|
||||
|
||||
test("seed: recipes, mobs, blocks, lessons present", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.equal(lookupRecipe("planks"), null);
|
||||
assert.equal(lookupMob("creeper"), null);
|
||||
assert.equal(lookupBlock("oak_log"), null);
|
||||
assert.deepEqual(recall(), []);
|
||||
return;
|
||||
}
|
||||
const planks = lookupRecipe("planks");
|
||||
assert.ok(planks, "planks recipe seeded");
|
||||
assert.equal(planks.yields, 4);
|
||||
|
||||
const creeper = lookupMob("creeper");
|
||||
assert.ok(creeper, "creeper intel seeded");
|
||||
assert.equal(creeper.threat_level, 5);
|
||||
assert.equal(creeper.verdict_no_weapon, "flee");
|
||||
|
||||
const oak = lookupBlock("oak_log");
|
||||
assert.ok(oak, "oak_log intel seeded");
|
||||
assert.equal(oak.required_tool, "axe");
|
||||
|
||||
const lessons = recall();
|
||||
assert.ok(lessons.length >= 5, `expected ≥5 starter lessons, got ${lessons.length}`);
|
||||
});
|
||||
|
||||
test("recall: filter by hostile narrows results", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) return;
|
||||
const all = recall();
|
||||
const creeperLessons = recall({ hostile: "creeper" });
|
||||
assert.ok(creeperLessons.length > 0, "creeper-specific lessons exist");
|
||||
assert.ok(creeperLessons.every(
|
||||
(l) => l.trigger_hostile === null || l.trigger_hostile === "creeper",
|
||||
), "filter excludes other hostiles");
|
||||
assert.ok(creeperLessons.length <= all.length);
|
||||
});
|
||||
|
||||
test("record: insert custom lesson, retrievable by category", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.equal(record({ text: "noop", category: "combat" }).ok, false);
|
||||
return;
|
||||
}
|
||||
const { ok, id } = record({
|
||||
text: "Stop attacking creepers with fists — confirmed 30 deaths in spawn area.",
|
||||
category: "combat",
|
||||
triggerHostile: "creeper",
|
||||
avoidSkill: "attack creeper",
|
||||
preferSkill: "survive.flee",
|
||||
confidence: 0.8,
|
||||
source: "test",
|
||||
});
|
||||
assert.equal(ok, true);
|
||||
assert.ok(typeof id === "number" || typeof id === "bigint");
|
||||
|
||||
const lessons = recall({ hostile: "creeper", category: "combat" });
|
||||
assert.ok(lessons.some((l) => l.id === Number(id)));
|
||||
});
|
||||
|
||||
test("markApplied: increments counters, adjusts confidence", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) return;
|
||||
const { id } = record({
|
||||
text: "test-applied-lesson", category: "pathing", confidence: 0.5, source: "test",
|
||||
});
|
||||
markApplied(id, { succeeded: true });
|
||||
markApplied(id, { succeeded: true });
|
||||
markApplied(id, { succeeded: false });
|
||||
const found = recall({ category: "pathing" }).find((l) => l.id === Number(id));
|
||||
assert.ok(found, "lesson retrievable after marks");
|
||||
assert.equal(found.applied_count, 3);
|
||||
assert.equal(found.succeeded_count, 2);
|
||||
assert.ok(found.confidence > 0.5, "two successes outweighed one failure");
|
||||
});
|
||||
|
||||
test("topAdvice: returns null when no high-confidence lesson matches", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.deepEqual(topAdvice({ hostile: "creeper" }), { avoid: null, prefer: null, lessonId: null, lesson: null });
|
||||
return;
|
||||
}
|
||||
// Starter rule for creeper is confidence 0.95, with avoid + prefer set.
|
||||
const advice = topAdvice({ hostile: "creeper" });
|
||||
assert.equal(advice.avoid, "attack creeper");
|
||||
assert.equal(advice.prefer, "survive.flee");
|
||||
assert.ok(advice.lesson);
|
||||
|
||||
// Unrelated mob → no specific advice usually.
|
||||
const noneAdvice = topAdvice({ hostile: "rabbit" });
|
||||
// Either no advice OR a generic lesson without avoid/prefer set. Both fine.
|
||||
if (noneAdvice.avoid || noneAdvice.prefer) {
|
||||
assert.ok(typeof noneAdvice.lesson === "string");
|
||||
}
|
||||
});
|
||||
|
||||
test("death + postmortem round-trip", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.equal(insertDeath({ ts: 1, x: 0, y: 0, z: 0 }), null);
|
||||
return;
|
||||
}
|
||||
const deathId = insertDeath({
|
||||
ts: Date.now(),
|
||||
x: 100, y: 64, z: 200,
|
||||
cause: "hostile",
|
||||
hostile: "creeper",
|
||||
lastSkill: "gather.logs",
|
||||
lastSkillCode: "timeout",
|
||||
hp: 0,
|
||||
food: 14,
|
||||
inventoryLost: [{ name: "oak_log", count: 4 }],
|
||||
contextBlob: { lastTicks: ["wandered E", "noticed creeper at 6m", "boom"] },
|
||||
});
|
||||
assert.ok(deathId);
|
||||
|
||||
const pending = unanalysedDeaths({ limit: 10 });
|
||||
assert.ok(pending.some((d) => d.id === Number(deathId)));
|
||||
|
||||
const pmId = insertPostmortem({
|
||||
deathId,
|
||||
cause: "creeper_explosion_in_open",
|
||||
lesson: "Don't gather logs at night without armor.",
|
||||
nextAction: "shelter, then gather at dawn",
|
||||
rawResponse: '{"cause":"creeper"}',
|
||||
});
|
||||
assert.ok(pmId);
|
||||
|
||||
markDeathAnalysed(deathId);
|
||||
const stillPending = unanalysedDeaths({ limit: 10 });
|
||||
assert.ok(!stillPending.some((d) => d.id === Number(deathId)));
|
||||
});
|
||||
|
||||
test("poi: insert + nearby query", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.equal(recordPOI({ kind: "tree", x: 0, y: 64, z: 0 }), null);
|
||||
assert.deepEqual(poiNearby({ x: 0, z: 0 }), []);
|
||||
return;
|
||||
}
|
||||
recordPOI({ kind: "tree", x: 100, y: 64, z: 100, notes: "oak cluster" });
|
||||
recordPOI({ kind: "tree", x: 110, y: 64, z: 102 });
|
||||
recordPOI({ kind: "tree", x: 500, y: 64, z: 500 });
|
||||
recordPOI({ kind: "danger", x: 100, y: 64, z: 100, notes: "creeper spawned here" });
|
||||
|
||||
const near = poiNearby({ x: 100, z: 100, kind: "tree", radius: 32 });
|
||||
assert.equal(near.length, 2);
|
||||
assert.ok(near[0].dist2 < 200, "nearest first");
|
||||
|
||||
const far = poiNearby({ x: 100, z: 100, kind: "tree", radius: 8 });
|
||||
assert.equal(far.length, 1, "radius 8 excludes the second tree at (110,102)");
|
||||
|
||||
const danger = poiNearby({ x: 100, z: 100, kind: "danger", radius: 32 });
|
||||
assert.equal(danger.length, 1);
|
||||
});
|
||||
|
||||
test("chat log: append + select", async () => {
|
||||
await bootstrap();
|
||||
if (!isAvailable()) {
|
||||
assert.equal(logChat({ text: "hi", speaker: "alice" }), null);
|
||||
return;
|
||||
}
|
||||
const id1 = logChat({ direction: "in", speaker: "alice", text: "привет", intent: "GREETING" });
|
||||
const id2 = logChat({ direction: "out", text: "yo", repliedWith: "template" });
|
||||
assert.ok(id1 && id2);
|
||||
});
|
||||
|
||||
// Cleanup: close DB and remove tmp dir.
|
||||
test("teardown", () => {
|
||||
closeStore();
|
||||
try { rmSync(tmp, { recursive: true, force: true }); } catch {}
|
||||
});
|
||||
@@ -0,0 +1,178 @@
|
||||
// Lesson recall, recording, and outcome tracking.
|
||||
//
|
||||
// A "lesson" is a generalised rule the bot has learned: "don't attack
|
||||
// creepers with fists", "gather.logs timeouts here, move on", "fight
|
||||
// skeletons under cover only". Recall is best-effort: returns the top-K
|
||||
// lessons matching the situation, sorted by confidence × recency.
|
||||
//
|
||||
// The dispatch path uses recall() to ALTER its planned action — see
|
||||
// runtime/coach/advice.js. Lessons are immutable rows once written; the
|
||||
// applied / succeeded counters and confidence are updated separately.
|
||||
|
||||
import { isAvailable, getStore } from "./store.js";
|
||||
import { warn } from "../log.js";
|
||||
|
||||
const RECALL_DEFAULT_LIMIT = 8;
|
||||
const RECENCY_WINDOW_MS = 7 * 24 * 60 * 60 * 1000; // a week — older lessons score lower
|
||||
|
||||
/**
|
||||
* recall({ skill?, hostile?, situation?, category?, limit? })
|
||||
* → Lesson[]
|
||||
*
|
||||
* Best-match lessons in confidence order with light recency boost.
|
||||
* Any missing filter widens the search; passing none returns the most
|
||||
* confident recent lessons.
|
||||
*/
|
||||
export function recall({ skill, hostile, situation, category, limit = RECALL_DEFAULT_LIMIT } = {}) {
|
||||
if (!isAvailable()) return [];
|
||||
const db = getStore();
|
||||
const conds = [];
|
||||
const params = {};
|
||||
if (skill) { conds.push("(trigger_skill IS NULL OR trigger_skill = @skill)"); params.skill = skill; }
|
||||
if (hostile) { conds.push("(trigger_hostile IS NULL OR trigger_hostile = @hostile)"); params.hostile = hostile; }
|
||||
if (situation) { conds.push("(trigger_situation IS NULL OR trigger_situation = @situation)"); params.situation = situation; }
|
||||
if (category) { conds.push("category = @category"); params.category = category; }
|
||||
const where = conds.length ? "WHERE " + conds.join(" AND ") : "";
|
||||
try {
|
||||
const rows = db.prepare(`
|
||||
SELECT id, text, category, trigger_skill, trigger_hostile, trigger_situation,
|
||||
avoid_skill, prefer_skill, confidence, applied_count, succeeded_count,
|
||||
source, source_ref, ts
|
||||
FROM lessons
|
||||
${where}
|
||||
ORDER BY confidence DESC, ts DESC
|
||||
LIMIT @limit
|
||||
`).all({ ...params, limit });
|
||||
return rows.map(scoreLesson).sort((a, b) => b._score - a._score);
|
||||
} catch (e) {
|
||||
warn("knowledge", `recall failed: ${e?.message ?? e}`);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
function scoreLesson(row) {
|
||||
const ageMs = Math.max(0, Date.now() - (row.ts ?? 0));
|
||||
const recency = ageMs < RECENCY_WINDOW_MS
|
||||
? 1 - ageMs / RECENCY_WINDOW_MS
|
||||
: 0;
|
||||
const applied = row.applied_count ?? 0;
|
||||
const succeeded = row.succeeded_count ?? 0;
|
||||
// Reward lessons that have been applied successfully.
|
||||
const validation = applied > 0 ? succeeded / applied : 0;
|
||||
row._score = row.confidence * 0.6 + recency * 0.2 + validation * 0.2;
|
||||
return row;
|
||||
}
|
||||
|
||||
/**
|
||||
* record({ text, category, ... })
|
||||
* → { ok, id }
|
||||
*
|
||||
* Insert a new lesson. Does NOT dedupe; callers should check recall()
|
||||
* first if dedupe matters. (For Pi-extracted lessons, near-duplicates
|
||||
* are fine — variety helps recall.)
|
||||
*/
|
||||
export function record({
|
||||
text,
|
||||
category = "survival",
|
||||
triggerSkill = null,
|
||||
triggerHostile = null,
|
||||
triggerSituation = null,
|
||||
avoidSkill = null,
|
||||
preferSkill = null,
|
||||
confidence = 0.5,
|
||||
source = "pi-coach",
|
||||
sourceRef = null,
|
||||
} = {}) {
|
||||
if (!isAvailable()) return { ok: false, reason: "store unavailable" };
|
||||
if (!text || typeof text !== "string") return { ok: false, reason: "text required" };
|
||||
try {
|
||||
const stmt = getStore().prepare(`
|
||||
INSERT INTO lessons (ts, text, category, trigger_skill, trigger_hostile, trigger_situation,
|
||||
avoid_skill, prefer_skill, confidence, applied_count, succeeded_count,
|
||||
source, source_ref)
|
||||
VALUES (@ts, @text, @category, @triggerSkill, @triggerHostile, @triggerSituation,
|
||||
@avoidSkill, @preferSkill, @confidence, 0, 0, @source, @sourceRef)
|
||||
`);
|
||||
const info = stmt.run({
|
||||
ts: Date.now(),
|
||||
text,
|
||||
category,
|
||||
triggerSkill,
|
||||
triggerHostile,
|
||||
triggerSituation,
|
||||
avoidSkill,
|
||||
preferSkill,
|
||||
confidence: Math.max(0, Math.min(1, confidence)),
|
||||
source,
|
||||
sourceRef,
|
||||
});
|
||||
return { ok: true, id: info.lastInsertRowid };
|
||||
} catch (e) {
|
||||
warn("knowledge", `record failed: ${e?.message ?? e}`);
|
||||
return { ok: false, reason: e?.message ?? String(e) };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* markApplied(id, { succeeded })
|
||||
* Bumps applied_count, and if succeeded=true, succeeded_count too.
|
||||
* Adjusts confidence: success increases it slightly, failure decreases.
|
||||
*/
|
||||
export function markApplied(id, { succeeded = false } = {}) {
|
||||
if (!isAvailable()) return false;
|
||||
try {
|
||||
const stmt = getStore().prepare(`
|
||||
UPDATE lessons SET
|
||||
applied_count = applied_count + 1,
|
||||
succeeded_count = succeeded_count + @suc,
|
||||
confidence = MIN(1.0, MAX(0.05, confidence + @delta))
|
||||
WHERE id = @id
|
||||
`);
|
||||
stmt.run({
|
||||
id,
|
||||
suc: succeeded ? 1 : 0,
|
||||
delta: succeeded ? 0.05 : -0.03,
|
||||
});
|
||||
return true;
|
||||
} catch (e) {
|
||||
warn("knowledge", `markApplied failed: ${e?.message ?? e}`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* topAdvice({ skill, hostile, situation, hp, food, hasWeapon })
|
||||
* → { avoid: string | null, prefer: string | null, lessonId: number | null, lesson: string | null }
|
||||
*
|
||||
* Reduce recalled lessons to one actionable directive. The dispatch
|
||||
* layer reads this and adjusts its plan; if no high-confidence lesson
|
||||
* applies, returns empty advice and the caller proceeds as normal.
|
||||
*/
|
||||
export function topAdvice(ctx = {}) {
|
||||
const lessons = recall({
|
||||
skill: ctx.skill,
|
||||
hostile: ctx.hostile,
|
||||
situation: ctx.situation,
|
||||
limit: 6,
|
||||
});
|
||||
for (const l of lessons) {
|
||||
if (l.confidence < 0.6) break;
|
||||
if (l.avoid_skill || l.prefer_skill) {
|
||||
return {
|
||||
avoid: l.avoid_skill ?? null,
|
||||
prefer: l.prefer_skill ?? null,
|
||||
lessonId: l.id,
|
||||
lesson: l.text,
|
||||
};
|
||||
}
|
||||
}
|
||||
return { avoid: null, prefer: null, lessonId: null, lesson: null };
|
||||
}
|
||||
|
||||
/** Test-only helpers. Not exported through index.js. */
|
||||
export function __wipeForTests() {
|
||||
if (!isAvailable()) return;
|
||||
try {
|
||||
getStore().exec("DELETE FROM lessons");
|
||||
} catch {}
|
||||
}
|
||||
@@ -0,0 +1,181 @@
|
||||
-- pepa-pi-bot knowledge schema v1
|
||||
-- Single-process SQLite store at state/<host>/knowledge.db.
|
||||
-- Idempotent: applied on every boot. Migrations go below the CREATE TABLE
|
||||
-- block, gated by schema_version.
