feat(recovery): death handler + auto-defend reflex + bulk-collect rework + mc_stay shim

Four targeted fixes for issues observed during the live autonomous test:

1. **bot.modes shim** (extensions/lib/mcdata.js)
   Mindcraft skills.* call bot.modes.pause('cowardice') in 7+ places.
   `mineflayer-modes` does not exist on npm — it's internal to Mindcraft.
   attachPluginsAndInit now installs a no-op shim so skills.stay() /
   .consume() / .defendSelf() etc. stop crashing with "pause undefined".

2. **Death + respawn handlers** (extensions/mineflayer-bridge.ts)
   Subscribe to bot 'death' event: append diary line with position,
   clear current-task.json so Pi doesn't resume a stale task referencing
   inventory that no longer exists.
   On 'spawn' within 5s of death: log the new respawn position to diary.
   Live test had bot killed twice by zombies at night; the next Pi
   prompt was unable to recover. With this it's now an explicit diary
   line + clean task slate.

3. **Auto-defend reflex tick** (extensions/mineflayer-bridge.ts)
   New setInterval(2s) that, when bot.health < 18 AND a hostile mob
   (zombie/skeleton/creeper/spider/etc.) is within 6 blocks AND no
   active world task, fires `bot.pvp.attack(nearest)` in the background.
   No LLM call needed for instant self-defense — saves tokens and reacts
   on mineflayer timescale (sub-second) rather than Pi loop timescale
   (~10s+ to reason and dispatch). Throttled to once per 4s.

4. **mc_collect_block bulk rework** (extensions/mindcraft-skills.ts)
   Live test showed count=1 succeeds in ~25s but count=8 hangs past
   270s with identical blocks in range. Upstream collectBlock plugin
   appears to drift on its block cache after the first dig in dense
   terrain. Loop single-block collects in-tool instead (75s per iter,
   re-pathfind on each iteration). Track per-iter success/failure,
   abort after 3 consecutive failures, return aggregate count to the
   agent so it can adapt instead of seeing a single failure.

