Files
1e3b36a9a1 feat(runtime): hybrid script reflex + Ink TUI + Pi-on-demand escalation (#4)
* fix(mindcraft-skills): hard timeout on every skill call

mc_avoid_enemies (and 7 other tools) wrapped only in safeCall without a
withTimeout. When mindcraft's underlying pathfinder/pvp goal couldn't be
satisfied, the call never resolved — the Pi tick loop blocked forever.
Observed live: mc_avoid_enemies pending >10 minutes after one mc_observe.

safeCall now takes timeoutMs (default 30s) and wraps withTimeout itself,
so every tool gets a hard ceiling. Per-tool overrides:
  - goToPosition / goToNearestBlock: 120s / 90s (unchanged from before)
  - defendSelf / avoidEnemies: 45s
  - stay: secs*1000 + 10s
  - craft / consume / pickup / place: 30s
  - equip: 15s
collectBlock still uses its bespoke per-iter 75s loop.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(runtime): script-driven reflex daemon + Ink TUI dashboard

Pure-Pi runtime had three failure modes in practice:
  - slow: 20-60s per decision because LLM was in the hot path
  - expensive: every tick (defend, eat, idle) paid for a reasoning pass
  - invisible: required tmux capture-pane to know what the bot was doing

New runtime/ layer is a long-running Node daemon that owns the MC
connection, ticks a priority-ordered reflex chain (defend > eat > sleep
> idle) with NO LLM in the hot path, and exposes status + commands over
a Unix-socket IPC. tui/ is an Ink dashboard that attaches over IPC and
can detach freely — multiple TUI clients can connect at once.

Pi/Codex are still available, but as on-demand escalation: TUI hotkey
'a' spawns `pi -p "<prompt>"` as a subprocess and streams stdout into
the dashboard. The self-improvement loop (proposals → operator approval
→ Pi-driven patch → hot reload) is documented in docs/runtime.md but
not yet wired.

Reflex bodies are stubs today — they log decisions but don't drive
Mineflayer actions yet. The priority chain, IPC contract, and TUI are
fully working; subsequent commits will fill in defend/eat/sleep bodies
and wire automatic escalation.

Run with `npm run bot` + `npm run tui`. Pi-only fallback stays at
`npm run agent`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-25 16:04:48 +03:00

67 lines
1.6 KiB
JavaScript

// Thin client wrapper around the Unix-socket IPC server. Emits events as a
// regular EventEmitter so the React layer can subscribe.
import net from "node:net";
import { EventEmitter } from "node:events";
import { createLineParser, encodeFrame } from "../runtime/ipc-protocol.js";
import { socketPath } from "../runtime/config.js";
export function createIpcClient() {
const ee = new EventEmitter();
let socket = null;
let reconnectTimer = null;
let shuttingDown = false;
function connect() {
if (socket || shuttingDown) return;
socket = net.createConnection(socketPath);
const parser = createLineParser((obj) => {
if (obj.__parseError) {
ee.emit("error", new Error(`bad frame: ${obj.err}`));
return;
}
ee.emit("frame", obj);
if (obj.type) ee.emit(obj.type, obj.payload, obj.ts);
});
socket.setEncoding("utf8");
socket.on("connect", () => ee.emit("connected"));
socket.on("data", parser);
socket.on("close", () => {
socket = null;
ee.emit("disconnected");
if (!shuttingDown) scheduleReconnect();
});
socket.on("error", (err) => {
ee.emit("ipc-error", err);
});
}
function scheduleReconnect() {
if (reconnectTimer) return;
reconnectTimer = setTimeout(() => {
reconnectTimer = null;
connect();
}, 1500);
}
function send(type, payload) {
if (!socket || socket.destroyed) return false;
try {
socket.write(encodeFrame({ type, payload }));
return true;
} catch {
return false;
}
}
function close() {
shuttingDown = true;
if (reconnectTimer) clearTimeout(reconnectTimer);
socket?.destroy();
}
connect();
return Object.assign(ee, { send, close });
}