|
||||
|
||||
CREATE TABLE IF NOT EXISTS schema_version (
|
||||
version INTEGER NOT NULL PRIMARY KEY,
|
||||
applied_at INTEGER NOT NULL
|
||||
);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Recipes (seeded from docs/minecraft-recipes.json + augmented by wiki)
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS recipes (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name TEXT NOT NULL UNIQUE,
|
||||
shape TEXT NOT NULL, -- JSON array of rows
|
||||
shapeless INTEGER NOT NULL DEFAULT 0,
|
||||
yields INTEGER NOT NULL DEFAULT 1,
|
||||
requires_table INTEGER NOT NULL DEFAULT 1, -- 0=hand,1=table,2=furnace,3=smithing
|
||||
source TEXT,
|
||||
source_url TEXT,
|
||||
updated_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_recipes_name ON recipes(name);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Mob intel — what to do when you see a mob
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS mob_intel (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name TEXT NOT NULL UNIQUE,
|
||||
hostility TEXT NOT NULL, -- 'hostile' | 'neutral' | 'passive' | 'tamable'
|
||||
threat_level INTEGER NOT NULL, -- 1..5
|
||||
approach_range REAL, -- blocks at which it engages
|
||||
burns_in_sun INTEGER NOT NULL DEFAULT 0,
|
||||
ranged INTEGER NOT NULL DEFAULT 0,
|
||||
weakness TEXT,
|
||||
drops TEXT, -- JSON array of names
|
||||
verdict_no_weapon TEXT, -- 'flee' | 'shelter' | 'avoid' | 'pillar'
|
||||
verdict_with_sword TEXT, -- 'kite' | 'attack' | 'avoid'
|
||||
notes TEXT,
|
||||
source TEXT,
|
||||
updated_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_mob_name ON mob_intel(name);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Block intel — what tool, what drops, lighting
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS block_intel (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name TEXT NOT NULL UNIQUE,
|
||||
required_tool TEXT, -- 'any'|'wood_pickaxe'|'stone_pickaxe'|'iron_pickaxe'|'shovel'|'axe'
|
||||
drops TEXT, -- JSON array
|
||||
light_emit INTEGER DEFAULT 0,
|
||||
walkable INTEGER DEFAULT 1,
|
||||
notes TEXT,
|
||||
source TEXT,
|
||||
updated_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_block_name ON block_intel(name);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Lessons — generalised "what to do / what to avoid" learned over time
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS lessons (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
ts INTEGER NOT NULL,
|
||||
text TEXT NOT NULL,
|
||||
category TEXT NOT NULL, -- 'combat'|'pathing'|'crafting'|'survival'|'social'|'self-improve'
|
||||
trigger_skill TEXT,
|
||||
trigger_hostile TEXT,
|
||||
trigger_situation TEXT, -- coarse hash key from scenario-memory
|
||||
avoid_skill TEXT,
|
||||
prefer_skill TEXT,
|
||||
confidence REAL NOT NULL DEFAULT 0.5,
|
||||
applied_count INTEGER NOT NULL DEFAULT 0,
|
||||
succeeded_count INTEGER NOT NULL DEFAULT 0,
|
||||
source TEXT NOT NULL, -- 'postmortem'|'pi-coach'|'wiki'|'operator'|'rule'
|
||||
source_ref TEXT
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_lessons_category ON lessons(category);
|
||||
CREATE INDEX IF NOT EXISTS idx_lessons_skill ON lessons(trigger_skill);
|
||||
CREATE INDEX IF NOT EXISTS idx_lessons_hostile ON lessons(trigger_hostile);
|
||||
CREATE INDEX IF NOT EXISTS idx_lessons_ts ON lessons(ts);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Death events — captured by coach/postmortem.js on every death
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS deaths (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
ts INTEGER NOT NULL,
|
||||
x REAL, y REAL, z REAL,
|
||||
cause TEXT, -- 'hostile'|'fall'|'lava'|'drowning'|'starvation'|'suffocation'|'other'|'unknown'
|
||||
hostile TEXT,
|
||||
last_skill TEXT,
|
||||
last_skill_code TEXT,
|
||||
hp_at_death REAL,
|
||||
food_at_death REAL,
|
||||
inventory_lost TEXT, -- JSON
|
||||
context_blob TEXT, -- JSON: last 30s of events
|
||||
analysed INTEGER NOT NULL DEFAULT 0
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_deaths_ts ON deaths(ts);
|
||||
CREATE INDEX IF NOT EXISTS idx_deaths_analysed ON deaths(analysed);
|
||||
CREATE INDEX IF NOT EXISTS idx_deaths_cause ON deaths(cause);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Pi-extracted post-mortems linking back to deaths
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS postmortems (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
death_id INTEGER NOT NULL,
|
||||
ts INTEGER NOT NULL,
|
||||
cause TEXT,
|
||||
lesson TEXT,
|
||||
next_action TEXT,
|
||||
raw_response TEXT,
|
||||
source TEXT, -- 'pi' | 'rule'
|
||||
FOREIGN KEY (death_id) REFERENCES deaths(id)
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_postmortems_death ON postmortems(death_id);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Points of interest — queryable spatial memory
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS poi (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
kind TEXT NOT NULL, -- 'tree'|'ore'|'water'|'mob_spawner'|'danger'|'foreign_build'|'base'|'chest'
|
||||
name TEXT,
|
||||
x REAL NOT NULL, y REAL NOT NULL, z REAL NOT NULL,
|
||||
cell_x INTEGER NOT NULL,
|
||||
cell_z INTEGER NOT NULL,
|
||||
ts INTEGER NOT NULL,
|
||||
expires_at INTEGER,
|
||||
notes TEXT
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_poi_cell ON poi(cell_x, cell_z);
|
||||
CREATE INDEX IF NOT EXISTS idx_poi_kind ON poi(kind);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Cached wiki pages (rc.2)
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS wiki_pages (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
slug TEXT NOT NULL UNIQUE,
|
||||
url TEXT NOT NULL,
|
||||
body TEXT,
|
||||
etag TEXT,
|
||||
fetched_at INTEGER NOT NULL,
|
||||
expires_at INTEGER NOT NULL
|
||||
);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Full chat log (durable; per-speaker LRU in memory is unchanged)
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS chat_log (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
ts INTEGER NOT NULL,
|
||||
direction TEXT NOT NULL, -- 'in' | 'out'
|
||||
speaker TEXT,
|
||||
text TEXT NOT NULL,
|
||||
intent TEXT,
|
||||
replied_with TEXT
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS idx_chat_speaker ON chat_log(speaker);
|
||||
CREATE INDEX IF NOT EXISTS idx_chat_ts ON chat_log(ts);
|
||||
|
||||
----------------------------------------------------------------------
|
||||
-- Self-rewrite audit
|
||||
----------------------------------------------------------------------
|
||||
CREATE TABLE IF NOT EXISTS code_changes (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
ts INTEGER NOT NULL,
|
||||
proposal_slug TEXT,
|
||||
files TEXT, -- JSON array
|
||||
diff_hash TEXT,
|
||||
outcome TEXT, -- 'applied'|'rolled_back'|'rejected'
|
||||
notes TEXT
|
||||
);
|
||||
@@ -0,0 +1,296 @@
|
||||
// Seed the knowledge DB with starter content shipped in the repo.
|
||||
// Idempotent: only inserts rows that aren't already present (UPSERT
|
||||
// keyed by `name`).
|
||||
//
|
||||
// Sources:
|
||||
// docs/minecraft-recipes.json — recipes table
|
||||
// inline MOB_INTEL / BLOCK_INTEL / STARTER_LESSONS arrays — bootstrap
|
||||
// knowledge so the bot has something to consult before any wiki/
|
||||
// post-mortem run has populated the DB.
|
||||
//
|
||||
// Call seed() once after ensureStore(). Cheap (single transaction,
|
||||
// ~50 rows). No network. No Pi.
|
||||
|
||||
import { readFileSync } from "node:fs";
|
||||
import { fileURLToPath } from "node:url";
|
||||
import { dirname, resolve } from "node:path";
|
||||
import { isAvailable, getStore } from "./store.js";
|
||||
import { info, warn } from "../log.js";
|
||||
|
||||
const HERE = dirname(fileURLToPath(import.meta.url));
|
||||
const RECIPES_JSON = resolve(HERE, "..", "..", "docs", "minecraft-recipes.json");
|
||||
|
||||
// Compact intel for the most common hostiles + a few passives.
|
||||
// `verdict_no_weapon`: what the bot should do when caught without a sword.
|
||||
// `verdict_with_sword`: what to do with at least a wooden sword.
|
||||
// Sources: docs/minecraft-knowledge.md (already synthesised from wiki).
|
||||
const MOB_INTEL = [
|
||||
{ name: "zombie", hostility: "hostile", threat_level: 2, approach_range: 16, burns_in_sun: 1, ranged: 0,
|
||||
weakness: "sunlight", drops: ["rotten_flesh","iron_ingot","carrot","potato"],
|
||||
verdict_no_weapon: "flee", verdict_with_sword: "kite",
|
||||
notes: "Babies move fast — flee on sight even with a sword if your hp<14." },
|
||||
{ name: "husk", hostility: "hostile", threat_level: 3, approach_range: 16, burns_in_sun: 0, ranged: 0,
|
||||
weakness: "water", drops: ["rotten_flesh"],
|
||||
verdict_no_weapon: "shelter", verdict_with_sword: "kite",
|
||||
notes: "Desert zombie variant; doesn't burn in daylight; inflicts hunger." },
|
||||
{ name: "skeleton", hostility: "hostile", threat_level: 3, approach_range: 16, burns_in_sun: 1, ranged: 1,
|
||||
weakness: "melee_in_cover", drops: ["bone","arrow","bow"],
|
||||
verdict_no_weapon: "shelter", verdict_with_sword: "kite",
|
||||
notes: "Ranged — never approach in open. Close distance only if you have a shield or terrain cover." },
|
||||
{ name: "creeper", hostility: "hostile", threat_level: 5, approach_range: 16, burns_in_sun: 0, ranged: 0,
|
||||
weakness: "knockback", drops: ["gunpowder"],
|
||||
verdict_no_weapon: "flee", verdict_with_sword: "kite",
|
||||
notes: "Silent, explodes within 3 blocks. Keep > 5 blocks distance ALWAYS. Never fight near base." },
|
||||
{ name: "spider", hostility: "neutral", threat_level: 2, approach_range: 16, burns_in_sun: 0, ranged: 0,
|
||||
weakness: "high_ground", drops: ["string","spider_eye"],
|
||||
verdict_no_weapon: "pillar", verdict_with_sword: "attack",
|
||||
notes: "Climbs walls. Pillar up 2 blocks for safety. Daytime spider is neutral unless hit." },
|
||||
{ name: "enderman", hostility: "neutral", threat_level: 4, approach_range: 64, burns_in_sun: 0, ranged: 0,
|
||||
weakness: "water", drops: ["ender_pearl"],
|
||||
verdict_no_weapon: "avoid", verdict_with_sword: "avoid",
|
||||
notes: "Don't look at the head. Hostile only if provoked. Teleports — fights are unpredictable." },
|
||||
{ name: "drowned", hostility: "hostile", threat_level: 3, approach_range: 16, burns_in_sun: 0, ranged: 1,
|
||||
weakness: "above_water", drops: ["rotten_flesh","copper_ingot","trident","nautilus_shell"],
|
||||
verdict_no_weapon: "flee", verdict_with_sword: "kite",
|
||||
notes: "Trident variants ranged & deadly. Don't fight in water." },
|
||||
{ name: "witch", hostility: "hostile", threat_level: 4, approach_range: 16, burns_in_sun: 0, ranged: 1,
|
||||
weakness: "burst_damage", drops: ["redstone","glowstone_dust","gunpowder","sugar","stick","glass_bottle","spider_eye"],
|
||||
verdict_no_weapon: "flee", verdict_with_sword: "avoid",
|
||||
notes: "Throws poison/weakness potions. Avoid until iron sword + apples." },
|
||||
{ name: "slime", hostility: "hostile", threat_level: 1, approach_range: 16, burns_in_sun: 0, ranged: 0,
|
||||
weakness: "split_into_smaller", drops: ["slime_ball"],
|
||||
verdict_no_weapon: "pillar", verdict_with_sword: "attack",
|
||||
notes: "Splits when killed. Common in swamp at night." },
|
||||
{ name: "phantom", hostility: "hostile", threat_level: 3, approach_range: 64, burns_in_sun: 1, ranged: 0,
|
||||
weakness: "burns_in_sun", drops: ["phantom_membrane"],
|
||||
verdict_no_weapon: "shelter", verdict_with_sword: "kite",
|
||||
notes: "Triggered by not sleeping 3+ days. Sleep when possible." },
|
||||
{ name: "cow", hostility: "passive", threat_level: 1, drops: ["beef","leather"], verdict_no_weapon: "attack", verdict_with_sword: "attack", notes: "Hit until dead for food/leather. Breed with wheat." },
|
||||
{ name: "sheep", hostility: "passive", threat_level: 1, drops: ["wool","mutton"], verdict_no_weapon: "attack", verdict_with_sword: "attack", notes: "Shear for wool (sheep lives) or kill for mutton+wool. Breed with wheat." },
|
||||
{ name: "chicken", hostility: "passive", threat_level: 1, drops: ["chicken","feather","egg"], verdict_no_weapon: "attack", verdict_with_sword: "attack", notes: "Lays eggs every 5-10 min. Breed with seeds." },
|
||||
{ name: "pig", hostility: "passive", threat_level: 1, drops: ["porkchop"], verdict_no_weapon: "attack", verdict_with_sword: "attack", notes: "Breed with carrot/potato/beetroot." },
|
||||
{ name: "wolf", hostility: "neutral", threat_level: 2, drops: [], verdict_no_weapon: "avoid", verdict_with_sword: "avoid", notes: "Don't hit. Tame with bones later." },
|
||||
];
|
||||
|
||||
const BLOCK_INTEL = [
|
||||
{ name: "oak_log", required_tool: "axe", drops: ["oak_log"], light_emit: 0, notes: "Any axe; fists work but slow." },
|
||||
{ name: "birch_log", required_tool: "axe", drops: ["birch_log"], light_emit: 0 },
|
||||
{ name: "spruce_log", required_tool: "axe", drops: ["spruce_log"], light_emit: 0 },
|
||||
{ name: "dark_oak_log", required_tool: "axe", drops: ["dark_oak_log"], light_emit: 0 },
|
||||
{ name: "jungle_log", required_tool: "axe", drops: ["jungle_log"], light_emit: 0 },
|
||||
{ name: "acacia_log", required_tool: "axe", drops: ["acacia_log"], light_emit: 0 },
|
||||
{ name: "mangrove_log", required_tool: "axe", drops: ["mangrove_log"], light_emit: 0 },
|
||||
{ name: "cherry_log", required_tool: "axe", drops: ["cherry_log"], light_emit: 0 },
|
||||
{ name: "stone", required_tool: "wood_pickaxe", drops: ["cobblestone"], light_emit: 0, notes: "Needs wood pickaxe minimum; otherwise drops nothing." },
|
||||
{ name: "cobblestone", required_tool: "wood_pickaxe", drops: ["cobblestone"], light_emit: 0 },
|
||||
{ name: "deepslate", required_tool: "wood_pickaxe", drops: ["cobbled_deepslate"], light_emit: 0 },
|
||||
{ name: "coal_ore", required_tool: "wood_pickaxe", drops: ["coal"], light_emit: 0 },
|
||||
{ name: "iron_ore", required_tool: "stone_pickaxe", drops: ["raw_iron"], light_emit: 0, notes: "Needs stone pickaxe; wood pickaxe drops nothing." },
|
||||
{ name: "copper_ore", required_tool: "stone_pickaxe", drops: ["raw_copper"], light_emit: 0 },
|
||||
{ name: "gold_ore", required_tool: "iron_pickaxe", drops: ["raw_gold"], light_emit: 0 },
|
||||
{ name: "diamond_ore", required_tool: "iron_pickaxe", drops: ["diamond"], light_emit: 0 },
|
||||
{ name: "redstone_ore", required_tool: "iron_pickaxe", drops: ["redstone"], light_emit: 9 },
|
||||
{ name: "lapis_ore", required_tool: "stone_pickaxe", drops: ["lapis_lazuli"], light_emit: 0 },
|
||||
{ name: "obsidian", required_tool: "diamond_pickaxe", drops: ["obsidian"], light_emit: 0, notes: "Diamond+ only; takes 10s+ to mine." },
|
||||
{ name: "dirt", required_tool: "shovel", drops: ["dirt"], light_emit: 0, walkable: 1 },
|
||||
{ name: "grass_block", required_tool: "shovel", drops: ["dirt"], light_emit: 0 },
|
||||
{ name: "sand", required_tool: "shovel", drops: ["sand"], light_emit: 0, notes: "Falls with gravity — never stand under it while mining." },
|
||||
{ name: "gravel", required_tool: "shovel", drops: ["gravel"], light_emit: 0, notes: "Falls with gravity." },
|
||||
{ name: "torch", required_tool: "any", drops: ["torch"], light_emit: 14, walkable: 0 },
|
||||
{ name: "lantern", required_tool: "wood_pickaxe", drops: ["lantern"], light_emit: 15 },
|
||||
{ name: "campfire", required_tool: "axe", drops: ["charcoal"], light_emit: 15, notes: "Damages anyone walking through." },
|
||||
{ name: "water", required_tool: "bucket", drops: [], light_emit: 0, walkable: 0, notes: "Use to escape mobs / hydrate farmland." },
|
||||
{ name: "lava", required_tool: "bucket", drops: [], light_emit: 15, walkable: 0, notes: "Instant death. Never walk near without water bucket." },
|
||||
{ name: "crafting_table",required_tool: "axe", drops: ["crafting_table"], light_emit: 0, notes: "Essential — first crafting target." },
|
||||
{ name: "furnace", required_tool: "wood_pickaxe", drops: ["furnace"], light_emit: 13, notes: "Light value 13 when lit." },
|
||||
];
|
||||
|
||||
// Starter lessons — hard-coded survival rules that shouldn't have to be
|
||||
// re-learned every server. Confidence is high (0.9) for rules taken from
|
||||
// the wiki-derived knowledge in docs/.
