fix(perception): use numeric block ids — callback matchers silently fail under ViaBackwards
Root cause of "bot just stands still": every gather.* skill was using
bot.findBlock({ matching: (b) => names.includes(b.name) }), and under
mineflayer 1.21.4 + ViaBackwards the Block objects fed into the
callback have a wrong .name field (Block.type / numeric id is still
correct — this is mineflayer issue #2347). Every search returned null,
every skill reported "no_target", reflex looped wander → tunnel-out
forever. The bot's logs said "dispatch ok" while the operator watched
it pace in circles.
Proven live with a new diag.match skill on play.xmatic.team:
findBlocks({matching: numericIds}) → 50 hits
findBlocks({matching: (b) => b.name === ...}) → 0 hits ← the bug
findBlock({matching: (b) => b.name === ...}) → null ← the bug
findBlock({matching: numericIds}) → dark_oak_log @ (606,62,110)
After this fix the same bot from the same spawn dispatches gather.logs
and reaches the chop loop ("chop: dark_oak_log at 606,62,110 (tool=fists)")
instead of returning "no reachable log within 64 blocks".
Changes:
- runtime/perception.js (new): findBlocksByName / findNearestBlockByName
centralise the numeric-id workaround for any future skill.
- runtime/actions.js: chopNearestTree, sleepInBed, placeCraftingTable now
use perception. Also load mineflayer-tool plugin alongside collectblock
(collectblock 1.6 hard-requires bot.tool to dispatch a dig).
- gather-stone, gather-wool, deposit-surplus rewritten to numeric-id
search. gather-wool also loads mineflayer-tool.
- diagnose-scan.js (new): two diagnostic skills — diag.scan reports
findBlocks counts per radius for common blocks; diag.match cross-tests
the four matcher styles so this regression can be re-proven on demand.
- runtime/skills/index.js: registers diag.scan + diag.match.
Memory: project_findblock_callback_broken_under_viabackwards.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
+25
-27
@@ -11,9 +11,12 @@ const collectBlockPlugin =
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collectBlockPkg.default?.plugin ??
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collectBlockPkg.default ??
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collectBlockPkg;
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import toolPkg from "mineflayer-tool";
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const toolPlugin = toolPkg.plugin ?? toolPkg.default?.plugin ?? toolPkg.default ?? toolPkg;
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import { info, warn } from "./log.js";
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import { digEscapeTunnel } from "./skills/recovery-tunnel-out.js";
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import { findNearestBlockByName } from "./perception.js";
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// Hard timeout wrapper. Mineflayer goals (pathfinder, pvp targeting) can hang
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// when the goal is unreachable; without a ceiling the whole reflex chain stops.
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@@ -41,9 +44,16 @@ function ensurePathfinder(bot) {
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// chop primitive "clicked once and stopped" because bot.dig requires a
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// stable LoS that GoalGetToBlock doesn't always satisfy — bot ended up
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// in leaves above the log and swung once with no progress.
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let toolLoaded = new WeakSet();
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function ensureTool(bot) {
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if (toolLoaded.has(bot)) return;
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bot.loadPlugin(toolPlugin);
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toolLoaded.add(bot);
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}
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let collectBlockLoaded = new WeakSet();
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function ensureCollectBlock(bot) {
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ensurePathfinder(bot);
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ensureTool(bot); // collectblock requires bot.tool — see live error 2026-05-26
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if (collectBlockLoaded.has(bot)) return;
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bot.loadPlugin(collectBlockPlugin);
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collectBlockLoaded.add(bot);
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@@ -234,11 +244,8 @@ export async function sleepInBed(bot) {
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// Already in a bed?
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if (bot.isSleeping) return { ok: true, detail: "already sleeping" };
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// 1. Find a nearby placed bed first.
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const bedBlock = bot.findBlock({
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matching: (b) => BED_NAMES.includes(b?.name),
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maxDistance: 16,
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});
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// 1. Find a nearby placed bed first. Numeric-id search — see chopNearestTree.
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const bedBlock = findNearestBlockByName(bot, BED_NAMES, { maxDistance: 16 });
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if (bedBlock) {
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info("action", `sleep: nearest bed at ${bedBlock.position.x},${bedBlock.position.y},${bedBlock.position.z}`);
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@@ -284,10 +291,7 @@ export async function sleepInBed(bot) {
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// Re-scan for the placed bed (its block name may differ from the
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// item name slightly, e.g. on some servers, and the placement may
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// have shifted to an adjacent slot for the bed's second half).
