Phase 3 of plans/autonomous-survival-bot-prd.md. Gives the bot a
deterministic path from empty inventory through stone-tier tools and
basic storage, without an LLM call per tick.
New:
- runtime/curriculum.js: ordered milestone chooser
(wood.16 → wood.planks-and-sticks → wood.tools → stone.32 →
stone.tools → food.basic → storage.chest → shelter.torch). Each
milestone exposes isDone(inventory, snapshot) and suggest() returning
a { skillId } plan the scheduler can dispatch via runSkill. isDone
uses "stage reached" escapes so progress is monotonic — crafting
planks doesn't bounce the chooser back to "gather 16 logs".
- runtime/skills/gather-stone.js: gather.stone with pickaxe-required
precondition, blacklist on failed paths, registry-aware matching
(stone / cobblestone / deepslate / cobbled_deepslate / andesite /
diorite / granite).
- runtime/skills/craft.js: factory + concrete skills for craft.planks,
craft.sticks, craft.wooden-axe/-pickaxe/-sword, craft.stone-axe/
-pickaxe/-sword, craft.furnace, craft.chest, craft.torch (torch
requires coal or charcoal preflight).
Tests:
- runtime/curriculum.test.js: 14 tests covering chooser ordering,
per-milestone skill suggestion, inventoryFull threshold, monotonic
advancement across stage transitions.
- npm test now runs the full suite: 28/28 passing.
Wiring:
- runtime/bot.js: lastSnapshot.curriculum carries the next milestone
+ suggested skill on every tick; lastSnapshot.currentMilestone
prefers the curriculum title over the planner.md line.
- tui/tui.tsx: milestone line shows the curriculum's suggested skill
and an [inventory full] flag when isInventoryFull fires.
Reflex.js still calls actions.js directly; wiring the scheduler to
runSkill(plan.skillId, …) lands in Phase 4.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
155 lines
5.3 KiB
JavaScript
155 lines
5.3 KiB
JavaScript
// Tests for runtime/curriculum.js. The chooser is pure, so we just feed
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// snapshots and assert which milestone + skill comes back.
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import { nextMilestone, isInventoryFull, listMilestones } from "./curriculum.js";
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function snap(inventory, extras = {}) {
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return { connected: true, inventory, ...extras };
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}
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// A baseline of "everything before this stage is already done". Callers pass
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// the extra items needed to exercise the milestone under test, so individual
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// tests stay tiny and focused.
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function snapAfter(stage, addInventory = {}, extras = {}) {
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const baseline = {};
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const layers = {
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"wood.16": { oak_log: 16 },
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"wood.planks-and-sticks": { oak_log: 16, oak_planks: 4, stick: 4 },
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"wood.tools": {
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oak_log: 16, oak_planks: 6, stick: 6,
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wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
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},
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"stone.32": {
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oak_log: 16, oak_planks: 6, stick: 6,
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wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
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cobblestone: 32,
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},
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"stone.tools": {
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oak_log: 16, oak_planks: 6, stick: 8,
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wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
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cobblestone: 8,
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stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
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},
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"food.basic": {
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oak_log: 16, oak_planks: 6, stick: 8,
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wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
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cobblestone: 8,
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stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
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bread: 4,
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},
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"storage.chest": {
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oak_log: 16, oak_planks: 6, stick: 8,
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wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
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cobblestone: 8,
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stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
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bread: 4, chest: 1,
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},
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};
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Object.assign(baseline, layers[stage] ?? {}, addInventory);
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return snap(baseline, extras);
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}
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test("empty inventory → first milestone is wood.16, suggests gather.logs", () => {
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const got = nextMilestone(snap({}));
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assert.equal(got.milestone.id, "wood.16");
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assert.equal(got.plan.skillId, "gather.logs");
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assert.equal(got.inventoryFull, false);
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});
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test("with 16 logs but no planks → wood.planks-and-sticks, craft.planks first", () => {
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const got = nextMilestone(snap({ oak_log: 16 }));
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assert.equal(got.milestone.id, "wood.planks-and-sticks");
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assert.equal(got.plan.skillId, "craft.planks");
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});
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test("planks present but no sticks → craft.sticks", () => {