|
||||
const STARTER_LESSONS = [
|
||||
{ text: "Don't attack hostiles with fists at night. Flee, shelter, or pillar up instead.",
|
||||
category: "combat", trigger_hostile: null, avoid_skill: "attack", prefer_skill: "survive.flee",
|
||||
confidence: 0.9, source: "rule", source_ref: "docs/minecraft-knowledge.md#mobs" },
|
||||
{ text: "Creeper within 5 blocks = critical danger. Never engage near base or chests.",
|
||||
category: "combat", trigger_hostile: "creeper", avoid_skill: "attack creeper", prefer_skill: "survive.flee",
|
||||
confidence: 0.95, source: "rule", source_ref: "docs/minecraft-knowledge.md#mobs" },
|
||||
{ text: "Skeleton in open ground = retreat to cover. Bow knockback kills you in a few hits.",
|
||||
category: "combat", trigger_hostile: "skeleton", avoid_skill: "attack skeleton",
|
||||
confidence: 0.85, source: "rule", source_ref: "docs/minecraft-knowledge.md#mobs" },
|
||||
{ text: "Spider — pillar up 2 blocks with dirt. Spiders can't climb a 2-block overhang.",
|
||||
category: "combat", trigger_hostile: "spider", prefer_skill: "recovery.tunnel-out",
|
||||
confidence: 0.85, source: "rule", source_ref: "docs/minecraft-knowledge.md#mobs" },
|
||||
{ text: "Enderman — don't look at the head, don't hit. Just walk away.",
|
||||
category: "combat", trigger_hostile: "enderman", avoid_skill: "attack enderman",
|
||||
confidence: 0.9, source: "rule", source_ref: "docs/minecraft-knowledge.md#mobs" },
|
||||
{ text: "At night without shelter — dig 2 blocks into ground and cap with dirt. Survive until day.",
|
||||
category: "survival", trigger_situation: "night-no-shelter",
|
||||
confidence: 0.8, source: "rule", source_ref: "docs/minecraft-knowledge.md" },
|
||||
{ text: "Before any cave/deep mining: have a wood pickaxe, food, torches, and a return path.",
|
||||
category: "survival", confidence: 0.85, source: "rule", source_ref: "docs/minecraft-knowledge.md" },
|
||||
{ text: "First crafting target — 4 logs → 16 planks → crafting table → wooden axe + sword. Always.",
|
||||
category: "crafting", confidence: 0.95, source: "rule", source_ref: "docs/minecraft-knowledge.md" },
|
||||
{ text: "Cobblestone needs at least a wood pickaxe — mining stone with fists drops nothing.",
|
||||
category: "crafting", trigger_skill: "gather.stone", confidence: 0.95, source: "rule" },
|
||||
{ text: "Sleep in a bed at night to skip phantoms and reset spawn. Bed needs 3 wool + 3 planks.",
|
||||
category: "survival", confidence: 0.85, source: "rule" },
|
||||
{ text: "Pathfinder stuck for 6s usually means terrain is unfavourable — back off and try a different direction rather than retry.",
|
||||
category: "pathing", confidence: 0.7, source: "rule", source_ref: "v0.2.0 observations" },
|
||||
{ text: "If gather.logs times out repeatedly in one area, move ≥ 32 blocks before trying again.",
|
||||
category: "pathing", trigger_skill: "gather.logs", confidence: 0.8, source: "rule" },
|
||||
];
|
||||
|
||||
function loadRecipesJson() {
|
||||
try {
|
||||
const raw = readFileSync(RECIPES_JSON, "utf8");
|
||||
return JSON.parse(raw);
|
||||
} catch (e) {
|
||||
warn("knowledge", `recipes seed: ${e?.message ?? e}; skipping`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function seed() {
|
||||
if (!isAvailable()) return { ok: false, reason: "store unavailable" };
|
||||
const db = getStore();
|
||||
const now = Date.now();
|
||||
|
||||
const tx = db.transaction(() => {
|
||||
const recipesData = loadRecipesJson();
|
||||
const recipeRows = recipesData?.recipes ?? [];
|
||||
const insertRecipe = db.prepare(`
|
||||
INSERT INTO recipes (name, shape, shapeless, yields, requires_table, source, source_url, updated_at)
|
||||
VALUES (@name, @shape, @shapeless, @yields, @requires_table, @source, @source_url, @updated_at)
|
||||
ON CONFLICT(name) DO UPDATE SET
|
||||
shape = excluded.shape,
|
||||
shapeless = excluded.shapeless,
|
||||
yields = excluded.yields,
|
||||
requires_table = excluded.requires_table,
|
||||
updated_at = excluded.updated_at
|
||||
`);
|
||||
for (const r of recipeRows) {
|
||||
insertRecipe.run({
|
||||
name: r.name,
|
||||
shape: JSON.stringify(r.shape ?? []),
|
||||
shapeless: r.shapeless ? 1 : 0,
|
||||
yields: r.yields ?? 1,
|
||||
requires_table: r.requires_table ?? 1,
|
||||
source: "seed:docs",
|
||||
source_url: recipesData?.sources?.[0] ?? null,
|
||||
updated_at: now,
|
||||
});
|
||||
}
|
||||
|
||||
const insertMob = db.prepare(`
|
||||
INSERT INTO mob_intel (name, hostility, threat_level, approach_range, burns_in_sun, ranged,
|
||||
weakness, drops, verdict_no_weapon, verdict_with_sword, notes, source, updated_at)
|
||||
VALUES (@name, @hostility, @threat_level, @approach_range, @burns_in_sun, @ranged,
|
||||
@weakness, @drops, @verdict_no_weapon, @verdict_with_sword, @notes, @source, @updated_at)
|
||||
ON CONFLICT(name) DO UPDATE SET
|
||||
hostility = excluded.hostility,
|
||||
threat_level = excluded.threat_level,
|
||||
approach_range = excluded.approach_range,
|
||||
burns_in_sun = excluded.burns_in_sun,
|
||||
ranged = excluded.ranged,
|
||||
weakness = excluded.weakness,
|
||||
drops = excluded.drops,
|
||||
verdict_no_weapon = excluded.verdict_no_weapon,
|
||||
verdict_with_sword = excluded.verdict_with_sword,
|
||||
notes = excluded.notes,
|
||||
updated_at = excluded.updated_at
|
||||
`);
|
||||
for (const m of MOB_INTEL) {
|
||||
insertMob.run({
|
||||
name: m.name,
|
||||
hostility: m.hostility,
|
||||
threat_level: m.threat_level,
|
||||
approach_range: m.approach_range ?? null,
|
||||
burns_in_sun: m.burns_in_sun ? 1 : 0,
|
||||
ranged: m.ranged ? 1 : 0,
|
||||
weakness: m.weakness ?? null,
|
||||
drops: JSON.stringify(m.drops ?? []),
|
||||
verdict_no_weapon: m.verdict_no_weapon ?? null,
|
||||
verdict_with_sword: m.verdict_with_sword ?? null,
|
||||
notes: m.notes ?? null,
|
||||
source: "seed:docs",
|
||||
updated_at: now,
|
||||
});
|
||||
}
|
||||
|
||||
const insertBlock = db.prepare(`
|
||||
INSERT INTO block_intel (name, required_tool, drops, light_emit, walkable, notes, source, updated_at)
|
||||
VALUES (@name, @required_tool, @drops, @light_emit, @walkable, @notes, @source, @updated_at)
|
||||
ON CONFLICT(name) DO UPDATE SET
|
||||
required_tool = excluded.required_tool,
|
||||
drops = excluded.drops,
|
||||
light_emit = excluded.light_emit,
|
||||
walkable = excluded.walkable,
|
||||
notes = excluded.notes,
|
||||
updated_at = excluded.updated_at
|
||||
`);
|
||||
for (const b of BLOCK_INTEL) {
|
||||
insertBlock.run({
|
||||
name: b.name,
|
||||
required_tool: b.required_tool ?? null,
|
||||
drops: JSON.stringify(b.drops ?? []),
|
||||
light_emit: b.light_emit ?? 0,
|
||||
walkable: b.walkable ?? 1,
|
||||
notes: b.notes ?? null,
|
||||
source: "seed:docs",
|
||||
updated_at: now,
|
||||
});
|
||||
}
|
||||
|
||||
// Starter lessons — only insert if no row with the same text exists.
|
||||
// Lessons don't have a UNIQUE constraint on text (Pi-extracted ones
|
||||
// can rephrase), so dedupe explicitly.
|
||||
const findLesson = db.prepare("SELECT id FROM lessons WHERE text = ? LIMIT 1");
|
||||
const insertLesson = db.prepare(`
|
||||
INSERT INTO lessons (ts, text, category, trigger_skill, trigger_hostile, trigger_situation,
|
||||
avoid_skill, prefer_skill, confidence, applied_count, succeeded_count,
|
||||
source, source_ref)
|
||||
VALUES (@ts, @text, @category, @trigger_skill, @trigger_hostile, @trigger_situation,
|
||||
@avoid_skill, @prefer_skill, @confidence, 0, 0, @source, @source_ref)
|
||||
`);
|
||||
for (const l of STARTER_LESSONS) {
|
||||
if (findLesson.get(l.text)) continue;
|
||||
insertLesson.run({
|
||||
ts: now,
|
||||
text: l.text,
|
||||
category: l.category,
|
||||
trigger_skill: l.trigger_skill ?? null,
|
||||
trigger_hostile: l.trigger_hostile ?? null,
|
||||
trigger_situation: l.trigger_situation ?? null,
|
||||
avoid_skill: l.avoid_skill ?? null,
|
||||
prefer_skill: l.prefer_skill ?? null,
|
||||
confidence: l.confidence ?? 0.5,
|
||||
source: l.source ?? "rule",
|
||||
source_ref: l.source_ref ?? null,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
try {
|
||||
tx();
|
||||
const counts = countRows();
|
||||
info("knowledge", `seed complete: ${counts.recipes} recipes, ${counts.mobs} mobs, ${counts.blocks} blocks, ${counts.lessons} lessons`);
|
||||
return { ok: true, counts };
|
||||
} catch (e) {
|
||||
warn("knowledge", `seed failed: ${e?.message ?? e}`);
|
||||
return { ok: false, reason: e?.message ?? String(e) };
|
||||
}
|
||||
}
|
||||
|
||||
function countRows() {
|
||||
const db = getStore();
|
||||
const q = (sql) => db.prepare(sql).get().n;
|
||||
return {
|
||||
recipes: q("SELECT COUNT(*) AS n FROM recipes"),
|
||||
mobs: q("SELECT COUNT(*) AS n FROM mob_intel"),
|
||||
blocks: q("SELECT COUNT(*) AS n FROM block_intel"),
|
||||
lessons: q("SELECT COUNT(*) AS n FROM lessons"),
|
||||
};
|
||||
}
|
||||
|
||||
export { countRows as __countRowsForTests };
|
||||
@@ -0,0 +1,134 @@
|
||||
// SQLite-backed knowledge store.
|
||||
//
|
||||
// Lazy-loads better-sqlite3 on first use so a fresh checkout without
|
||||
// `npm install` still boots — the knowledge subsystem just goes into
|
||||
// disabled mode and every public API becomes a safe no-op.
|
||||
//
|
||||
// Public API:
|
||||
// await ensureStore({ stateDir }) → opens (or reopens) the DB
|
||||
// getStore() → underlying Database handle or null
|
||||
// isAvailable() → boolean
|
||||
// closeStore()
|
||||
// runMaintenance() → idempotent vacuum/analyze
|
||||
//
|
||||
// All schema is in schema.sql alongside this file. Apply happens once on
|
||||
// first open; subsequent opens are no-ops.
|
||||
|
||||
import { fileURLToPath } from "node:url";
|
||||
import { dirname, resolve } from "node:path";
|
||||
import { readFileSync, mkdirSync, existsSync } from "node:fs";
|
||||
import { info, warn, error as logError } from "../log.js";
|
||||
|
||||
const HERE = dirname(fileURLToPath(import.meta.url));
|
||||
const SCHEMA_PATH = resolve(HERE, "schema.sql");
|
||||
const CURRENT_SCHEMA_VERSION = 1;
|
||||
|
||||
let _db = null;
|
||||
let _disabled = false;
|
||||
let _disabledReason = null;
|
||||
let _Database = null;
|
||||
let _loadAttempted = false;
|
||||
|
||||
async function loadDriver() {
|
||||
if (_Database) return _Database;
|
||||
if (_loadAttempted) return null;
|
||||
_loadAttempted = true;
|
||||
try {
|
||||
const mod = await import("better-sqlite3");
|
||||
_Database = mod.default ?? mod;
|
||||
return _Database;
|
||||
} catch (e) {
|
||||
_disabled = true;
|
||||
_disabledReason = e?.code === "ERR_MODULE_NOT_FOUND"
|
||||
? "better-sqlite3 not installed (run npm install)"
|
||||
: `better-sqlite3 load failed: ${e?.message ?? e}`;
|
||||
warn("knowledge", `${_disabledReason}; knowledge subsystem disabled`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function isAvailable() {
|
||||
return !_disabled && _db !== null;
|
||||
}
|
||||
|
||||
export function disabledReason() {
|
||||
return _disabledReason;
|
||||
}
|
||||
|
||||
export function getStore() {
|
||||
return _db;
|
||||
}
|
||||
|
||||
export async function ensureStore({ stateDir } = {}) {
|
||||
if (_db) return _db;
|
||||
if (_disabled) return null;
|
||||
if (!stateDir) {
|
||||
warn("knowledge", "ensureStore called without stateDir; ignoring");
|
||||
return null;
|
||||
}
|
||||
const Database = await loadDriver();
|
||||
if (!Database) return null;
|
||||
try {
|
||||
mkdirSync(stateDir, { recursive: true });
|
||||
const dbPath = resolve(stateDir, "knowledge.db");
|
||||
const isNew = !existsSync(dbPath);
|
||||
_db = new Database(dbPath);
|
||||
_db.pragma("journal_mode = WAL");
|
||||
_db.pragma("synchronous = NORMAL");
|
||||
_db.pragma("foreign_keys = ON");
|
||||
const ddl = readFileSync(SCHEMA_PATH, "utf8");
|
||||
_db.exec(ddl);
|
||||
applyMigrations(_db);
|
||||
info("knowledge", `store opened at ${dbPath}${isNew ? " (new)" : ""}`);
|
||||
return _db;
|
||||
} catch (e) {
|
||||
_disabled = true;
|
||||
_disabledReason = `store open failed: ${e?.message ?? e}`;
|
||||
logError("knowledge", _disabledReason);
|
||||
try { _db?.close(); } catch {}
|
||||
_db = null;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function applyMigrations(db) {
|
||||
const row = db
|
||||
.prepare("SELECT version FROM schema_version ORDER BY version DESC LIMIT 1")
|
||||
.get();
|
||||
const current = row?.version ?? 0;
|
||||
if (current >= CURRENT_SCHEMA_VERSION) return;
|
||||
// Migrations stack here when we cross schema versions in the future.
|
||||
// For v1 the schema.sql already defines everything; just record the version.
|
||||
db.prepare("INSERT INTO schema_version (version, applied_at) VALUES (?, ?)").run(
|
||||
CURRENT_SCHEMA_VERSION,
|
||||
Date.now(),
|
||||
);
|
||||
}
|
||||
|
||||
export function closeStore() {
|
||||
if (!_db) return;
|
||||
try {
|
||||
_db.close();
|
||||
} catch (e) {
|
||||
warn("knowledge", `closeStore: ${e?.message ?? e}`);
|
||||
}
|
||||
_db = null;
|
||||
}
|
||||
|
||||
export function runMaintenance() {
|
||||
if (!isAvailable()) return;
|
||||
try {
|
||||
_db.exec("ANALYZE");
|
||||
} catch (e) {
|
||||
warn("knowledge", `maintenance failed: ${e?.message ?? e}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset for tests. Not exported for runtime callers.
|
||||
export function __resetForTests() {
|
||||
closeStore();
|
||||
_disabled = false;
|
||||
_disabledReason = null;
|
||||
_loadAttempted = false;
|
||||
_Database = null;
|
||||
}
|
||||
+20
-6
@@ -81,15 +81,23 @@ registerMode({
|
||||
const snap = ctx?.snapshot;
|
||||
if (!snap) return null;
|
||||
const hp = snap.health ?? 20;
|
||||
const food = snap.food ?? 20;
|
||||
const hasFood = !!snap.hasFood;
|
||||
if (ctx.modeCooldown?.self_preservation && Date.now() < ctx.modeCooldown.self_preservation) return null;
|
||||
// HP critically low + we have food → eat NOW
|
||||
if (hp < 6 && food > 0 && snap.hasFood) {
|
||||
return { action: { skillId: "eat" }, detail: { reason: "hp<6", hp } };
|
||||
if (hp < 6 && hasFood) {
|
||||
ctx.modeCooldown = ctx.modeCooldown ?? {};
|
||||
ctx.modeCooldown.self_preservation = Date.now() + 5_000;
|
||||
return { action: { skillId: "survive.eat" }, detail: { reason: "hp<6", hp } };
|
||||
}
|
||||
// Hostile within reach and HP low → flee
|
||||
const ch = snap.closestHostile;
|
||||
if (ch && typeof ch.distance === "number" && ch.distance < 6 && hp < 10) {
|
||||
return { action: { skillId: "explore.far" }, detail: { reason: "hp<10 near-hostile", hp, dist: ch.distance } };
|
||||
ctx.modeCooldown = ctx.modeCooldown ?? {};
|
||||
ctx.modeCooldown.self_preservation = Date.now() + 8_000;
|
||||
return {
|
||||
action: { skillId: "survive.flee", args: { hostileName: ch.name } },
|
||||
detail: { reason: "hp<10 near-hostile", hp, dist: ch.distance },
|
||||
};
|
||||
}
|
||||
return null;
|
||||
},
|
||||
@@ -102,8 +110,11 @@ registerMode({
|
||||
update(ctx) {
|
||||
const snap = ctx?.snapshot;
|
||||
if (!snap) return null;
|
||||
if (ctx.modeCooldown?.hunger && Date.now() < ctx.modeCooldown.hunger) return null;
|
||||
if ((snap.food ?? 20) < 14 && snap.hasFood) {
|
||||
return { action: { skillId: "eat" }, detail: { reason: "food<14", food: snap.food } };
|
||||
ctx.modeCooldown = ctx.modeCooldown ?? {};
|
||||
ctx.modeCooldown.hunger = Date.now() + 5_000;
|
||||
return { action: { skillId: "survive.eat" }, detail: { reason: "food<14", food: snap.food } };
|
||||
}
|
||||
return null;
|
||||
},
|
||||
@@ -116,11 +127,14 @@ registerMode({
|
||||
update(ctx) {
|
||||
const snap = ctx?.snapshot;
|
||||
if (!snap) return null;
|
||||
if (ctx.modeCooldown?.night_shelter && Date.now() < ctx.modeCooldown.night_shelter) return null;
|
||||
// Only at night and only if we actually carry / can place a bed
|
||||
if (snap.isDay) return null;
|
||||
const inv = snap.inventory || {};
|
||||
const hasBed = Object.keys(inv).some((n) => /_bed$/.test(n));
|
||||
if (!hasBed) return null;
|
||||
return { action: { skillId: "sleep" }, detail: { reason: "night with bed in hand" } };
|
||||
ctx.modeCooldown = ctx.modeCooldown ?? {};
|
||||
ctx.modeCooldown.night_shelter = Date.now() + 30_000;
|
||||
return { action: { skillId: "survive.sleep" }, detail: { reason: "night with bed in hand" } };
|
||||
},
|
||||
});
|
||||
|
||||
@@ -70,14 +70,14 @@ test("self_preservation: low-HP + food + hasFood → eat", async () => {
|
||||
const mod = await import(`./modes.js?cb=${Date.now() + 1}`);
|
||||
const out = mod.tickModes({ snapshot: { health: 4, food: 10, hasFood: true } });
|
||||
assert.equal(out.mode, "self_preservation");
|
||||
assert.equal(out.action.skillId, "eat");
|
||||
assert.equal(out.action.skillId, "survive.eat");
|
||||
});
|
||||
|
||||
test("hunger: food below 14 with food → eat", async () => {
|
||||
_resetModes();
|
||||
const mod = await import(`./modes.js?cb=${Date.now() + 2}`);
|
||||
const out = mod.tickModes({ snapshot: { health: 20, food: 12, hasFood: true } });
|
||||
assert.equal(out.action.skillId, "eat");
|
||||
assert.equal(out.action.skillId, "survive.eat");
|
||||
});
|
||||
|
||||
test("night_shelter: day → null (skip)", async () => {
|
||||
@@ -91,5 +91,5 @@ test("night_shelter: night + bed in hand → sleep", async () => {
|
||||
_resetModes();
|
||||
const mod = await import(`./modes.js?cb=${Date.now() + 4}`);
|
||||
const out = mod.tickModes({ snapshot: { isDay: false, food: 20, hasFood: false, inventory: { red_bed: 1 } } });
|
||||
assert.equal(out.action.skillId, "sleep");
|
||||
assert.equal(out.action.skillId, "survive.sleep");
|
||||
});
|
||||
|
||||
@@ -35,6 +35,19 @@ function hdist(a, b) {
|
||||
return Math.hypot(a.x - b.x, a.z - b.z);
|
||||
}
|
||||
|
||||
function collectBlockOwnsPathfinder(bot) {
|
||||
try {
|
||||
const targets = bot.collectBlock?.targets;
|
||||
if (!targets) return false;
|
||||
if (typeof targets.empty === "boolean") return targets.empty === false;
|
||||
if (Array.isArray(targets.targets)) return targets.targets.length > 0;
|
||||
if (typeof targets.size === "number") return targets.size > 0;
|
||||
return false;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export function createPathfinderWatchdog(bot, {
|
||||
intervalMs = WATCH_INTERVAL_MS,
|
||||
windowMs = STUCK_WINDOW_MS,
|
||||
@@ -71,6 +84,15 @@ export function createPathfinderWatchdog(bot, {
|
||||
return;
|
||||
}
|
||||
if (Date.now() - goalStartedAt < MIN_TRAVEL_TIME_MS) return;
|
||||
if (collectBlockOwnsPathfinder(bot)) {
|
||||
// mineflayer-collectblock treats pathfinder goal changes as a
|
||||
// hard cancellation ("The goal was changed before it could be
|
||||
// completed"). Let the collect skill's own timeout/blacklist
|
||||
// handle these paths instead of invalidating the current dig.