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const placed = bot.findBlock({
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matching: (b) => BED_NAMES.includes(b?.name),
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maxDistance: 4,
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});
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const placed = findNearestBlockByName(bot, BED_NAMES, { maxDistance: 4 });
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if (!placed) return { ok: false, detail: "placed bed not found after placement" };
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await withTimeout(bot.sleep(placed), 10_000, "bot.sleep(placed)");
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return { ok: true, detail: { bedAt: placed.position, placed: true, name: carried.name } };
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@@ -356,20 +360,20 @@ function getBlacklist(bot) {
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export async function chopNearestTree(bot) {
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const blacklist = getBlacklist(bot);
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// findBlock invokes the matcher for blocks that pass the maxDistance
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// pre-filter; in dense areas some have a synthetic shape with no
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// `.position`. Guard or we crash before we even start pathfinding.
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// Search radius widened to 64 (2026-05-26): live spawn at this server
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// had no trees in 32-block radius and the bot looped wander→gather→
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// fail forever. 64 ≈ one chunk in either direction.
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//
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// 2026-05-26 — bigger root-cause fix: stopped using bot.findBlock with
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// a callback matcher. Under ViaBackwards the Block objects fed into
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// the callback have wrong .name fields (mineflayer issue #2347), so
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// LOG_NAMES.includes(b.name) was always false and gather.logs reported
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// "no log within 64 blocks" while standing on dark_oak_leaves. We now
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// search by numeric registry id and post-filter the blacklist.
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const SEARCH_RADIUS = 64;
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const log = bot.findBlock({
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matching: (b) => {
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if (!b || !b.position || !LOG_NAMES.includes(b.name)) return false;
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const key = `${b.position.x},${b.position.y},${b.position.z}`;
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return !blacklist.has(key);
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},
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const log = findNearestBlockByName(bot, LOG_NAMES, {
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maxDistance: SEARCH_RADIUS,
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predicate: (b) => !blacklist.has(`${b.position.x},${b.position.y},${b.position.z}`),
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});
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if (!log) return { ok: false, detail: `no reachable log within ${SEARCH_RADIUS} blocks` };
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@@ -645,11 +649,8 @@ export async function craftSticks(bot, count = 4) {
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// Place a crafting table at the bot's feet+1 (or near). Returns the placed
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// block so subsequent craft calls can pass it as tableBlock.
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export async function placeCraftingTable(bot) {
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// Already placed nearby?
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const existing = bot.findBlock({
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matching: (b) => b && b.name === "crafting_table",
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maxDistance: 4,
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});
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// Already placed nearby? Numeric-id search — see chopNearestTree.
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const existing = findNearestBlockByName(bot, ["crafting_table"], { maxDistance: 4 });
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if (existing) return { ok: true, detail: { at: existing.position, reused: true }, block: existing };
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// Need to craft one first if we don't have it.
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@@ -677,10 +678,7 @@ export async function placeCraftingTable(bot) {
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} catch (e) {
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return { ok: false, detail: `place table: ${e.message}` };
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}
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const placed = bot.findBlock({
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matching: (b) => b && b.name === "crafting_table",
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maxDistance: 4,
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});
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const placed = findNearestBlockByName(bot, ["crafting_table"], { maxDistance: 4 });
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info("action", `craft: placed crafting_table at ${placed?.position}`);
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return { ok: true, detail: { at: placed?.position, reused: false }, block: placed };
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}
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@@ -0,0 +1,51 @@
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// World perception primitives.
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//
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// PROBLEM: under mineflayer 1.21.4 + ViaBackwards (this server runs
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// Paper 26.1.x with VV/VB translating 1.21.5+ protocol down to 1.21.4),
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// bot.findBlock and bot.findBlocks with a CALLBACK matcher silently
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// return null/empty — the Block objects passed into the callback have a
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// wrong `.name` field because the protocol-side block-id mapping has
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// drifted from minecraft-data 1.21.4. Confirmed live 2026-05-26 via
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// diag.scan: oak_log count in radius 16 = 46 with `matching: numericId`
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// but 0 with `matching: (b) => b.name === "oak_log"`.
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//
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// Mineflayer issue #2347 (findBlocks fails under ViaBackwards) is the
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// upstream bug; the workaround is to feed numeric block IDs from the
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// bot's registry directly. This module centralises that workaround so
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// every skill stops growing its own subtly-broken matcher closure.
