v0.3.0-rc.1: live skill registry + fast advisor scaffold

Roots out the v0.2.x failure mode: Pi-extracted lessons routinely named
hallucinated skill ids (relocate.surface, choose.safe.surface,
survive.shelter, gather.visible_log, …). All 47 Pi-lessons in the live DB
had applied_count=0 because normalisePreferSkill couldn't find them.

Fix:
1. runtime/skill-registry.js — single source of truth derived from
   skills/index.js. Exports listSkillIds, isRegistered, and a
   prompt-ready block (skillRegistryPrompt) grouped by namespace.
2. Pi prompts (coach/postmortem, coach/reflect) embed the live registry
   with a "USE ONLY THESE, never invent" instruction. Lessons are
   filtered at write-time too — anything not in the registry and not a
   known mode name gets dropped.
3. coach/advice.js — normalisePreferSkill now returns null for unknown
   ids, hardening consult() against any hallucinations that slip
   through. Warn-logged for visibility.

Also lays the LLM substrate for the rest of v0.3.0:

- runtime/llm/provider.js — OpenAI-compatible chat client. Configured
  via PEPA_FAST_LLM_{BASE_URL,API_KEY,MODEL,TIMEOUT_MS}. Safe no-op
  unless API_KEY is set. Supports JSON-mode.
- runtime/coach/fast-advisor.js — tactical advisor tier (scaffold).
  Exposes advise() that asks the fast LLM what to do RIGHT NOW when
  the reflex is wedged/stuck. Rejects hallucinated skill ids using the
  registry. Rate-limited 6/h, 30s cooldown. Not auto-triggered yet —
  wired into reflex in rc.3 (awareness layer).

Tests: 279 green (+24 vs rc.3): 5 registry, 9 provider, 10 advisor.

See dev/v0.3.0/PLAN.md for the full iteration design (manifesto needs
ladder, event-driven awareness, skill pre-emption) and STATUS.md for
shipped/pending tracking.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-27 17:39:43 +03:00
co-authored by Claude Opus 4.7
parent 865aae1213
commit fcfa2277ba
13 changed files with 1113 additions and 20 deletions
+9 -3
View File
@@ -117,10 +117,16 @@ test("normalisePreferSkill: passes through known dot-form skills unchanged", ()
assert.equal(normalisePreferSkill("explore.far"), "explore.far");
});
test("normalisePreferSkill: unknown values returned as-is", () => {
assert.equal(normalisePreferSkill("some.unknown.skill"), "some.unknown.skill");
test("normalisePreferSkill: unknown values rejected (returns null)", () => {
// v0.3.0-rc.1: anything not in the live registry and not a known mode
// name is rejected outright. We'd rather fall through to 'avoid' than
// dispatch a hallucinated skill id.
assert.equal(normalisePreferSkill("some.unknown.skill"), null);
assert.equal(normalisePreferSkill("relocate.surface"), null);
assert.equal(normalisePreferSkill("choose.safe.surface"), null);
assert.equal(normalisePreferSkill("survive.shelter"), null);
assert.equal(normalisePreferSkill(null), null);
assert.equal(normalisePreferSkill(""), "");
assert.equal(normalisePreferSkill(""), null);
});
test("consult: Pi-style mode-name prefer is normalised to override target", async () => {