Files
pepa-pi-bot/runtime/curriculum.test.js
T
mayatnikovandClaude Opus 4.7 39f786f219 feat(runtime): scheduler-via-runSkill + Pi banter escalation + base-site (follow-ups)
Three closures of remaining PRD follow-ups, one merge:

1. Reflex scheduler now drives behaviour from the curriculum.
   - reflex.js: replaced ad-hoc techTreeReflex + autonomousReflex with
     curriculumReflex that dispatches the skill suggested by
     snapshot.curriculum.plan via runSkill. Per-skill backoff for
     missing_tool / missing_material / no_target / no_food_source /
     unsupported_version. recover() hint with `{hint:"wander"}` swaps
     the next tick to wander for 60 s.
   - Chain is now: defend > eat > sleep > curriculum > idle.
   - reflex.test.js: 11 new tests covering busy/disconnected,
     defend/eat preemption, dispatch by id, unknown-skill fallback,
     per-skill + wander-hint backoffs, onComplete updating backoff.

2. Pi escalation for ADDRESSED_BANTER with hard rate limit.
   - bot.js: when generateReply returns {escalate:true}, spawn askPi
     with bot state + last 5 lines from that speaker (redacted via
     chatMemory). Reply capped at 200 chars, sent as one chat line.
   - Rate cap: 6 calls/hour, 90 s min gap. Suppressed escalations
     log once and silently drop.

3. Phase 4 substrate.
   - runtime/locations.js: atomic JSON store
     (state/<host>/locations.json) with setLocation / getLocation /
     nearestLocation / removeLocation; 6 tests.
   - runtime/base-site.js: scoreCurrentPosition(bot) + pure scoreSite
     bundle (wood / stone / water / flatness / no-players /
     no-foreign-builds, owned-blocks excluded from claim penalty);
     6 tests.
   - runtime/skills/choose-base.js: village.choose-base skill — scores
     the current spot, writes locations.base if score ≥ 8, otherwise
     returns code:"too_weak" with a wander recover hint.
   - curriculum.js: new final milestone village.base-site fires
     village.choose-base until a base location exists.
   - bot.js: stamps snapshot.locations from listLocations() each tick
     so the curriculum can read it without coupling to disk.

docs/runtime.md updated with three new sections.
npm test now 116/116.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 10:45:51 +03:00

