Files
pepa-pi-bot/runtime/bot.js
T
mayatnikovandClaude Opus 4.7 d960db4819 feat(runtime): persistent memory — world-journal + scenario-memory
Closes a structural gap: the bot now actually REMEMBERS what it
discovered and what it tried. Two stores live under state/<host>/ and
are wired in automatically.

runtime/world-journal.js
- Append-only JSONL of discovered points (chopped, placed, base,
  shelter, farm, dead_end). Indexed by 16-block spatial grid; O(neighbors)
  nearest() lookups; 6 h age prune; 10k line ceiling with trim.
- leanestQuadrant({x,z}) reports the quadrant the bot has the FEWEST
  markers in — used by explore.far to circle rather than retread.
- summary() exposed for the stuck-incident proposal body.

runtime/scenario-memory.js
- Sliding window of (skillId, situationHash, code, ok, detail) tuples.
- situationHash() is a coarse fingerprint (16x8x16 cell + day/night +
  food/hp bucket + inv key set + closest hostile). So "same kind of
  place + same kind of state" matches.
- shouldSkip({skillId, situation}) → true after ≥3 failures within 30
  min UNLESS a more-recent success in the same situation un-locks it.
- recentTailFor() exposed for the stuck-incident body.

Wiring (runtime/bot.js):
- dispatchAction captures situationHash BEFORE the action runs and
  records (skillId, situation, code, ok) after — failures are attributed
  to the dispatch-time state, not the partial-effect state.
- worldDelta fields (choppedAt, minedAt, placedAt, baseAt, shelterAt,
  plantedAt, harvestedAt, tilledAt) auto-flow into the journal.
- no_target + silent_dig_failure also write dead_end markers.

Scheduler / skills now consume memory:
- reflex.js curriculum reflex calls memory.shouldSkip — if the same
  (skill, situation) failed 3+ times recently, auto-converts to a
  wander hint so the bot leaves and tries elsewhere.
- explore.far calls journal.leanestQuadrant when multiple cardinal
  directions are walkable and prefers the less-explored one.
- gather.logs walks to the nearest known "chopped" bucket within 96
  blocks before falling through to findBlock — chunks with confirmed
  trees are more likely to yield another.

stuck-incident body now includes journal byKind + last 12 scenario
entries so Pi can write a structural fix, not just a guard clause.

Architecturally: this is the foundation for "bot rewrites itself".
The proposals Pi now receives carry real signal about what was tried
and what's around, instead of a single snapshot in isolation.

10 new tests (world-journal × 5, scenario-memory × 5). npm test 134/134.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 12:20:03 +03:00

968 lines
32 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// Long-running Mineflayer process. Owns:
// - the MC TCP connection + reconnect policy
// - the reflex tick loop (no LLM in hot path)
// - the IPC server for TUI clients
// - on-demand Pi-headless escalation (manual or automatic)
//
// MC chat is dialog-only (see plans/autonomous-survival-bot-prd.md, FR1).
// Player/operator chat may produce a social reply but never dispatches a
// movement/build/mining task. TUI is the only local control plane.
//
// Lifecycle: started by `npm run bot`. Connects to MC, spawns IPC server,
// ticks every TICK_INTERVAL_SECONDS, broadcasts STATUS to clients each tick.
// SIGINT / SIGTERM: graceful disconnect + socket cleanup + exit.
import fs from "node:fs";
import path from "node:path";
import mineflayer from "mineflayer";
import { config, stateDir, redactedConfig } from "./config.js";
import { info, warn, error } from "./log.js";
import { snapshot as buildSnapshot } from "./perceive.js";
import { runTick } from "./reflex.js";
import { createIpcServer } from "./ipc-server.js";
import { askPi } from "./pi-bridge.js";
import { COMMAND_TYPES, EVENT_TYPES } from "./ipc-protocol.js";
import {
readCurrentTask,
writeCurrentTask,
clearCurrentTask,
appendDiary,
writeProposal,
listProposals,
readProposal,
approveProposal,
writeEscalation,
readDiaryTail,
} from "./state-store.js";
import { startAutoImprover } from "./auto-improve.js";
import { startPlanner, isPlannerBusy, readNextMilestone, planExists } from "./planner.js";
import { computeState, STATES } from "./state.js";
import { createNoProgressDetector } from "./no-progress.js";
import { maybeStartViewer } from "./viewer.js";
import { nextMilestone as nextCurriculumMilestone } from "./curriculum.js";
import { listLocations } from "./locations.js";
import { runSkill } from "./skills/index.js";
import { classifyIntent, INTENTS } from "./social/intent.js";
import { generateReply } from "./social/reply.js";
import { createChatMemory } from "./social/memory.js";
import { createStuckIncidentDetector } from "./stuck-incident.js";
import { createSkillMetrics } from "./skill-metrics.js";
import { createWorldJournal } from "./world-journal.js";
import { createScenarioMemory, situationHash } from "./scenario-memory.js";
fs.mkdirSync(stateDir, { recursive: true });
const JOINED_FLAG = path.join(stateDir, "joined-before.flag");
// Auto-escalation tunables. With tick=3s, 20 noops ≈ 1 minute idle before we
// even consider asking Pi. Cooldown prevents spamming the LLM when the bot
// is permanently stuck on the same situation.
