The wedge wasn't only in the manifesto layer; several mechanical bugs kept the bot in a dead random-walk: - storyline / manifesto / curriculum: "local food" now means an edible passive mob within <=32 blocks. A distant chicken or a cod no longer fools the bot into dispatching acquire-food (which then fails on no_path). Long-range food goes through scout-food instead. - scout-food: partial approach to a target now counts as progress (approached_target, e.g. moved:14); a blocked heading is NOT counted as movement; added blind/tunnel fallback so it doesn't die when the pathfinder can't route cleanly. - acquire-food: on no_path it now also tries a blind/tunnel approach to the animal; no_drop routes back into food scouting instead of giving up. - explore.far / relocate / flee: fewer false "done" results (micro-steps no longer counted as success), more genuine escapes from stuck. - scripts/show-story.js: live IPC now actually renders the current storyline step. Verification: scripts/lint-patch.js clean; npm test 404/404 green; bot relaunched in tmux `pepa`. Live logs show real progress — bot switched to survive.scout-food, approached the chicken (approached_target moved:14), then reached survive.acquire-food: hunting chicken. Food isn't fully closed yet but the remaining issue is concrete pickup/drop, not dead random-walk. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
104 lines
3.1 KiB
JavaScript
104 lines
3.1 KiB
JavaScript
#!/usr/bin/env node
|
|
// Operator-facing view of the bot's storyline progress.
|
|
//
|
|
// Reads the bot's IPC sock if available (live snapshot), else falls
|
|
// back to "what would the picker say given an empty inventory". The
|
|
// useful form is the live one.
|
|
//
|
|
// Usage:
|
|
// node scripts/show-story.js # live snapshot via IPC
|
|
// node scripts/show-story.js --plain # show static catalogue
|
|
|
|
import { config as loadDotenv } from "dotenv";
|
|
loadDotenv();
|
|
|
|
import net from "node:net";
|
|
import { STORYLINE } from "../runtime/goal/storyline.js";
|
|
import { pickCurrentStep, progressSummary, _resetForTest } from "../runtime/goal/state.js";
|
|
import { socketPath } from "../runtime/config.js";
|
|
import { COMMAND_TYPES, EVENT_TYPES } from "../runtime/ipc-protocol.js";
|
|
|
|
function plainCatalogue() {
|
|
console.log("=== Storyline (canonical Minecraft survival arc) ===");
|
|
for (let i = 0; i < STORYLINE.length; i++) {
|
|
const s = STORYLINE[i];
|
|
console.log(` ${(i + 1).toString().padStart(2)}. ${s.id.padEnd(20)} ${s.title}`);
|
|
console.log(` → ${s.narration_ru}`);
|
|
}
|
|
}
|
|
|
|
async function fetchSnapshotViaIpc() {
|
|
return new Promise((resolve) => {
|
|
const sock = net.connect(socketPath);
|
|
const buf = [];
|
|
const timer = setTimeout(() => { sock.destroy(); resolve(null); }, 1500);
|
|
sock.on("connect", () => {
|
|
sock.write(JSON.stringify({ type: COMMAND_TYPES.SNAPSHOT }) + "\n");
|
|
});
|
|
const parse = () => {
|
|
try {
|
|
const raw = Buffer.concat(buf).toString("utf8").trim();
|
|
const lines = raw.split("\n").filter(Boolean);
|
|
for (const ln of lines) {
|
|
const obj = JSON.parse(ln);
|
|
if (obj?.type === EVENT_TYPES.STATUS && obj?.payload) {
|
|
clearTimeout(timer);
|
|
sock.destroy();
|
|
resolve(obj.payload);
|
|
return true;
|
|
}
|
|
}
|
|
} catch {}
|
|
return false;
|
|
};
|
|
sock.on("data", (chunk) => {
|
|
buf.push(chunk);
|
|
parse();
|
|
});
|
|
sock.on("end", () => {
|
|
clearTimeout(timer);
|
|
if (!parse()) resolve(null);
|
|
});
|
|
sock.on("error", () => { clearTimeout(timer); resolve(null); });
|
|
});
|
|
}
|
|
|
|
async function main() {
|
|
if (process.argv.includes("--plain")) {
|
|
plainCatalogue();
|
|
return;
|
|
}
|
|
|
|
const snap = await fetchSnapshotViaIpc();
|
|
if (!snap) {
|
|
console.log("(bot IPC not reachable — showing static catalogue)");
|
|
console.log("");
|
|
plainCatalogue();
|
|
return;
|
|
}
|
|
|
|
_resetForTest();
|
|
const cur = pickCurrentStep(snap);
|
|
console.log(`=== Storyline progress (live snapshot) ===`);
|
|
console.log(progressSummary(snap));
|
|
console.log("");
|
|
if (!cur) {
|
|
console.log("(disconnected)");
|
|
return;
|
|
}
|
|
for (let i = 0; i < STORYLINE.length; i++) {
|
|
const s = STORYLINE[i];
|
|
const mark = i < cur.index ? "✓" : (i === cur.index ? "→" : " ");
|
|
const tag = i === cur.index ? ` (${cur.suggestion?.skillId ?? "-"})${cur.emergency ? " [PAUSED]" : ""}` : "";
|
|
console.log(` ${mark} ${(i + 1).toString().padStart(2)}. ${s.id.padEnd(20)} ${s.title}${tag}`);
|
|
}
|
|
console.log("");
|
|
console.log(`Inventory keys: ${snap.inventory ? Object.keys(snap.inventory).slice(0, 12).join(", ") : "(empty)"}`);
|
|
console.log(`HP ${snap.health ?? "?"} / food ${snap.food ?? "?"} / day=${snap.isDay ? "yes" : "no"}`);
|
|
}
|
|
|
|
main().catch((e) => {
|
|
console.error("ERROR:", e?.message ?? e);
|
|
process.exit(1);
|
|
});
|