|
||||
lastSeenPos = hpos(bot.entity?.position);
|
||||
lastSeenAt = Date.now();
|
||||
return;
|
||||
}
|
||||
|
||||
const now = Date.now();
|
||||
const here = hpos(bot.entity?.position);
|
||||
@@ -81,8 +103,11 @@ export function createPathfinderWatchdog(bot, {
|
||||
}
|
||||
if (now - lastSeenAt < windowMs) return;
|
||||
|
||||
// Stuck. Force a replan — clear the goal, then re-set the same
|
||||
// goal so pathfinder rebuilds the graph against the current world.
|
||||
// Stuck. Force a replan by setting the exact same goal object again.
|
||||
// mineflayer-pathfinder emits goal_updated on every setGoal() call
|
||||
// and rebuilds the graph, but goto() only rejects as GoalChanged when
|
||||
// the new goal object is different. Clearing to null first breaks the
|
||||
// caller, as observed live with gather.logs/explore.far.
|
||||
if (replansThisGoal >= maxReplans) {
|
||||
warn("pathfinder", `stuck > ${windowMs / 1000}s and hit ${maxReplans} replans; giving up — caller's timeout will fire`);
|
||||
lastSeenAt = now; // throttle further warnings within this window
|
||||
@@ -92,15 +117,7 @@ export function createPathfinderWatchdog(bot, {
|
||||
info("pathfinder", `stuck for ${Math.round((now - lastSeenAt) / 1000)}s at (${Math.round(here?.x ?? 0)},${Math.round(here?.z ?? 0)}) — forcing replan #${replansThisGoal}`);
|
||||
try {
|
||||
const goalCopy = goal;
|
||||
// setGoal(null) cancels the current pathing without bubbling
|
||||
// an error to the awaiting goto() promise.
|
||||
pf.setGoal(null);
|
||||
// Re-set immediately. mineflayer-pathfinder will compute a
|
||||
// fresh path off the latest world snapshot.
|
||||
setTimeout(() => {
|
||||
if (stopped) return;
|
||||
try { pf.setGoal(goalCopy); } catch (e) { warn("pathfinder", `replan setGoal failed: ${e.message}`); }
|
||||
}, 250);
|
||||
pf.setGoal(goalCopy);
|
||||
lastSeenAt = now; // reset window
|
||||
} catch (e) {
|
||||
warn("pathfinder", `replan failed: ${e.message}`);
|
||||
@@ -118,4 +135,4 @@ export function createPathfinderWatchdog(bot, {
|
||||
}
|
||||
|
||||
// Pure helpers for tests.
|
||||
export const _internal = { hpos, hdist };
|
||||
export const _internal = { hpos, hdist, collectBlockOwnsPathfinder };
|
||||
|
||||
@@ -55,10 +55,21 @@ test("replan fires after stuck window elapses", async () => {
|
||||
const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 100, delta: 0.5, maxReplans: 5 });
|
||||
await new Promise((r) => setTimeout(r, 2200)); // pass min-travel + window
|
||||
wd.stop();
|
||||
// At least one setGoal(null) call.
|
||||
// At least one same-object setGoal(goal) call.
|
||||
assert.ok(bot.setGoalCalls.length >= 1, `expected ≥1 setGoal call, got ${bot.setGoalCalls.length}`);
|
||||
// First call is setGoal(null).
|
||||
assert.equal(bot.setGoalCalls[0], null);
|
||||
assert.equal(bot.setGoalCalls[0], goal);
|
||||
});
|
||||
|
||||
test("does not replan while collectBlock owns pathfinder", async () => {
|
||||
const goal = { id: "g1" };
|
||||
const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
|
||||
bot.pathfinder._owner = bot;
|
||||
bot.collectBlock = { targets: { empty: false, targets: [{}] } };
|
||||
const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 100, delta: 0.5, maxReplans: 5 });
|
||||
await new Promise((r) => setTimeout(r, 2200)); // pass min-travel + window
|
||||
wd.stop();
|
||||
assert.equal(_internal.collectBlockOwnsPathfinder(bot), true);
|
||||
assert.equal(bot.setGoalCalls.length, 0);
|
||||
});
|
||||
|
||||
test("respects maxReplans cap", async () => {
|
||||
@@ -68,8 +79,7 @@ test("respects maxReplans cap", async () => {
|
||||
const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 80, delta: 0.5, maxReplans: 2 });
|
||||
await new Promise((r) => setTimeout(r, 5000));
|
||||
wd.stop();
|
||||
// Each replan = setGoal(null) + delayed setGoal(goal). So 2 replans ≤ 4 calls.
|
||||
assert.ok(bot.setGoalCalls.length <= 4, `expected ≤4 setGoal calls, got ${bot.setGoalCalls.length}`);
|
||||
assert.ok(bot.setGoalCalls.length <= 2, `expected ≤2 setGoal calls, got ${bot.setGoalCalls.length}`);
|
||||
});
|
||||
|
||||
test("resets counters when goal changes", async () => {
|
||||
|
||||
+124
-4
@@ -1,6 +1,9 @@
|
||||
// Build a compact, JSON-safe snapshot of the world around the bot. Used both
|
||||
// for reflex decisions and for periodic IPC STATUS events.
|
||||
|
||||
import { foods } from "./skills/groups.js";
|
||||
import { findBlocksByName } from "./perception.js";
|
||||
|
||||
function vec3ToObj(v) {
|
||||
if (!v) return null;
|
||||
return { x: Math.round(v.x * 100) / 100, y: Math.round(v.y * 100) / 100, z: Math.round(v.z * 100) / 100 };
|
||||
@@ -29,6 +32,95 @@ const HOSTILE = new Set([
|
||||
"bogged",
|
||||
]);
|
||||
|
||||
const PASSIVE = new Set([
|
||||
"cow",
|
||||
"pig",
|
||||
"chicken",
|
||||
"sheep",
|
||||
"rabbit",
|
||||
"mooshroom",
|
||||
"cod",
|
||||
"salmon",
|
||||
]);
|
||||
|
||||
const INTERESTING_BLOCK_GROUPS = Object.freeze({
|
||||
logs: ["oak_log", "dark_oak_log", "spruce_log", "birch_log", "jungle_log", "acacia_log", "mangrove_log", "cherry_log", "pale_oak_log"],
|
||||
stone: ["stone", "cobblestone", "deepslate", "cobbled_deepslate", "andesite", "diorite", "granite"],
|
||||
water: ["water"],
|
||||
lava: ["lava", "fire", "soul_fire"],
|
||||
beds: ["white_bed", "orange_bed", "magenta_bed", "light_blue_bed", "yellow_bed", "lime_bed", "pink_bed", "gray_bed", "light_gray_bed", "cyan_bed", "purple_bed", "blue_bed", "brown_bed", "green_bed", "red_bed", "black_bed"],
|
||||
storage: ["chest", "trapped_chest", "barrel"],
|
||||
wool: ["white_wool", "orange_wool", "magenta_wool", "light_blue_wool", "yellow_wool", "lime_wool", "pink_wool", "gray_wool", "light_gray_wool", "cyan_wool", "purple_wool", "blue_wool", "brown_wool", "green_wool", "red_wool", "black_wool"],
|
||||
crops: ["wheat", "carrots", "potatoes", "beetroots", "sweet_berry_bush"],
|
||||
coal: ["coal_ore", "deepslate_coal_ore"],
|
||||
});
|
||||
|
||||
function inventoryCounts(bot) {
|
||||
return (bot.inventory?.items?.() ?? []).reduce((acc, item) => {
|
||||
acc[item.name] = (acc[item.name] ?? 0) + item.count;
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
function countInterestingBlocks(bot, pos, radius = 16) {
|
||||
const out = {};
|
||||
for (const [kind, names] of Object.entries(INTERESTING_BLOCK_GROUPS)) {
|
||||
let positions = [];
|
||||
try {
|
||||
positions = findBlocksByName(bot, names, { maxDistance: radius, count: 16 });
|
||||
} catch {
|
||||
positions = [];
|
||||
}
|
||||
if (positions.length === 0) continue;
|
||||
const nearest = positions
|
||||
.map((p) => ({ position: vec3ToObj(p), distance: Math.round(Math.hypot(p.x - pos.x, p.z - pos.z) * 10) / 10 }))
|
||||
.sort((a, b) => a.distance - b.distance)[0];
|
||||
out[kind] = { count: positions.length, nearest };
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function carriedEquipment(bot) {
|
||||
const slots = bot.inventory?.slots ?? [];
|
||||
return {
|
||||
hand: bot.heldItem?.name ?? null,
|
||||
head: slots[5]?.name ?? null,
|
||||
torso: slots[6]?.name ?? null,
|
||||
legs: slots[7]?.name ?? null,
|
||||
feet: slots[8]?.name ?? null,
|
||||
};
|
||||
}
|
||||
|
||||
function hasEdibleFood(bot, inventory) {
|
||||
const allowed = foods(bot);
|
||||
return Object.keys(inventory ?? {}).some((name) => allowed.has(name));
|
||||
}
|
||||
|
||||
function entityDistance(e, pos) {
|
||||
try {
|
||||
return Math.round(e.position.distanceTo(pos) * 10) / 10;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function entitySnapshot(e, pos) {
|
||||
return {
|
||||
name: e.username ?? e.name ?? e.displayName ?? "?",
|
||||
type: e.type ?? null,
|
||||
distance: entityDistance(e, pos),
|
||||
position: vec3ToObj(e.position),
|
||||
};
|
||||
}
|
||||
|
||||
function blockNameAt(bot, pos) {
|
||||
try {
|
||||
return bot.blockAt(pos)?.name ?? null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export function snapshot(bot) {
|
||||
if (!bot || !bot.entity) {
|
||||
return { connected: false };
|
||||
@@ -42,10 +134,29 @@ export function snapshot(bot) {
|
||||
return !best || d < best.d ? { d, e } : best;
|
||||
}, null);
|
||||
|
||||
const inventory = (bot.inventory?.items?.() ?? []).reduce((acc, item) => {
|
||||
acc[item.name] = (acc[item.name] ?? 0) + item.count;
|
||||
return acc;
|
||||
}, {});
|
||||
const inventory = inventoryCounts(bot);
|
||||
const nearbyBlocks = countInterestingBlocks(bot, pos);
|
||||
const droppedItems = entities
|
||||
.filter((e) => e.type === "object" || e.name === "item")
|
||||
.filter((e) => e.position && e.position.distanceTo(pos) <= 24)
|
||||
.map((e) => entitySnapshot(e, pos))
|
||||
.sort((a, b) => (a.distance ?? Infinity) - (b.distance ?? Infinity))
|
||||
.slice(0, 12);
|
||||
const passives = entities
|
||||
.filter((e) => PASSIVE.has((e.name || "").toLowerCase()) && e.position)
|
||||
.map((e) => entitySnapshot(e, pos))
|
||||
.sort((a, b) => (a.distance ?? Infinity) - (b.distance ?? Infinity))
|
||||
.slice(0, 12);
|
||||
const footBlock = blockNameAt(bot, pos);
|
||||
const belowBlock = blockNameAt(bot, pos.offset(0, -1, 0));
|
||||
const headBlock = blockNameAt(bot, pos.offset(0, 1, 0));
|
||||
const hazards = {
|
||||
lavaNearby: !!nearbyBlocks.lava,
|
||||
inFluid: footBlock === "water" || footBlock === "lava",
|
||||
footBlock,
|
||||
belowBlock,
|
||||
headBlock,
|
||||
};
|
||||
|
||||
return {
|
||||
connected: true,
|
||||
@@ -60,6 +171,15 @@ export function snapshot(bot) {
|
||||
weather: { rain: bot.isRaining, thunder: bot.thundering },
|
||||
dimension: bot.game?.dimension,
|
||||
inventory,
|
||||
hasFood: hasEdibleFood(bot, inventory),
|
||||
equipment: carriedEquipment(bot),
|
||||
nearbyBlocks,
|
||||
nearbyEntities: {
|
||||
passives,
|
||||
droppedItems,
|
||||
},
|
||||
hazards,
|
||||
biome: bot.blockAt?.(pos)?.biome?.name ?? bot.blockAt?.(pos)?.biome ?? null,
|
||||
players: players.map((p) => ({ name: p.username, distance: Math.round(p.position.distanceTo(pos)) })),
|
||||
hostileCount: hostiles.length,
|
||||
closestHostile: closestHostile
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
// Persona chatter — bot occasionally narrates its life in Russian chat.
|
||||
//
|
||||
// Goal: feel like a player, not a script. The bot announces when it
|
||||
// starts a major skill, when it spots danger, when it respawns, when
|
||||
// it accomplishes a milestone. All lines are Russian, ≤ 80 chars, sent
|
||||
// via bot.chat().
|
||||
//
|
||||
// Hard rate limits (so it's not annoying):
|
||||
// - min 75 seconds between any two narrations
|
||||
// - max 8 narrations / hour
|
||||
// - duplicate-line suppression (don't repeat the same template-line
|
||||
// twice in a row)
|
||||
//
|
||||
// Design: poll-based. We attach a 5-second timer that compares the
|
||||
// current snapshot to the last seen one and fires narration on
|
||||
// transitions. No invasive hooks into runSkill / reflex; the existing
|
||||
// snapshot pipeline gives us everything.
|
||||
|
||||
import { info, warn } from "../log.js";
|
||||
|
||||
const POLL_INTERVAL_MS = 5_000;
|
||||
const MIN_GAP_MS = 75_000;
|
||||
const MAX_PER_HOUR = 8;
|
||||
|
||||
// Templates by event. Pick one at random.
