Files
pepa-pi-bot/scripts/show-story.js
T
mayatnikovandClaude Opus 4.7 1cf60f81e9 fix(v0.3.1): mechanical food/stuck fixes — bot reaches the chicken now
The wedge wasn't only in the manifesto layer; several mechanical bugs
kept the bot in a dead random-walk:

- storyline / manifesto / curriculum: "local food" now means an edible
  passive mob within <=32 blocks. A distant chicken or a cod no longer
  fools the bot into dispatching acquire-food (which then fails on
  no_path). Long-range food goes through scout-food instead.

- scout-food: partial approach to a target now counts as progress
  (approached_target, e.g. moved:14); a blocked heading is NOT counted
  as movement; added blind/tunnel fallback so it doesn't die when the
  pathfinder can't route cleanly.

- acquire-food: on no_path it now also tries a blind/tunnel approach to
  the animal; no_drop routes back into food scouting instead of giving
  up.

- explore.far / relocate / flee: fewer false "done" results (micro-steps
  no longer counted as success), more genuine escapes from stuck.

- scripts/show-story.js: live IPC now actually renders the current
  storyline step.

Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot
relaunched in tmux `pepa`. Live logs show real progress — bot switched
to survive.scout-food, approached the chicken (approached_target
moved:14), then reached survive.acquire-food: hunting chicken. Food
isn't fully closed yet but the remaining issue is concrete pickup/drop,
not dead random-walk.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:20:07 +03:00

104 lines
3.1 KiB
JavaScript

#!/usr/bin/env node
// Operator-facing view of the bot's storyline progress.
//
// Reads the bot's IPC sock if available (live snapshot), else falls
// back to "what would the picker say given an empty inventory". The
// useful form is the live one.
//
// Usage:
// node scripts/show-story.js # live snapshot via IPC
// node scripts/show-story.js --plain # show static catalogue
import { config as loadDotenv } from "dotenv";
loadDotenv();
import net from "node:net";
import { STORYLINE } from "../runtime/goal/storyline.js";
import { pickCurrentStep, progressSummary, _resetForTest } from "../runtime/goal/state.js";
import { socketPath } from "../runtime/config.js";
import { COMMAND_TYPES, EVENT_TYPES } from "../runtime/ipc-protocol.js";
function plainCatalogue() {
console.log("=== Storyline (canonical Minecraft survival arc) ===");
for (let i = 0; i < STORYLINE.length; i++) {
const s = STORYLINE[i];
console.log(` ${(i + 1).toString().padStart(2)}. ${s.id.padEnd(20)} ${s.title}`);
console.log(` → ${s.narration_ru}`);
}
}
async function fetchSnapshotViaIpc() {
return new Promise((resolve) => {
const sock = net.connect(socketPath);
const buf = [];
const timer = setTimeout(() => { sock.destroy(); resolve(null); }, 1500);
sock.on("connect", () => {
sock.write(JSON.stringify({ type: COMMAND_TYPES.SNAPSHOT }) + "\n");
});
const parse = () => {
try {
const raw = Buffer.concat(buf).toString("utf8").trim();
const lines = raw.split("\n").filter(Boolean);
for (const ln of lines) {
const obj = JSON.parse(ln);
if (obj?.type === EVENT_TYPES.STATUS && obj?.payload) {
clearTimeout(timer);
sock.destroy();
resolve(obj.payload);
return true;
}
}
} catch {}
return false;
};
sock.on("data", (chunk) => {
buf.push(chunk);
parse();
});
sock.on("end", () => {
clearTimeout(timer);
if (!parse()) resolve(null);
});
sock.on("error", () => { clearTimeout(timer); resolve(null); });
});
}
async function main() {
if (process.argv.includes("--plain")) {
plainCatalogue();
return;
}
const snap = await fetchSnapshotViaIpc();
if (!snap) {
console.log("(bot IPC not reachable — showing static catalogue)");
console.log("");
plainCatalogue();
return;
}
_resetForTest();
const cur = pickCurrentStep(snap);
console.log(`=== Storyline progress (live snapshot) ===`);
console.log(progressSummary(snap));
console.log("");
if (!cur) {
console.log("(disconnected)");
return;
}
for (let i = 0; i < STORYLINE.length; i++) {
const s = STORYLINE[i];
const mark = i < cur.index ? "✓" : (i === cur.index ? "→" : " ");
const tag = i === cur.index ? ` (${cur.suggestion?.skillId ?? "-"})${cur.emergency ? " [PAUSED]" : ""}` : "";
console.log(` ${mark} ${(i + 1).toString().padStart(2)}. ${s.id.padEnd(20)} ${s.title}${tag}`);
}
console.log("");
console.log(`Inventory keys: ${snap.inventory ? Object.keys(snap.inventory).slice(0, 12).join(", ") : "(empty)"}`);
console.log(`HP ${snap.health ?? "?"} / food ${snap.food ?? "?"} / day=${snap.isDay ? "yes" : "no"}`);
}
main().catch((e) => {
console.error("ERROR:", e?.message ?? e);
process.exit(1);
});