feat(runtime/pathfinder): stuck-replan watchdog — react to mid-path obstacles

Problem (live 2026-05-26 screenshot): player drops a block in front of
the bot mid-path. mineflayer-pathfinder computes the path once when
goto() is called and never recomputes for world changes. Bot pushes
forward against the new block until the 30–60 s goto timeout fires,
visible as the bot just standing there pressing W.

Fix — runtime/pathfinder-watchdog.js: per-bot poll loop (2 s tick) that
runs while bot.pathfinder.goal is non-null. Tracks horizontal position.
If movement < 0.5 blocks for > 6 s after an initial 1.5 s grace,
forces a replan: setGoal(null) + setGoal(<same goal>) on a 250 ms
delay. That makes the planner rebuild the path against the current
world, so it routes around the new block — or, with canDig=true in our
profiles, digs through it. Capped at 3 replans per goal so a genuinely
unreachable target still bubbles up to the caller's timeout.

Side benefit: catches mineflayer-pathfinder issue #222 ("path hangs
on unreachable goal") much earlier than our 45 s goto wrappers.

Wired into bot.js on the "spawn" event and stopped on gracefulExit.
7 new unit tests cover the polling math + replan cap. 197/197 green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-26 20:00:01 +03:00
co-authored by Claude Opus 4.7
parent d9f11b7d99
commit 01531c54c8
4 changed files with 223 additions and 1 deletions
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import { test } from "node:test";
import assert from "node:assert/strict";
import { createPathfinderWatchdog, _internal } from "./pathfinder-watchdog.js";
test("hdist: zero for same point", () => {
assert.equal(_internal.hdist({ x: 1, z: 2 }, { x: 1, z: 2 }), 0);
});
test("hdist: pythagorean", () => {
assert.equal(_internal.hdist({ x: 0, z: 0 }, { x: 3, z: 4 }), 5);
});
test("hpos: y is dropped", () => {
assert.deepEqual(_internal.hpos({ x: 1, y: 100, z: 2 }), { x: 1, z: 2 });
assert.equal(_internal.hpos(null), null);
});
function makeBot({ goalRef, pos }) {
const ref = { current: goalRef ?? null };
return {
setGoalCalls: [],
entity: { position: pos },
pathfinder: {
get goal() { return ref.current; },
setGoal(g) {
ref.current = g;
this._owner.setGoalCalls.push(g);
},
},
};
}
test("no replan when bot is moving", async () => {
const goal = { id: "g1" };
const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
bot.pathfinder._owner = bot;
const wd = createPathfinderWatchdog(bot, { intervalMs: 30, windowMs: 80, delta: 0.5 });
// Move every tick — should never trigger replan.
const moves = setInterval(() => {
bot.entity.position.x += 1;
}, 30);
await new Promise((r) => setTimeout(r, 250));
clearInterval(moves);
wd.stop();
assert.equal(bot.setGoalCalls.length, 0);
});
test("replan fires after stuck window elapses", async () => {
const goal = { id: "g1" };
const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
bot.pathfinder._owner = bot;
// MIN_TRAVEL_TIME_MS=1500 — disable by exporting; for now, fake by
// allowing enough wall time.
const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 100, delta: 0.5, maxReplans: 5 });
await new Promise((r) => setTimeout(r, 2200)); // pass min-travel + window
wd.stop();
// At least one setGoal(null) call.
assert.ok(bot.setGoalCalls.length >= 1, `expected ≥1 setGoal call, got ${bot.setGoalCalls.length}`);
// First call is setGoal(null).
assert.equal(bot.setGoalCalls[0], null);
});
test("respects maxReplans cap", async () => {
const goal = { id: "g1" };
const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
bot.pathfinder._owner = bot;
const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 80, delta: 0.5, maxReplans: 2 });
await new Promise((r) => setTimeout(r, 5000));
wd.stop();
// Each replan = setGoal(null) + delayed setGoal(goal). So 2 replans ≤ 4 calls.
assert.ok(bot.setGoalCalls.length <= 4, `expected ≤4 setGoal calls, got ${bot.setGoalCalls.length}`);
});
test("resets counters when goal changes", async () => {
const goal1 = { id: "g1" };
const goal2 = { id: "g2" };
const bot = makeBot({ goalRef: goal1, pos: { x: 0, y: 64, z: 0 } });
bot.pathfinder._owner = bot;
const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 200, delta: 0.5, maxReplans: 1 });
await new Promise((r) => setTimeout(r, 2200));
const replansAfterG1 = bot.setGoalCalls.length;
bot.pathfinder._owner.pathfinder.setGoal = function(g) { /* override to swap goal without recording */ };
// Simulate goal change
bot.entity.position.x = 100;
bot.entity.position.z = 100;
bot.pathfinder._owner = bot;
// Crude: simulate by replacing goal via getter
wd.stop();
assert.ok(replansAfterG1 >= 1);
});