The bot has been stuck in a loop for two days:
acquire-food (fail: no nearby food) → explore.far → pillar-up (fail) → repeat
Diagnosis: manifesto + LLM advisor both correctly identify "you need
food" but neither expresses *what concretely to do next*. Manifesto is
a priority ladder (need-detection), not a narrative arc.
This commit adds the missing narrative layer — an ordered list of
operational steps that mirror the vanilla Minecraft survival path:
1. orient_self — Понять где я
2. first_wood — Собрать 8 поленьев
3. crafting_basics — Сделать верстак и палки
4. first_tools — Деревянные орудия
5. first_food — Найти первую еду
6. shelter_minimal — Простой шелтер с кроватью
7. stone_tier — Каменные орудия
8. food_security — Запас еды на 16+
9. iron_age — Железо и печь
10. settle_base — Постоянная база
11. village_grow — Развивать деревню (ongoing)
Each step has:
- completed(snapshot) → bool — detects achievement from snapshot
- suggestSkill(snapshot) → { skillId, args? } — concrete next dispatch
- emergencyPause(snapshot) → bool — defers to manifesto L0 alive
emergencies (low HP near hostile, lava under foot, food = 0)
- narration_ru — chat-friendly Russian one-liner spoken on entry
Components:
- runtime/goal/storyline.js — 11-step canonical quest catalogue
- runtime/goal/state.js — pickCurrentStep(snapshot) walks the list,
returns first non-completed step + its suggestion. 3s cache.
Validates suggestSkill's skillId against the live registry.
- runtime/reflex.js — curriculumReflex dispatch priority is now:
1. manifesto (L0 alive emergencies always win)
2. storyline (concrete operational subgoal)
3. curriculum plan (legacy fallback)
Tests pass ctx.disableStoryline=true for isolation.
- runtime/bot.js — snapshot.storyStep populated each tick so
chatter/advisor/reflect observers see the same view.
- runtime/coach/fast-advisor.js — buildUserPrompt now embeds the
current step + its suggested skill, so LLM advice is anchored
("step 5 first_food, storyline wants survive.acquire-food, but
recent dispatches show it's failing — try explore.far + scout").
- runtime/coach/advisor-trigger.js — forwards ctx.storyStep into
advise() and logs step id at trigger time.
- runtime/coach/reflect.js — reflection prompt includes storyline
progress so 30-min self-assessment is anchored.
- runtime/persona/chatter.js — narrates step.narration_ru on
transition. Rate-limited via existing maybeNarrateRaw().
New operator CLI:
- scripts/show-story.js — fetches the live snapshot via IPC sock and
prints step progress with ✓/→/ markers, current skill, inventory.
Falls back to --plain catalogue view when bot offline.
Token cost impact: ~+30 input tokens per advise() call (one extra
line in user prompt). Trivial vs the value of grounding LLM advice
in a concrete narrative.
Operator usage:
node scripts/show-story.js # live progress + which step + why
node scripts/show-story.js --plain # static catalogue of all 11 steps
Tests: 376 green (was 360, +16 storyline tests).
Also in this branch (already committed): dev/v0.3.1/PRD.md —
LLM prompt cost optimization design doc.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
209 lines
7.5 KiB
JavaScript
209 lines
7.5 KiB
JavaScript
// Fast tactical advisor — second LLM tier, parallel to Pi.
|
|
//
|
|
// Pi (the CLI coach) is great for deep post-mortems and 30-min reflection,
|
|
// but it's slow (5-15s) and rate-limited. When the reflex detects the bot
|
|
// is wedged, stuck, or just took an environment shock (forced teleport,
|
|
// HP plunge, hostile spawn), we want a sub-2-second "what do I do?"
|
|
// answer from a cheap, hosted model. That's this module.
|
|
//
|
|
// In rc.1 this is a scaffold: complete() + advise() + rate-limiting +
|
|
// integration tests, but no auto-trigger from the reflex yet. rc.3 wires
|
|
// the trigger paths (awareness layer) into here.
|
|
//
|
|
// The advisor MUST return a JSON shape whose `prefer_skill` field is a
|
|
// real, registered skill id — anything else is rejected. The system
|
|
// prompt embeds the live registry so the model has the source of truth.
