Files
pepa-pi-bot/.env.example
T
mayatnikovandClaude Opus 4.7 2308596164 feat(runtime): observability + no-progress detector (Phase 1)
Phase 1 of plans/autonomous-survival-bot-prd.md. The bot must always be
able to answer "what am I doing and why am I not doing more?" without
parsing the log stream.

New modules:
- runtime/state.js: pure FSM classifier emitting emergency / working /
  recovering / planning / social / idle from snapshot + reflex context.
- runtime/no-progress.js: sliding-window detector that watches position
  and inventory; when both are unchanged for 60 s+, emits one stable
  reason code from REASONS (waiting_for_day, night_hostile_nearby,
  no_food_source, inventory_full, no_reachable_target, planner_empty,
  awaiting_action_cooldown).
- runtime/viewer.js: optional prismarine-viewer launcher behind
  VIEWER_PORT. Lazy import so the dep is not required by default.

Wiring:
- runtime/bot.js: tick() now computes runtimeState + noProgressReason
  every tick and stamps them on the snapshot along with activeSkill,
  currentMilestone (read from plan.md, cached 30 s), lastResult,
  failuresByCode and lastEscalation.
- runtime/bot.js: dispatchAction records lastResult and lastFailureAt
  for the recovering-state classifier.
- runtime/planner.js: exports isPlannerBusy(), readNextMilestone()
  and planExists() so the runtime can show planning state + current
  milestone without spawning extra Pi calls.
- runtime/config.js: adds VIEWER_PORT support.

TUI:
- tui/tui.tsx: StatusBar gains a state badge, current-skill row,
  milestone row, no-progress reason warning, last-result line with
  ok/fail color, failures-by-class summary and last-escalation age.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 22:10:41 +03:00

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# --- Minecraft connection -----------------------------------------------------
# Any Minecraft Java server. The values below are an example — replace them.
MC_HOST=play.example.com
MC_PORT=25565
MC_USERNAME=pepa_pi_bot
MC_VERSION=auto # 'auto' = let mineflayer detect from server
# --- Minecraft auth -----------------------------------------------------------
# 'offline' — cracked servers (server runs with online-mode=false). Any nick works.
# 'microsoft' — premium / online-mode servers. Mineflayer runs a device-code flow
# on first connect and caches the token under ~/.minecraft-auth/.
MC_AUTH_MODE=offline
# --- Optional: in-game login plugin (AuthMe, nLogin, etc.) --------------------
# Many cracked servers gate gameplay behind an in-chat /register and /login flow.
# Leave blank if your target server doesn't use one.
# Min length is usually 8; use a long random value and never commit it.
MC_AUTHME_PASSWORD=
# --- LLM provider -------------------------------------------------------------
# Set ONE credential below, OR leave them all blank and run `pi /login` for OAuth
# (ChatGPT Pro, Claude Max, etc. — when the provider supports it).
OPENAI_API_KEY=
ANTHROPIC_API_KEY=
GOOGLE_API_KEY=
# Default model & provider for autonomous ticks.
# Cheap default; override per-session with `pi --model ...`.
PI_DEFAULT_PROVIDER=openai
PI_DEFAULT_MODEL=gpt-5-mini
# --- Bot behaviour ------------------------------------------------------------
# How often (seconds) the autonomous tick prompt fires. Set to 0 to disable.
TICK_INTERVAL_SECONDS=60
# Chat rate limit (messages per minute). Paper/Spigot spam kickers typically
# trigger around 20/min.
CHAT_RATE_LIMIT_PER_MIN=15
# Guarded travel refuses coordinate requests farther than this many blocks from
# the bot's current position.
MAX_TRAVEL_BLOCKS=500
# --- Trusted operators (optional) ---------------------------------------------
# Comma-separated MC nicknames whose chat messages the bot treats as trusted:
# scope checks are relaxed (the bot will *try* to do new things instead of
# escalating "out of scope"), and routine confirmations are skipped.
#
# SECURITY NOTE: this is only safe on servers where a nickname cannot be
# impersonated. That includes:
# - online-mode (premium / Mojang-auth) servers — UUID is verified
# - cracked servers with AuthMe (or similar) — the password gates the nick
# On a pure cracked server with NO login plugin, leave this empty.
#
# Even for trusted operators, "Hard safety rules" in AGENTS.md remain absolute
# (no OP, no breaking other players' builds, no .env leak, no chat spam).
OPERATOR_USERNAMES=
# --- Optional: Telegram bridge (future skill, not wired yet) ------------------
# TELEGRAM_BOT_TOKEN=
# TELEGRAM_OPERATOR_CHAT_ID=
# --- Optional: prismarine-viewer for local visual debugging -------------------
# Set to a port to launch the in-browser viewer alongside the bot
# (http://localhost:<port>). Requires `npm i prismarine-viewer` — kept out of
# the default deps to keep the runtime light. Set to 0 or leave empty to skip.
VIEWER_PORT=0