Commit Graph
3 Commits
Author SHA1 Message Date
c910457817 v0.4.0 vNext — closed-loop world model + settlement contract (#29)
* feat(v0.4.0): vNext — closed-loop world model + settlement contract

Implements the vNext architecture from the research doc: demote the noisy
multi-rail planner in favour of a closed loop (world truth → invariant check)
plus a single utility-driven goal authority.

L1 services (fix no_drop / silent pathfinder hang first):
- InventoryLedger: diff-based "did I actually get it" verifier; acquire-food
  now confirms via ledger.gainedSince instead of the unreliable count/event.
- MotionService.gotoSafe: wall-clock timeout + progress watchdog +
  path_update(noPath/timeout) → structured {reached|stuck|timeout|nopath}.

L3 plan — unify the three competing rails (curriculum/manifesto/storyline):
- Settlement Contract: ordered M0–M9 milestones, each invariant-checked
  against an authoritative world view (early steps delegate to the proven
  curriculum; late game adds farming).
- InvariantChecker + predicate library; GoalManager selects the lowest unmet
  milestone via utility argmax (food-urgency preempts, DEPS-style).
- Wired into the scheduler: bot.js precomputes snapshot.contract; reflex.js
  consumes it in place of the storyline rail. Manifesto L0 still preempts.

Eval + robustness:
- Village Score (single 0..1 metric) on the snapshot + TUI "build" line.
- survive.dig-in skill + dusk_dig_in mode (exposed at night, no bed → cover).
- approach_block helper (GoalNear + lookAt, avoids GoalLookAtBlock #341).

+28 new tests (450 total green). LLM remains entirely off the tick path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* feat(v0.4.0): finish vNext plan — anti-loop, skill-graph, worldDelta diff, flee→motion

Completes the remaining v0.4.0 plan items and one fix motivated by a live
in-game observation (flee hanging 30s against a persistent zombie).

- flee → MotionService.gotoSafe: structured {stuck|timeout|nopath} in ~4s with
  a blind-retreat fallback, instead of the observed 30s pathfinder hang + 3
  watchdog replans. Movements setup guarded so it is unit-testable.
- QW5 anti-loop (runtime/anti-loop.js): same skill failing >=3x in 5min →
  30min blacklist (reflex shouldSkip) + one-shot improvement_request
  (bot.js drainFired -> writeProposal).
- 4.1 closed-loop worldDelta: runSkill snapshots inventory before execute and
  attaches the real delta (_invObserved) to every successful result; opt-in
  skill.expectGain asserts the claimed gain or returns world_unchanged.
- 3.6 skill-graph (Plan4MC): declarative requires/produces for ~20 skills;
  prerequisitesMet/canRun/runnableFrontier; GoalManager annotates suggestions
  with blockedBy when prereqs are unmet.

+22 tests (472 total green). Live smoke confirmed dig-in works and no new
errors; flee loop is what this commit's flee migration addresses.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

---------

Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 11:29:39 +03:00
mayatnikovandClaude Opus 4.7 86e5294bb8 chore: snapshot pre-v0.2.0 WIP (pathfinder/reflex/metrics/skills improvements)
Baseline for the v0.2.0 self-learning iteration. All 205 tests pass on this
state. Subsequent commits in this branch layer the knowledge base,
post-mortem coach, and persona narration on top.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 13:05:12 +03:00
mayatnikovandClaude Opus 4.7 4ae63dabe1 feat(runtime): v0.1.0 — adopt Voyager critic + Mindcraft modes/library/lint
Five concrete patterns from Voyager and Mindcraft, applied in our shape
without abandoning the git-as-evolution-substrate that makes pepa
distinct. Plus a first multi-agent surface so two bots from the same
repo can share intent.

1. runtime/critic.js (Voyager critic.txt)
   - Spawns `pi -p` with a JSON-only critic prompt before a proposal is
     written. {reasoning, success, critique}.
   - success=true short-circuits the proposal (bot recovered between
     detector tripping and now), saving Pi tokens on false positives.
   - critique is spliced into the proposal body via attachCritique() so
     the downstream auto-patcher has a sharp spec.
   - Graceful: pi missing / timeout / unparseable JSON → proposal still
     filed without the critic block.

2. scripts/lint-patch.js (Mindcraft coder._lintCode)
   - Pre-flight gate between Pi commit and npm test: node --check, dynamic
     import (catches missing named exports), regex extraction of
     runSkill("id") calls cross-checked against the live registry.
   - Cheaper than npm test, fails fast with a clear reason.

3. runtime/stuck-incident.renderActionTemplate (Voyager action_template.txt)
   - All proposal bodies now follow the same fixed-section layout: Task /
     Last result / Execution error / State / Metrics / Journal /
     Scenarios / Critique / Fix / Edit scope / Forbidden.

4. runtime/skill-library.js (Mindcraft skill_library.getRelevantSkillDocs)
   - Word-overlap ranking (Mindcraft's offline fallback) — zero deps,
     deterministic. auto-patch.js injects top-3 similar skills into the
     Pi prompt as "look at these patterns".

5. runtime/modes.js (Mindcraft modes.js)
   - Declarative {name, interrupts, on, active, update(ctx)} chain that
     runs BEFORE the curriculum each tick.
   - Ships self_preservation (low HP → eat/flee), hunger (food<14 → eat),
     night_shelter (night + bed in hand → sleep). Cleaner than ad-hoc
     lastFleeAttempt cooldowns in reflex.js.

6. runtime/social/conversation.js + cmd:conv-say/conv-recent/conv-list
   - File-JSONL topic channel so two bots from the same repo (different
     usernames, different host dirs under state/) can append turns and
     read peers. Skeleton — multi-agent collaboration on top later.

Differentiator preserved: every Pi-written skill still lands on main via
auto-patch.js (real git branch + smoke gate + cherry-pick). Voyager
keeps skills in a Chroma JSON, Mindcraft keeps them in RAM — pepa keeps
them as versioned source code reviewable in `git log`.

package.json: 0.0.1 → 0.1.0. 174/174 tests pass. README + AGENTS updated.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 15:16:42 +03:00