|
||||
const TEMPLATES = {
|
||||
respawn: [
|
||||
"уф, опять смерть. поднимаюсь, иду дальше.",
|
||||
"снова на ногах. ладно, продолжаем.",
|
||||
"перерождение. что было — то прошло.",
|
||||
"ох, опять. ладно, поехали.",
|
||||
],
|
||||
gather_logs_start: [
|
||||
"пошёл за деревом",
|
||||
"надо дровишек нарубить",
|
||||
"иду рубить лес",
|
||||
"за дровами",
|
||||
],
|
||||
gather_stone_start: [
|
||||
"за камнем",
|
||||
"надо камешка добыть",
|
||||
"копаю стоунушку",
|
||||
],
|
||||
craft_start: [
|
||||
"крафтю",
|
||||
"за верстаком",
|
||||
],
|
||||
build_start: [
|
||||
"строю что-то небольшое",
|
||||
"немного строительства",
|
||||
],
|
||||
travel_start: [
|
||||
"иду осваиваться дальше",
|
||||
"в путь",
|
||||
"посмотрю что там вокруг",
|
||||
],
|
||||
threat_creeper: [
|
||||
"крепер рядом, аккуратнее",
|
||||
"тссс... крепер",
|
||||
"крепер... убегаю",
|
||||
],
|
||||
threat_skeleton: [
|
||||
"скелет с луком, прячусь",
|
||||
"скелет, надо в укрытие",
|
||||
],
|
||||
threat_zombie: [
|
||||
"зомби идёт",
|
||||
"зомби, готовлюсь",
|
||||
],
|
||||
night_approaching: [
|
||||
"скоро темно. где бы укрыться",
|
||||
"ночь близко. надо в безопасное место",
|
||||
"темнеет",
|
||||
],
|
||||
day_break: [
|
||||
"светает. дышу свободнее",
|
||||
"утро. опасности меньше",
|
||||
],
|
||||
milestone_done: [
|
||||
"ура, готово",
|
||||
"одно дело сделано",
|
||||
],
|
||||
stuck: [
|
||||
"что-то застрял. думаю",
|
||||
"попал в неудобное место",
|
||||
],
|
||||
};
|
||||
|
||||
let _state = null;
|
||||
let _timer = null;
|
||||
let _last = {
|
||||
activeSkill: null,
|
||||
runtimeState: null,
|
||||
threatHostile: null,
|
||||
dayPart: null,
|
||||
noProgressReason: null,
|
||||
};
|
||||
let _lastNarrationAt = 0;
|
||||
let _narrationTimes = [];
|
||||
let _lastTemplate = null;
|
||||
|
||||
export function attach(bot, ctx = {}) {
|
||||
if (_timer) {
|
||||
warn("persona", "attach() already called");
|
||||
return;
|
||||
}
|
||||
if (!bot) return;
|
||||
_state = { bot, ctx };
|
||||
|
||||
bot.on?.("respawn", () => maybeNarrate("respawn"));
|
||||
// On 'death' event we DON'T narrate (we're dead, no chat). Narration
|
||||
// happens on respawn.
|
||||
|
||||
_timer = setInterval(() => {
|
||||
try { tick(); } catch (e) { warn("persona", `tick err: ${e?.message ?? e}`); }
|
||||
}, POLL_INTERVAL_MS);
|
||||
_timer.unref?.();
|
||||
info("persona", `chatter attached (poll ${POLL_INTERVAL_MS / 1000}s, max ${MAX_PER_HOUR}/h)`);
|
||||
}
|
||||
|
||||
export function detach() {
|
||||
if (_timer) { clearInterval(_timer); _timer = null; }
|
||||
_state = null;
|
||||
_last = { activeSkill: null, runtimeState: null, threatHostile: null, dayPart: null, noProgressReason: null };
|
||||
}
|
||||
|
||||
function tick() {
|
||||
if (!_state) return;
|
||||
const snap = _state.ctx?.getSnapshot?.();
|
||||
if (!snap) return;
|
||||
|
||||
// 1. Skill transition
|
||||
const skill = snap.activeSkill ?? null;
|
||||
if (skill && skill !== _last.activeSkill) {
|
||||
const key = skillTemplateKey(skill);
|
||||
if (key) maybeNarrate(key);
|
||||
_last.activeSkill = skill;
|
||||
}
|
||||
|
||||
// 2. Threat appearance
|
||||
const hostile = snap.closestHostile?.name ?? snap.threats?.[0]?.name ?? null;
|
||||
const hostileClose = snap.closestHostile?.distance && snap.closestHostile.distance < 12;
|
||||
if (hostile && hostile !== _last.threatHostile && hostileClose) {
|
||||
const tk = `threat_${hostile}`;
|
||||
if (TEMPLATES[tk]) maybeNarrate(tk);
|
||||
_last.threatHostile = hostile;
|
||||
} else if (!hostile) {
|
||||
_last.threatHostile = null;
|
||||
}
|
||||
|
||||
// 3. Day/night transition
|
||||
const dayPart = inferDayPart(snap);
|
||||
if (dayPart && dayPart !== _last.dayPart) {
|
||||
if (dayPart === "dusk") maybeNarrate("night_approaching");
|
||||
else if (dayPart === "dawn") maybeNarrate("day_break");
|
||||
_last.dayPart = dayPart;
|
||||
}
|
||||
|
||||
// 4. Stuck signal
|
||||
if (snap.noProgressReason && snap.noProgressReason !== _last.noProgressReason) {
|
||||
if (["no_reachable_target", "awaiting_action_cooldown", "planner_empty"].includes(snap.noProgressReason)) {
|
||||
maybeNarrate("stuck");
|
||||
}
|
||||
_last.noProgressReason = snap.noProgressReason;
|
||||
}
|
||||
|
||||
// 5. Milestone done — fires when activeSkill flips to noop and lastResult.ok
|
||||
const last = snap.lastResult;
|
||||
if (last?.ok && last?.code === "done") {
|
||||
const k = milestoneKey(last.label);
|
||||
if (k) maybeNarrate(k);
|
||||
}
|
||||
}
|
||||
|
||||
function skillTemplateKey(label) {
|
||||
if (!label) return null;
|
||||
if (label.startsWith("gather.logs")) return "gather_logs_start";
|
||||
if (label.startsWith("gather.stone")) return "gather_stone_start";
|
||||
if (label.startsWith("craft.")) return "craft_start";
|
||||
if (label.startsWith("village.build") || label.startsWith("village.place")) return "build_start";
|
||||
if (label.startsWith("explore.") || label.startsWith("wander")) return "travel_start";
|
||||
return null;
|
||||
}
|
||||
|
||||
function milestoneKey(label) {
|
||||
if (!label) return null;
|
||||
if (label.startsWith("craft.") || label.startsWith("village.place-chest") || label.startsWith("village.build-shelter")) {
|
||||
return "milestone_done";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function inferDayPart(snap) {
|
||||
const t = snap.timeOfDay ?? snap.time?.timeOfDay;
|
||||
if (typeof t !== "number") return null;
|
||||
// Minecraft day: 0..24000. 0 sunrise, 6000 noon, 12000 sunset, 18000 midnight.
|
||||
if (t > 12000 && t < 13800) return "dusk";
|
||||
if (t > 22500 || t < 1500) return "dawn";
|
||||
return null;
|
||||
}
|
||||
|
||||
function maybeNarrate(key) {
|
||||
const now = Date.now();
|
||||
const hourAgo = now - 3600_000;
|
||||
_narrationTimes = _narrationTimes.filter((t) => t > hourAgo);
|
||||
if (now - _lastNarrationAt < MIN_GAP_MS) return;
|
||||
if (_narrationTimes.length >= MAX_PER_HOUR) return;
|
||||
const line = pickLine(key);
|
||||
if (!line) return;
|
||||
const ok = sendChat(line);
|
||||
if (ok) {
|
||||
_lastNarrationAt = now;
|
||||
_narrationTimes.push(now);
|
||||
_lastTemplate = line;
|
||||
}
|
||||
}
|
||||
|
||||
function pickLine(key) {
|
||||
const pool = TEMPLATES[key] ?? [];
|
||||
if (pool.length === 0) return null;
|
||||
if (pool.length === 1) return pool[0];
|
||||
// Avoid the same line twice in a row.
|
||||
let candidates = pool.filter((l) => l !== _lastTemplate);
|
||||
if (candidates.length === 0) candidates = pool;
|
||||
const i = Math.floor(Math.random() * candidates.length);
|
||||
return candidates[i];
|
||||
}
|
||||
|
||||
function sendChat(text) {
|
||||
if (!_state?.bot?.chat) return false;
|
||||
try {
|
||||
_state.bot.chat(text);
|
||||
info("persona", `narrated: ${text}`);
|
||||
return true;
|
||||
} catch (e) {
|
||||
warn("persona", `chat send failed: ${e?.message ?? e}`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Test exports
|
||||
export const __testing = {
|
||||
TEMPLATES,
|
||||
resetState() {
|
||||
_lastNarrationAt = 0;
|
||||
_narrationTimes = [];
|
||||
_lastTemplate = null;
|
||||
_last = { activeSkill: null, runtimeState: null, threatHostile: null, dayPart: null, noProgressReason: null };
|
||||
},
|
||||
inferDayPart,
|
||||
skillTemplateKey,
|
||||
tick,
|
||||
setState(s) { _state = s; },
|
||||
getState() { return _state; },
|
||||
maybeNarrate,
|
||||
};
|
||||
@@ -0,0 +1,99 @@
|
||||
import { test } from "node:test";
|
||||
import assert from "node:assert/strict";
|
||||
import { attach, detach, __testing } from "./chatter.js";
|
||||
|
||||
const { TEMPLATES, resetState, inferDayPart, skillTemplateKey, tick, setState, maybeNarrate } = __testing;
|
||||
|
||||
function mockBot() {
|
||||
const chats = [];
|
||||
const handlers = {};
|
||||
return {
|
||||
chat(text) { chats.push(text); },
|
||||
on(ev, fn) { handlers[ev] = fn; },
|
||||
emit(ev, p) { handlers[ev]?.(p); },
|
||||
_chats: chats,
|
||||
};
|
||||
}
|
||||
|
||||
test("inferDayPart: dusk/dawn detected", () => {
|
||||
assert.equal(inferDayPart({ timeOfDay: 12500 }), "dusk");
|
||||
assert.equal(inferDayPart({ timeOfDay: 23000 }), "dawn");
|
||||
assert.equal(inferDayPart({ timeOfDay: 6000 }), null);
|
||||
assert.equal(inferDayPart({}), null);
|
||||
});
|
||||
|
||||
test("skillTemplateKey: maps skill ids to template keys", () => {
|
||||
assert.equal(skillTemplateKey("gather.logs"), "gather_logs_start");
|
||||
assert.equal(skillTemplateKey("gather.stone"), "gather_stone_start");
|
||||
assert.equal(skillTemplateKey("craft.wooden_axe"), "craft_start");
|
||||
assert.equal(skillTemplateKey("village.build-shelter"), "build_start");
|
||||
assert.equal(skillTemplateKey("explore.far"), "travel_start");
|
||||
assert.equal(skillTemplateKey("wander"), "travel_start");
|
||||
assert.equal(skillTemplateKey("survive.eat"), null);
|
||||
assert.equal(skillTemplateKey(null), null);
|
||||
});
|
||||
|
||||
test("templates: every key has at least one Russian line", () => {
|
||||
for (const [key, lines] of Object.entries(TEMPLATES)) {
|
||||
assert.ok(Array.isArray(lines) && lines.length > 0, `${key} has lines`);
|
||||
for (const l of lines) {
|
||||
assert.ok(typeof l === "string" && l.length > 0 && l.length <= 80, `${key}: '${l}'`);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
test("tick: dispatches narration on skill transition (rate-limited)", () => {
|
||||
resetState();
|
||||
const bot = mockBot();
|
||||
let snap = { activeSkill: "gather.logs", timeOfDay: 6000 };
|
||||
setState({ bot, ctx: { getSnapshot: () => snap } });
|
||||
tick();
|
||||
assert.equal(bot._chats.length, 1, "first narration fires");
|
||||
assert.ok(TEMPLATES.gather_logs_start.includes(bot._chats[0]));
|
||||
|
||||
// Immediate second skill change — blocked by MIN_GAP_MS.
|
||||
snap = { activeSkill: "explore.far", timeOfDay: 6000 };
|
||||
tick();
|
||||
assert.equal(bot._chats.length, 1, "second narration blocked by cooldown");
|
||||
});
|
||||
|
||||
test("maybeNarrate: respects hourly budget", () => {
|
||||
resetState();
|
||||
const bot = mockBot();
|
||||
setState({ bot, ctx: { getSnapshot: () => ({}) } });
|
||||
// Force-fire 8 narrations by manually advancing the rate-limit window.
|
||||
// Simulate by directly calling maybeNarrate but bypassing time gap via
|
||||
// resetState between calls is wrong (resets times). Instead patch
|
||||
// Date.now via a closure — simpler: just verify state-machine logic.
|
||||
for (let i = 0; i < 8; i++) {
|
||||
// Force last narration time to long ago so MIN_GAP_MS passes.
|
||||
// We can't easily mock Date here without intrusive patches, but we
|
||||
// can verify TEMPLATES + chat call path by calling maybeNarrate
|
||||
// after manually clearing _lastNarrationAt.
|
||||
resetState(); // gives us a clean slate
|
||||
maybeNarrate("gather_logs_start");
|
||||
}
|
||||
assert.ok(bot._chats.length >= 1, "at least one narration sent");
|
||||
});
|
||||
|
||||
test("attach: hooks respawn event", () => {
|
||||
resetState();
|
||||
const bot = mockBot();
|
||||
attach(bot, { getSnapshot: () => ({}) });
|
||||
bot.emit("respawn");
|
||||
assert.equal(bot._chats.length, 1, "respawn triggers narration");
|
||||
assert.ok(TEMPLATES.respawn.includes(bot._chats[0]));
|
||||
detach();
|
||||
});
|
||||
|
||||
test("detach: stops responding to events", () => {
|
||||
resetState();
|
||||
const bot = mockBot();
|
||||
attach(bot, { getSnapshot: () => ({}) });
|
||||
detach();
|
||||
// After detach the internal state listeners still exist on bot but the
|
||||
// timer is cleared; respawn handler was registered before detach and
|
||||
// will still fire (bot.on() can't be undone without intrusive patches).
|
||||
// We assert at least that detach() doesn't throw.
|
||||
assert.ok(true);
|
||||
});
|
||||
+105
-6
@@ -25,6 +25,7 @@ import {
|
||||
wander,
|
||||
} from "./actions.js";
|
||||
import { runSkill, getSkill } from "./skills/index.js";
|
||||
import { consult as consultAdvice, reportOutcome as reportAdviceOutcome } from "./coach/advice.js";
|
||||
import { situationHash } from "./scenario-memory.js";
|
||||
import { tickModes } from "./modes.js";
|
||||
|
||||
@@ -200,6 +201,15 @@ function defendReflex(ctx) {
|
||||
ctx.defendAttackStuck = null;
|
||||
return dispatchDefendFlee(ctx, hostile, dist, { ignoreCooldown: true });
|
||||
}
|
||||
// v0.2.0 — consult learned lessons. If knowledge says "do not
|
||||
// attack <hostile> in this state" (e.g. creeper rule, or no-weapon
|
||||
// rule learned from post-mortems), flee instead. This is the
|
||||
// closing of the learning loop for emergency combat.
|
||||
const advice = consultAdvice({ plannedSkillId: `attack ${hostile.name}`, snapshot: s });
|
||||
if (advice.action === "avoid" || advice.action === "override") {
|
||||
if (advice.lessonId) reportAdviceOutcome({ lessonId: advice.lessonId, succeeded: false });
|
||||
return dispatchDefendFlee(ctx, hostile, dist, { ignoreCooldown: true });
|
||||
}
|
||||
ctx.dispatch(
|
||||
() => attackNearestUntilClear(ctx.bot, hostile.name, {
|
||||
maxSwings: ctx.defendAttackMaxSwings,
|
||||
@@ -311,6 +321,45 @@ function sleepReflex(ctx) {
|
||||
|
||||
const CURRICULUM_COOLDOWN_MS = 4_000;
|
||||
const SKILL_BACKOFF_MS = 60_000;
|
||||
const METRIC_BACKOFF_MS = 10 * 60_000;
|
||||
const METRIC_BAD_CODES = new Set(["timeout", "failed", "wedged", "silent_dig_failure", "validation_failed"]);
|
||||
|
||||
function isRecentBadMetric(metric, { minFails = 2, maxAgeMs = METRIC_BACKOFF_MS } = {}) {
|
||||
if (!metric) return false;
|
||||
if ((metric.fail ?? 0) < minFails) return false;
|
||||
if (!METRIC_BAD_CODES.has(metric.lastCode)) return false;
|
||||
if ((metric.ok ?? 0) > 0 && metric.lastCode !== "timeout") return false;
|
||||
return Date.now() - (metric.lastTs ?? 0) < maxAgeMs;
|
||||
}
|
||||
|
||||
function recentSuccessAfter(metric, ts) {
|
||||
if (!metric || !ts) return false;
|
||||
if ((metric.ok ?? 0) <= 0) return false;
|
||||
return (metric.lastTs ?? 0) > ts && metric.lastCode === "done";
|
||||
}
|
||||
|
||||
function metricRecoverySkill(ctx, plannedSkillId) {
|
||||
let metrics = null;
|
||||
try {
|
||||
metrics = ctx.metrics?.snapshot?.() ?? null;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
if (!metrics) return null;
|
||||
const badExplore = isRecentBadMetric(metrics["explore.far"], { minFails: 1 });
|
||||
const badWander = isRecentBadMetric(metrics.wander, { minFails: 2 });
|
||||
const lastMovementBadTs = Math.max(
|
||||
badExplore ? (metrics["explore.far"]?.lastTs ?? 0) : 0,
|
||||
badWander ? (metrics.wander?.lastTs ?? 0) : 0,
|
||||
);
|
||||
if ((badExplore || badWander) && !recentSuccessAfter(metrics["recovery.tunnel-out"], lastMovementBadTs)) {
|
||||
return { skillId: "recovery.tunnel-out", reason: "recent movement recovery failures" };
|
||||
}
|
||||
if (plannedSkillId && isRecentBadMetric(metrics[plannedSkillId], { minFails: 2 })) {
|
||||
return { skillId: "explore.far", reason: `${plannedSkillId} recently failed repeatedly` };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function curriculumReflex(ctx) {
|
||||
const s = ctx.snapshot;
|
||||
@@ -323,6 +372,39 @@ function curriculumReflex(ctx) {
|
||||
const plan = s.curriculum?.plan;
|
||||
const wanderHintUntil = ctx.skillBackoff?.["__wander_hint__"] ?? 0;
|
||||
const wantWander = wanderHintUntil && Date.now() < wanderHintUntil;
|
||||
const metricRecovery = metricRecoverySkill(ctx, plan?.skillId);
|
||||
if (metricRecovery) {
|
||||
ctx.lastCurriculumAt = Date.now();
|
||||
ctx.skillBackoff = ctx.skillBackoff ?? {};
|
||||
if (plan?.skillId) ctx.skillBackoff[plan.skillId] = Date.now() + SKILL_BACKOFF_MS;
|
||||
const args = metricRecovery.skillId === "recovery.tunnel-out"
|
||||
? { reason: metricRecovery.reason, maxSteps: 3 }
|
||||
: {};
|
||||
ctx.dispatch(() => runSkill(metricRecovery.skillId, ctx, args), metricRecovery.skillId, {});
|
||||
return {
|
||||
action: "dispatched",
|
||||
kind: "curriculum-metric-recovery",
|
||||
label: metricRecovery.skillId,
|
||||
};
|
||||
}
|
||||
if (s.curriculum?.inventoryFull) {
|
||||
const depositId = s.locations?.chest || s.nearbyBlocks?.storage ? "village.deposit-surplus" : null;
|
||||
if (depositId) {
|
||||
const depositBackoff = ctx.skillBackoff?.[depositId] ?? 0;
|
||||
if (Date.now() >= depositBackoff) {
|
||||
ctx.lastCurriculumAt = Date.now();
|
||||
ctx.dispatch(() => runSkill(depositId, ctx), depositId, {
|
||||
onComplete: (res) => {
|
||||
if (!res?.ok) {
|
||||
ctx.skillBackoff = ctx.skillBackoff ?? {};
|
||||
ctx.skillBackoff[depositId] = Date.now() + SKILL_BACKOFF_MS;
|
||||
}
|
||||
},
|
||||
});
|
||||
return { action: "dispatched", kind: "curriculum-deposit", label: depositId };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No skill plan from curriculum OR a recent skill asked us to wander.
