P0 (correctness):
1. PEPA_HEADLESS=1 guard in extensions/mineflayer-bridge.ts. When `pi -p`
spawns a subprocess (banter, coach, planner, reflect, auto-patch), the
bridge no longer attempts a second MC connect — the hybrid runtime
already owns the nickname. runtime/pi-bridge.js sets the env var on
every spawn. Root cause of the "two pepa_bot's racing for the slot"
bug seen in reply-pi stderr.
2. Test state isolation in runtime/config.js. When running under the node
test runner (detected via execArgv/argv) — or when PEPA_STATE_DIR is
set — stateDir redirects to /tmp/pepa-test-state-<pid>/. log.js,
scenario-memory, world-journal, and knowledge.db all follow.
`npm test` no longer pollutes live scenarios.jsonl, world-journal.jsonl,
or daily log files. Verified empirically: post-fix run added 0 test
rows to the live scenarios file. Cleaned ~550 historical test rows
from live state in the same change.
3. defendReflex outcome reporting (runtime/reflex.js). Previously a
creeper-rule override marked the lesson succeeded=false BEFORE the
flee skill returned. Now dispatchDefendFlee accepts {lessonId} and
the onComplete fires reportAdviceOutcome with the actual flee result.
4. Mode-name → skill-id translation in runtime/coach/advice.js. Pi-coach
occasionally returns prefer_skill values that are mode names
("night_shelter", "self_preservation", "hunger"). normalisePreferSkill
maps these to SAFE_OVERRIDES entries before dispatch. Also handles
"tunnel-out", "survive_flee", "survive flee" shapes.
New behavior:
5. Self-reflection loop (runtime/coach/reflect.js). Every 30 min, the
bot asks Pi: "Are you making progress, or stuck in a loop? What
should you do differently?" Pi answers with a verdict
(progress/loop/recovering/idle/emergency), summary, next-action, and
0-N new lessons. The reflection is written to
state/<host>/reflections/<ts>.md and lessons land in the DB with
source="pi-reflect". Rate-limited to 2 calls/hour. Wired through
bot.js with the existing askPi + lastSnapshot accessor.
Tests: 246/246 green (+9 new: 6 advice mode-name + 4 reflect).
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
114 lines
4.2 KiB
JavaScript
114 lines
4.2 KiB
JavaScript
// coach/advice.js — turn knowledge.lessons into actionable dispatch overrides.
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//
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// The reflex chain calls consult() right before it would dispatch a
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// planned skill. If a high-confidence lesson in the knowledge DB says
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// "avoid that skill in this situation", we either swap in the lesson's
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// preferred alternative or back off (which the curriculum reflex
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// translates into wander / cooldown).
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//
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// This is the closing of the learning loop: post-mortem → lesson →
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// recall → behavioural change. Without this, the DB is just a log.
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import { isAvailable as knowledgeAvailable, topAdvice, markApplied } from "../knowledge/index.js";
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import { info } from "../log.js";
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// Skills we will not blindly swap into — they require their own
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// preconditions (e.g. survive.flee needs a known threat direction).
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// The dispatcher will still run runSkill on them, which performs the
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// real precondition check.
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const SAFE_OVERRIDES = new Set([
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"survive.flee",
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"survive.sleep",
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"survive.eat",
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"recovery.tunnel-out",
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"explore.far",
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"explore.wander",
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"village.build-shelter",
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]);
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// Pi-coach occasionally suggests prefer_skill values that are mode names
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// (from runtime/modes.js) rather than registered skill ids. We translate
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// them to the closest equivalent skill before the SAFE_OVERRIDES check.
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// Unknown values are returned as-is and will fall through to 'avoid'.
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const MODE_TO_SKILL = Object.freeze({
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self_preservation: "survive.flee",
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night_shelter: "survive.sleep",
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hunger: "survive.eat",
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shelter: "village.build-shelter",
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flee: "survive.flee",
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sleep: "survive.sleep",
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eat: "survive.eat",
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tunnel_out: "recovery.tunnel-out",
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"tunnel-out": "recovery.tunnel-out",
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explore: "explore.far",
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wander: "explore.far",
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});
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function normalisePreferSkill(raw) {
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if (!raw || typeof raw !== "string") return raw;
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if (SAFE_OVERRIDES.has(raw)) return raw;
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const lower = raw.toLowerCase().trim();
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if (MODE_TO_SKILL[lower]) return MODE_TO_SKILL[lower];
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// Pi sometimes writes "survive_flee" or "survive flee"; normalise.
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const dot = lower.replace(/[_\s]+/g, ".");
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if (SAFE_OVERRIDES.has(dot)) return dot;
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if (MODE_TO_SKILL[dot]) return MODE_TO_SKILL[dot];
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return raw;
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}
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/**
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* consult({ plannedSkillId, snapshot })
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* → { action: 'override'|'avoid'|'proceed', overrideSkillId?, lessonId?, lesson? }
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*
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* 'override' — dispatch overrideSkillId instead of plannedSkillId
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* 'avoid' — don't dispatch plannedSkillId; caller falls back to wander/idle
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* 'proceed' — no high-confidence lesson applies; dispatch as planned
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*/
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export function consult({ plannedSkillId, snapshot } = {}) {
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if (!knowledgeAvailable()) return PROCEED;
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if (!plannedSkillId) return PROCEED;
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const hostile = snapshot?.closestHostile?.name ?? snapshot?.threats?.[0]?.name ?? null;
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const situation = snapshot?.situationHash ?? null;
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const advice = topAdvice({
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skill: plannedSkillId,
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hostile,
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situation,
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});
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if (!advice.lessonId) return PROCEED;
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// avoid_skill matches?
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if (advice.avoid && advice.avoid === plannedSkillId) {
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const normalisedPrefer = normalisePreferSkill(advice.prefer);
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if (normalisedPrefer && SAFE_OVERRIDES.has(normalisedPrefer)) {
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if (normalisedPrefer !== advice.prefer) {
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info("coach", `advice: normalised prefer "${advice.prefer}" → "${normalisedPrefer}"`);
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}
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info("coach", `advice: override ${plannedSkillId} → ${normalisedPrefer} (lesson #${advice.lessonId})`);
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return {
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action: "override",
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overrideSkillId: normalisedPrefer,
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lessonId: advice.lessonId,
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lesson: advice.lesson,
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};
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}
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info("coach", `advice: avoid ${plannedSkillId} (lesson #${advice.lessonId})`);
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return { action: "avoid", lessonId: advice.lessonId, lesson: advice.lesson };
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}
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return PROCEED;
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}
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/**
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* After the dispatcher runs the (possibly overridden) skill, call this
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* with the lesson id and whether the outcome was good. Increments the
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* lesson's applied/succeeded counters and nudges its confidence.
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*/
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export function reportOutcome({ lessonId, succeeded }) {
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if (!lessonId) return;
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markApplied(lessonId, { succeeded: !!succeeded });
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}
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const PROCEED = Object.freeze({ action: "proceed", lessonId: null, lesson: null });
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// Test exports
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export const __testing = { SAFE_OVERRIDES, MODE_TO_SKILL, normalisePreferSkill };
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