Files
Binding-Fignyaac/tests/spawner.test.ts

75 lines
3.2 KiB
TypeScript

import { describe, it, expect } from 'bun:test';
import { spawnEnemies } from '../src/core/systems/spawner';
import { Room } from '../src/core/world/Room';
import { Rng } from '../src/core/rng';
import { OX, OY, TILE, DOOR, SPAWN } from '../src/config';
import { dist } from '../src/core/util';
import { DEFAULT_RULES, type LevelRules } from '../src/core/rules';
const denseRules: LevelRules = {
...DEFAULT_RULES,
id: 'dense-test',
name: 'Тестовая тесная комната',
description: 'Много врагов, чтобы проверить отказ от плохих позиций спавна.',
map: { ...DEFAULT_RULES.map },
player: { ...DEFAULT_RULES.player },
enemies: { ...DEFAULT_RULES.enemies, densityMul: 40 },
};
describe('spawner', () => {
it('в обычной комнате врагов в ожидаемом диапазоне', () => {
const room = new Room(1, 0, 'normal');
for (let s = 0; s < 30; s++) {
const enemies = spawnEnemies(room, 'left', OX + 5 * TILE, OY + 5 * TILE, new Rng(s + 1));
expect(enemies.length).toBeGreaterThanOrEqual(SPAWN.normalMin);
expect(enemies.length).toBeLessThanOrEqual(SPAWN.normalMin + SPAWN.normalExtra);
}
});
it('в комнате-босс ровно один враг типа boss', () => {
const room = new Room(1, 0, 'boss');
const enemies = spawnEnemies(room, 'left', OX + 5 * TILE, OY + 5 * TILE, new Rng(1));
expect(enemies.length).toBe(1);
expect(enemies[0].type).toBe('boss');
});
it('в сокровищнице врагов нет', () => {
const room = new Room(1, 0, 'treasure');
const enemies = spawnEnemies(room, 'left', OX + 5 * TILE, OY + 5 * TILE, new Rng(1));
expect(enemies.length).toBe(0);
});
it('враги не спавнятся вплотную к двери входа', () => {
const room = new Room(1, 0, 'normal');
const door = DOOR.left;
const doorX = OX + door.cx * TILE + TILE / 2;
const doorY = OY + door.cy * TILE + TILE / 2;
for (let s = 0; s < 20; s++) {
const enemies = spawnEnemies(room, 'left', OX + 7 * TILE, OY + 5 * TILE, new Rng(s + 100));
for (const e of enemies) {
expect(dist(e.x, e.y, doorX, doorY)).toBeGreaterThanOrEqual(SPAWN.minDistFromDoor);
}
}
});
it('РЕГРЕССИЯ: при переполнении не ставит врага в последнюю плохую точку', () => {
const room = new Room(1, 0, 'normal');
const playerX = OX + 7 * TILE;
const playerY = OY + 5 * TILE;
const door = DOOR.left;
const doorX = OX + door.cx * TILE + TILE / 2;
const doorY = OY + door.cy * TILE + TILE / 2;
const enemies = spawnEnemies(room, 'left', playerX, playerY, new Rng(12), denseRules);
expect(enemies.length).toBeGreaterThan(0);
for (let i = 0; i < enemies.length; i++) {
const e = enemies[i];
expect(dist(e.x, e.y, doorX, doorY)).toBeGreaterThanOrEqual(SPAWN.minDistFromDoor);
expect(dist(e.x, e.y, playerX, playerY)).toBeGreaterThanOrEqual(SPAWN.minDistFromPlayer);
for (let j = i + 1; j < enemies.length; j++) {
expect(dist(e.x, e.y, enemies[j].x, enemies[j].y)).toBeGreaterThanOrEqual(SPAWN.minDistBetween);
}
}
});
});