const ESCALATE_AFTER_NOOPS = 20;
const ESCALATION_COOLDOWN_MS = 10 * 60 * 1000;
let bot = null;
let reflexPaused = false;
let tickTimer = null;
let reconnectTimer = null;
let shuttingDown = false;
let lastSnapshot = { connected: false };
let consecutiveNoops = 0;
let lastEscalationAt = 0;
// Observability state — surfaced in every STATUS snapshot so the TUI (and
// future Telegram/diary surfaces) can answer "what is the bot doing and why
// isn't it doing more?" without parsing the log stream.
const noProgress = createNoProgressDetector();
const stuckIncident = createStuckIncidentDetector();
const skillMetrics = createSkillMetrics();
const worldJournal = createWorldJournal();
const scenarioMemory = createScenarioMemory();
let lastResult = null; // { label, ok, code, detail, ts }
let lastFailureAt = 0;
let lastPlanReadAt = 0;
let cachedMilestone = null;
let cachedPlanExists = false;
const MILESTONE_CACHE_MS = 30_000;
// Reflex context — passed into reflex.js every tick. Mutable across ticks.
// Memory stores (journal + memory) live here so skill code can consult
// them directly — gather.* can preferentially target known log positions,
// deposit-surplus can mark the chest it placed, etc.
const reflexCtx = {
bot: null,
snapshot: lastSnapshot,
busy: false,
currentActionLabel: null,
idleCounter: 0,
lastEatAt: 0,
lastSleepAttemptAt: 0,
// Tracks repeated failure of the same labelled action — triggers a proposal.
recentFailures: [], // [{label, detail, ts}], capped at 10
dispatch: dispatchAction,
journal: worldJournal,
memory: scenarioMemory,
};
let chatTimestamps = [];
const CHAT_WINDOW_MS = 60_000;
let ipc;
// ---- chat rate limit -------------------------------------------------------
function chatRateAllowed() {
const now = Date.now();
chatTimestamps = chatTimestamps.filter((t) => now - t < CHAT_WINDOW_MS);
if (chatTimestamps.length >= config.chatRateLimitPerMin) return false;
chatTimestamps.push(now);
return true;
}
function botChat(text) {
if (!bot) return;
if (!chatRateAllowed()) {
warn("chat", `dropped chat (rate-limited): ${text.slice(0, 60)}`);
return;
}
bot.chat(text);
}
// ---- auth ------------------------------------------------------------------
function hasJoinedBefore() {
return fs.existsSync(JOINED_FLAG);
}
function markJoinedBefore() {
try {
fs.writeFileSync(JOINED_FLAG, new Date().toISOString());
} catch (e) {
warn("auth", `could not write joined flag: ${e.message}`);
}
}
function maybeHandleAuthPrompt(text) {
if (!bot || !config.authmePassword) return;
const lower = text.toLowerCase();
const sawRegister = lower.includes("/register");
const sawLogin = lower.includes("/login");
if (!sawRegister && !sawLogin) return;
const cmd = sawLogin ? "login" : hasJoinedBefore() ? "login" : "register";
if (cmd === "register") {
bot.chat(`/register ${config.authmePassword} ${config.authmePassword}`);
info("auth", "sent /register (password redacted)");
} else {
bot.chat(`/login ${config.authmePassword}`);
info("auth", "sent /login (password redacted)");
}
markJoinedBefore();
}
// ---- action dispatch -------------------------------------------------------
// Reflexes call this to fire an async action without blocking the tick.
// Sets busy=true, runs fn, clears busy when done; optional onComplete callback
// receives the action's { ok, detail } result.
// Pull worldDelta fields written by skills (e.g. {choppedAt, logType,
// minedAt, blockType, gotWool, baseAt, shelterAt, depositedTotal,
// plantedAt, harvestedAt, tilledAt}) and turn them into journal lines.
