The wedge wasn't only in the manifesto layer; several mechanical bugs kept the bot in a dead random-walk: - storyline / manifesto / curriculum: "local food" now means an edible passive mob within <=32 blocks. A distant chicken or a cod no longer fools the bot into dispatching acquire-food (which then fails on no_path). Long-range food goes through scout-food instead. - scout-food: partial approach to a target now counts as progress (approached_target, e.g. moved:14); a blocked heading is NOT counted as movement; added blind/tunnel fallback so it doesn't die when the pathfinder can't route cleanly. - acquire-food: on no_path it now also tries a blind/tunnel approach to the animal; no_drop routes back into food scouting instead of giving up. - explore.far / relocate / flee: fewer false "done" results (micro-steps no longer counted as success), more genuine escapes from stuck. - scripts/show-story.js: live IPC now actually renders the current storyline step. Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot relaunched in tmux `pepa`. Live logs show real progress — bot switched to survive.scout-food, approached the chicken (approached_target moved:14), then reached survive.acquire-food: hunting chicken. Food isn't fully closed yet but the remaining issue is concrete pickup/drop, not dead random-walk. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
263 lines
7.6 KiB
JavaScript
263 lines
7.6 KiB
JavaScript
// Contract tests for runtime/skills/index.js. Run with: node --test runtime/skills
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//
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// We avoid spinning up a real mineflayer bot — synthetic skills are
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// registered via _registerForTest and exercise every branch of runSkill:
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// preconditions, timeout, exception, validate, recover.
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import { runSkill, RUNNER_CODES, _registerForTest } from "./index.js";
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import { __testing as scoutFoodTesting } from "./scout-food.js";
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const ctx = {}; // skills under test ignore ctx fully
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test("unknown skill returns unknown_skill code", async () => {
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const res = await runSkill("does.not.exist", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.UNKNOWN_SKILL);
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});
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test("preconditions gate execution", async () => {
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const teardown = _registerForTest({
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id: "test.precondition-block",
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title: "blocked",
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timeoutMs: 1000,
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preconditions: () => ({ ok: false, code: "missing_x", detail: "no x" }),
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execute: async () => {
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throw new Error("should not run");
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},
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});
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try {
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const res = await runSkill("test.precondition-block", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, "missing_x");
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assert.equal(res.detail, "no x");
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} finally {
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teardown();
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}
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});
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test("precondition failures can return recovery hints", async () => {
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const teardown = _registerForTest({
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id: "test.precondition-recover",
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title: "blocked with recovery",
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timeoutMs: 1000,
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preconditions: () => ({ ok: false, code: "no_target", detail: "none nearby" }),
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execute: async () => {
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throw new Error("should not run");
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},
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recover: (_ctx, result) => ({ hint: "scout-food", saw: result.code }),
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});
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try {
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const res = await runSkill("test.precondition-recover", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, "no_target");
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assert.deepEqual(res.recovery, { hint: "scout-food", saw: "no_target" });
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} finally {
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teardown();
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}
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});
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test("gather.logs precondition refuses nearby hostiles", async () => {
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const bot = { registry: { blocksByName: { oak_log: { id: 1 } } } };
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const res = await runSkill("gather.logs", {
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bot,
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snapshot: { closestHostile: { name: "drowned", distance: 6.1 } },
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});
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assert.equal(res.ok, false);
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assert.equal(res.code, "no_target");
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assert.match(res.detail, /unsafe to gather logs: drowned 6\.1 blocks away/);
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});
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test("scout-food progress counts intended cardinal, not sideways tunnel drift", () => {
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const north = scoutFoodTesting.CARDINALS.find((c) => c.name === "N");
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assert.deepEqual(
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scoutFoodTesting.cardinalProgress({ x: 0, z: 0 }, { x: 0, z: -9 }, north),
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{ along: 9, total: 9, driftName: "N" },
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);
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assert.deepEqual(
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scoutFoodTesting.cardinalProgress({ x: 0, z: 0 }, { x: 9, z: 0 }, north),
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{ along: 0, total: 9, driftName: "E" },
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);
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});
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test("preconditions that throw produce precondition_failed", async () => {
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const teardown = _registerForTest({
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id: "test.precondition-throw",
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preconditions: () => {
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throw new Error("kaboom");
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},
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execute: async () => ({ ok: true }),
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});
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try {
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const res = await runSkill("test.precondition-throw", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.PRECONDITION_FAILED);
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assert.match(res.detail, /kaboom/);
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} finally {
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teardown();
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}
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});
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test("timeout fires and recover is called", async () => {
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let recovered = false;
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const teardown = _registerForTest({
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id: "test.timeout",
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timeoutMs: 50,
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preconditions: () => ({ ok: true }),
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execute: () =>
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new Promise((resolve) => {
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// never resolves within the timeout
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setTimeout(() => resolve({ ok: true }), 500);
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}),
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recover: () => {
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recovered = true;
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return { hint: "retry-later" };
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},
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});
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try {
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const res = await runSkill("test.timeout", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.TIMEOUT);
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assert.equal(recovered, true);
