Patches each link of the closed-loop chain (world-truth -> invariant ->
dispatch -> worldDelta -> milestone) so the contract can no longer advance
on a lie or stall on an unreachable milestone, and surfaces the result on
the monitor.
- Unblock M6_lighting: add gather.coal producer (mirrors gather.stone,
strict expectGain), register it, add the skill-graph node, and make
curriculum.shelter.torch two-step (gather coal -> craft torch). craft.torch
needed coal but no skill produced it, so the contract pinned on M6 forever
and starved M7/M8/M9. One curriculum edit fixes both rails.
- M8 no longer falsely satisfied: build-shelter records locations.shelter
only on real progress (setLocation moved below the no_progress guard).
- M2_bed made monotonic: sleepInBed writes locations.bed when the bot places
its own bed, so M2 stays met after the carried bed item is consumed.
- Observability: new ink-free tui/format.js helper renders per-tick
state / firing rail / active skill / blocked prerequisite / stall reason
in the monitor header (fields bot.js already computes but never showed).
- Harden the valid-skill-id guardrail: skillRegistryPrompt preserves the
"NEVER invent" footer when truncating (a growing registry was dropping it),
and fix the stale "tech-tree > autonomous" reflex chain in the escalation
prompt.
Tests: 494/494 passing; new build-shelter / invariants / format suites plus
skill-graph, curriculum, skill-registry cases. lint-patch clean. Deferred
audit findings recorded in plans/v0.4.0-vnext.md (local).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Baseline for the v0.2.0 self-learning iteration. All 205 tests pass on this
state. Subsequent commits in this branch layer the knowledge base,
post-mortem coach, and persona narration on top.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Recovers the bot from the live-server symptoms reported 2026-05-26:
1) constant supervisor reconnects, 2) chop "clicks once and stops",
3) sleep does nothing without a bed and so blocks night-skipping for
other players, 4) curriculum reflex always fell through to wander.
Supervisor (#38):
- runtime/watch-filter.js: pure predicate excluding *.test.js + the
supervisor itself; recursive:true so skills/ + social/ edits also
restart. Burned a working main once when test files counted toward
the rollback threshold.
- runtime/supervisor.js: watch-triggered restarts no longer count
toward the crash-loop rollback path. Watcher is now recursive.
Chop / mine (#39):
- runtime/actions.js + runtime/skills/gather-stone.js: replaced raw
pathfinder.goto + bot.dig with mineflayer-collectblock's
bot.collectBlock.collect — handles approach, repositioning, LoS,
dig and pickup as one primitive. Old version "swung once" because
GoalGetToBlock often parked the bot in leaves above the log.
Sleep + bed (#40):
- runtime/actions.js: sleepInBed now ALSO places a carried bed on
solid ground next to the bot and sleeps on it. Critical so the bot
stops blocking player night-skipping the moment it owns a bed.
Bed pipeline (#41):
- runtime/skills/gather-wool.js: gather.wool skill — mines wool block
if any nearby, otherwise shears or attacks the nearest sheep.
- runtime/skills/craft.js: craftBedSkill (any colour the bot has ≥3
wool of, plus 3 planks, plus a table).
- runtime/curriculum.js: new milestone survive.bed sits between
wood.tools and stone.32 so the bot gets a bed BEFORE everything else.
Test fixture updated to include a red_bed in post-survive.bed stages.
Village / shelter / wheat (#42, #43):
- runtime/skills/build-shelter.js: village.build-shelter — real 3×3×3
resumable hut blueprint around the recorded base, places one block
per loop, idempotent so an interrupted build resumes correctly,
marks each placed block in the owned-blocks ledger.
- runtime/skills/deposit-surplus.js: village.deposit-surplus opens
the nearest chest and transfers surplus stacks while keeping a
reserve of tools/food/bed.
- runtime/skills/farm-wheat.js: farm.wheat does one step per call
(till adjacent-to-water grass, plant seeds, or harvest ripe wheat).
- runtime/curriculum.js: village.shelter milestone after base-site.
Scheduler glitch (root of "always wander"):
- runtime/bot.js: curriculum + locations are now computed BEFORE
runTick. Previously they were stamped AFTER, so reflex.js saw
snapshot.curriculum=undefined every tick and fell through to the
wander fallback. Verified live: scheduler now dispatches
gather.logs/gather.stone/craft.* by id via runSkill.
Eat-spam:
- runtime/reflex.js: eatReflex now checks inventory for actual food
and updates lastEatAt on EVERY dispatch (not only successes), so a
failed eat respects the 5 s cooldown instead of firing every tick.
npm test 123/123. Validated live on play.xmatic.team (curriculum
dispatched gather.logs via runSkill, recover hint switched to wander
when no log in range).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>