// Any unknown delta is silently skipped — skills can extend the world
// journal without bot.js needing to know each schema.
function recordWorldDeltaToJournal(label, res, snapshot) {
const wd = res?.worldDelta;
if (!wd || typeof wd !== "object") return;
try {
if (wd.choppedAt) worldJournal.append({ kind: "chopped", name: wd.logType ?? "log", at: wd.choppedAt });
if (wd.minedAt) worldJournal.append({ kind: "chopped", name: wd.blockType ?? "stone", at: wd.minedAt });
if (wd.placedAt) worldJournal.append({ kind: "placed", name: wd.placedType ?? "block", at: wd.placedAt });
if (wd.baseAt) worldJournal.append({ kind: "base", name: "base", at: wd.baseAt });
if (wd.shelterAt) worldJournal.append({ kind: "shelter", name: "shelter", at: wd.shelterAt });
if (wd.plantedAt) worldJournal.append({ kind: "farm", name: "planted", at: wd.plantedAt });
if (wd.harvestedAt) worldJournal.append({ kind: "farm", name: "harvested", at: wd.harvestedAt });
if (wd.tilledAt) worldJournal.append({ kind: "farm", name: "tilled", at: wd.tilledAt });
// failures: blacklisted / no_target — log a dead-end at current pos
if (res?.code === "no_target" && snapshot?.position) {
worldJournal.append({
kind: "dead_end",
name: label,
reason: res?.detail ? String(res.detail).slice(0, 80) : "no_target",
at: snapshot.position,
});
}
if (res?.code === "silent_dig_failure" && snapshot?.position) {
worldJournal.append({
kind: "dead_end",
name: label,
reason: "silent_dig_failure",
at: wd?.blacklisted ?? snapshot.position,
});
}
} catch (e) {
warn("journal", `append from ${label} failed: ${e.message}`);
}
}
function dispatchAction(fn, label, opts = {}) {
if (reflexCtx.busy) {
warn("dispatch", `tried to dispatch ${label} while busy with ${reflexCtx.currentActionLabel}`);
return;
}
reflexCtx.busy = true;
reflexCtx.currentActionLabel = label;
// Capture the situation hash BEFORE the action runs so a failure is
// attributable to the state at dispatch time, not the state after the
// (partial) effect.
const startSnap = lastSnapshot;
const startSituation = situationHash(startSnap);
// current-task is a resume anchor — keep it small. Embedding the full
// perception snapshot blows the file up to ~3 KB per write × every action.
writeCurrentTask({ label, status: "in_progress", position: startSnap.position });
info("dispatch", `→ ${label}`);
Promise.resolve()
.then(() => fn())
.then((res) => {
const ok = !!res?.ok;
info(
"dispatch",
`← ${label} ${ok ? "ok" : "fail"}${res?.detail ? ` (${JSON.stringify(res.detail).slice(0, 80)})` : ""}`,
);
writeCurrentTask({ label, status: ok ? "completed" : "failed", detail: res?.detail });
lastResult = {
label,
ok,
code: res?.code ?? (ok ? "done" : classifyFailure(res?.detail)),
detail: res?.detail,
ts: Date.now(),
};
skillMetrics.record(label, ok);
scenarioMemory.record({
skillId: label,
situation: startSituation,
code: lastResult.code,
ok,
detail: res?.detail,
});
recordWorldDeltaToJournal(label, res, startSnap);
if (!ok) {
lastFailureAt = lastResult.ts;
recordFailure(label, res?.detail);
} else {
clearRecentFailures(label);
}
if (opts.onComplete) {
try {
opts.onComplete(res ?? { ok: false, detail: "no result" });
} catch (e) {
warn("dispatch", `onComplete threw for ${label}: ${e.message}`);
}
}
})
.catch((e) => {
warn("dispatch", `${label} threw: ${e?.message ?? e}`);
writeCurrentTask({ label, status: "threw", detail: String(e?.message ?? e) });
lastResult = {
label,
ok: false,
code: "threw",
detail: String(e?.message ?? e),
ts: Date.now(),
};
skillMetrics.record(label, false);
scenarioMemory.record({
skillId: label,
situation: startSituation,
code: "threw",
ok: false,
detail: String(e?.message ?? e),
});
lastFailureAt = lastResult.ts;
recordFailure(label, String(e?.message ?? e));
})
.finally(() => {
reflexCtx.busy = false;
reflexCtx.currentActionLabel = null;
});
}
// ---- failure tracking + proposal detection --------------------------------
//
// A proposal is a request to the LLM to patch the codebase. They cost tokens
// and may produce risky patches that need rolling back. We file them ONLY for
// failures that genuinely look like bugs the reflex layer can't handle on its
// own. Everything else is a feature gap the script should solve via reflex
// chain reordering, cooldowns, or new primitives.
const PROPOSAL_THRESHOLD = 5; // raised from 3 to dampen spam
let lastProposalAt = 0;
const PROPOSAL_COOLDOWN_MS = 30 * 60 * 1000;
// Detail substrings that mean "this is a known feature gap, the bot handles
// it via reflex routing already". Don't file a proposal — the bot will switch
// strategies on its own. If something here is wrong, fix the routing.
