Three live-verification surfaces on top of v0.1.0:
1. cmd:screenshot { reason?, frames? } → runtime/viewer.takeScreenshot
- Headless POV render via prismarine-viewer.headless to
state/<host>/screenshots/<ISO>-<reason>.mp4 (1 frame ≈ ~10 KB).
- Lazy-loads the heavy GL stack on first call so the bot doesn't pay
the cost on startup or in TUI-only sessions.
- Returns { ok, path, error } over IPC LOG event.
- Known limitation: needs node-canvas. node-canvas v3 (current npm
default) is incompatible with prismarine-viewer's API; v2 doesn't
build under Node 24 (node-pre-gyp fail). So today the feature is
wired and the IPC contract is stable, but the underlying render
fails fast with "createCanvas is not a function". A future cleanup
can either fork the renderer or pin a Node 20 toolchain.
2. cmd:force-incident { kind?, reason? } → filePostCritique path
- Operator-triggered demo of the critic → proposal → auto-improve →
auto-patch chain. Was previously only observable when the bot
genuinely got stuck. Now a single IPC call exercises the full
loop on demand.
- Verified live 2026-05-26: critic call returned a real, useful
critique ("attack zombie returns done while target is alive →
blocks gather.logs"), proposal landed with all sections including
the Critic block, auto-improve picked it up within 10 s.
3. prismarine-viewer + canvas added to dependencies so npm install
builds the deps once and the IPC surface is always available.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 1 of plans/autonomous-survival-bot-prd.md. The bot must always be
able to answer "what am I doing and why am I not doing more?" without
parsing the log stream.
New modules:
- runtime/state.js: pure FSM classifier emitting emergency / working /
recovering / planning / social / idle from snapshot + reflex context.
- runtime/no-progress.js: sliding-window detector that watches position
and inventory; when both are unchanged for 60 s+, emits one stable
reason code from REASONS (waiting_for_day, night_hostile_nearby,
no_food_source, inventory_full, no_reachable_target, planner_empty,
awaiting_action_cooldown).
- runtime/viewer.js: optional prismarine-viewer launcher behind
VIEWER_PORT. Lazy import so the dep is not required by default.
Wiring:
- runtime/bot.js: tick() now computes runtimeState + noProgressReason
every tick and stamps them on the snapshot along with activeSkill,
currentMilestone (read from plan.md, cached 30 s), lastResult,
failuresByCode and lastEscalation.
- runtime/bot.js: dispatchAction records lastResult and lastFailureAt
for the recovering-state classifier.
- runtime/planner.js: exports isPlannerBusy(), readNextMilestone()
and planExists() so the runtime can show planning state + current
milestone without spawning extra Pi calls.
- runtime/config.js: adds VIEWER_PORT support.
TUI:
- tui/tui.tsx: StatusBar gains a state badge, current-skill row,
milestone row, no-progress reason warning, last-result line with
ok/fail color, failures-by-class summary and last-escalation age.
Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>