Files
pepa-pi-bot/runtime/coach/advice.js
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mayatnikovandClaude Opus 4.7 ae8def708a v0.2.0-rc.3: pillar-up escape + advice everywhere + danger POI
Closes the gap rc.2 left open. Live observation showed:
- Pi-coach extracted 5 high-quality lessons (do not explore.far at
  night near zombies, etc.) but none of them fired (applied_count=0
  across the board). Root cause: dispatcher consulted advice only on
  the main curriculum path; the bot was falling into the wander/
  explore.far FALLBACK after each gather attempt bailed, which
  bypassed consult().
- Bot was wedged in a pit on (608, 90) with stone walls. recovery.
  tunnel-out kept failing ("Digging aborted") because mining stone
  with fists takes ~10s/block; pathfinder watchdog kills it.

This patch:

1. survive.pillar-up (runtime/skills/pillar-up.js) — new escape skill.
   Places a placeable block under the bot and jumps onto it; repeats
   up to 8 steps. No pickaxe required. Works in dirt/cobble/planks/
   sand/gravel/wool/etc. The bot's vertical exit from any pit it can
   stand in.

2. Wedged-emergency reflex (runtime/reflex.js). At the top of
   curriculumReflex, if noProgressReason is wedged-like AND position
   hasn't shifted ≥16 blocks in 60s AND no hostile in 6m AND pillar
   block in inventory → dispatch survive.pillar-up. 2-min cooldown
   between attempts.

3. consult() now also runs on the WANDER/explore.far fallback path
   (runtime/reflex.js curriculumReflex). Pi-coach lessons can finally
   take effect. If the fallback skill is overridden to a non-eligible
   skill but the bot has a placeable block, falls back to pillar-up.
   Outcomes feed reportAdviceOutcome so confidence stays grounded.

4. recordPOI("danger") on death (runtime/coach/postmortem.js). Spatial
   memory now flags where the bot died, expires after 6h. POI table
   was empty in rc.2.

5. SAFE_OVERRIDES extended (runtime/coach/advice.js): adds
   survive.pillar-up and village.choose-base so coach lessons can
   route there.

Tests: 255/255 green (+9 pillar-up).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:19:44 +03:00

116 lines
4.2 KiB
JavaScript

// coach/advice.js — turn knowledge.lessons into actionable dispatch overrides.
//
// The reflex chain calls consult() right before it would dispatch a
// planned skill. If a high-confidence lesson in the knowledge DB says
// "avoid that skill in this situation", we either swap in the lesson's
// preferred alternative or back off (which the curriculum reflex
// translates into wander / cooldown).
//
// This is the closing of the learning loop: post-mortem → lesson →
// recall → behavioural change. Without this, the DB is just a log.
import { isAvailable as knowledgeAvailable, topAdvice, markApplied } from "../knowledge/index.js";
import { info } from "../log.js";
// Skills we will not blindly swap into — they require their own
// preconditions (e.g. survive.flee needs a known threat direction).
// The dispatcher will still run runSkill on them, which performs the
// real precondition check.
const SAFE_OVERRIDES = new Set([
"survive.flee",
"survive.sleep",
"survive.eat",
"survive.pillar-up",
"recovery.tunnel-out",
"explore.far",
"explore.wander",
"village.build-shelter",
"village.choose-base",
]);
// Pi-coach occasionally suggests prefer_skill values that are mode names
// (from runtime/modes.js) rather than registered skill ids. We translate
// them to the closest equivalent skill before the SAFE_OVERRIDES check.
// Unknown values are returned as-is and will fall through to 'avoid'.
const MODE_TO_SKILL = Object.freeze({
self_preservation: "survive.flee",
night_shelter: "survive.sleep",
hunger: "survive.eat",
shelter: "village.build-shelter",
flee: "survive.flee",
sleep: "survive.sleep",
eat: "survive.eat",
tunnel_out: "recovery.tunnel-out",
"tunnel-out": "recovery.tunnel-out",
explore: "explore.far",
wander: "explore.far",
});
function normalisePreferSkill(raw) {
if (!raw || typeof raw !== "string") return raw;
if (SAFE_OVERRIDES.has(raw)) return raw;
const lower = raw.toLowerCase().trim();
if (MODE_TO_SKILL[lower]) return MODE_TO_SKILL[lower];
// Pi sometimes writes "survive_flee" or "survive flee"; normalise.
const dot = lower.replace(/[_\s]+/g, ".");
if (SAFE_OVERRIDES.has(dot)) return dot;
if (MODE_TO_SKILL[dot]) return MODE_TO_SKILL[dot];
return raw;
}
/**
* consult({ plannedSkillId, snapshot })
* → { action: 'override'|'avoid'|'proceed', overrideSkillId?, lessonId?, lesson? }
*
* 'override' — dispatch overrideSkillId instead of plannedSkillId
* 'avoid' — don't dispatch plannedSkillId; caller falls back to wander/idle
* 'proceed' — no high-confidence lesson applies; dispatch as planned
*/
export function consult({ plannedSkillId, snapshot } = {}) {
if (!knowledgeAvailable()) return PROCEED;
if (!plannedSkillId) return PROCEED;
const hostile = snapshot?.closestHostile?.name ?? snapshot?.threats?.[0]?.name ?? null;
const situation = snapshot?.situationHash ?? null;
const advice = topAdvice({
skill: plannedSkillId,
hostile,
situation,
});
if (!advice.lessonId) return PROCEED;
// avoid_skill matches?
if (advice.avoid && advice.avoid === plannedSkillId) {
const normalisedPrefer = normalisePreferSkill(advice.prefer);
if (normalisedPrefer && SAFE_OVERRIDES.has(normalisedPrefer)) {
if (normalisedPrefer !== advice.prefer) {
info("coach", `advice: normalised prefer "${advice.prefer}" → "${normalisedPrefer}"`);
}
info("coach", `advice: override ${plannedSkillId}${normalisedPrefer} (lesson #${advice.lessonId})`);
return {
action: "override",
overrideSkillId: normalisedPrefer,
lessonId: advice.lessonId,
lesson: advice.lesson,
};
}
info("coach", `advice: avoid ${plannedSkillId} (lesson #${advice.lessonId})`);
return { action: "avoid", lessonId: advice.lessonId, lesson: advice.lesson };
}
return PROCEED;
}
/**
* After the dispatcher runs the (possibly overridden) skill, call this
* with the lesson id and whether the outcome was good. Increments the
* lesson's applied/succeeded counters and nudges its confidence.
*/
export function reportOutcome({ lessonId, succeeded }) {
if (!lessonId) return;
markApplied(lessonId, { succeeded: !!succeeded });
}
const PROCEED = Object.freeze({ action: "proceed", lessonId: null, lesson: null });
// Test exports
export const __testing = { SAFE_OVERRIDES, MODE_TO_SKILL, normalisePreferSkill };