const NORMAL_FAILURE_SUBSTRINGS = [
"no reachable log",
"no log within",
"no bed in range",
"no food in inventory",
"no target in reach",
"rate-limited",
"can't see you nearby",
"returned false",
"no result",
];
// Detail substrings that look like a real bug — patch-worthy.
const BUG_FAILURE_SUBSTRINGS = [
"TypeError",
"ReferenceError",
"Cannot read properties",
"is not a function",
"is not iterable",
"is not defined",
"unknown block",
"unknown item",
];
function classifyFailure(detail) {
const s = String(detail ?? "");
if (BUG_FAILURE_SUBSTRINGS.some((sub) => s.includes(sub))) return "bug";
if (NORMAL_FAILURE_SUBSTRINGS.some((sub) => s.includes(sub))) return "feature-gap";
if (s.includes("timed out")) return "timeout";
return "other";
}
function recordFailure(label, detail) {
const kind = classifyFailure(detail);
reflexCtx.recentFailures.push({ ts: Date.now(), label, detail, kind });
if (reflexCtx.recentFailures.length > 20) reflexCtx.recentFailures.shift();
maybeFileProposal(label);
}
function clearRecentFailures(label) {
reflexCtx.recentFailures = reflexCtx.recentFailures.filter((f) => f.label !== label);
}
function maybeFileProposal(label) {
// Same-label trailing run.
const trailing = [];
for (let i = reflexCtx.recentFailures.length - 1; i >= 0; i--) {
const f = reflexCtx.recentFailures[i];
if (f.label === label) trailing.push(f);
else break;
}
if (trailing.length < PROPOSAL_THRESHOLD) return;
if (Date.now() - lastProposalAt < PROPOSAL_COOLDOWN_MS) return;
// Only file when the run is dominated by bug-class failures (any single
// bug counts) OR persistent timeouts on the same operation. Feature gaps
// are skipped — the reflex layer should re-route, not the LLM.
const anyBug = trailing.some((f) => f.kind === "bug");
const allTimeout = trailing.every((f) => f.kind === "timeout");
if (!anyBug && !allTimeout) return;
lastProposalAt = Date.now();
const summary = `${label} failed ${trailing.length}× in a row (${anyBug ? "bug" : "persistent timeout"})`;
const slimSnapshot = lastSnapshot && {
position: lastSnapshot.position,
health: lastSnapshot.health,
food: lastSnapshot.food,
inventory: lastSnapshot.inventory,
isDay: lastSnapshot.isDay,
closestHostile: lastSnapshot.closestHostile,
dimension: lastSnapshot.dimension,
};
const body = [
`# Repeated failure: ${label}`,
"",
`Class: **${anyBug ? "bug" : "persistent timeout"}**.`,
"",
"## What happened",
"",
`The reflex layer dispatched \`${label}\` ${trailing.length} times in succession without a single success.`,
"",
"## Most recent failures",
"",
...trailing
.slice(0, 5)
.map(
(f, i) =>
`${i + 1}. \`${new Date(f.ts).toISOString()}\` [${f.kind}] ${JSON.stringify(f.detail).slice(0, 200)}`,
),
"",
"## Slim snapshot",
"",
"```json",
JSON.stringify(slimSnapshot, null, 2),
"```",
"",
"## Constraints for the patch",
"",
"- Touch only files under `runtime/`. Don't touch `extensions/`, `tui/`, or any docs.",
"- Don't introduce new npm dependencies.",
"- Don't change `.env` or anything in `state/`.",
"- Don't push, don't open a PR. Commit on the current branch only.",
"- Prefer the smallest viable fix. A 3-line guard is better than a 30-line refactor.",
"- If the failure is genuinely irrecoverable (server-side, not code), document it in a code comment and exit 1.",
].join("\n");
const { filename } = writeProposal({ kind: `repeated-fail-${label}`, summary, body });
warn("proposal", `filed ${filename}: ${summary}`);
appendDiary(`proposal filed: ${filename} (${summary})`);
}
// ---- chat (dialog-only via social/) ----------------------------------------
//
// MC chat is dialog-only (Phase 0 of survival-bot PRD). Phase 5 routes
// inbound chat through the social/ layer:
// 1. classifyIntent() decides what the message is.
// 2. generateReply() produces a templated reply (or signals escalate /
// record-ignored / record-escalation).
