Replaces the canned-template "yo" path for greetings / status / addressed
banter with a Pi roundtrip that takes a real persona, the bot's current
in-game context, the operator's diary tail, AND the last 8 chat turns
with THIS specific player. Per-player cooldown (8 s) + per-message
chat-rate cooldown survive the existing throttle so a chatty player
can't drain Pi tokens.
runtime/social/chat-history.js — append/recent per player into
state/<host>/chat/<player>.jsonl, 1000-line rolling cap. Each entry
stores { ts, dir, text, snap? } where snap is a compact position +
activeSkill + milestone at the time of the turn, so Pi can later say
"помнишь когда мы тогда у воды лес рубили". Survives restarts and
auto-patch cherry-picks.
runtime/social/reply-pi.js — Russian-first system prompt locking the
bot as "pepa_bot, автономный игрок-фермер" on play.xmatic.team, one-
line answers, no emojis, no AI/bot self-mentions, no sycophancy. Spawns
`pi -p`, sanitises the response (strips pepa: prefix, code fences,
quotes, multi-line), caps at 200 chars before sending into MC chat.
Graceful: timeout/parse-fail → returns null, caller falls through to
the existing template path so the bot never goes mute.
bot.js handleChat:
- Skip messages from our own username (defensive — never reply to self).
- Record every inbound line into chat-history.
- For non-COMMAND_LIKE / non-UNSAFE intents, try piReply first; on
success, send + record outbound; on null/throw, fall through to the
templated generateReply.
14 new unit tests (sanitiseReply edge cases, history rotation, snap
compaction, prompt content). 190/190 green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Five concrete patterns from Voyager and Mindcraft, applied in our shape
without abandoning the git-as-evolution-substrate that makes pepa
distinct. Plus a first multi-agent surface so two bots from the same
repo can share intent.
1. runtime/critic.js (Voyager critic.txt)
- Spawns `pi -p` with a JSON-only critic prompt before a proposal is
written. {reasoning, success, critique}.
- success=true short-circuits the proposal (bot recovered between
detector tripping and now), saving Pi tokens on false positives.
- critique is spliced into the proposal body via attachCritique() so
the downstream auto-patcher has a sharp spec.
- Graceful: pi missing / timeout / unparseable JSON → proposal still
filed without the critic block.
2. scripts/lint-patch.js (Mindcraft coder._lintCode)
- Pre-flight gate between Pi commit and npm test: node --check, dynamic
import (catches missing named exports), regex extraction of
runSkill("id") calls cross-checked against the live registry.
- Cheaper than npm test, fails fast with a clear reason.
3. runtime/stuck-incident.renderActionTemplate (Voyager action_template.txt)
- All proposal bodies now follow the same fixed-section layout: Task /
Last result / Execution error / State / Metrics / Journal /
Scenarios / Critique / Fix / Edit scope / Forbidden.
4. runtime/skill-library.js (Mindcraft skill_library.getRelevantSkillDocs)
- Word-overlap ranking (Mindcraft's offline fallback) — zero deps,
deterministic. auto-patch.js injects top-3 similar skills into the
Pi prompt as "look at these patterns".
5. runtime/modes.js (Mindcraft modes.js)
- Declarative {name, interrupts, on, active, update(ctx)} chain that
runs BEFORE the curriculum each tick.
- Ships self_preservation (low HP → eat/flee), hunger (food<14 → eat),
night_shelter (night + bed in hand → sleep). Cleaner than ad-hoc
lastFleeAttempt cooldowns in reflex.js.
6. runtime/social/conversation.js + cmd:conv-say/conv-recent/conv-list
- File-JSONL topic channel so two bots from the same repo (different
usernames, different host dirs under state/) can append turns and
read peers. Skeleton — multi-agent collaboration on top later.
Differentiator preserved: every Pi-written skill still lands on main via
auto-patch.js (real git branch + smoke gate + cherry-pick). Voyager
keeps skills in a Chroma JSON, Mindcraft keeps them in RAM — pepa keeps
them as versioned source code reviewable in `git log`.
package.json: 0.0.1 → 0.1.0. 174/174 tests pass. README + AGENTS updated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 5 of plans/autonomous-survival-bot-prd.md. Make the bot feel
present in chat without ever becoming a command executor.
New: runtime/social/
- intent.js: classifyIntent({text, botName}) returns one of GREETING /
STATUS_QUESTION / ADDRESSED_BANTER / COMMAND_LIKE / UNSAFE_REQUEST /
AMBIENT. Unicode-aware word boundaries so cyrillic + latin both work
("Привет всем" → GREETING, "build me a tower" → AMBIENT unless
addressed).
- reply.js: generateReply({intent, speaker, snapshot, diaryTail}) →
short templated response, or {send: null, escalate: true} for the
caller to decide whether to spend Pi tokens.
- memory.js: createChatMemory() — per-speaker LRU buffer of recent
lines; redacts password / api_key / JWT-shaped tokens at append
time, so the buffer can be safely fed back into any future prompt.
- social.test.js: 12 tests (intent edges, memory eviction, redaction,
reply routing). npm test now 40/40.
state-store.js additions:
- readDiaryTail(n) — reads the last N lines of today's diary; used by
status replies.
- writeEscalation({from, request, whyUnsure, wouldHave}) /
listEscalations() — JSONL log under state/<host>/escalations.jsonl
for UNSAFE_REQUEST classifications and future operator review.
bot.js: handleChat() now routes through social/intent + social/reply
(replacing the Phase-0 inline regexes), records every line into
chatMemory, and writes an escalation when classifyIntent returns
UNSAFE_REQUEST. Command-like notice + dialog-only behaviour from
Phase 0 are preserved.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>