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assert.deepEqual(res.recovery, { hint: "retry-later" });
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} finally {
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teardown();
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}
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});
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test("execute throw -> threw code with recovery hint", async () => {
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const teardown = _registerForTest({
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id: "test.throws",
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preconditions: () => ({ ok: true }),
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execute: async () => {
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throw new Error("oops");
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},
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recover: (ctx, result) => ({ saw: result.code }),
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});
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try {
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const res = await runSkill("test.throws", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.THREW);
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assert.match(res.detail, /oops/);
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assert.deepEqual(res.recovery, { saw: RUNNER_CODES.THREW });
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} finally {
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teardown();
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}
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});
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test("happy path returns done with worldDelta", async () => {
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const teardown = _registerForTest({
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id: "test.happy",
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preconditions: () => ({ ok: true }),
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execute: async () => ({ ok: true, code: "done", detail: { count: 4 }, worldDelta: { gathered: 4 } }),
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});
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try {
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const res = await runSkill("test.happy", ctx);
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assert.equal(res.ok, true);
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assert.equal(res.code, "done");
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assert.deepEqual(res.worldDelta, { gathered: 4 });
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} finally {
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teardown();
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}
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});
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test("validate failure flips ok to false with validation_failed", async () => {
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let recoverArgs = null;
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const teardown = _registerForTest({
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id: "test.validate-fail",
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preconditions: () => ({ ok: true }),
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execute: async () => ({ ok: true, code: "done", worldDelta: { x: 1 } }),
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validate: () => false,
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recover: (ctx, result) => {
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recoverArgs = result;
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return null;
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},
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});
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try {
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const res = await runSkill("test.validate-fail", ctx);
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.VALIDATION_FAILED);
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assert.ok(recoverArgs);
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assert.equal(recoverArgs.code, RUNNER_CODES.VALIDATION_FAILED);
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} finally {
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teardown();
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}
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});
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test("result missing code defaults to runner DONE on success", async () => {
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const teardown = _registerForTest({
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id: "test.no-code",
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preconditions: () => ({ ok: true }),
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execute: async () => ({ ok: true }),
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});
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try {
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const res = await runSkill("test.no-code", ctx);
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assert.equal(res.ok, true);
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assert.equal(res.code, RUNNER_CODES.DONE);
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} finally {
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teardown();
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}
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});
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test("abortSignal: mid-execute abort surfaces code: preempted", async () => {
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const teardown = _registerForTest({
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id: "test.preempt-midflight",
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timeoutMs: 5000,
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preconditions: () => ({ ok: true }),
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execute: async () => {
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await new Promise((r) => setTimeout(r, 1500));
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return { ok: true };
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},
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});
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const controller = new AbortController();
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const runP = runSkill("test.preempt-midflight", { abortSignal: controller.signal });
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setTimeout(() => controller.abort(), 30);
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try {
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const res = await runP;
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.PREEMPTED);
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} finally {
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teardown();
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}
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});
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test("abortSignal: pre-aborted signal short-circuits to preempted", async () => {
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const teardown = _registerForTest({
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id: "test.preempt-prearm",
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timeoutMs: 5000,
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preconditions: () => ({ ok: true }),
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execute: async () => {
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await new Promise((r) => setTimeout(r, 200));
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return { ok: true };
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},
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});
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const controller = new AbortController();
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controller.abort();
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try {
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const res = await runSkill("test.preempt-prearm", { abortSignal: controller.signal });
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assert.equal(res.ok, false);
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assert.equal(res.code, RUNNER_CODES.PREEMPTED);
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} finally {
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teardown();
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}
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});
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test("abortSignal: not aborted → skill completes normally", async () => {
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const teardown = _registerForTest({
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id: "test.preempt-clear",
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timeoutMs: 5000,
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preconditions: () => ({ ok: true }),
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execute: async () => ({ ok: true, code: "done" }),
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});
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const controller = new AbortController();
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try {
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const res = await runSkill("test.preempt-clear", { abortSignal: controller.signal });
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assert.equal(res.ok, true);
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assert.equal(res.code, "done");
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} finally {
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teardown();
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}
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});
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