// 3. We record every line in the chat memory (with redaction) so future
// Pi calls can quote recent context without leaking secrets.
let lastChatReplyAt = 0;
const CHAT_REPLY_COOLDOWN_MS = 30_000;
const chatMemory = createChatMemory();
// Rate-limit Pi escalations from chat. The chat path is the cheapest
// way to burn an LLM call accidentally — every addressed banter line
// would otherwise spawn `pi -p`. We cap at MAX_PI_CHAT_PER_HOUR with a
// hard minimum gap of MIN_PI_CHAT_GAP_MS between calls.
const MAX_PI_CHAT_PER_HOUR = 6;
const MIN_PI_CHAT_GAP_MS = 90_000;
const recentPiChatTs = [];
let lastPiChatAt = 0;
function piChatAllowed(now = Date.now()) {
while (recentPiChatTs.length && now - recentPiChatTs[0] > 3600_000) recentPiChatTs.shift();
if (recentPiChatTs.length >= MAX_PI_CHAT_PER_HOUR) return false;
if (now - lastPiChatAt < MIN_PI_CHAT_GAP_MS) return false;
return true;
}
function escalateChatToPi({ speaker, text, intent }) {
if (!piChatAllowed()) {
info("chat", `pi escalation suppressed (rate limit) for ${speaker}`);
return;
}
lastPiChatAt = Date.now();
recentPiChatTs.push(lastPiChatAt);
// Compose a slim context — recent chat from this speaker, the bot's
// own state, and an explicit dialog-only reminder so Pi doesn't try
// to "act" on a player request via its output. We never write Pi's
// output to the world; the only side-effect is a single chat line.
const speakerTail = chatMemory.tail(speaker, 5).map((e) => `${speaker}: ${e.text}`).join("\n");
const stateLine = JSON.stringify({
runtimeState: lastSnapshot?.runtimeState,
activeSkill: lastSnapshot?.activeSkill,
currentMilestone: lastSnapshot?.currentMilestone,
noProgressReason: lastSnapshot?.noProgressReason,
hp: lastSnapshot?.health,
food: lastSnapshot?.food,
});
const prompt = [
`You are the social cortex for an autonomous Minecraft bot named "${bot?.username}".`,
`The bot's primary loop ignores chat commands — MC chat is dialog-only.`,
`Your ONLY output is one short chat line (<= 140 chars) the bot will say to ${speaker}.`,
`No code, no JSON, no quoting. Just the message. Use the language ${speaker} used.`,
``,
`Bot's current state:`,
stateLine,
``,
`Recent chat from ${speaker}:`,
speakerTail || `(no prior lines)`,
``,
`Latest line (intent=${intent}): ${text}`,
].join("\n");
let buf = "";
askPi({
prompt,
onChunk: (chunk) => {
if (chunk?.stream === "stdout") buf += chunk.text;
},
onDone: (result) => {
info("chat", `pi banter reply done code=${result.code} dur=${result.durationMs}ms len=${buf.length}`);
if (result.code !== 0) return;
const line = buf.trim().split("\n").find((l) => l.trim()) ?? "";
if (!line) return;
// Be defensive — drop the bot's own name prefix Pi sometimes
// adds, and cap to 200 chars so we never burn the rate-limit
// with a wall of text.
const cleaned = line.replace(/^[`"']+|[`"']+$/g, "").slice(0, 200);
lastChatReplyAt = Date.now();
botChat(`${speaker}: ${cleaned}`);
},
});
}
function isOperator(username) {
if (!username) return false;
return config.operators.includes(username.toLowerCase());
}
function handleChat(username, text) {
if (!bot) return;
const trimmed = String(text ?? "").trim();
if (!trimmed) return;
chatMemory.append(username, trimmed);
const intent = classifyIntent({ text: trimmed, botName: bot.username });
// Command-like chat → record + one-per-cooldown notice.
if (intent === INTENTS.COMMAND_LIKE) {
const op = isOperator(username) ? "operator" : "player";
info("chat", `ignored command-like chat from ${op} ${username}: ${trimmed.slice(0, 80)}`);
appendDiary(`ignored command-like chat from ${username}: ${trimmed.slice(0, 120)}`);
const since = Date.now() - lastChatReplyAt;
if (since >= CHAT_REPLY_COOLDOWN_MS) {
lastChatReplyAt = Date.now();
botChat(`${username}: MC chat is dialog-only — operator uses the TUI to drive me.`);
}
return;
}
// Unsafe → escalation log + brief notice, no action.
if (intent === INTENTS.UNSAFE_REQUEST) {
try {
writeEscalation({
from: username,
request: trimmed.slice(0, 200),
whyUnsure: "matched unsafe pattern",
wouldHave: "no action",
});
} catch (e) {
warn("chat", `writeEscalation failed: ${e.message}`);
}
const since = Date.now() - lastChatReplyAt;
if (since >= CHAT_REPLY_COOLDOWN_MS) {
lastChatReplyAt = Date.now();
botChat(`${username}: not doing that. logged for operator review.`);
}
return;
}
// Greetings / status / addressed banter → templated reply, rate-limited.
const since = Date.now() - lastChatReplyAt;
if (since < CHAT_REPLY_COOLDOWN_MS) return;
const diaryTail = (() => {
try { return readDiaryTail(1); } catch { return null; }
})();
const result = generateReply({ intent, speaker: username, snapshot: lastSnapshot, diaryTail });
if (result?.send) {
lastChatReplyAt = Date.now();
botChat(result.send);
return;
}
if (result?.escalate) {
// Templates didn't fit AND the bot was addressed → ask Pi for a
// one-liner. Hard rate-limited so addressed-banter lines can't
// drain the LLM budget.
