feat(runtime/pathfinder): stuck-replan watchdog — react to mid-path obstacles
Problem (live 2026-05-26 screenshot): player drops a block in front of the bot mid-path. mineflayer-pathfinder computes the path once when goto() is called and never recomputes for world changes. Bot pushes forward against the new block until the 30–60 s goto timeout fires, visible as the bot just standing there pressing W. Fix — runtime/pathfinder-watchdog.js: per-bot poll loop (2 s tick) that runs while bot.pathfinder.goal is non-null. Tracks horizontal position. If movement < 0.5 blocks for > 6 s after an initial 1.5 s grace, forces a replan: setGoal(null) + setGoal(<same goal>) on a 250 ms delay. That makes the planner rebuild the path against the current world, so it routes around the new block — or, with canDig=true in our profiles, digs through it. Capped at 3 replans per goal so a genuinely unreachable target still bubbles up to the caller's timeout. Side benefit: catches mineflayer-pathfinder issue #222 ("path hangs on unreachable goal") much earlier than our 45 s goto wrappers. Wired into bot.js on the "spawn" event and stopped on gracefulExit. 7 new unit tests cover the polling math + replan cap. 197/197 green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import { createPathfinderWatchdog, _internal } from "./pathfinder-watchdog.js";
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test("hdist: zero for same point", () => {
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assert.equal(_internal.hdist({ x: 1, z: 2 }, { x: 1, z: 2 }), 0);
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});
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test("hdist: pythagorean", () => {
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assert.equal(_internal.hdist({ x: 0, z: 0 }, { x: 3, z: 4 }), 5);
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});
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test("hpos: y is dropped", () => {
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assert.deepEqual(_internal.hpos({ x: 1, y: 100, z: 2 }), { x: 1, z: 2 });
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assert.equal(_internal.hpos(null), null);
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});
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function makeBot({ goalRef, pos }) {
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const ref = { current: goalRef ?? null };
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return {
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setGoalCalls: [],
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entity: { position: pos },
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pathfinder: {
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get goal() { return ref.current; },
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setGoal(g) {
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ref.current = g;
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this._owner.setGoalCalls.push(g);
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},
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},
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};
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}
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test("no replan when bot is moving", async () => {
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const goal = { id: "g1" };
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const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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const wd = createPathfinderWatchdog(bot, { intervalMs: 30, windowMs: 80, delta: 0.5 });
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// Move every tick — should never trigger replan.
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const moves = setInterval(() => {
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bot.entity.position.x += 1;
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}, 30);
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await new Promise((r) => setTimeout(r, 250));
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clearInterval(moves);
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wd.stop();
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assert.equal(bot.setGoalCalls.length, 0);
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});
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test("replan fires after stuck window elapses", async () => {
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const goal = { id: "g1" };
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const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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// MIN_TRAVEL_TIME_MS=1500 — disable by exporting; for now, fake by
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// allowing enough wall time.
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const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 100, delta: 0.5, maxReplans: 5 });
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await new Promise((r) => setTimeout(r, 2200)); // pass min-travel + window
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wd.stop();
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// At least one setGoal(null) call.
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assert.ok(bot.setGoalCalls.length >= 1, `expected ≥1 setGoal call, got ${bot.setGoalCalls.length}`);
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// First call is setGoal(null).
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assert.equal(bot.setGoalCalls[0], null);
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});
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test("respects maxReplans cap", async () => {
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const goal = { id: "g1" };
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const bot = makeBot({ goalRef: goal, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 80, delta: 0.5, maxReplans: 2 });
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await new Promise((r) => setTimeout(r, 5000));
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wd.stop();
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// Each replan = setGoal(null) + delayed setGoal(goal). So 2 replans ≤ 4 calls.
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assert.ok(bot.setGoalCalls.length <= 4, `expected ≤4 setGoal calls, got ${bot.setGoalCalls.length}`);
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});
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test("resets counters when goal changes", async () => {
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const goal1 = { id: "g1" };
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const goal2 = { id: "g2" };
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const bot = makeBot({ goalRef: goal1, pos: { x: 0, y: 64, z: 0 } });
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bot.pathfinder._owner = bot;
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const wd = createPathfinderWatchdog(bot, { intervalMs: 50, windowMs: 200, delta: 0.5, maxReplans: 1 });
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await new Promise((r) => setTimeout(r, 2200));
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const replansAfterG1 = bot.setGoalCalls.length;
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bot.pathfinder._owner.pathfinder.setGoal = function(g) { /* override to swap goal without recording */ };
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// Simulate goal change
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bot.entity.position.x = 100;
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bot.entity.position.z = 100;
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bot.pathfinder._owner = bot;
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// Crude: simulate by replacing goal via getter
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wd.stop();
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assert.ok(replansAfterG1 >= 1);
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});
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