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const got = nextMilestone(snapAfter("wood.16", { oak_planks: 4 }));
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assert.equal(got.milestone.id, "wood.planks-and-sticks");
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assert.equal(got.plan.skillId, "craft.sticks");
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});
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test("planks+sticks but no wooden tools → wood.tools, axe first", () => {
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const got = nextMilestone(snapAfter("wood.planks-and-sticks"));
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assert.equal(got.milestone.id, "wood.tools");
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assert.equal(got.plan.skillId, "craft.wooden-axe");
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});
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test("wooden axe present, pickaxe missing → craft.wooden-pickaxe", () => {
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const got = nextMilestone(snapAfter("wood.planks-and-sticks", { wooden_axe: 1 }));
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assert.equal(got.milestone.id, "wood.tools");
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assert.equal(got.plan.skillId, "craft.wooden-pickaxe");
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});
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test("wooden tools done, no cobble → stone.32, suggests gather.stone", () => {
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const got = nextMilestone(snapAfter("wood.tools"));
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assert.equal(got.milestone.id, "stone.32");
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assert.equal(got.plan.skillId, "gather.stone");
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});
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test("32 cobble + wooden tools → stone.tools, stone_axe first", () => {
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const got = nextMilestone(snapAfter("stone.32"));
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assert.equal(got.milestone.id, "stone.tools");
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assert.equal(got.plan.skillId, "craft.stone-axe");
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});
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test("stone tools present but no furnace → craft.furnace", () => {
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const got = nextMilestone(snapAfter("stone.32", {
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stone_axe: 1, stone_pickaxe: 1, stone_sword: 1,
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cobblestone: 8, // need leftover for furnace
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}));
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assert.equal(got.milestone.id, "stone.tools");
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assert.equal(got.plan.skillId, "craft.furnace");
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});
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test("food.basic satisfied by carrying bread", () => {
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const got = nextMilestone(snapAfter("food.basic"));
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assert.equal(got.milestone.id, "storage.chest");
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});
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test("food.basic satisfied by high food bar even without food item", () => {
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const got = nextMilestone(snapAfter("stone.tools", {}, { food: 20 }));
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assert.equal(got.milestone.id, "storage.chest");
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});
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test("all done → null", () => {
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const inv = {
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oak_log: 16, oak_planks: 8, stick: 8,
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wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
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cobblestone: 32,
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stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
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bread: 4, chest: 1, torch: 8,
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};
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assert.equal(nextMilestone(snap(inv, { food: 20 })), null);
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});
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test("isInventoryFull threshold = 32 distinct stacks", () => {
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const inv = {};
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for (let i = 0; i < 31; i++) inv[`stack_${i}`] = 1;
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assert.equal(isInventoryFull(snap(inv)), false);
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inv.stack_31 = 1;
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assert.equal(isInventoryFull(snap(inv)), true);
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});
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test("inventoryFull flag is returned alongside milestone, not as override", () => {
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const inv = {};
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for (let i = 0; i < 40; i++) inv[`stack_${i}`] = 1;
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const got = nextMilestone(snap(inv));
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// First milestone (wood.16) still fires; scheduler can use inventoryFull to
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// insert a deposit step.
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assert.equal(got.milestone.id, "wood.16");
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assert.equal(got.inventoryFull, true);
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});
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test("listMilestones exposes ordered ids for diary/TUI", () => {
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const ms = listMilestones();
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assert.equal(ms[0].id, "wood.16");
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assert.equal(ms[ms.length - 1].id, "shelter.torch");
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for (const m of ms) {
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assert.equal(typeof m.id, "string");
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assert.equal(typeof m.title, "string");
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}
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});
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