escalateChatToPi({ speaker: username, text: trimmed, intent });
}
}
// ---- connect ---------------------------------------------------------------
function connect() {
if (bot) return;
info("mc", `connecting as ${config.username}${config.host}:${config.port} (v${config.version})`);
bot = mineflayer.createBot({
host: config.host,
port: config.port,
username: config.username,
auth: config.authMode === "microsoft" ? "microsoft" : "offline",
version: config.mineflayerVersion,
hideErrors: false,
});
reflexCtx.bot = bot;
bot.once("spawn", () => {
info("mc", `spawned at ${JSON.stringify(bot.entity.position)}`);
appendDiary(`spawned at ${bot.entity.position.x.toFixed(0)},${bot.entity.position.y.toFixed(0)},${bot.entity.position.z.toFixed(0)}`);
ipc?.broadcast(EVENT_TYPES.STATUS, buildSnapshot(bot));
maybeStartViewer(bot).catch((e) => warn("viewer", `start threw: ${e?.message ?? e}`));
});
bot.on("messagestr", (text) => {
ipc?.broadcast(EVENT_TYPES.CHAT, { from: "server", text, kind: "system" });
maybeHandleAuthPrompt(text);
});
bot.on("chat", (username, message) => {
if (username === bot.username) return;
ipc?.broadcast(EVENT_TYPES.CHAT, { from: username, text: message, kind: "player" });
try {
handleChat(username, message);
} catch (e) {
warn("chat", `chat handler threw: ${e.message}`);
}
});
bot.on("death", () => {
const pos = bot.entity?.position;
warn("mc", `died at ${JSON.stringify(pos)}`);
appendDiary(`died at ${pos?.x.toFixed(0)},${pos?.y.toFixed(0)},${pos?.z.toFixed(0)}`);
ipc?.broadcast(EVENT_TYPES.DEATH, { reason: "unknown", position: pos });
clearCurrentTask();
});
bot.on("kicked", (reason) => {
warn("mc", `kicked: ${reason}`);
});
bot.on("error", (err) => {
error("mc", `bot error: ${err?.message ?? err}`);
});
bot.on("end", (reason) => {
warn("mc", `connection ended: ${reason}`);
bot = null;
reflexCtx.bot = null;
lastSnapshot = { connected: false };
if (!shuttingDown) scheduleReconnect();
});
}
function scheduleReconnect() {
if (reconnectTimer || shuttingDown) return;
const delay = 5000;
info("mc", `reconnecting in ${delay}ms`);
reconnectTimer = setTimeout(() => {
reconnectTimer = null;
connect();
}, delay);
}
// ---- escalation ------------------------------------------------------------
function maybeAutoEscalate() {
if (reflexCtx.busy) return;
if (consecutiveNoops < ESCALATE_AFTER_NOOPS) return;
const since = Date.now() - lastEscalationAt;
if (since < ESCALATION_COOLDOWN_MS) return;
lastEscalationAt = Date.now();
consecutiveNoops = 0;
const promptCtx = JSON.stringify(lastSnapshot, null, 2);
const prompt = [
`You are the escalation cortex for an autonomous Minecraft bot. The bot's`,
`script-driven reflex loop has produced no useful action for ${ESCALATE_AFTER_NOOPS} consecutive ticks`,
`(~${Math.round((ESCALATE_AFTER_NOOPS * config.tickIntervalMs) / 1000)}s). The reflex chain is:`,
` defend > eat > sleep > tech-tree > autonomous > idle`,
`Snapshot:`,
"```json",
promptCtx,
"```",
`Decide ONE next thing the bot should attempt. Output as plain text — what it should do and why, in 3 lines max.`,
`If "do nothing" is the right answer, say so.`,
`Do NOT propose code changes. Do NOT propose anything beyond what mineflayer + the existing actions (attack, flee, eat, sleep, goTo) can do.`,
].join("\n");
info("escalation", `firing askPi after ${ESCALATE_AFTER_NOOPS} noops`);
askPi({
prompt,
onChunk: (chunk) => ipc?.broadcast(EVENT_TYPES.ASK_PI_CHUNK, chunk),
onDone: (result) => {
info("escalation", `pi done code=${result.code} dur=${result.durationMs}ms`);
ipc?.broadcast(EVENT_TYPES.ASK_PI_DONE, result);
},
});
}
// ---- tick ------------------------------------------------------------------
function failuresByCode() {
const counts = {};
for (const f of reflexCtx.recentFailures) {
const k = f.kind || "other";
counts[k] = (counts[k] ?? 0) + 1;
}
return counts;
}
function refreshMilestoneCache(now) {
if (now - lastPlanReadAt < MILESTONE_CACHE_MS) return;
lastPlanReadAt = now;
try {
cachedMilestone = readNextMilestone();
cachedPlanExists = planExists();
} catch (e) {
warn("planner", `milestone read failed: ${e.message}`);
}
}
function tick() {
if (shuttingDown) return;
const now = Date.now();
if (bot && bot.entity) {
lastSnapshot = buildSnapshot(bot);
lastSnapshot.pendingProposals = listProposals().length;
lastSnapshot.lastReflex = reflexCtx.lastReflex ?? null;
lastSnapshot.busy = reflexCtx.busy
? { label: reflexCtx.currentActionLabel ?? "?" }
: null;
// Curriculum + locations MUST be computed BEFORE runTick so the
// curriculum reflex sees the suggested skill in snapshot.curriculum.