Smoke test: both extensions load, bot connects, perception confirms
hostiles nearby and daylight safety check. No syntax/runtime errors.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-25 15:06:37 +03:00
co-authored by Claude Opus 4.7
parent a323bdea85
commit 68f59dfa4c
3 changed files with 128 additions and 7 deletions
+14
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@@ -148,6 +148,20 @@ export function attachPluginsAndInit(bot) {
bot.loadPlugin(pvp);
bot.loadPlugin(collectblock);
bot.loadPlugin(armorManager);
// Shim bot.modes — Mindcraft's skills.* call bot.modes.pause('cowardice')
// etc., but `mineflayer-modes` doesn't exist on npm (it's internal to
// Mindcraft). Stub the API so skills.stay()/.consume()/.defendSelf() etc.
// don't crash with "pause undefined".
if (!bot.modes) {
bot.modes = {
pause: () => {},
unpause: () => {},
isOn: () => false,
getMiningCooldown: () => 0,
};
}
bot.once('login', () => {
mc_version = bot.version;
mcdata = minecraftData(mc_version);
+38 -7
View File
@@ -268,14 +268,45 @@ export default async function mindcraftSkills(pi: ExtensionAPI) {
async execute(_id, params: { blockType: string; count?: number }) {
const bot = getBot();
const count = Math.max(1, Math.min(64, Math.floor(params.count ?? 1)));
// Timeout scales with count: ~30s per block plus 30s overhead.
// Allows count=8 (about 4 min) without hanging forever on
// pathfinder-unreachable cases.
const timeoutMs = Math.min(600_000, 30_000 + count * 30_000);
const ok = await safeCall("collectBlock", () =>
withTimeout(skills.collectBlock(bot, params.blockType, count), timeoutMs, `collectBlock(${params.blockType}, ${count})`),
// Bulk collection in dense terrain reliably times out on the
// upstream mineflayer-collectblock plugin (observed live: count=1
// works in ~25s, count=8 hangs past 270s with the same blocks
// in range). Loop single-block collects instead — each iteration
// re-pathfinds from the bot's current position, which is robust
// to the block-cache and pathfinder drift problems that cause
// the hangs. Per-iter timeout 75s.
let collected = 0;
let consecutiveFails = 0;
const errors: string[] = [];
for (let i = 0; i < count; i++) {
try {
const ok = await withTimeout(
skills.collectBlock(bot, params.blockType, 1),
75_000,
`collectBlock(${params.blockType}) iter ${i + 1}/${count}`,
);
if (ok) {
collected++;
consecutiveFails = 0;
} else {
consecutiveFails++;
errors.push(`iter ${i + 1}: returned false`);
}
} catch (e: any) {
consecutiveFails++;
errors.push(`iter ${i + 1}: ${e?.message ?? String(e)}`);
}
if (consecutiveFails >= 3) {
return textResult(
`Collected ${collected}/${count} ${params.blockType}; aborted after 3 consecutive failures. Last errors: ${errors.slice(-3).join("; ")}`,
{ collected, requested: count, errors: errors.slice(-3) },
);
}
}
return textResult(
`Collected ${collected}/${count} ${params.blockType}${errors.length ? ` (${errors.length} iters failed but recovered)` : ""}.`,
{ collected, requested: count, errors },
);
return textResult(ok ? `Collected ${count} of ${params.blockType}.` : `collectBlock returned false for ${params.blockType}.`, { ok, blockType: params.blockType, count });
},
});
+76
View File
@@ -419,6 +419,9 @@ export default function mineflayerBridge(pi: ExtensionAPI) {
let lastHumanChatAt = Date.now();
let lastAutonomyPromptAt = 0;
let startupMemoryReviewed = false;
let lastDeathAt = 0;
let autoDefendTimer: ReturnType<typeof setInterval> | undefined;
let lastAutoDefendAt = 0;
function log(event: string, detail?: unknown) {
const suffix = detail === undefined ? "" : `: ${truncate(redact(stringifyUnknown(detail), config))}`;
@@ -912,6 +915,57 @@ export default function mineflayerBridge(pi: ExtensionAPI) {
autonomyTimer = undefined;
}
// Auto-defend reflex — every 2 seconds while connected, check for hostile
// mobs within 6 blocks. If health is risky (<18) AND a hostile is close AND
// no active world task is in progress, fire-and-forget bot.pvp.attack on
// the nearest hostile. No LLM call needed for instant self-defense.
const HOSTILE_TYPES = new Set([
"zombie", "skeleton", "spider", "creeper", "enderman", "witch", "drowned",
"husk", "stray", "phantom", "pillager", "vindicator", "evoker", "ravager",
"zoglin", "vex", "warden", "guardian",
]);
function tickAutoDefend() {
if (!bot || activeWorldTask) return;
if (Date.now() - lastAutoDefendAt < 4000) return; // throttle to once per 4s
if (!bot.entity) return;
if ((bot.health ?? 20) >= 18) return; // healthy → don't bother
const me = bot.entity.position;
const entities = Object.values((bot as any).entities ?? {}) as Array<any>;
const threats = entities.filter((e) => {
if (!e || !e.position || !e.name) return false;
if (!HOSTILE_TYPES.has(String(e.name).toLowerCase())) return false;
try { return me.distanceTo(e.position) < 6; } catch { return false; }
});
if (!threats.length) return;
const nearest = threats.reduce((a, b) =>
me.distanceTo(a.position) <= me.distanceTo(b.position) ? a : b,
);
lastAutoDefendAt = Date.now();
log("auto-defend", `${nearest.name} at d=${Math.round(me.distanceTo(nearest.position))}, HP=${bot.health}`);
try {
const pvp = (bot as any).pvp;
if (pvp && typeof pvp.attack === "function") {
pvp.attack(nearest);
} else {
// Fallback: swing if entity is in reach.
if (me.distanceTo(nearest.position) < 3.5 && typeof (bot as any).attack === "function") {
(bot as any).attack(nearest);
}
}
} catch (e) { log("auto-defend-error", e); }
}
function startAutoDefendTimer() {
stopAutoDefendTimer();
autoDefendTimer = setInterval(() => {
try { tickAutoDefend(); } catch (error) { log("auto-defend-tick-error", error); }
}, 2000);
(autoDefendTimer as any).unref?.();
}
function stopAutoDefendTimer() {
if (autoDefendTimer) clearInterval(autoDefendTimer);
autoDefendTimer = undefined;
}
function queueOperatorLearning(rawFrom: string, rawText: string, entry: ChatEntry) {
const recent = recentChat.slice(-10).map(formatChatEntry).join("\n") || "(no recent chat)";
const prompt = [
@@ -1122,6 +1176,26 @@ export default function mineflayerBridge(pi: ExtensionAPI) {
reconnectPausedReason = undefined;
log("spawn");
startAuthDetection();
// If we just died, log the new spawn position in diary so the
// operator (and future restart) can see where the bot reset to.
if (lastDeathAt && Date.now() - lastDeathAt < 5000) {
try {
const pos = nextBot.entity?.position;
const where = pos ? `${Math.round(pos.x)},${Math.round(pos.y)},${Math.round(pos.z)}` : "unknown";
appendDiary(current, `respawned at ${where}`);
} catch (e) { log("respawn-diary-error", e); }
lastDeathAt = 0;
}
});
nextBot.on("death", () => {
const pos = nextBot.entity?.position;
const where = pos ? `${Math.round(pos.x)},${Math.round(pos.y)},${Math.round(pos.z)}` : "unknown";
log("death", `at ${where}`);
try {
appendDiary(current, `died at ${where} — clearing current-task`);
clearCurrentTask(current);
} catch (e) { log("death-handler-error", e); }
lastDeathAt = Date.now();
});
nextBot.on("chat", (username, message) => {
if (username !== current.username) lastHumanChatAt = Date.now();
@@ -1631,6 +1705,7 @@ export default function mineflayerBridge(pi: ExtensionAPI) {
surfaceEscalationCount();
connect("startup");
startAutonomyTimer();
startAutoDefendTimer();
if (ctx.hasUI) ctx.ui.setStatus("mineflayer", "mc: connecting");
} catch (error) {
log("startup-error", error);
@@ -1641,6 +1716,7 @@ export default function mineflayerBridge(pi: ExtensionAPI) {
pi.on("session_shutdown", async () => {
shuttingDown = true;
stopAutonomyTimer();
stopAutoDefendTimer();
disconnect({ manual: true });
});