Files
pepa-pi-bot/runtime
mayatnikovandClaude Opus 4.7 fc5d188213 feat(runtime): real reflex bodies + auto-escalation + operator chat
runtime/actions.js — Mineflayer wrappers with hard timeouts and structured
{ok, detail} returns:
  - attackNearest: equip best melee, lookAt, single swing per call
  - fleeFrom: lazy-load pathfinder, walk N blocks away (canDig=false to
    avoid burrowing through walls under panic)
  - eatBestFood: scan inventory by FOOD_PRIORITY, equip + consume
  - sleepInBed: find nearest placed bed within 16 blocks, path to it, sleep
  - goTo: pathfinder.goto for operator come/follow

runtime/reflex.js — bodies now dispatch real actions via ctx.dispatch:
  - operator-goal (highest): satisfy come/follow command
  - defend: ≤4m attack, ≤12m + low HP/many hostiles flee
  - eat: food < 16 + 5s cooldown
  - sleep: night + safe + 30s retry cooldown
  - idle: heartbeat every 20th tick
Reflex returns "skipped" when ctx.busy so we don't count busy ticks as
either productive or noop in the escalation counter.

runtime/bot.js:
  - ctx.dispatch fire-and-forget wrapper with busy gate, onComplete hook
  - consecutiveNoops counter; after ESCALATE_AFTER_NOOPS (=20, ~1 min at
    tick=3s), askPi with the current snapshot. 10-min cooldown.
  - operator chat handler: parses `<botname> <verb>` messages from
    OPERATOR_USERNAMES. Verbs: status, pause, resume, stop, come.
  - Death drops any pending operator goal.

Smoke-tested live against play.xmatic.team:25565: bot connected, logged
in via AuthMe, reflex chain dispatched flee/sleep, hard timeout fired
when pathfinder couldn't reach the flee target (expected — no usable
ground path in dark_forest at this spawn).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 16:11:17 +03:00
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