// (Pre-2026-05-26 they were computed after — every tick fell through
// to the wander fallback because plan.skillId was undefined.)
try {
lastSnapshot.locations = listLocations();
} catch {
lastSnapshot.locations = {};
}
const curriculumEarly = nextCurriculumMilestone(lastSnapshot);
lastSnapshot.curriculum = curriculumEarly;
reflexCtx.snapshot = lastSnapshot;
if (!reflexPaused) {
const result = runTick(reflexCtx);
if (!result || result.action === "noop") {
consecutiveNoops++;
maybeAutoEscalate();
} else if (result.action === "skipped") {
// busy — neither productive nor stuck; don't increment noops
} else {
consecutiveNoops = 0;
}
}
// Observability: compute runtime state + no-progress reason and
// stamp them on the snapshot so the TUI / future surfaces can show
// one concrete answer to "why is the bot idle?".
refreshMilestoneCache(now);
const plannerInFlight = isPlannerBusy();
const runtimeState = computeState({
snapshot: lastSnapshot,
ctx: reflexCtx,
plannerInFlight,
lastChatReplyAt,
lastFailureAt,
now,
});
const noProgressReason = noProgress.detect({
snapshot: lastSnapshot,
ctx: reflexCtx,
planExists: cachedPlanExists,
now,
});
lastSnapshot.runtimeState = runtimeState;
lastSnapshot.activeSkill = reflexCtx.busy
? reflexCtx.currentActionLabel
: reflexCtx.lastReflex?.label ?? null;
// Curriculum + locations were already computed before runTick (above).
// Re-stamp the title here so observability fields stay together.
const curriculum = lastSnapshot.curriculum;
lastSnapshot.currentMilestone = curriculum?.milestone?.title ?? cachedMilestone;
lastSnapshot.lastResult = lastResult;
lastSnapshot.noProgressReason = noProgressReason;
lastSnapshot.failuresByCode = failuresByCode();
lastSnapshot.skillMetrics = skillMetrics.snapshot();
lastSnapshot.lastEscalation = lastEscalationAt
? { ts: lastEscalationAt, ageMs: now - lastEscalationAt }
: null;
lastSnapshot.reflexPaused = reflexPaused;
// Stuck-incident detector: file a structured proposal when the same
// no-progress reason persists past the threshold. Kept separate from
// the existing bug-class failure tracker — they target different
// classes of breakage. The detector enforces its own cooldown so we
// don't spam the proposals dir.
const stuck = stuckIncident.check({
snapshot: lastSnapshot,
lastResult,
metrics: lastSnapshot.skillMetrics,
journalSummary: worldJournal.summary(),
scenarioTail: scenarioMemory.recentTailFor({ n: 12 }),
now,
});
if (stuck?.fire) {
try {
const { filename } = writeProposal({
kind: stuck.kind,
summary: stuck.summary,
body: stuck.body,
editScope: stuck.editScope,
});
warn("stuck", `filed ${filename}: ${stuck.summary}`);
appendDiary(`stuck-proposal filed: ${filename} (${stuck.summary})`);
} catch (e) {
warn("stuck", `writeProposal failed: ${e.message}`);
}
}
ipc?.broadcast(EVENT_TYPES.STATUS, lastSnapshot);
} else {
lastSnapshot = { connected: false };
ipc?.broadcast(EVENT_TYPES.STATUS, lastSnapshot);
}
}
function startTickLoop() {
if (tickTimer) clearInterval(tickTimer);
tickTimer = setInterval(tick, config.tickIntervalMs);
}
// ---- IPC commands ----------------------------------------------------------
function handleCommand(msg, send) {
switch (msg.type) {
case COMMAND_TYPES.PAUSE:
reflexPaused = true;
info("ipc", "reflex paused by client");
break;
case COMMAND_TYPES.RESUME:
reflexPaused = false;
info("ipc", "reflex resumed by client");
break;
case COMMAND_TYPES.STOP:
info("ipc", "stop requested by client");
gracefulExit(0);
break;
case COMMAND_TYPES.CHAT: {
const text = (msg.payload?.text || "").trim();
if (!text || !bot) return;
if (!chatRateAllowed()) {
send(EVENT_TYPES.ERROR, { source: "chat", text: "rate-limited" });
return;
}
bot.chat(text);