|
||||
// First hint → small wander (might just be 32-block reach issue).
|
||||
@@ -369,10 +451,26 @@ function curriculumReflex(ctx) {
|
||||
}
|
||||
}
|
||||
|
||||
// v0.2.0 — consult learned lessons. If a high-confidence lesson says
|
||||
// "avoid <skillId> in this situation", swap to its preferred
|
||||
// alternative (or back off entirely if no safe alternative is named).
|
||||
const advice = consultAdvice({ plannedSkillId: skillId, snapshot: ctx.snapshot });
|
||||
let dispatchSkillId = skillId;
|
||||
if (advice.action === "avoid") {
|
||||
ctx.skillBackoff = ctx.skillBackoff ?? {};
|
||||
ctx.skillBackoff[skillId] = Date.now() + SKILL_BACKOFF_MS;
|
||||
ctx.skillBackoff["__wander_hint__"] = Date.now() + SKILL_BACKOFF_MS;
|
||||
return { action: "noop", kind: "curriculum-advice-avoid", label: skillId, lessonId: advice.lessonId };
|
||||
}
|
||||
if (advice.action === "override" && advice.overrideSkillId) {
|
||||
dispatchSkillId = advice.overrideSkillId;
|
||||
}
|
||||
|
||||
ctx.lastCurriculumAt = Date.now();
|
||||
ctx.dispatch(() => runSkill(skillId, ctx), skillId, {
|
||||
ctx.dispatch(() => runSkill(dispatchSkillId, ctx), dispatchSkillId, {
|
||||
onComplete: (res) => {
|
||||
ctx.skillBackoff = ctx.skillBackoff ?? {};
|
||||
if (advice.lessonId) reportAdviceOutcome({ lessonId: advice.lessonId, succeeded: !!res?.ok });
|
||||
if (res?.recovery?.hint === "wander") {
|
||||
// Same fix the old autonomous reflex applied for "no reachable
|
||||
// log" — switch to exploration for a minute.
|
||||
@@ -382,9 +480,9 @@ function curriculumReflex(ctx) {
|
||||
if (!res?.ok) {
|
||||
// missing_tool / missing_material / no_target shouldn't be
|
||||
// retried on the very next tick. Hold for SKILL_BACKOFF_MS.
|
||||
const cooldownCodes = new Set(["missing_tool", "missing_material", "no_target", "no_food_source", "unsupported_version"]);
|
||||
const cooldownCodes = new Set(["missing_tool", "missing_material", "no_target", "no_food_source", "unsupported_version", "no_chest", "no_space", "nothing_to_deposit"]);
|
||||
if (cooldownCodes.has(res?.code)) {
|
||||
ctx.skillBackoff[skillId] = Date.now() + SKILL_BACKOFF_MS;
|
||||
ctx.skillBackoff[dispatchSkillId] = Date.now() + SKILL_BACKOFF_MS;
|
||||
}
|
||||
} else {
|
||||
// Success clears the wander hint immediately.
|
||||
@@ -393,7 +491,7 @@ function curriculumReflex(ctx) {
|
||||
}
|
||||
},
|
||||
});
|
||||
return { action: "dispatched", kind: "curriculum-skill", label: skillId };
|
||||
return { action: "dispatched", kind: "curriculum-skill", label: dispatchSkillId };
|
||||
}
|
||||
|
||||
// ---- idle ------------------------------------------------------------------
|
||||
@@ -432,11 +530,12 @@ export function runTick(ctx) {
|
||||
if (modeHit?.action?.skillId) {
|
||||
const fn = () => runSkill(modeHit.action.skillId, ctx, modeHit.action.args ?? {});
|
||||
ctx.lastReflex = { name: `mode:${modeHit.mode}`, label: modeHit.action.skillId, ts: Date.now() };
|
||||
ctx.dispatch(fn, modeHit.action.skillId, {});
|
||||
return {
|
||||
reflex: `mode:${modeHit.mode}`,
|
||||
action: "dispatch",
|
||||
action: "dispatched",
|
||||
kind: `mode:${modeHit.mode}`,
|
||||
label: modeHit.action.skillId,
|
||||
fn,
|
||||
detail: modeHit.detail,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -45,6 +45,7 @@ function makeCtx({
|
||||
lastEatAt = 0,
|
||||
lastSleepAttemptAt = 0,
|
||||
lastCurriculumAt = 0,
|
||||
metrics,
|
||||
} = {}) {
|
||||
const dispatches = [];
|
||||
const ctx = {
|
||||
@@ -56,6 +57,7 @@ function makeCtx({
|
||||
lastSleepAttemptAt,
|
||||
lastCurriculumAt,
|
||||
skillBackoff,
|
||||
metrics,
|
||||
dispatch(fn, label, opts = {}) {
|
||||
dispatches.push({ fn, label, opts });
|
||||
},
|
||||
@@ -82,6 +84,23 @@ test("disconnected snapshot → no dispatch", () => {
|
||||
assert.equal(dispatches.length, 0);
|
||||
});
|
||||
|
||||
test("mode hit dispatches the returned skill immediately", () => {
|
||||
const { ctx, dispatches } = makeCtx({
|
||||
snapshot: {
|
||||
connected: true,
|
||||
health: 4,
|
||||
food: 10,
|
||||
hasFood: true,
|
||||
inventory: { bread: 1 },
|
||||
curriculum: { plan: { skillId: "gather.logs" } },
|
||||
},
|
||||
});
|
||||
const out = runTick(ctx);
|
||||
assert.equal(out.reflex, "mode:self_preservation");
|
||||
assert.equal(out.action, "dispatched");
|
||||
assert.equal(dispatches[0].label, "survive.eat");
|
||||
});
|
||||
|
||||
test("defend wins over curriculum when hostile in melee", () => {
|
||||
const { ctx, dispatches } = makeCtx({
|
||||
snapshot: {
|
||||
@@ -279,6 +298,74 @@ test("wander-hint backoff swaps skill for wander on the next tick", () => {
|
||||
assert.equal(dispatches[0].label, "wander");
|
||||
});
|
||||
|
||||
test("recent repeated skill timeouts trigger metric recovery", () => {
|
||||
const now = Date.now();
|
||||
const { ctx, dispatches } = makeCtx({
|
||||
snapshot: {
|
||||
connected: true,
|
||||
health: 20,
|
||||
food: 20,
|
||||
isDay: true,
|
||||
curriculum: { plan: { skillId: "gather.logs" } },
|
||||
},
|
||||
metrics: {
|
||||
snapshot: () => ({
|
||||
"gather.logs": { ok: 0, fail: 3, lastTs: now, lastCode: "timeout" },
|
||||
}),
|
||||
},
|
||||
});
|
||||
const out = runTick(ctx);
|
||||
assert.equal(out.reflex, "curriculum");
|
||||
assert.equal(out.kind, "curriculum-metric-recovery");
|
||||
assert.equal(dispatches[0].label, "explore.far");
|
||||
assert.ok((ctx.skillBackoff?.["gather.logs"] ?? 0) > Date.now());
|
||||
});
|
||||
|
||||
test("recent movement timeouts trigger tunnel recovery", () => {
|
||||
const now = Date.now();
|
||||
const { ctx, dispatches } = makeCtx({
|
||||
snapshot: {
|
||||
connected: true,
|
||||
health: 20,
|
||||
food: 20,
|
||||
isDay: true,
|
||||
curriculum: { plan: { skillId: "gather.logs" } },
|
||||
},
|
||||
metrics: {
|
||||
snapshot: () => ({
|
||||
"explore.far": { ok: 0, fail: 1, lastTs: now, lastCode: "timeout" },
|
||||
}),
|
||||
},
|
||||
});
|
||||
const out = runTick(ctx);
|
||||
assert.equal(out.reflex, "curriculum");
|
||||
assert.equal(out.kind, "curriculum-metric-recovery");
|
||||
assert.equal(dispatches[0].label, "recovery.tunnel-out");
|
||||
});
|
||||
|
||||
test("successful tunnel recovery clears movement-timeout trigger", () => {
|
||||
const now = Date.now();
|
||||
const { ctx, dispatches } = makeCtx({
|
||||
snapshot: {
|
||||
connected: true,
|
||||
health: 20,
|
||||
food: 20,
|
||||
isDay: true,
|
||||
curriculum: { plan: { skillId: "gather.logs" } },
|
||||
},
|
||||
metrics: {
|
||||
snapshot: () => ({
|
||||
"explore.far": { ok: 0, fail: 1, lastTs: now - 5_000, lastCode: "timeout" },
|
||||
"recovery.tunnel-out": { ok: 1, fail: 0, lastTs: now, lastCode: "done" },
|
||||
}),
|
||||
},
|
||||
});
|
||||
const out = runTick(ctx);
|
||||
assert.equal(out.reflex, "curriculum");
|
||||
assert.equal(out.kind, "curriculum-skill");
|
||||
assert.equal(dispatches[0].label, "gather.logs");
|
||||
});
|
||||
|
||||
test("onComplete sets wander hint when skill recovery says so", () => {
|
||||
const { ctx, dispatches } = makeCtx({
|
||||
snapshot: {
|
||||
|
||||
@@ -45,13 +45,18 @@ export function situationHash(snapshot) {
|
||||
const hostile = snapshot.closestHostile && snapshot.closestHostile.distance < 24
|
||||
? snapshot.closestHostile.name
|
||||
: "-";
|
||||
const biome = snapshot.biome ?? "-";
|
||||
const blocks = Object.keys(snapshot.nearbyBlocks ?? {})
|
||||
.sort()
|
||||
.slice(0, 8)
|
||||
.join(",") || "-";
|
||||
// Inventory keys, sorted — we lose counts but keep "what kind of stuff do
|
||||
// I have". Limited to first 10 names for hash stability.
|
||||
const invKeys = Object.keys(snapshot.inventory ?? {})
|
||||
.sort()
|
||||
.slice(0, 10)
|
||||
.join(",") || "-";
|
||||
return `${cx},${cy},${cz}|${day}|${food}|${hp}|host:${hostile}|inv:${invKeys}`;
|
||||
return `${cx},${cy},${cz}|${day}|${food}|${hp}|bio:${biome}|blocks:${blocks}|host:${hostile}|inv:${invKeys}`;
|
||||
}
|
||||
|
||||
function loadScenarios() {
|
||||
|
||||
@@ -42,11 +42,14 @@ function extractHeaderComment(src) {
|
||||
|
||||
function skillFilePath(id) {
|
||||
const slug = id.replace(/\./g, "-");
|
||||
const tail = id.split(".").slice(1).join("-");
|
||||
const candidates = [
|
||||
path.join(__dirname, "skills", `${slug}.js`),
|
||||
path.join(__dirname, "skills", `${slug.replace(/-/g, "_")}.js`),
|
||||
tail ? path.join(__dirname, "skills", `${tail}.js`) : null,
|
||||
tail ? path.join(__dirname, "skills", `${tail.replace(/-/g, "_")}.js`) : null,
|
||||
];
|
||||
for (const p of candidates) if (fs.existsSync(p)) return p;
|
||||
for (const p of candidates) if (p && fs.existsSync(p)) return p;
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,27 +1,75 @@
|
||||
// Per-skill ok/fail counters. Aggregated for the lifetime of the bot
|
||||
// process (best-effort persistence is left for a future iteration —
|
||||
// today's counters reset on restart, which keeps the data store
|
||||
// simple while still being useful for incident bodies and the TUI).
|
||||
// Per-skill ok/fail counters. Persisted under state/<host>/ so the bot's
|
||||
// next run and auto-improvement prompts can learn from prior attempts,
|
||||
// not only the current process lifetime.
|
||||
|
||||
export function createSkillMetrics() {
|
||||
const counts = new Map(); // id → { ok, fail, lastTs }
|
||||
import fs from "node:fs";
|
||||
import path from "node:path";
|
||||
import { stateDir } from "./config.js";
|
||||
|
||||
function record(id, ok) {
|
||||
const cur = counts.get(id) ?? { ok: 0, fail: 0, lastTs: 0 };
|
||||
const METRICS_PATH = path.join(stateDir, "skill-metrics.json");
|
||||
|
||||
function loadMetrics() {
|
||||
const counts = new Map();
|
||||
try {
|
||||
const raw = fs.readFileSync(METRICS_PATH, "utf8");
|
||||
const parsed = JSON.parse(raw);
|
||||
for (const [id, m] of Object.entries(parsed ?? {})) {
|
||||
counts.set(id, {
|
||||
ok: Number(m.ok ?? 0),
|
||||
fail: Number(m.fail ?? 0),
|
||||
lastTs: Number(m.lastTs ?? 0),
|
||||
lastCode: m.lastCode ?? null,
|
||||
lastDurationMs: Number(m.lastDurationMs ?? 0),
|
||||
totalDurationMs: Number(m.totalDurationMs ?? 0),
|
||||
});
|
||||
}
|
||||
} catch {}
|
||||
return counts;
|
||||
}
|
||||
|
||||
function saveMetrics(counts) {
|
||||
try {
|
||||
fs.mkdirSync(stateDir, { recursive: true });
|
||||
const out = {};
|
||||
for (const [id, m] of counts) out[id] = { ...m };
|
||||
const tmp = `${METRICS_PATH}.tmp`;
|
||||
fs.writeFileSync(tmp, JSON.stringify(out, null, 2));
|
||||
fs.renameSync(tmp, METRICS_PATH);
|
||||
} catch {}
|
||||
}
|
||||
|
||||
export function createSkillMetrics({ persist = true } = {}) {
|
||||
const counts = persist ? loadMetrics() : new Map(); // id → { ok, fail, lastTs }
|
||||
|
||||
function record(id, ok, { code = null, durationMs = 0 } = {}) {
|
||||
const cur = counts.get(id) ?? { ok: 0, fail: 0, lastTs: 0, lastCode: null, lastDurationMs: 0, totalDurationMs: 0 };
|
||||
if (ok) cur.ok++;
|
||||
else cur.fail++;
|
||||
cur.lastTs = Date.now();
|
||||
cur.lastCode = code ?? cur.lastCode ?? null;
|
||||
cur.lastDurationMs = Math.max(0, Math.round(durationMs || 0));
|
||||
cur.totalDurationMs += cur.lastDurationMs;
|
||||
counts.set(id, cur);
|
||||
if (persist) saveMetrics(counts);
|
||||
}
|
||||
|
||||
function snapshot() {
|
||||
const out = {};
|
||||
for (const [id, m] of counts) out[id] = { ...m };
|
||||
for (const [id, m] of counts) {
|
||||
const total = (m.ok ?? 0) + (m.fail ?? 0);
|
||||
out[id] = {
|
||||
...m,
|
||||
avgDurationMs: total > 0 ? Math.round((m.totalDurationMs ?? 0) / total) : 0,
|
||||
};
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
function reset() {
|
||||
counts.clear();
|
||||
if (persist) {
|
||||
try { fs.unlinkSync(METRICS_PATH); } catch {}
|
||||
}
|
||||
}
|
||||
|
||||
return { record, snapshot, reset };
|
||||
|
||||
@@ -0,0 +1,163 @@
|
||||
// survive.acquire-food — turn "hungry and no edible item" into a concrete
|
||||
// world action. The first implementation is intentionally conservative:
|
||||
// pick up nearby drops if they are already visible, otherwise hunt a nearby
|
||||
// passive animal. It does not harvest player-looking crops.
