# Roadmap > The bot grows by accretion. This file describes **the order in which it should grow**, not a set of features to build upfront. Each phase is something the agent itself can extend itself into, one skill at a time. Status legend: 🌱 not started · 🌿 in progress · 🌳 done · ⏸️ paused ## Phase 0 — Body 🌳 The agent has a working Mineflayer bridge, joins the configured server, handles AuthMe-style first registration, sends chat, exposes `mc_chat / mc_position / mc_disconnect` to itself. Captured in: `skills/server-onboarding.md`. ## Phase 1 — Presence 🌳 The bot is **on the server, all the time** (except for a clean human-issued disconnect), and is **conversational**: - Listens to all chat, not only messages addressed by name. - Replies to ambient conversation when it has something useful or amusing to add. Doesn't have to reply to everything — silence is fine; spam is not. - Survives crashes: auto-reconnect on `kicked` / `end`, **bounded** (e.g. ≤ 3 reconnects in 10 minutes, then back off and wait — the server might genuinely be down). - Stays put while connected: no wandering off, no PvP. Stretch: short-term chat memory (last N lines) so it can reference what was just said. ## Phase 2 — Locomotion with guard rails 🌱 The bot can be **summoned** by chat: "come to 100 64 -200", "follow me", "go to spawn". With three hard rails: - **Distance bound.** Refuse trips longer than `MAX_TRAVEL_BLOCKS` (e.g. 500 blocks straight-line) from current position. Politely explain why. - **Focus.** While moving toward a target, ignore competing summons. Reply once with "currently on my way to X, will be free in ~N seconds." Don't context-switch mid-trip. - **Safety pathing.** Wrap `mineflayer-pathfinder` so the bot doesn't drop into lava, into the void, or into player-claimed regions. Stretch: `mc_position_share()` so the bot can answer "where are you?". ## Phase 3 — Best life when idle 🌱 When chat is quiet for some threshold (e.g. 10 minutes of no addressed/non-trivial messages), the bot switches to **autonomous mode**: - Builds a small base somewhere safe, away from player builds. - Farms (wood, food, basic resources). Stores in chests at the base. - Explores cautiously — no caves without torches, no nether yet. - Logs what it did into `state//diary/YYYY-MM-DD.md`. - Drops back into "presence" mode the moment a human says something. This is where the agent should be most prolific in writing new skills (`farming-wheat`, `chest-organizer`, `careful-cave-mining`, etc.). ## Phase 4 — Telegram bridge 🌱 Two-way ops channel without sitting in Pi TUI: - Operator sends a message in Telegram → bot reads, responds in Telegram (not MC chat). - Bot can push notifications to Telegram: escalations, errors, "I just built a thing", milestones. - Per-`chat_id` whitelist (only configured chat IDs are trusted). `.env` placeholders for `TELEGRAM_BOT_TOKEN` and `TELEGRAM_OPERATOR_CHAT_ID` already exist. ## Phase 5 — Self-extension as default 🌿 By this phase the patterns above should produce a reflex: - A human says "do X" the bot doesn't know how to do → - Bot replies "I'll try to learn", drafts a skill plan, - Either executes it directly (if safe + within rate limits) or commits the skill draft to `skills/` for human review. The first successful "I'll try to learn" cycle that ships a useful skill marks Phase 5 as 🌳. ## Phase 6 — Escalation log 🌳 When a request smells destructive, ambiguous, or off-policy (e.g. break a player's blocks, leave a structure, give someone an item from inventory, leave the server entirely), the bot doesn't unilaterally do it and doesn't flatly refuse. Instead: 1. **In chat**, brief reply: "Не уверен про это, отметил для оператора." 2. **In `state//escalations.jsonl`**, one JSON line per event: timestamp, requester, request text, classification, what the bot would have done. 3. **At next Pi session start** (and once Telegram exists, immediately), surface a count: "N pending escalations since last session". The operator either turns the request into a sanctioned skill (and merges it) or leaves it logged. Either way, the bot learns where its own boundaries actually are. --- ## Non-goals (for now) - **PvP / griefing tools** — never. - **Anything requiring OP** — never. If a skill seems to need OP, that's a sign it doesn't belong on this bot. - **Cross-server identity** — phase 3 diaries are per-server (`state//...`). Same skill set, separate memories. - **Multiple bot instances at once** — one bridge, one bot, one server per `pi` process. Multi-bot is a different project.