Files
ea4f16a0da feat(runtime): scheduler-via-runSkill + Pi banter escalation + base-site (follow-ups) (#20)
Three closures of remaining PRD follow-ups, one merge:

1. Reflex scheduler now drives behaviour from the curriculum.
   - reflex.js: replaced ad-hoc techTreeReflex + autonomousReflex with
     curriculumReflex that dispatches the skill suggested by
     snapshot.curriculum.plan via runSkill. Per-skill backoff for
     missing_tool / missing_material / no_target / no_food_source /
     unsupported_version. recover() hint with `{hint:"wander"}` swaps
     the next tick to wander for 60 s.
   - Chain is now: defend > eat > sleep > curriculum > idle.
   - reflex.test.js: 11 new tests covering busy/disconnected,
     defend/eat preemption, dispatch by id, unknown-skill fallback,
     per-skill + wander-hint backoffs, onComplete updating backoff.

2. Pi escalation for ADDRESSED_BANTER with hard rate limit.
   - bot.js: when generateReply returns {escalate:true}, spawn askPi
     with bot state + last 5 lines from that speaker (redacted via
     chatMemory). Reply capped at 200 chars, sent as one chat line.
   - Rate cap: 6 calls/hour, 90 s min gap. Suppressed escalations
     log once and silently drop.

3. Phase 4 substrate.
   - runtime/locations.js: atomic JSON store
     (state/<host>/locations.json) with setLocation / getLocation /
     nearestLocation / removeLocation; 6 tests.
   - runtime/base-site.js: scoreCurrentPosition(bot) + pure scoreSite
     bundle (wood / stone / water / flatness / no-players /
     no-foreign-builds, owned-blocks excluded from claim penalty);
     6 tests.
   - runtime/skills/choose-base.js: village.choose-base skill — scores
     the current spot, writes locations.base if score ≥ 8, otherwise
     returns code:"too_weak" with a wander recover hint.
   - curriculum.js: new final milestone village.base-site fires
     village.choose-base until a base location exists.
   - bot.js: stamps snapshot.locations from listLocations() each tick
     so the curriculum can read it without coupling to disk.

docs/runtime.md updated with three new sections.
npm test now 116/116.

Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 10:46:14 +03:00

92 lines
2.3 KiB
JavaScript

import { test } from "node:test";
import assert from "node:assert/strict";
import { scoreSite } from "./base-site.js";
function block(name, x, z, y = 64, distance = null) {
return {
name,
position: { x, y, z },
distance: distance ?? Math.hypot(x, z),
};
}
test("scoreSite: empty surroundings → near-floor score", () => {
const out = scoreSite({
blocks: [],
surfaceYs: [64, 64, 64, 64, 64],
players: [],
position: { x: 0, y: 64, z: 0 },
});
// no wood -0, no stone -0, no water -0, flat +2, no players +2,
// no foreign builds +3 → 7
assert.equal(out.score, 7);
});
test("scoreSite: wood + stone + water + flat + no players + no claims → high", () => {
const out = scoreSite({
blocks: [
block("oak_log", 5, 5),
block("stone", 4, 0),
block("water", 10, 0),
],
surfaceYs: [64, 64, 64, 64, 64],
players: [],
position: { x: 0, y: 64, z: 0 },
});
// wood +3, stone +2, water +2, flat +2, no players +2, no claims +3 → 14
assert.equal(out.score, 14);
});
test("scoreSite: foreign build subtracts heavily", () => {
const out = scoreSite({
blocks: [
block("oak_log", 5, 5),
block("oak_planks", 6, 0), // man-made, not owned
],
surfaceYs: [64, 64, 64, 64, 64],
players: [],
position: { x: 0, y: 64, z: 0 },
isOwned: () => false,
});
// wood +3, no stone 0, no water 0, flat +2, no players +2, foreign -10 → -3
assert.equal(out.score, -3);
});
test("scoreSite: bot-owned man-made blocks don't penalise", () => {
const out = scoreSite({
blocks: [
block("oak_log", 5, 5),
block("crafting_table", 2, 0),
],
surfaceYs: [64, 64, 64, 64, 64],
players: [],
position: { x: 0, y: 64, z: 0 },
isOwned: () => true,
});
// wood +3, flat +2, no players +2, no foreign +3 → 10
assert.equal(out.score, 10);
});
test("scoreSite: bumpy surface loses the flatness +2", () => {
const out = scoreSite({
blocks: [],
surfaceYs: [60, 64, 64, 68, 65],
players: [],
position: { x: 0, y: 64, z: 0 },
});
// flat 0, no players +2, no foreign +3 → 5
assert.equal(out.score, 5);
});
test("scoreSite: nearby player loses the +2", () => {
const out = scoreSite({
blocks: [],
surfaceYs: [64, 64, 64, 64, 64],
players: [{ distance: 10 }],
position: { x: 0, y: 64, z: 0 },
});
// flat +2, players 0, no foreign +3 → 5
assert.equal(out.score, 5);
});