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export function nameToId(bot, name) {
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return bot.registry?.blocksByName?.[name]?.id ?? null;
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}
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export function namesToIds(bot, names) {
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const out = [];
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for (const n of names) {
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const id = nameToId(bot, n);
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if (typeof id === "number") out.push(id);
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}
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return out;
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}
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// Find up to `count` blocks matching any of the given names. Returns an
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// array of Vec3 positions, sorted by mineflayer (typically by Manhattan
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// distance from the bot). Empty when no name resolves to a registry id.
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export function findBlocksByName(bot, names, { maxDistance = 64, count = 32 } = {}) {
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const ids = namesToIds(bot, names);
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if (ids.length === 0) return [];
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return bot.findBlocks({ matching: ids, maxDistance, count }) || [];
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}
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// Same as findBlocksByName but returns the nearest matching Block object
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// (not a Vec3). Skips positions for which a custom predicate returns
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// false — used by callers that need post-filter logic like blacklists.
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export function findNearestBlockByName(bot, names, { maxDistance = 64, predicate } = {}) {
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const positions = findBlocksByName(bot, names, { maxDistance, count: 32 });
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for (const pos of positions) {
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const blk = bot.blockAt(pos);
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if (!blk) continue;
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if (predicate && !predicate(blk)) continue;
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return blk;
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}
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return null;
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}
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@@ -13,6 +13,9 @@ const { pathfinder, goals, Movements } = pathfinderPkg;
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import { applyProfile, PROFILES } from "../movement-profiles.js";
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import { info, warn } from "../log.js";
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import { findNearestBlockByName } from "../perception.js";
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const CHEST_NAMES = ["chest", "trapped_chest"];
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const KEEP_ALWAYS_NAME_RE = /(_axe|_pickaxe|_sword|_shovel|_hoe|_bed|bread|cooked_|apple|carrot|potato|wheat_seeds)$/;
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const STORABLE_NAME_RE = /(_log$|_stem$|cobblestone|cobbled_deepslate|deepslate|stone$|dirt|sand|gravel|wheat$|_planks$|stick$)/;
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@@ -61,19 +64,13 @@ export const skill = Object.freeze({
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if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
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const surplus = pickSurplus(ctx.bot);
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if (surplus.length === 0) return { ok: false, code: "nothing_to_deposit", detail: "no surplus stacks" };
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const chest = ctx.bot.findBlock({
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matching: (b) => b?.name === "chest" || b?.name === "trapped_chest",
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maxDistance: 24,
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});
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const chest = findNearestBlockByName(ctx.bot, CHEST_NAMES, { maxDistance: 24 });
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if (!chest) return { ok: false, code: "no_chest", detail: "no chest within 24 blocks" };
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return { ok: true };
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},
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async execute(ctx) {
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const bot = ctx.bot;
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const chest = bot.findBlock({
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matching: (b) => b?.name === "chest" || b?.name === "trapped_chest",
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maxDistance: 24,
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});
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const chest = findNearestBlockByName(bot, CHEST_NAMES, { maxDistance: 24 });
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if (!chest) return { ok: false, code: "no_chest", detail: "no chest after move", worldDelta: null };
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ensurePathfinder(bot);
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@@ -0,0 +1,118 @@
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// diag.scan / diag.match — ground-truth probes of bot.findBlock(s).
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// Counts how many instances of common blocks are visible at increasing
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// radii. Lets the operator (or a stuck detector) tell two failure modes
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// apart:
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//
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// case A: grass_block.32 > 0 but oak_log.96 = 0 → world has no trees
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// case B: grass_block.32 = 0 → findBlocks itself is broken (mineflayer
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// issue #2347 under ViaBackwards), and
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// gather.* skills will silently no-op
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// forever no matter how far we walk.
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//
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// Writes nothing to journal. Always returns ok so it never wedges.
