* fix(mindcraft-skills): hard timeout on every skill call mc_avoid_enemies (and 7 other tools) wrapped only in safeCall without a withTimeout. When mindcraft's underlying pathfinder/pvp goal couldn't be satisfied, the call never resolved — the Pi tick loop blocked forever. Observed live: mc_avoid_enemies pending >10 minutes after one mc_observe. safeCall now takes timeoutMs (default 30s) and wraps withTimeout itself, so every tool gets a hard ceiling. Per-tool overrides: - goToPosition / goToNearestBlock: 120s / 90s (unchanged from before) - defendSelf / avoidEnemies: 45s - stay: secs*1000 + 10s - craft / consume / pickup / place: 30s - equip: 15s collectBlock still uses its bespoke per-iter 75s loop. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(runtime): script-driven reflex daemon + Ink TUI dashboard Pure-Pi runtime had three failure modes in practice: - slow: 20-60s per decision because LLM was in the hot path - expensive: every tick (defend, eat, idle) paid for a reasoning pass - invisible: required tmux capture-pane to know what the bot was doing New runtime/ layer is a long-running Node daemon that owns the MC connection, ticks a priority-ordered reflex chain (defend > eat > sleep > idle) with NO LLM in the hot path, and exposes status + commands over a Unix-socket IPC. tui/ is an Ink dashboard that attaches over IPC and can detach freely — multiple TUI clients can connect at once. Pi/Codex are still available, but as on-demand escalation: TUI hotkey 'a' spawns `pi -p "<prompt>"` as a subprocess and streams stdout into the dashboard. The self-improvement loop (proposals → operator approval → Pi-driven patch → hot reload) is documented in docs/runtime.md but not yet wired. Reflex bodies are stubs today — they log decisions but don't drive Mineflayer actions yet. The priority chain, IPC contract, and TUI are fully working; subsequent commits will fill in defend/eat/sleep bodies and wire automatic escalation. Run with `npm run bot` + `npm run tui`. Pi-only fallback stays at `npm run agent`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com> Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
67 lines
1.6 KiB
JavaScript
67 lines
1.6 KiB
JavaScript
// Thin client wrapper around the Unix-socket IPC server. Emits events as a
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// regular EventEmitter so the React layer can subscribe.
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import net from "node:net";
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import { EventEmitter } from "node:events";
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import { createLineParser, encodeFrame } from "../runtime/ipc-protocol.js";
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import { socketPath } from "../runtime/config.js";
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export function createIpcClient() {
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const ee = new EventEmitter();
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let socket = null;
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let reconnectTimer = null;
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let shuttingDown = false;
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function connect() {
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if (socket || shuttingDown) return;
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socket = net.createConnection(socketPath);
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const parser = createLineParser((obj) => {
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if (obj.__parseError) {
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ee.emit("error", new Error(`bad frame: ${obj.err}`));
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return;
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}
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ee.emit("frame", obj);
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if (obj.type) ee.emit(obj.type, obj.payload, obj.ts);
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});
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socket.setEncoding("utf8");
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socket.on("connect", () => ee.emit("connected"));
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socket.on("data", parser);
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socket.on("close", () => {
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socket = null;
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ee.emit("disconnected");
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if (!shuttingDown) scheduleReconnect();
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});
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socket.on("error", (err) => {
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ee.emit("ipc-error", err);
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});
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}
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function scheduleReconnect() {
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if (reconnectTimer) return;
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reconnectTimer = setTimeout(() => {
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reconnectTimer = null;
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connect();
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}, 1500);
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}
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function send(type, payload) {
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if (!socket || socket.destroyed) return false;
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try {
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socket.write(encodeFrame({ type, payload }));
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return true;
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} catch {
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return false;
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}
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}
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function close() {
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shuttingDown = true;
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if (reconnectTimer) clearTimeout(reconnectTimer);
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socket?.destroy();
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}
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connect();
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return Object.assign(ee, { send, close });
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}
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