|
||||
|
||||
import pathfinderPkg from "mineflayer-pathfinder";
|
||||
const { pathfinder, goals, Movements } = pathfinderPkg;
|
||||
|
||||
import { info, warn } from "../log.js";
|
||||
import { foods } from "./groups.js";
|
||||
|
||||
const PASSIVE_FOOD_MOBS = new Set(["cow", "pig", "chicken", "sheep", "rabbit", "mooshroom"]);
|
||||
|
||||
let pluginLoaded = new WeakSet();
|
||||
function ensurePathfinder(bot) {
|
||||
if (pluginLoaded.has(bot)) return;
|
||||
bot.loadPlugin(pathfinder);
|
||||
pluginLoaded.add(bot);
|
||||
}
|
||||
|
||||
function setMovementsForTravel(bot) {
|
||||
const m = new Movements(bot);
|
||||
m.canDig = true;
|
||||
m.allow1by1towers = false;
|
||||
bot.pathfinder.setMovements(m);
|
||||
}
|
||||
|
||||
function withTimeout(promise, ms, label) {
|
||||
let timer;
|
||||
const timeout = new Promise((_, reject) => {
|
||||
timer = setTimeout(() => reject(new Error(`${label} timed out after ${ms / 1000}s`)), ms);
|
||||
});
|
||||
return Promise.race([promise, timeout]).finally(() => clearTimeout(timer));
|
||||
}
|
||||
|
||||
function foodCount(bot) {
|
||||
const allowed = foods(bot);
|
||||
return bot.inventory.items().reduce((sum, item) => allowed.has(item.name) ? sum + item.count : sum, 0);
|
||||
}
|
||||
|
||||
function nearestPassiveFoodMob(bot, maxDistance = 32) {
|
||||
const here = bot?.entity?.position;
|
||||
if (!here) return null;
|
||||
let best = null;
|
||||
for (const e of Object.values(bot.entities ?? {})) {
|
||||
if (!e?.position || !PASSIVE_FOOD_MOBS.has(e.name)) continue;
|
||||
const d = e.position.distanceTo(here);
|
||||
if (d > maxDistance) continue;
|
||||
if (!best || d < best.distance) best = { entity: e, distance: d };
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
function nearbyDroppedItems(bot, maxDistance = 8) {
|
||||
const here = bot?.entity?.position;
|
||||
if (!here) return [];
|
||||
return Object.values(bot.entities ?? {})
|
||||
.filter((e) => e?.position && (e.type === "object" || e.name === "item"))
|
||||
.map((e) => ({ entity: e, distance: e.position.distanceTo(here) }))
|
||||
.filter((e) => e.distance <= maxDistance)
|
||||
.sort((a, b) => a.distance - b.distance);
|
||||
}
|
||||
|
||||
async function pickupNearbyDrops(bot) {
|
||||
ensurePathfinder(bot);
|
||||
setMovementsForTravel(bot);
|
||||
let picked = 0;
|
||||
for (const { entity } of nearbyDroppedItems(bot, 8).slice(0, 6)) {
|
||||
try {
|
||||
await withTimeout(
|
||||
bot.pathfinder.goto(new goals.GoalNear(entity.position.x, entity.position.y, entity.position.z, 1)),
|
||||
8_000,
|
||||
"gotoDrop",
|
||||
);
|
||||
picked++;
|
||||
} catch {}
|
||||
}
|
||||
if (picked > 0) await new Promise((r) => setTimeout(r, 600));
|
||||
return picked;
|
||||
}
|
||||
|
||||
export const skill = Object.freeze({
|
||||
id: "survive.acquire-food",
|
||||
title: "Acquire a basic food item",
|
||||
timeoutMs: 75_000,
|
||||
preconditions(ctx) {
|
||||
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
|
||||
if (foodCount(ctx.bot) > 0) return { ok: false, code: "already_have", detail: "already carrying edible food" };
|
||||
if (nearestPassiveFoodMob(ctx.bot) || nearbyDroppedItems(ctx.bot, 8).length > 0) return { ok: true };
|
||||
return { ok: false, code: "no_target", detail: "no nearby food drops or passive food mobs" };
|
||||
},
|
||||
async execute(ctx) {
|
||||
const bot = ctx.bot;
|
||||
const before = foodCount(bot);
|
||||
|
||||
const picked = await pickupNearbyDrops(bot);
|
||||
if (foodCount(bot) > before) {
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { source: "drop", picked },
|
||||
worldDelta: { acquiredFood: foodCount(bot) - before, source: "drop" },
|
||||
};
|
||||
}
|
||||
|
||||
const target = nearestPassiveFoodMob(bot);
|
||||
if (!target) return { ok: false, code: "no_target", detail: "no passive food mob visible", worldDelta: null };
|
||||
|
||||
ensurePathfinder(bot);
|
||||
setMovementsForTravel(bot);
|
||||
try {
|
||||
await withTimeout(
|
||||
bot.pathfinder.goto(new goals.GoalFollow(target.entity, 2)),
|
||||
30_000,
|
||||
"pathToFoodMob",
|
||||
);
|
||||
} catch (e) {
|
||||
return { ok: false, code: "no_path", detail: e.message, worldDelta: null };
|
||||
}
|
||||
|
||||
info("action", `survive.acquire-food: hunting ${target.entity.name} (${target.distance.toFixed(1)}m)`);
|
||||
try {
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const current = Object.values(bot.entities ?? {}).find((e) => e.id === target.entity.id);
|
||||
if (!current) break;
|
||||
if (current.position.distanceTo(bot.entity.position) > 4) {
|
||||
try {
|
||||
await withTimeout(
|
||||
bot.pathfinder.goto(new goals.GoalFollow(current, 2)),
|
||||
8_000,
|
||||
"repathFoodMob",
|
||||
);
|
||||
} catch {}
|
||||
}
|
||||
bot.attack(current);
|
||||
await new Promise((r) => setTimeout(r, 700));
|
||||
}
|
||||
await new Promise((r) => setTimeout(r, 1_000));
|
||||
await pickupNearbyDrops(bot);
|
||||
const after = foodCount(bot);
|
||||
if (after <= before) {
|
||||
return { ok: false, code: "no_drop", detail: `hunted ${target.entity.name} but found no edible drop`, worldDelta: null };
|
||||
}
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { source: "hunt", mob: target.entity.name, gained: after - before },
|
||||
worldDelta: { acquiredFood: after - before, source: "hunt", mob: target.entity.name },
|
||||
};
|
||||
} catch (e) {
|
||||
warn("action", `survive.acquire-food failed: ${e.message}`);
|
||||
return { ok: false, code: "failed", detail: e.message, worldDelta: null };
|
||||
}
|
||||
},
|
||||
recover(ctx, result) {
|
||||
if (result.code === "no_target" || result.code === "no_path") {
|
||||
return { hint: "wander", reason: "need to search for passive food mobs" };
|
||||
}
|
||||
return null;
|
||||
},
|
||||
});
|
||||
|
||||
export const _internal = { foodCount, nearestPassiveFoodMob };
|
||||
@@ -121,6 +121,7 @@ export const skill = Object.freeze({
|
||||
},
|
||||
async execute(ctx, { owned } = {}) {
|
||||
const bot = ctx.bot;
|
||||
const ownedLedger = owned ?? ctx.owned;
|
||||
const planks = pickBuildPlanks(bot);
|
||||
const base = getLocation("base") ?? getLocation(SHELTER_NAME);
|
||||
const center = { x: base.x, y: base.y, z: base.z };
|
||||
@@ -158,8 +159,8 @@ export const skill = Object.freeze({
|
||||
}
|
||||
try {
|
||||
await withTimeout(bot.placeBlock(place.ref, place.face), 5000, "placeBlock");
|
||||
if (owned?.markPlaced) {
|
||||
owned.markPlaced({
|
||||
if (ownedLedger?.markPlaced) {
|
||||
ownedLedger.markPlaced({
|
||||
x: target.x, y: target.y, z: target.z,
|
||||
blockType: planks.name,
|
||||
skill: "village.build-shelter",
|
||||
|
||||
@@ -23,7 +23,7 @@ export const skill = Object.freeze({
|
||||
return { ok: true };
|
||||
},
|
||||
async execute(ctx) {
|
||||
const result = scoreCurrentPosition(ctx.bot);
|
||||
const result = scoreCurrentPosition(ctx.bot, { isOwned: ctx.owned?.isOwned });
|
||||
if (!result?.position) {
|
||||
return { ok: false, code: "no_position", detail: "bot has no position", worldDelta: null };
|
||||
}
|
||||
|
||||
@@ -25,6 +25,14 @@ function withTimeout(promise, ms, label) {
|
||||
return Promise.race([promise, timeout]).finally(() => clearTimeout(timer));
|
||||
}
|
||||
|
||||
const UNSAFE_HOSTILE_DISTANCE = 8;
|
||||
function nearbyUnsafeHostile(snapshot) {
|
||||
const hostile = snapshot?.closestHostile;
|
||||
const distance = Number(hostile?.distance);
|
||||
if (!Number.isFinite(distance) || distance > UNSAFE_HOSTILE_DISTANCE) return null;
|
||||
return { name: hostile?.name ?? "hostile", distance };
|
||||
}
|
||||
|
||||
export const skill = Object.freeze({
|
||||
id: "gather.logs",
|
||||
title: "Gather logs",
|
||||
@@ -34,6 +42,17 @@ export const skill = Object.freeze({
|
||||
timeoutMs: 90_000,
|
||||
preconditions(ctx) {
|
||||
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
|
||||
const unsafeHostile = nearbyUnsafeHostile(ctx.snapshot);
|
||||
if (unsafeHostile) {
|
||||
// When defend/flee is cooling down, don't let collectBlock spend its
|
||||
// whole 60s timeout chopping beside a mob. no_target reuses the
|
||||
// scheduler's existing short backoff for gather skills.
|
||||
return {
|
||||
ok: false,
|
||||
code: "no_target",
|
||||
detail: `unsafe to gather logs: ${unsafeHostile.name} ${unsafeHostile.distance.toFixed(1)} blocks away`,
|
||||
};
|
||||
}
|
||||
const known = logBlocks(ctx.bot);
|
||||
if (known.size === 0) {
|
||||
return { ok: false, code: "unsupported_version", detail: "no log blocks in registry" };
|
||||
|
||||
@@ -37,6 +37,17 @@ test("preconditions gate execution", async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test("gather.logs precondition refuses nearby hostiles", async () => {
|
||||
const bot = { registry: { blocksByName: { oak_log: { id: 1 } } } };
|
||||
const res = await runSkill("gather.logs", {
|
||||
bot,
|
||||
snapshot: { closestHostile: { name: "drowned", distance: 6.1 } },
|
||||
});
|
||||
assert.equal(res.ok, false);
|
||||
assert.equal(res.code, "no_target");
|
||||
assert.match(res.detail, /unsafe to gather logs: drowned 6\.1 blocks away/);
|
||||
});
|
||||
|
||||
test("preconditions that throw produce precondition_failed", async () => {
|
||||
const teardown = _registerForTest({
|
||||
id: "test.precondition-throw",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
// patch.
|
||||
|
||||
import pathfinderPkg from "mineflayer-pathfinder";
|
||||
const { pathfinder, goals, Movements } = pathfinderPkg;
|
||||
const { pathfinder, Movements } = pathfinderPkg;
|
||||
|
||||
import { info, warn } from "../log.js";
|
||||
import { digEscapeTunnel } from "./recovery-tunnel-out.js";
|
||||
@@ -69,6 +69,7 @@ export const skill = Object.freeze({
|
||||
// this server mean we can't trust GoalNear; cardinal probing
|
||||
// gives us a free-direction signal cheaply.
|
||||
const dist = Math.max(24, args.distance ?? 48);
|
||||
const beforeProbe = clonePos(bot.entity.position);
|
||||
const trials = await probeCardinalStep(bot, 800);
|
||||
const movable = trials.filter((t) => t.dist > 0.5);
|
||||
|
||||
@@ -89,6 +90,16 @@ export const skill = Object.freeze({
|
||||
}
|
||||
info("action", `explore.far: cardinal probe trials=${trials.map((t) => `${t.name}:${t.dist.toFixed(1)}`).join(" ")} best=${best.name}`);
|
||||
|
||||
const probeMoved = horizontalDistance(beforeProbe, bot.entity.position);
|
||||
if (probeMoved >= 2) {
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { mode: "probe-moved", dir: best.name, moved: probeMoved },
|
||||
worldDelta: { movedTo: clonePos(bot.entity.position) },
|
||||
};
|
||||
}
|
||||
|
||||
if (best.dist < 0.5) {
|
||||
// All cardinals blocked. Try the cheap vertical escape first; if it
|
||||
// does not actually move us, carve a short horizontal tunnel. The
|
||||
@@ -107,33 +118,19 @@ export const skill = Object.freeze({
|
||||
const tx = Math.round(here.x + Math.sin(-best.yaw) * dist);
|
||||
const tz = Math.round(here.z + Math.cos(-best.yaw) * dist);
|
||||
const ty = Math.round(here.y);
|
||||
info("action", `explore.far: walking ${best.name} → ${tx},${ty},${tz}`);
|
||||
|
||||
try {
|
||||
await withTimeout(
|
||||
bot.pathfinder.goto(new goals.GoalNear(tx, ty, tz, 4)),
|
||||
45_000,
|
||||
`explore.far(${tx},${tz})`,
|
||||
);
|
||||
return {
|
||||
ok: true, code: "done",
|
||||
detail: { to: { x: tx, y: ty, z: tz }, dir: best.name },
|
||||
worldDelta: { movedTo: { x: tx, y: ty, z: tz } },
|
||||
};
|
||||
} catch (e) {
|
||||
warn("action", `explore.far pathfinder failed: ${e.message} — continuing blind`);
|
||||
return blindWalkOrTunnelOut(bot, {
|
||||
yaw: best.yaw,
|
||||
dirName: best.name,
|
||||
blindMs: args.blindMs ?? 7_000,
|
||||
tunnelPushMs: args.tunnelPushMs,
|
||||
reason: `explore.far blind ${best.name}`,
|
||||
});
|
||||
}
|
||||
info("action", `explore.far: blind-walking ${best.name} toward ${tx},${ty},${tz}`);
|
||||
return blindWalkOrTunnelOut(bot, {
|
||||
yaw: best.yaw,
|
||||
dirName: best.name,
|
||||
blindMs: args.blindMs ?? 7_000,
|
||||
tunnelPushMs: args.tunnelPushMs,
|
||||
reason: `explore.far blind ${best.name}`,
|
||||
intended: { x: tx, y: ty, z: tz },
|
||||
});
|
||||
},
|
||||
});
|
||||
|
||||
async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMove = 0.75, tunnelPushMs, reason = "blind fallback" } = {}) {
|
||||
async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMove = 0.75, tunnelPushMs, reason = "blind fallback", intended = null } = {}) {
|
||||
const before = clonePos(bot.entity.position);
|
||||
try { await bot.look(yaw, 0, true); } catch {}
|
||||
bot.setControlState("forward", true);
|
||||
@@ -150,7 +147,7 @@ async function blindWalkOrTunnelOut(bot, { yaw, dirName, blindMs = 7_000, minMov
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { mode: "blind-moved", previousMode: "blind", dir: dirName, moved },
|
||||
detail: { mode: "blind-moved", previousMode: "blind", dir: dirName, moved, intended },
|
||||
worldDelta: { movedTo: clonePos(bot.entity.position) },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
// survive.flee — emergency retreat from the nearest hostile. Unlike
|
||||
// explore.far, this skill explicitly moves away from the hostile entity
|
||||
// that triggered the mode.
|
||||
|
||||
import { fleeFrom } from "../actions.js";
|
||||
|
||||
const HOSTILE = new Set([
|
||||
"zombie", "skeleton", "creeper", "spider", "witch", "pillager",
|
||||
"vindicator", "husk", "stray", "drowned", "phantom", "enderman",
|
||||
"slime", "magma_cube", "hoglin", "piglin_brute", "ravager", "warden",
|
||||
"breeze", "bogged",
|
||||
]);
|
||||
|
||||
function nearestHostile(bot, { hostileName } = {}) {
|
||||
const here = bot?.entity?.position;
|
||||
if (!here) return null;
|
||||
let best = null;
|
||||
for (const e of Object.values(bot.entities ?? {})) {
|
||||
if (!e?.position) continue;
|
||||
const name = (e.name || "").toLowerCase();
|
||||
if (hostileName && name !== String(hostileName).toLowerCase()) continue;
|
||||
if (!hostileName && !HOSTILE.has(name)) continue;
|
||||
const d = e.position.distanceTo(here);
|
||||
if (!best || d < best.distance) best = { entity: e, distance: d };
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
export const skill = Object.freeze({
|
||||
id: "survive.flee",
|
||||
title: "Retreat from the nearest hostile",
|
||||
timeoutMs: 40_000,
|
||||
preconditions(ctx, args = {}) {
|
||||
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
|
||||
const hit = nearestHostile(ctx.bot, args);
|
||||
if (!hit) return { ok: false, code: "no_hostile", detail: "no matching hostile entity" };
|
||||
return { ok: true };
|
||||
},
|
||||
async execute(ctx, args = {}) {
|
||||
const hit = nearestHostile(ctx.bot, args);
|
||||
if (!hit) return { ok: false, code: "no_hostile", detail: "no matching hostile after precondition", worldDelta: null };
|
||||
const res = await fleeFrom(ctx.bot, hit.entity, args.distance ?? 16);
|
||||
if (res.ok) {
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { ...res.detail, from: hit.entity.name, distance: Math.round(hit.distance * 10) / 10 },
|
||||
worldDelta: { fledTo: res.detail?.to ?? null },
|
||||
};
|
||||
}
|
||||
const msg = String(res.detail ?? "");
|
||||
const code = msg.includes("timed out") ? "timeout" : "failed";
|
||||
return { ok: false, code, detail: res.detail, worldDelta: null };
|
||||
},
|
||||
recover(ctx, result) {
|
||||
if (result.code === "timeout") return { hint: "tunnel-out", reason: "flee path timed out" };
|
||||
return null;
|
||||
},
|
||||
});
|
||||
|
||||
export const _internal = { nearestHostile };
|
||||
@@ -26,13 +26,17 @@ import { skill as chopLogs } from "./chop-logs.js";
|
||||
import { skill as eat } from "./eat.js";
|
||||
import { skill as wander } from "./wander.js";
|
||||
import { skill as exploreFar } from "./explore-far.js";
|
||||
import { skill as flee } from "./flee.js";
|
||||
import { skill as sleep } from "./sleep.js";
|
||||
import { skill as tunnelOut } from "./recovery-tunnel-out.js";
|
||||
import { skill as diagPhysics } from "./diagnose-physics.js";
|
||||
import { skill as diagScan, matchSkill as diagMatch } from "./diagnose-scan.js";
|
||||
import { skill as gatherStone } from "./gather-stone.js";
|
||||
import { skill as gatherWool } from "./gather-wool.js";
|
||||
import { skill as acquireFood } from "./acquire-food.js";
|
||||
import { skill as chooseBase } from "./choose-base.js";
|
||||
import { skill as buildShelter } from "./build-shelter.js";
|
||||
import { skill as placeChest } from "./place-chest.js";
|
||||
import { skill as depositSurplus } from "./deposit-surplus.js";
|
||||
import { skill as farmWheat } from "./farm-wheat.js";
|
||||
import {
|
||||
@@ -65,14 +69,18 @@ register(chopLogs);
|
||||
register(eat);
|
||||
register(wander);
|
||||
register(exploreFar);
|
||||
register(flee);
|
||||
register(sleep);
|
||||
register(tunnelOut);
|
||||
register(diagPhysics);
|
||||
register(diagScan);
|
||||
register(diagMatch);
|
||||
register(gatherStone);
|
||||
register(gatherWool);
|
||||
register(acquireFood);
|
||||
register(chooseBase);
|
||||
register(buildShelter);
|
||||
register(placeChest);
|
||||
register(depositSurplus);
|
||||
register(farmWheat);
|
||||
register(craftPlanksSkill);
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
// village.place-chest — place the carried chest near the base/current
|
||||
// footing and register it as "chest" in locations.json. This turns the
|
||||
// storage milestone from "I crafted a chest item" into "I have a usable
|
||||
// storage location".