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const TYPES = ["grass_block", "dirt", "stone", "oak_log", "birch_log", "spruce_log", "jungle_log", "coal_ore", "iron_ore"];
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const RADII = [16, 32, 64, 96];
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const LOG_NAMES = ["oak_log", "dark_oak_log", "spruce_log", "birch_log", "jungle_log", "acacia_log", "mangrove_log", "cherry_log", "pale_oak_log"];
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export const matchSkill = Object.freeze({
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id: "diag.match",
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title: "Compare findBlock matcher styles for logs",
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timeoutMs: 15_000,
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preconditions(ctx) {
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if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
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return { ok: true };
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},
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async execute(ctx) {
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const bot = ctx.bot;
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const mcData = bot.registry;
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const ids = LOG_NAMES.map((n) => mcData?.blocksByName?.[n]?.id).filter((x) => typeof x === "number");
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const r = 32;
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// Style A: numeric matching (what diag.scan uses, and what works)
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const a = (bot.findBlocks({ matching: ids, maxDistance: r, count: 50 }) || []).length;
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// Style B: callback matching by .name (what chopNearestTree uses, and what fails)
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const b = (bot.findBlocks({
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matching: (blk) => !!blk && !!blk.position && LOG_NAMES.includes(blk.name),
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maxDistance: r,
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count: 50,
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}) || []).length;
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// Style C: callback matching by .type (numeric id) — control
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const c = (bot.findBlocks({
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matching: (blk) => !!blk && ids.includes(blk.type),
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maxDistance: r,
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count: 50,
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}) || []).length;
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// Style D: singular findBlock with callback matcher (what chopNearestTree literally calls)
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const d = bot.findBlock({
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matching: (blk) => !!blk && !!blk.position && LOG_NAMES.includes(blk.name),
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maxDistance: r,
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});
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// Style E: singular findBlock with numeric id array
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const e = bot.findBlock({ matching: ids, maxDistance: r });
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return {
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ok: true,
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code: "match_done",
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detail: {
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ids,
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radius: r,
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A_findBlocks_numeric: a,
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B_findBlocks_callback_name: b,
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C_findBlocks_callback_type: c,
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D_findBlock_callback_name: d ? { name: d.name, type: d.type, pos: { x: d.position.x, y: d.position.y, z: d.position.z } } : null,
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E_findBlock_numeric: e ? { name: e.name, type: e.type, pos: { x: e.position.x, y: e.position.y, z: e.position.z } } : null,
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},
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worldDelta: null,
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};
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},
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});
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export const skill = Object.freeze({
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id: "diag.scan",
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title: "Scan for findBlocks visibility",
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timeoutMs: 20_000,
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preconditions(ctx) {
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if (!ctx?.bot) return { ok: false, code: "no_bot", detail: "bot missing" };
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return { ok: true };
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},
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async execute(ctx) {
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const bot = ctx.bot;
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const mcData = bot.registry;
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const here = bot.entity.position.clone();
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const report = {};
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for (const name of TYPES) {
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const blk = mcData?.blocksByName?.[name];
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if (!blk) {
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report[name] = { absent_in_registry: true };
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continue;
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}
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const perRadius = {};
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for (const r of RADII) {
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const hits = bot.findBlocks({ matching: blk.id, maxDistance: r, count: 50 }) || [];
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perRadius[r] = hits.length;
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}
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report[name] = perRadius;
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}
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// Also blockAt directly underfoot and 5-block ring scan: this bypasses
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// findBlocks entirely and proves whether the protocol decode is sane.
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const under = bot.blockAt(here.offset(0, -1, 0));
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const ring = {};
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for (let dx = -5; dx <= 5; dx++) {
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for (let dz = -5; dz <= 5; dz++) {
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const b = bot.blockAt(here.offset(dx, -1, dz));
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if (!b) continue;
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ring[b.name] = (ring[b.name] || 0) + 1;
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}
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}
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return {
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ok: true,
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code: "scan_done",
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detail: {
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pos: { x: +here.x.toFixed(1), y: +here.y.toFixed(1), z: +here.z.toFixed(1) },
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under: under?.name ?? null,
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ring_11x11_underfoot: ring,
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findBlocks: report,
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},
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worldDelta: null,
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};
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},
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});
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@@ -10,9 +10,12 @@ const collectBlockPlugin =
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collectBlockPkg.default?.plugin ??
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collectBlockPkg.default ??
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collectBlockPkg;
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import toolPkg from "mineflayer-tool";
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const toolPlugin = toolPkg.plugin ?? toolPkg.default?.plugin ?? toolPkg.default ?? toolPkg;
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import { pickaxes } from "./groups.js";
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import { info, warn } from "../log.js";
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import { findNearestBlockByName } from "../perception.js";
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const STONE_NAMES = ["stone", "cobblestone", "deepslate", "cobbled_deepslate", "andesite", "diorite", "granite"];
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@@ -23,9 +26,16 @@ function ensurePathfinder(bot) {
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pluginLoaded.add(bot);
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}
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let toolLoaded = new WeakSet();
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function ensureTool(bot) {
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if (toolLoaded.has(bot)) return;
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bot.loadPlugin(toolPlugin);
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toolLoaded.add(bot);
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}
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let collectBlockLoaded = new WeakSet();
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function ensureCollectBlock(bot) {
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ensurePathfinder(bot);
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ensureTool(bot);
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if (collectBlockLoaded.has(bot)) return;
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bot.loadPlugin(collectBlockPlugin);
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collectBlockLoaded.add(bot);
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@@ -93,13 +103,10 @@ export const skill = Object.freeze({
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async execute(ctx) {
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const bot = ctx.bot;
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const blacklist = getBlacklist(bot);
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const target = bot.findBlock({
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matching: (b) => {
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if (!b || !b.position || !STONE_NAMES.includes(b.name)) return false;
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const key = `${b.position.x},${b.position.y},${b.position.z}`;
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return !blacklist.has(key);
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},
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// Numeric-id search — callback matcher returns 0 under ViaBackwards. See runtime/perception.js.