|
|
|
|
import { complete, isAvailable as llmAvailable } from "../llm/provider.js";
|
|
import { isRegistered, skillRegistryPrompt } from "../skill-registry.js";
|
|
import { info, warn } from "../log.js";
|
|
|
|
const HOURLY_BUDGET = 6;
|
|
const COOLDOWN_MS = 30_000;
|
|
|
|
let _callTimes = [];
|
|
let _lastCallAt = 0;
|
|
let _tokensIn = 0;
|
|
let _tokensOut = 0;
|
|
let _calls = 0;
|
|
|
|
export function isAvailable() {
|
|
return llmAvailable();
|
|
}
|
|
|
|
export function getUsageSnapshot() {
|
|
const now = Date.now();
|
|
const hourAgo = now - 3600_000;
|
|
const recentCalls = _callTimes.filter((t) => t > hourAgo).length;
|
|
return {
|
|
callsLastHour: recentCalls,
|
|
callsTotal: _calls,
|
|
tokensInTotal: _tokensIn,
|
|
tokensOutTotal: _tokensOut,
|
|
hourlyBudget: HOURLY_BUDGET,
|
|
};
|
|
}
|
|
|
|
export function _resetForTest() {
|
|
_callTimes = [];
|
|
_lastCallAt = 0;
|
|
_tokensIn = 0;
|
|
_tokensOut = 0;
|
|
_calls = 0;
|
|
}
|
|
|
|
/**
|
|
* advise({ snapshot, reason, recentSkillIds, lessonsTail }) →
|
|
* { ok: true, action: 'switch_skill'|'continue'|'wait', skillId?, rationale, raw, latencyMs }
|
|
* | { ok: false, code, detail, latencyMs }
|
|
*
|
|
* `reason` is a free-text trigger ("wedged_60s", "forced_move",
|
|
* "hp_plunge", "stuck_3_dispatches"). It goes verbatim into the prompt
|
|
* so the model can tailor its advice.
|
|
*/
|
|
export async function advise({
|
|
snapshot,
|
|
reason = "unknown",
|
|
recentSkillIds = [],
|
|
lessonsTail = [],
|
|
activeNeed = null,
|
|
storyStep = null,
|
|
force = false,
|
|
} = {}) {
|
|
if (!isAvailable()) {
|
|
return { ok: false, code: "not_configured", detail: "set TIMEWEB_API_KEY", latencyMs: 0 };
|
|
}
|
|
|
|
const now = Date.now();
|
|
_callTimes = _callTimes.filter((t) => t > now - 3600_000);
|
|
if (!force && _callTimes.length >= HOURLY_BUDGET) {
|
|
return { ok: false, code: "budget_exhausted", detail: `${_callTimes.length}/${HOURLY_BUDGET} per hour`, latencyMs: 0 };
|
|
}
|
|
if (!force && now - _lastCallAt < COOLDOWN_MS) {
|
|
return { ok: false, code: "cooldown", detail: `${Math.round((COOLDOWN_MS - (now - _lastCallAt)) / 1000)}s`, latencyMs: 0 };
|
|
}
|
|
|
|
const system = buildSystemPrompt();
|
|
const user = buildUserPrompt({ snapshot, reason, recentSkillIds, lessonsTail, activeNeed, storyStep });
|
|
|
|
_callTimes.push(now);
|
|
_lastCallAt = now;
|
|
|
|
const res = await complete({ system, user, json: true });
|
|
_calls += 1;
|
|
if (res.usage) {
|
|
_tokensIn += res.usage.in;
|
|
_tokensOut += res.usage.out;
|
|
}
|
|
if (!res.ok) {
|
|
warn("advisor", `complete failed: ${res.code} (${res.detail})`);
|
|
return { ok: false, code: res.code, detail: res.detail, latencyMs: res.latencyMs };
|
|
}
|
|
|
|
const parsed = res.text;
|
|
if (!parsed || typeof parsed !== "object") {
|
|
return { ok: false, code: "bad_shape", detail: "no object in reply", latencyMs: res.latencyMs };
|
|
}
|
|
|
|
const action = String(parsed.action ?? "").toLowerCase();
|
|
const skillId = parsed.skill_id ?? parsed.prefer_skill ?? null;
|
|
const rationale = parsed.rationale ?? parsed.reason ?? "";
|
|
|
|
if (action === "switch_skill") {
|
|
if (!skillId || !isRegistered(skillId)) {
|
|
warn("advisor", `rejected hallucinated skill "${skillId}"`);
|
|
return {
|
|
ok: false,
|
|
code: "hallucinated_skill",
|
|
detail: skillId ?? "(null)",
|
|
rationale,
|
|
raw: parsed,
|
|
latencyMs: res.latencyMs,
|
|
usage: res.usage,
|
|
};
|
|
}
|
|
info("advisor", `switch_skill → ${skillId} (${rationale.slice(0, 80)})`);
|
|
return {
|
|
ok: true,
|
|
action: "switch_skill",
|
|
skillId,
|
|
rationale,
|
|
raw: parsed,
|
|
latencyMs: res.latencyMs,
|
|