break;
}
case COMMAND_TYPES.ASK_PI: {
const prompt = msg.payload?.prompt;
if (!prompt) return;
askPi({
prompt,
onChunk: (chunk) => ipc?.broadcast(EVENT_TYPES.ASK_PI_CHUNK, chunk),
onDone: (result) => ipc?.broadcast(EVENT_TYPES.ASK_PI_DONE, result),
});
break;
}
case COMMAND_TYPES.SNAPSHOT:
send(EVENT_TYPES.STATUS, lastSnapshot);
break;
case COMMAND_TYPES.PROPOSAL_LATEST: {
const all = listProposals();
if (all.length === 0) {
send(EVENT_TYPES.PROPOSAL, { filename: null, body: null, total: 0 });
return;
}
const filename = all[all.length - 1];
send(EVENT_TYPES.PROPOSAL, {
filename,
body: readProposal(filename),
total: all.length,
});
break;
}
case COMMAND_TYPES.PROPOSAL_APPROVE: {
const filename = msg.payload?.filename;
if (!filename) return;
try {
const dst = approveProposal(filename);
info("proposal", `approved ${filename}${dst}`);
appendDiary(`proposal approved: ${filename}`);
} catch (e) {
send(EVENT_TYPES.ERROR, { source: "proposal", text: e.message });
}
break;
}
case COMMAND_TYPES.RUN_SKILL: {
const skillId = msg.payload?.skillId;
const args = msg.payload?.args ?? {};
if (!skillId) {
send(EVENT_TYPES.ERROR, { source: "run-skill", text: "missing skillId" });
return;
}
info("ipc", `run-skill: queued ${skillId} args=${JSON.stringify(args)} (will wait for current action)`);
// Pause the reflex loop while we wait so it doesn't immediately
// schedule another action and starve our request.
const wasPaused = reflexPaused;
reflexPaused = true;
const deadline = Date.now() + 120_000;
const tryDispatch = () => {
if (!reflexCtx.busy) {
info("ipc", `run-skill: dispatching ${skillId}`);
dispatchAction(() => runSkill(skillId, reflexCtx, args), `ipc:${skillId}`, {
onComplete: (res) => {
reflexPaused = wasPaused;
send(EVENT_TYPES.LOG, {
ts: new Date().toISOString(),
level: "info",
source: "run-skill",
text: `${skillId}${res.code ?? (res.ok ? "ok" : "fail")}`,
details: res,
});
},
});
return;
}
if (Date.now() > deadline) {
reflexPaused = wasPaused;
send(EVENT_TYPES.ERROR, { source: "run-skill", text: `still busy after 2 min with ${reflexCtx.currentActionLabel}` });
return;
}
setTimeout(tryDispatch, 500);
};
tryDispatch();
break;
}
default:
warn("ipc", `unknown command type: ${msg.type}`);
}
}
// ---- shutdown --------------------------------------------------------------
function gracefulExit(code) {
if (shuttingDown) return;
shuttingDown = true;
info("runtime", "shutting down");
if (tickTimer) clearInterval(tickTimer);
if (reconnectTimer) clearTimeout(reconnectTimer);
try {
bot?.quit("shutdown");
} catch {}
ipc?.close();
setTimeout(() => process.exit(code), 500);
}
process.on("SIGINT", () => gracefulExit(0));
process.on("SIGTERM", () => gracefulExit(0));
info("runtime", `pepa runtime starting; cfg=${JSON.stringify(redactedConfig())}`);
// Resume info: surface stale state across restarts. We don't auto-resume any
// action — but we tell the operator if the bot died mid-task last time, and
// the count of pending proposals.
const lastTask = readCurrentTask();
if (lastTask && lastTask.label) {
info("resume", `previous task: ${lastTask.label} (${lastTask.status ?? "?"}, ${lastTask.ts ?? "?"})`);
if (lastTask.status === "in_progress") {
warn("resume", `last shutdown happened mid-action — operator should review state/<host>/current-task.json`);
}
}
const pendingProposals = listProposals();
if (pendingProposals.length > 0) {
warn("resume", `${pendingProposals.length} pending proposal(s) — see state/<host>/proposals/`);
}
ipc = createIpcServer({
getStatusSnapshot: () => ({
...lastSnapshot,
pendingProposals: listProposals().length,
}),
onCommand: handleCommand,
});
connect();
startTickLoop();
startAutoImprover();
startPlanner(() => lastSnapshot);