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const target = findNearestBlockByName(bot, STONE_NAMES, {
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maxDistance: 32,
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predicate: (b) => !blacklist.has(`${b.position.x},${b.position.y},${b.position.z}`),
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});
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if (!target) {
|
||||
return { ok: false, code: "no_target", detail: "no reachable stone within 32 blocks", worldDelta: null };
|
||||
|
||||
@@ -9,10 +9,18 @@
|
||||
|
||||
import collectBlockPkg from "mineflayer-collectblock";
|
||||
import pathfinderPkg from "mineflayer-pathfinder";
|
||||
import toolPkg from "mineflayer-tool";
|
||||
const toolPlugin = toolPkg.plugin ?? toolPkg.default?.plugin ?? toolPkg.default ?? toolPkg;
|
||||
|
||||
import { info, warn } from "../log.js";
|
||||
import { findNearestBlockByName } from "../perception.js";
|
||||
|
||||
const { pathfinder, goals, Movements } = pathfinderPkg;
|
||||
const WOOL_NAMES = [
|
||||
"white_wool", "orange_wool", "magenta_wool", "light_blue_wool", "yellow_wool",
|
||||
"lime_wool", "pink_wool", "gray_wool", "light_gray_wool", "cyan_wool",
|
||||
"purple_wool", "blue_wool", "brown_wool", "green_wool", "red_wool", "black_wool",
|
||||
];
|
||||
const collectBlockPlugin =
|
||||
collectBlockPkg.plugin ??
|
||||
collectBlockPkg.default?.plugin ??
|
||||
@@ -25,6 +33,7 @@ let pluginLoaded = new WeakSet();
|
||||
function ensurePlugins(bot) {
|
||||
if (pluginLoaded.has(bot)) return;
|
||||
bot.loadPlugin(pathfinder);
|
||||
bot.loadPlugin(toolPlugin); // collectblock needs bot.tool
|
||||
bot.loadPlugin(collectBlockPlugin);
|
||||
pluginLoaded.add(bot);
|
||||
}
|
||||
@@ -77,11 +86,8 @@ export const skill = Object.freeze({
|
||||
ensurePlugins(bot);
|
||||
setMovementsForGather(bot);
|
||||
|
||||
// 1. Placed wool block?
|
||||
const woolBlock = bot.findBlock({
|
||||
matching: (b) => b?.name && (b.name.endsWith("_wool") || b.name === "wool"),
|
||||
maxDistance: 32,
|
||||
});
|
||||
// 1. Placed wool block? Numeric-id search — see runtime/perception.js.
|
||||
const woolBlock = findNearestBlockByName(bot, WOOL_NAMES, { maxDistance: 32 });
|
||||
if (woolBlock) {
|
||||
info("action", `gather.wool: mining ${woolBlock.name} at ${woolBlock.position}`);
|
||||
try {
|
||||
|
||||
@@ -28,6 +28,7 @@ import { skill as wander } from "./wander.js";
|
||||
import { skill as exploreFar } from "./explore-far.js";
|
||||
import { skill as tunnelOut } from "./recovery-tunnel-out.js";
|
||||
import { skill as diagPhysics } from "./diagnose-physics.js";
|
||||
import { skill as diagScan, matchSkill as diagMatch } from "./diagnose-scan.js";
|
||||
import { skill as gatherStone } from "./gather-stone.js";
|
||||
import { skill as gatherWool } from "./gather-wool.js";
|
||||
import { skill as chooseBase } from "./choose-base.js";
|
||||
@@ -66,6 +67,8 @@ register(wander);
|
||||
register(exploreFar);
|
||||
register(tunnelOut);
|
||||
register(diagPhysics);
|
||||
register(diagScan);
|
||||
register(diagMatch);
|
||||
register(gatherStone);
|
||||
register(gatherWool);
|
||||
register(chooseBase);
|
||||
|
||||
Reference in New Issue
Block a user