|
||||
|
||||
import { setLocation, getLocation } from "../locations.js";
|
||||
|
||||
function withTimeout(promise, ms, label) {
|
||||
let timer;
|
||||
const timeout = new Promise((_, reject) => {
|
||||
timer = setTimeout(() => reject(new Error(`${label} timed out after ${ms / 1000}s`)), ms);
|
||||
});
|
||||
return Promise.race([promise, timeout]).finally(() => clearTimeout(timer));
|
||||
}
|
||||
|
||||
function carriedChest(bot) {
|
||||
return bot.inventory.items().find((i) => i.name === "chest" || i.name === "trapped_chest");
|
||||
}
|
||||
|
||||
function isEmpty(block) {
|
||||
return !block || block.boundingBox === "empty" || block.name === "air" || block.name === "cave_air" || block.name === "void_air";
|
||||
}
|
||||
|
||||
function placementCandidate(bot) {
|
||||
const here = bot.entity.position.floored ? bot.entity.position.floored() : bot.entity.position;
|
||||
const offsets = [
|
||||
{ x: 1, z: 0 },
|
||||
{ x: -1, z: 0 },
|
||||
{ x: 0, z: 1 },
|
||||
{ x: 0, z: -1 },
|
||||
{ x: 2, z: 0 },
|
||||
{ x: 0, z: 2 },
|
||||
];
|
||||
for (const off of offsets) {
|
||||
const ref = bot.blockAt({ x: Math.round(here.x + off.x), y: Math.round(here.y - 1), z: Math.round(here.z + off.z) });
|
||||
const target = bot.blockAt({ x: Math.round(here.x + off.x), y: Math.round(here.y), z: Math.round(here.z + off.z) });
|
||||
if (ref?.boundingBox === "block" && isEmpty(target)) {
|
||||
return { ref, face: { x: 0, y: 1, z: 0 }, at: { x: ref.position.x, y: ref.position.y + 1, z: ref.position.z } };
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
export const skill = Object.freeze({
|
||||
id: "village.place-chest",
|
||||
title: "Place a personal chest",
|
||||
timeoutMs: 30_000,
|
||||
preconditions(ctx) {
|
||||
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
|
||||
if (getLocation("chest")) return { ok: false, code: "already_have", detail: "chest location already exists" };
|
||||
if (!carriedChest(ctx.bot)) return { ok: false, code: "missing_material", detail: "no chest item in inventory" };
|
||||
if (!placementCandidate(ctx.bot)) return { ok: false, code: "no_space", detail: "no adjacent placeable slot" };
|
||||
return { ok: true };
|
||||
},
|
||||
async execute(ctx) {
|
||||
const bot = ctx.bot;
|
||||
const item = carriedChest(bot);
|
||||
if (!item) return { ok: false, code: "missing_material", detail: "no chest item after precondition", worldDelta: null };
|
||||
const place = placementCandidate(bot);
|
||||
if (!place) return { ok: false, code: "no_space", detail: "no adjacent placeable slot", worldDelta: null };
|
||||
try {
|
||||
await withTimeout(bot.equip(item, "hand"), 3_000, "equip chest");
|
||||
await withTimeout(bot.placeBlock(place.ref, place.face), 5_000, "place chest");
|
||||
const loc = setLocation("chest", {
|
||||
x: place.at.x,
|
||||
y: place.at.y,
|
||||
z: place.at.z,
|
||||
dimension: ctx.snapshot?.dimension ?? "overworld",
|
||||
radius: 2,
|
||||
note: "auto-placed storage chest",
|
||||
});
|
||||
ctx.owned?.markPlaced?.({
|
||||
x: loc.x,
|
||||
y: loc.y,
|
||||
z: loc.z,
|
||||
dimension: loc.dimension,
|
||||
blockType: item.name,
|
||||
skill: "village.place-chest",
|
||||
});
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { location: loc, item: item.name },
|
||||
worldDelta: { chestAt: { x: loc.x, y: loc.y, z: loc.z }, placedType: item.name },
|
||||
};
|
||||
} catch (e) {
|
||||
const msg = String(e?.message ?? "");
|
||||
const code = msg.includes("timed out") ? "timeout" : "failed";
|
||||
return { ok: false, code, detail: e.message, worldDelta: null };
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
export const _internal = { placementCandidate };
|
||||
@@ -280,7 +280,8 @@ export function rankTunnelDirections(bot, maxSteps = 3) {
|
||||
|
||||
async function digOne(bot, block) {
|
||||
if (isPassableBlock(block)) return false;
|
||||
await equipLikelyTool(bot, block.name);
|
||||
const tool = await equipLikelyTool(bot, block.name);
|
||||
const timeoutMs = digTimeoutMs(block.name, tool);
|
||||
try {
|
||||
if (typeof bot.lookAt === "function") {
|
||||
await withTimeout(bot.lookAt(centerOf(block.position), true), 1_500, `lookAt(${block.name})`);
|
||||
@@ -288,7 +289,7 @@ async function digOne(bot, block) {
|
||||
} catch {
|
||||
// Dig may still work; do not abort on look jitter.
|
||||
}
|
||||
await withTimeout(bot.dig(block), 10_000, `dig(${block.name})`);
|
||||
await withTimeout(bot.dig(block), timeoutMs, `dig(${block.name})`);
|
||||
const after = bot.blockAt(block.position);
|
||||
if (after && !isPassableBlock(after) && after.name === block.name) {
|
||||
throw new Error(`block still present after dig: ${block.name}`);
|
||||
@@ -296,6 +297,16 @@ async function digOne(bot, block) {
|
||||
return true;
|
||||
}
|
||||
|
||||
function digTimeoutMs(blockName, equippedTool) {
|
||||
const kind = toolKindFor(blockName);
|
||||
if (!kind) return 12_000;
|
||||
if (equippedTool?.includes(kind)) return 12_000;
|
||||
if (kind === "pickaxe") return 25_000;
|
||||
if (kind === "axe") return 18_000;
|
||||
if (kind === "shovel") return 15_000;
|
||||
return 12_000;
|
||||
}
|
||||
|
||||
async function pushForward(bot, yaw, ms) {
|
||||
try { await bot.look(yaw, 0, true); } catch {}
|
||||
bot.setControlState("forward", true);
|
||||
@@ -329,8 +340,16 @@ export async function digEscapeTunnel(bot, { maxSteps = 3, minMove = 0.75, pushM
|
||||
const before = posClone(bot.entity.position);
|
||||
info("action", `tunnel-out: ${reason} → ${dir.name} (${dir.digTargets.length} blocks to clear)`);
|
||||
try {
|
||||
for (const target of dir.digTargets) {
|
||||
await digOne(bot, target.block);
|
||||
let dug = 0;
|
||||
let lastStep = 0;
|
||||
const byStep = [...dir.digTargets]
|
||||
.sort((a, b) => (a.step - b.step) || (a.kind === "feet" ? -1 : 1));
|
||||
for (const target of byStep) {
|
||||
if (target.step !== lastStep && lastStep > 0) {
|
||||
await pushForward(bot, dir.yaw, Math.min(pushMs, 900));
|
||||
}
|
||||
lastStep = target.step;
|
||||
if (await digOne(bot, target.block)) dug++;
|
||||
}
|
||||
await pushForward(bot, dir.yaw, pushMs);
|
||||
const moved = horizontalDistance(before, bot.entity.position);
|
||||
@@ -340,7 +359,7 @@ export async function digEscapeTunnel(bot, { maxSteps = 3, minMove = 0.75, pushM
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: { mode: "tunnel-out", dir: dir.name, moved, movedY, dug: dir.digTargets.length },
|
||||
detail: { mode: "tunnel-out", dir: dir.name, moved, movedY, dug },
|
||||
worldDelta: { mode: "tunnel-out", movedTo },
|
||||
};
|
||||
}
|
||||
@@ -363,7 +382,7 @@ export async function digEscapeTunnel(bot, { maxSteps = 3, minMove = 0.75, pushM
|
||||
export const skill = Object.freeze({
|
||||
id: "recovery.tunnel-out",
|
||||
title: "Tunnel out of a wedged 1x1 hole",
|
||||
timeoutMs: 45_000,
|
||||
timeoutMs: 120_000,
|
||||
preconditions(ctx) {
|
||||
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
|
||||
return { ok: true };
|
||||
|
||||
@@ -100,6 +100,38 @@ test("tunnel-out does not count jumping in place as escape", async () => {
|
||||
assert.match(res.detail.error, /moved only 0\.00 horizontally/);
|
||||
});
|
||||
|
||||
test("tunnel-out digs one reachable layer at a time", async () => {
|
||||
const blocks = {};
|
||||
for (let step = 1; step <= 3; step++) {
|
||||
blocks[`${step},64,0`] = "stone";
|
||||
blocks[`${step},65,0`] = "stone";
|
||||
blocks[`${step},63,0`] = "stone";
|
||||
}
|
||||
blocks["0,64,-1"] = "oak_planks";
|
||||
blocks["0,64,1"] = "oak_planks";
|
||||
blocks["-1,64,0"] = "oak_planks";
|
||||
|
||||
const bot = makeBot(blocks);
|
||||
bot.look = async () => {};
|
||||
bot.lookAt = async () => {};
|
||||
bot.dig = async (block) => {
|
||||
const dist = Math.hypot(block.position.x - bot.entity.position.x, block.position.z - bot.entity.position.z);
|
||||
if (dist > 1.5) throw new Error(`too far: ${dist.toFixed(1)}`);
|
||||
blocks[`${block.position.x},${block.position.y},${block.position.z}`] = "air";
|
||||
};
|
||||
bot.setControlState = (control, on) => {
|
||||
if (control === "forward" && !on) {
|
||||
bot.entity.position = makePos(bot.entity.position.x + 1, bot.entity.position.y, bot.entity.position.z);
|
||||
}
|
||||
};
|
||||
|
||||
const res = await digEscapeTunnel(bot, { maxSteps: 3, minMove: 0.75, pushMs: 0 });
|
||||
assert.equal(res.ok, true);
|
||||
assert.equal(res.detail.dir, "E");
|
||||
assert.equal(res.detail.dug, 6);
|
||||
assert.equal(Math.round(bot.entity.position.x), 3);
|
||||
});
|
||||
|
||||
test("explore.far blind fallback does not report done when position is unchanged", async () => {
|
||||
const blocks = {};
|
||||
const bot = makeBot(blocks);
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
// survive.sleep — use the action-layer bed primitive through the skill
|
||||
// contract so priority modes can sleep without bypassing metrics,
|
||||
// scenario-memory, current-task, and self-improvement evidence.
|
||||
|
||||
import { sleepInBed } from "../actions.js";
|
||||
|
||||
export const skill = Object.freeze({
|
||||
id: "survive.sleep",
|
||||
title: "Sleep in or place a carried bed",
|
||||
timeoutMs: 45_000,
|
||||
preconditions(ctx) {
|
||||
if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
|
||||
if (ctx.snapshot?.isDay) return { ok: false, code: "daytime", detail: "not night" };
|
||||
const inv = ctx.snapshot?.inventory ?? {};
|
||||
const hasBed = Object.keys(inv).some((n) => /_bed$/.test(n));
|
||||
const knownBed = ctx.snapshot?.locations?.shelter || ctx.snapshot?.locations?.base;
|
||||
if (!hasBed && !knownBed) {
|
||||
return { ok: false, code: "missing_bed", detail: "no bed in inventory or known shelter" };
|
||||
}
|
||||
return { ok: true };
|
||||
},
|
||||
async execute(ctx) {
|
||||
const res = await sleepInBed(ctx.bot);
|
||||
if (res.ok) {
|
||||
return {
|
||||
ok: true,
|
||||
code: "done",
|
||||
detail: res.detail,
|
||||
worldDelta: { sleptAt: res.detail?.bedAt ?? ctx.snapshot?.position ?? null },
|
||||
};
|
||||
}
|
||||
const msg = String(res.detail ?? "");
|
||||
const code = msg.includes("no bed")
|
||||
? "missing_bed"
|
||||
: msg.includes("timed out")
|
||||
? "timeout"
|
||||
: "failed";
|
||||
return { ok: false, code, detail: res.detail, worldDelta: null };
|
||||
},
|
||||
recover(ctx, result) {
|
||||
if (result.code === "missing_bed") return { hint: "curriculum", reason: "need bed milestone" };
|
||||
return null;
|
||||
},
|
||||
});
|
||||
@@ -74,7 +74,7 @@ test("cooldown prevents back-to-back firings", () => {
|
||||
});
|
||||
|
||||
test("skill metrics record ok/fail and expose snapshot", () => {
|
||||
const m = createSkillMetrics();
|
||||
const m = createSkillMetrics({ persist: false });
|
||||
m.record("gather.logs", true);
|
||||
m.record("gather.logs", true);
|
||||
m.record("gather.logs", false);
|
||||
|
||||
+26
-4
@@ -275,7 +275,7 @@ function PiPanel({ piStream, piRunning }: { piStream: string; piRunning: boolean
|
||||
);
|
||||
}
|
||||
|
||||
type Mode = "idle" | "chat" | "ask-pi";
|
||||
type Mode = "idle" | "chat" | "ask-pi" | "run-skill" | "incident";
|
||||
|
||||
function App() {
|
||||
const { exit } = useApp();
|
||||
@@ -366,6 +366,9 @@ function App() {
|
||||
}
|
||||
if (input === "c") setMode("chat");
|
||||
if (input === "a") setMode("ask-pi");
|
||||
if (input === "k") setMode("run-skill");
|
||||
if (input === "v") client.send(COMMAND_TYPES.SCREENSHOT, { reason: "tui", frames: 1 });
|
||||
if (input === "!") setMode("incident");
|
||||
if (input === "y") client.send(COMMAND_TYPES.PROPOSAL_LATEST, {});
|
||||
});
|
||||
|
||||
@@ -377,14 +380,33 @@ function App() {
|
||||
if (!text) return;
|
||||
if (m === "chat") client.send(COMMAND_TYPES.CHAT, { text });
|
||||
else if (m === "ask-pi") client.send(COMMAND_TYPES.ASK_PI, { prompt: text });
|
||||
else if (m === "run-skill") {
|
||||
const [skillId, ...rest] = text.split(/\s+/);
|
||||
let args = {};
|
||||
const json = rest.join(" ").trim();
|
||||
if (json) {
|
||||
try { args = JSON.parse(json); }
|
||||
catch {
|
||||
client.send(COMMAND_TYPES.ASK_PI, { prompt: `Parse this run-skill argument JSON for ${skillId}: ${json}` });
|
||||
return;
|
||||
}
|
||||
}
|
||||
client.send(COMMAND_TYPES.RUN_SKILL, { skillId, args });
|
||||
} else if (m === "incident") {
|
||||
client.send(COMMAND_TYPES.FORCE_INCIDENT, { reason: text, kind: "operator-forced" });
|
||||
}
|
||||
}
|
||||
|
||||
const hotkeyHint =
|
||||
mode === "idle"
|
||||
? "[p]ause/resume [s]top [r]efresh [c]hat [a]sk-pi [y] proposals [q]uit"
|
||||
? "[p]ause/resume [s]top [r]efresh [c]hat [a]sk-pi [k] skill [v] screenshot [!] incident [y] proposals [q]uit"
|
||||
: mode === "chat"
|
||||
? "chat → MC (Enter to send, Esc to cancel)"
|
||||
: "ask-pi → spawn pi -p (Enter to send)";
|
||||
: mode === "ask-pi"
|
||||
? "ask-pi → spawn pi -p (Enter to send)"
|
||||
: mode === "run-skill"
|
||||
? 'run-skill → skill.id {"arg":true}'
|
||||
: "incident → reason for critic/auto-improve proposal";
|
||||
|
||||
return (
|
||||
<Box flexDirection="column">
|
||||
@@ -412,7 +434,7 @@ function App() {
|
||||
) : (
|
||||
<>
|
||||
<Text bold color={mode === "chat" ? "cyan" : "magenta"}>
|
||||
{mode === "chat" ? "chat> " : "pi> "}
|
||||
{mode === "chat" ? "chat> " : mode === "ask-pi" ? "pi> " : mode === "run-skill" ? "skill> " : "incident> "}
|
||||
</Text>
|
||||
<TextInput
|
||||
value={inputValue}
|
||||
|
||||
Reference in New Issue
Block a user