# Mineflayer plugin roster Sources: - https://github.com/PrismarineJS/mineflayer-pathfinder - https://github.com/PrismarineJS/mineflayer-pathfinder/blob/master/examples/tutorial/goalsExplained.md - https://github.com/TheDudeFromCI/mineflayer-collectblock - https://github.com/linkle69/mineflayer-auto-eat - https://github.com/PrismarineJS/mineflayer-tool - https://github.com/PrismarineJS/MineflayerArmorManager - https://github.com/Darthfett/mineflayer-blockfinder - https://github.com/PrismarineJS/mineflayer-statemachine - https://github.com/PrismarineJS/prismarine-viewer - https://github.com/TheDudeFromCI/mineflayer-pvp - https://github.com/ImHarvol/mineflayer-web-inventory Use `pi install -l npm:` for project-local Pi installs. Dependencies added to `package.json` are universal-useful; the rest should be installed only when a skill or extension actually needs them. ## Recommended core dependencies These reduce common boilerplate around survival, farming, and guarded world actions. ### mineflayer-pathfinder - Install: already present; otherwise `pi install -l npm:mineflayer-pathfinder` - Does: A* pathfinding with goals and configurable movement costs. - Use when: walking to coordinates, approaching a block/entity, following, collecting, or previewing whether travel is safe. ```js const { pathfinder, Movements, goals } = require('mineflayer-pathfinder') bot.loadPlugin(pathfinder) bot.once('spawn', () => { const moves = new Movements(bot) moves.canDig = false bot.pathfinder.setMovements(moves) bot.pathfinder.setGoal(new goals.GoalNear(x, y, z, 1)) }) ``` Gotchas: - Default `Movements` may dig, place scaffold blocks, parkour, swim, or drop farther than this bot should allow. Configure it every time. - `setGoal(goal, true)` tracks moving goals; `goto(goal)` returns a promise for finite tasks. - `getPathTo` is useful for dry-run safety checks before changing the world. - Pathfinder sees only loaded chunks and may still be refused by claims/anti-cheat. ### mineflayer-collectblock - Install: `pi install -l npm:mineflayer-collectblock` - Does: Finds, walks to, mines, and picks up blocks/items using pathfinder and tool selection. - Use when: harvesting wood, stone, crops, ores, or dropped items as part of autonomous survival. ```js const collectBlock = require('mineflayer-collectblock').plugin bot.loadPlugin(collectBlock) bot.once('spawn', async () => { const id = bot.registry.blocksByName.oak_log.id const block = bot.findBlock({ matching: id, maxDistance: 32 }) if (block) await bot.collectBlock.collect(block) }) ``` Gotchas: - Works best with `mineflayer-pathfinder` and `mineflayer-tool` loaded. - It may break target blocks; only collect blocks that are clearly natural, owned by the bot, or sanctioned. - Queueing many blocks can make the bot look busy for a long time; record `current-task.json` first. - Inventory-full behavior needs explicit chest configuration if you want automatic depositing. ### mineflayer-auto-eat - Install: `pi install -l npm:mineflayer-auto-eat` - Does: Chooses food and eats automatically based on hunger/health thresholds. - Use when: the bot begins autonomous survival, mining, travel, or combat-defense loops. ```js import { loader as autoEat } from 'mineflayer-auto-eat' bot.loadPlugin(autoEat) bot.once('spawn', () => { bot.autoEat.setOpts({ minHunger: 14, minHealth: 12 }) bot.autoEat.enableAuto() }) ``` Gotchas: - This package is ESM-only. In a CommonJS extension, use dynamic `import()` or move the extension to ESM-compatible loading. - Keep unsafe foods banned: rotten flesh, pufferfish, poisonous potato, spider eye, chorus fruit. - Auto-eating can interrupt held-item tasks; pause it around precise placement if needed. - It cannot solve "no food in inventory"; pair it with farming/collecting logic. ### mineflayer-tool - Install: `pi install -l npm:mineflayer-tool` - Does: Equips the best available tool or weapon for a block/entity action. - Use when: digging blocks, harvesting logs/stone/ores, or choosing a defensive weapon against mobs. ```js const tool = require('mineflayer-tool').plugin bot.loadPlugin(tool) bot.once('spawn', async () => { const block = bot.blockAt(bot.entity.position.offset(0, -1, 0)) await bot.tool.equipForBlock(block, {}) await bot.dig(block) }) ``` Gotchas: - It selects from current inventory only; it does not craft or fetch tools by itself. - Tool choice depends on registry/block data for the connected version. - Best tool can still be unsafe to use if the block belongs to another player. ### mineflayer-armor-manager - Install: `pi install -l npm:mineflayer-armor-manager` - Does: Automatically equips the strongest armor from inventory. - Use when: the bot has armor and may face hostile mobs while farming, traveling, or mining. ```js const armorManager = require('mineflayer-armor-manager') bot.loadPlugin(armorManager) bot.once('spawn', () => { bot.armorManager.equipAll() }) ``` Gotchas: - Equips from inventory; it does not craft armor or open chests. - Check server rules before auto-equipping visibly valuable gear near players. - If a task requires a costume/skin convention, disable or override it for that task. ## Opt-in plugins Install these only when a skill/extension needs the capability. ### mineflayer-blockfinder - Install: `pi install -l npm:mineflayer-blockfinder` - Does: Adds nearest-block search helpers. - Use when: legacy code needs callback-style block search; otherwise prefer Mineflayer's built-in `bot.findBlock` / `bot.findBlocks`. ```js const blockFinder = require('mineflayer-blockfinder')(mineflayer) blockFinder(bot) bot.once('spawn', () => { bot.findBlock({ matching: id, maxDistance: 64, count: 1 }, cb) }) ``` Gotchas: - This is older and overlaps the core API. - Some README install notes reference old native build environments; avoid unless built-in search is insufficient. - Callback return values differ from modern `bot.findBlock`, so do not mix blindly. ### mineflayer-statemachine - Install: `pi install -l npm:mineflayer-statemachine` - Does: Provides finite-state-machine primitives and reusable behaviors for complex bot loops. - Use when: idle autonomy grows beyond one-shot skills into patrol/farm/store/rest behavior graphs. ```js const { BotStateMachine, NestedStateMachine, StateTransition } = require('mineflayer-statemachine') const root = new NestedStateMachine(transitions, firstState) bot.once('spawn', () => new BotStateMachine(bot, root)) ``` Gotchas: - Movement behaviors need `mineflayer-pathfinder` loaded before the machine starts. - State machines can hide safety checks if transitions are too broad; keep policy gates near transitions. - Debugging needs explicit logs because control moves between behavior objects. ### prismarine-viewer - Install: `pi install -l npm:prismarine-viewer` - Does: Starts a local web viewer for the bot's nearby world, including optional path drawings and headless renders. - Use when: debugging navigation/building, inspecting whether chunks loaded, or producing a read-only visual trace. ```js const viewer = require('prismarine-viewer').mineflayer bot.once('spawn', () => { viewer(bot, { port: 3000, firstPerson: false }) bot.viewer.drawLine('path', [bot.entity.position]) }) ``` Gotchas: - It opens a local web server; choose ports deliberately and do not expose it publicly by accident. - It is for observation, not a control channel. - Headless rendering may add CPU load on small servers. ### mineflayer-pvp - Install: `pi install -l npm:mineflayer-pvp` - Does: Adds attack/defense helpers for Mineflayer entities. - Use when: only for defensive hostile-mob handling under this repo's no-PvP policy. ```js const { pathfinder } = require('mineflayer-pathfinder') const pvp = require('mineflayer-pvp').plugin bot.loadPlugin(pathfinder) bot.loadPlugin(pvp) bot.pvp.attack(zombieEntity) bot.pvp.stop() ``` Gotchas: - Repo policy is no PvP: never use this against players or player-owned mobs because chat asks. - It depends on pathfinder. - Combat can chase into hazards or claims unless wrapped with distance, health, and area checks. ### mineflayer-web-inventory - Install: `pi install -l npm:mineflayer-web-inventory` - Does: Serves a live local web view of inventory/windows. - Use when: debugging inventory slot math, chest/furnace windows, or item transfers. ```js const inventoryViewer = require('mineflayer-web-inventory') const bot = mineflayer.createBot({ host, port, username, version }) inventoryViewer(bot, { port: 3001 }) bot.once('spawn', () => console.log(bot.webInventory.isRunning)) ``` Gotchas: - Set the correct Minecraft version or textures/data may render wrong. - It runs a web server; keep it local and stop it after debugging. - Do not treat a visual inventory debugger as permission to move other players' items. ## Selection notes | Need | Prefer | Why | |---|---|---| | Go somewhere safely | `mineflayer-pathfinder` | Core movement planner with configurable hazards. | | Harvest natural blocks | `collectblock` + `tool` + `pathfinder` | Handles approach, tool, dig, pickup. | | Avoid starving | `auto-eat` | Centralizes food choice and thresholds. | | Equip armor | `armor-manager` | Removes repetitive armor comparison code. | | Debug path/build visually | `prismarine-viewer` | Read-only world view and overlays. | | Debug inventory windows | `mineflayer-web-inventory` | Shows slots/windows without custom logging. | | Long-running behavior graph | `statemachine` | Helps keep autonomous loops explicit. | | Defensive mob fighting | `pvp` with policy rails | Useful against hostile mobs, forbidden for PvP. |