158 lines
5.4 KiB
JavaScript

// Tests for runtime/curriculum.js. The chooser is pure, so we just feed
// snapshots and assert which milestone + skill comes back.
import { test } from "node:test";
import assert from "node:assert/strict";
import { nextMilestone, isInventoryFull, listMilestones } from "./curriculum.js";
function snap(inventory, extras = {}) {
return { connected: true, inventory, ...extras };
}
// A baseline of "everything before this stage is already done". Callers pass
// the extra items needed to exercise the milestone under test, so individual
// tests stay tiny and focused.
function snapAfter(stage, addInventory = {}, extras = {}) {
const baseline = {};
const layers = {
"wood.16": { oak_log: 16 },
"wood.planks-and-sticks": { oak_log: 16, oak_planks: 4, stick: 4 },
"wood.tools": {
oak_log: 16, oak_planks: 6, stick: 6,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
},
"stone.32": {
oak_log: 16, oak_planks: 6, stick: 6,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
cobblestone: 32,
},
"stone.tools": {
oak_log: 16, oak_planks: 6, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
cobblestone: 8,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
},
"food.basic": {
oak_log: 16, oak_planks: 6, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
cobblestone: 8,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4,
},
"storage.chest": {
oak_log: 16, oak_planks: 6, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
cobblestone: 8,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4, chest: 1,
},
};
Object.assign(baseline, layers[stage] ?? {}, addInventory);
return snap(baseline, extras);
}
test("empty inventory → first milestone is wood.16, suggests gather.logs", () => {
const got = nextMilestone(snap({}));
assert.equal(got.milestone.id, "wood.16");
assert.equal(got.plan.skillId, "gather.logs");
assert.equal(got.inventoryFull, false);
});
test("with 16 logs but no planks → wood.planks-and-sticks, craft.planks first", () => {
const got = nextMilestone(snap({ oak_log: 16 }));
assert.equal(got.milestone.id, "wood.planks-and-sticks");
assert.equal(got.plan.skillId, "craft.planks");
});
test("planks present but no sticks → craft.sticks", () => {
const got = nextMilestone(snapAfter("wood.16", { oak_planks: 4 }));
assert.equal(got.milestone.id, "wood.planks-and-sticks");
assert.equal(got.plan.skillId, "craft.sticks");
});
test("planks+sticks but no wooden tools → wood.tools, axe first", () => {
const got = nextMilestone(snapAfter("wood.planks-and-sticks"));
assert.equal(got.milestone.id, "wood.tools");
assert.equal(got.plan.skillId, "craft.wooden-axe");
});
test("wooden axe present, pickaxe missing → craft.wooden-pickaxe", () => {
const got = nextMilestone(snapAfter("wood.planks-and-sticks", { wooden_axe: 1 }));
assert.equal(got.milestone.id, "wood.tools");
assert.equal(got.plan.skillId, "craft.wooden-pickaxe");
});
test("wooden tools done, no cobble → stone.32, suggests gather.stone", () => {
const got = nextMilestone(snapAfter("wood.tools"));
assert.equal(got.milestone.id, "stone.32");
assert.equal(got.plan.skillId, "gather.stone");
});
test("32 cobble + wooden tools → stone.tools, stone_axe first", () => {
const got = nextMilestone(snapAfter("stone.32"));
assert.equal(got.milestone.id, "stone.tools");
assert.equal(got.plan.skillId, "craft.stone-axe");
});
test("stone tools present but no furnace → craft.furnace", () => {
const got = nextMilestone(snapAfter("stone.32", {
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1,
cobblestone: 8, // need leftover for furnace
}));
assert.equal(got.milestone.id, "stone.tools");
assert.equal(got.plan.skillId, "craft.furnace");
});
test("food.basic satisfied by carrying bread", () => {
const got = nextMilestone(snapAfter("food.basic"));
assert.equal(got.milestone.id, "storage.chest");
});
test("food.basic satisfied by high food bar even without food item", () => {
const got = nextMilestone(snapAfter("stone.tools", {}, { food: 20 }));
assert.equal(got.milestone.id, "storage.chest");
});
test("all done → null", () => {
const inv = {
oak_log: 16, oak_planks: 8, stick: 8,
wooden_axe: 1, wooden_pickaxe: 1, wooden_sword: 1,
cobblestone: 32,
stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1,
bread: 4, chest: 1, torch: 8,
};
assert.equal(
nextMilestone(snap(inv, { food: 20, locations: { base: { x: 0, y: 64, z: 0 } } })),
null,
);
});
test("isInventoryFull threshold = 32 distinct stacks", () => {
const inv = {};
for (let i = 0; i < 31; i++) inv[`stack_${i}`] = 1;
assert.equal(isInventoryFull(snap(inv)), false);
inv.stack_31 = 1;
assert.equal(isInventoryFull(snap(inv)), true);
});
test("inventoryFull flag is returned alongside milestone, not as override", () => {
const inv = {};
for (let i = 0; i < 40; i++) inv[`stack_${i}`] = 1;
const got = nextMilestone(snap(inv));
// First milestone (wood.16) still fires; scheduler can use inventoryFull to
// insert a deposit step.
assert.equal(got.milestone.id, "wood.16");
assert.equal(got.inventoryFull, true);
});
test("listMilestones exposes ordered ids for diary/TUI", () => {
const ms = listMilestones();
assert.equal(ms[0].id, "wood.16");
assert.equal(ms[ms.length - 1].id, "village.base-site");
for (const m of ms) {
assert.equal(typeof m.id, "string");
assert.equal(typeof m.title, "string");
}
});