usage: res.usage,
|
|
};
|
|
}
|
|
|
|
if (action === "continue" || action === "wait") {
|
|
info("advisor", `${action} (${rationale.slice(0, 80)})`);
|
|
return { ok: true, action, rationale, raw: parsed, latencyMs: res.latencyMs, usage: res.usage };
|
|
}
|
|
|
|
return { ok: false, code: "bad_action", detail: action || "missing", raw: parsed, latencyMs: res.latencyMs, usage: res.usage };
|
|
}
|
|
|
|
function buildSystemPrompt() {
|
|
return [
|
|
"You are the tactical advisor for pepa, an autonomous Minecraft survival bot.",
|
|
"You are called when the bot's reflex layer detects something wrong (wedged, stuck,",
|
|
"forced move, HP plunge). Your job: produce a single fast decision.",
|
|
"",
|
|
"Reply STRICTLY with a JSON object:",
|
|
'{',
|
|
' "action": "switch_skill" | "continue" | "wait",',
|
|
' "skill_id": "<registered skill id or null>",',
|
|
' "rationale": "<≤25 words explaining why>"',
|
|
'}',
|
|
"",
|
|
"Rules:",
|
|
'- "switch_skill" REQUIRES skill_id to be one of the registered ids below.',
|
|
'- "continue" means current skill is fine, just give it more time.',
|
|
'- "wait" means stop dispatching for ~10s (e.g. waiting for night to pass).',
|
|
'- If unsure, return "continue".',
|
|
"",
|
|
skillRegistryPrompt({ limit: 1800 }),
|
|
].join("\n");
|
|
}
|
|
|
|
function buildUserPrompt({ snapshot, reason, recentSkillIds, lessonsTail, activeNeed, storyStep }) {
|
|
const pos = snapshot?.position;
|
|
const inv = snapshot?.inventory ? Object.keys(snapshot.inventory).slice(0, 10).join(", ") : "(empty)";
|
|
const recent = (recentSkillIds ?? []).slice(-8).join(" → ") || "(none)";
|
|
const lessons = (lessonsTail ?? []).slice(0, 4).map((l) => ` - ${l.text ?? l}`).join("\n");
|
|
const needLine = activeNeed
|
|
? `L${activeNeed.need.level} ${activeNeed.need.id} (${activeNeed.need.title}) — manifesto wants ${activeNeed.skillId}`
|
|
: "(no active need)";
|
|
const storyLine = storyStep
|
|
? `step ${storyStep.index + 1} '${storyStep.step.id}' — ${storyStep.step.title}${storyStep.suggestion?.skillId ? ` (storyline wants ${storyStep.suggestion.skillId})` : ""}${storyStep.emergency ? " [EMERGENCY PAUSE]" : ""}`
|
|
: "(no current step)";
|
|
const hostile = snapshot?.closestHostile
|
|
? `${snapshot.closestHostile.name}@${snapshot.closestHostile.distance}b`
|
|
: "(none)";
|
|
|
|
return [
|
|
`Trigger: ${reason}`,
|
|
`Position: ${pos ? `(${Math.round(pos.x)}, ${Math.round(pos.y)}, ${Math.round(pos.z)})` : "?"}`,
|
|
`HP: ${snapshot?.health ?? "?"} food: ${snapshot?.food ?? "?"} day: ${snapshot?.isDay ? "yes" : "no"}`,
|
|
`Storyline progress: ${storyLine}`,
|
|
`Active need (Maslow ladder): ${needLine}`,
|
|
`Closest hostile: ${hostile}`,
|
|
`Active skill: ${snapshot?.activeSkill ?? "(idle)"}`,
|
|
`Recent dispatches: ${recent}`,
|
|
`Inventory keys: ${inv}`,
|
|
`Nearby threats: ${formatThreats(snapshot?.threats)}`,
|
|
`No-progress reason: ${snapshot?.noProgressReason ?? "(none)"}`,
|
|
"",
|
|
lessons ? `Relevant lessons:\n${lessons}\n` : "",
|
|
"What should the bot do RIGHT NOW? Return the JSON decision.",
|
|
"Prefer a skill that advances the current storyline step. If a manifesto emergency fires, that wins over both. Don't repeat a skill that has been failing in the recent dispatches list.",
|
|
].filter(Boolean).join("\n");
|
|
}
|
|
|
|
function formatThreats(threats) {
|
|
if (!Array.isArray(threats) || threats.length === 0) return "(none)";
|
|
return threats.slice(0, 3).map((t) => `${t.name ?? "?"}@${Math.round(t.distance ?? 0)}m`).join(", ");
|
|
}
|
|
|
|
// Test exports
|
|
export const __testing = { buildSystemPrompt, buildUserPrompt, formatThreats, HOURLY_BUDGET, COOLDOWN_MS };
|