feat(runtime): scheduler-via-runSkill + Pi banter escalation + base-site (follow-ups) (#20)

Three closures of remaining PRD follow-ups, one merge:

1. Reflex scheduler now drives behaviour from the curriculum.
   - reflex.js: replaced ad-hoc techTreeReflex + autonomousReflex with
     curriculumReflex that dispatches the skill suggested by
     snapshot.curriculum.plan via runSkill. Per-skill backoff for
     missing_tool / missing_material / no_target / no_food_source /
     unsupported_version. recover() hint with `{hint:"wander"}` swaps
     the next tick to wander for 60 s.
   - Chain is now: defend > eat > sleep > curriculum > idle.
   - reflex.test.js: 11 new tests covering busy/disconnected,
     defend/eat preemption, dispatch by id, unknown-skill fallback,
     per-skill + wander-hint backoffs, onComplete updating backoff.

2. Pi escalation for ADDRESSED_BANTER with hard rate limit.
   - bot.js: when generateReply returns {escalate:true}, spawn askPi
     with bot state + last 5 lines from that speaker (redacted via
     chatMemory). Reply capped at 200 chars, sent as one chat line.
   - Rate cap: 6 calls/hour, 90 s min gap. Suppressed escalations
     log once and silently drop.

3. Phase 4 substrate.
   - runtime/locations.js: atomic JSON store
     (state/<host>/locations.json) with setLocation / getLocation /
     nearestLocation / removeLocation; 6 tests.
   - runtime/base-site.js: scoreCurrentPosition(bot) + pure scoreSite
     bundle (wood / stone / water / flatness / no-players /
     no-foreign-builds, owned-blocks excluded from claim penalty);
     6 tests.
   - runtime/skills/choose-base.js: village.choose-base skill — scores
     the current spot, writes locations.base if score ≥ 8, otherwise
     returns code:"too_weak" with a wander recover hint.
   - curriculum.js: new final milestone village.base-site fires
     village.choose-base until a base location exists.
   - bot.js: stamps snapshot.locations from listLocations() each tick
     so the curriculum can read it without coupling to disk.

docs/runtime.md updated with three new sections.
npm test now 116/116.

Co-authored-by: Yuriy Mayatnikov <mayatnikov@me.com>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit was merged in pull request #20.
This commit is contained in:
Yuriy Mayatnikov
2026-05-26 10:46:14 +03:00
committed by GitHub
co-authored by mayatnikov Claude Opus 4.7
parent 82a8250a12
commit ea4f16a0da
13 changed files with 947 additions and 139 deletions
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// Tests for the new curriculum-driven scheduler in runtime/reflex.js.
// We exercise runTick with synthetic snapshots + a recording ctx so we can
// assert which reflex fires and what gets dispatched.
import { test } from "node:test";
import assert from "node:assert/strict";
import { runTick } from "./reflex.js";
function makeCtx({
snapshot,
busy = false,
bot = { entities: {}, entity: { position: { x: 0, y: 64, z: 0 } } },
skillBackoff,
lastEatAt = 0,
lastSleepAttemptAt = 0,
lastCurriculumAt = 0,
} = {}) {
const dispatches = [];
const ctx = {
bot,
snapshot,
busy,
currentActionLabel: null,
lastEatAt,
lastSleepAttemptAt,
lastCurriculumAt,
skillBackoff,
dispatch(fn, label, opts = {}) {
dispatches.push({ label, opts });
},
};
return { ctx, dispatches };
}
test("busy ctx returns skipped without dispatching", () => {
const { ctx, dispatches } = makeCtx({
snapshot: { connected: true, curriculum: { plan: { skillId: "gather.logs" } } },
busy: true,
currentActionLabel: "chopping",
});
const out = runTick(ctx);
assert.equal(out.reflex, "busy");
assert.equal(out.action, "skipped");
assert.equal(dispatches.length, 0);
});
test("disconnected snapshot → no dispatch", () => {
const { ctx, dispatches } = makeCtx({ snapshot: { connected: false } });
const out = runTick(ctx);
assert.equal(out, null);
assert.equal(dispatches.length, 0);
});
test("defend wins over curriculum when hostile in melee", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
closestHostile: { name: "zombie", distance: 3 },
curriculum: { plan: { skillId: "gather.logs" } },
},
});
const out = runTick(ctx);
assert.equal(out.reflex, "defend");
assert.match(dispatches[0].label, /attack zombie/);
});
test("eat wins over curriculum when food low and bot has food", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 10,
curriculum: { plan: { skillId: "gather.logs" } },
},
});
const out = runTick(ctx);
assert.equal(out.reflex, "eat");
assert.equal(dispatches[0].label, "eat");
});
test("curriculum dispatches suggested skill by id", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.logs" } },
},
});
const out = runTick(ctx);
assert.equal(out.reflex, "curriculum");
assert.equal(dispatches[0].label, "gather.logs");
assert.ok(typeof dispatches[0].opts.onComplete === "function");
});
test("curriculum falls back to wander when no plan", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: null,
},
});
const out = runTick(ctx);
assert.equal(out.reflex, "curriculum");
assert.equal(dispatches[0].label, "wander");
});
test("curriculum falls back to wander when skill id is unknown", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "shelter.assemble" } }, // not registered yet
},
});
const out = runTick(ctx);
assert.equal(out.reflex, "curriculum");
assert.match(dispatches[0].label, /^wander/);
});
test("curriculum honours per-skill backoff", () => {
const future = Date.now() + 30_000;
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.stone" } },
},
skillBackoff: { "gather.stone": future },
});
const out = runTick(ctx);
// Backoff blocks the curriculum reflex; idle still won't fire on this
// tick (idleCounter not at the 20-tick mark) so runTick yields.
assert.equal(out, null);
assert.equal(dispatches.length, 0);
});
test("wander-hint backoff swaps skill for wander on the next tick", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.logs" } },
},
skillBackoff: { __wander_hint__: Date.now() + 30_000 },
});
const out = runTick(ctx);
assert.equal(out.reflex, "curriculum");
assert.equal(dispatches[0].label, "wander");
});
test("onComplete sets wander hint when skill recovery says so", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.logs" } },
},
});
runTick(ctx);
const cb = dispatches[0].opts.onComplete;
cb({ ok: false, code: "no_target", recovery: { hint: "wander" } });
assert.ok((ctx.skillBackoff?.__wander_hint__ ?? 0) > Date.now());
});
test("onComplete clears wander hint on success", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.logs" } },
},
skillBackoff: { __wander_hint__: Date.now() + 30_000 },
});
// With wander hint active, first tick will choose wander, not gather.logs.
runTick(ctx);
// Simulate the wander completing and clearing the hint manually since
// wander is dispatched via actions.js directly (no recover hint).
ctx.skillBackoff.__wander_hint__ = 0;
// Next tick — past the curriculum cooldown.
ctx.lastCurriculumAt = 0;
const { ctx: ctx2, dispatches: dispatches2 } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.logs" } },
},
});
runTick(ctx2);
dispatches2[0].opts.onComplete({ ok: true, code: "done" });
assert.equal(ctx2.skillBackoff.__wander_hint__, 0);
});
test("onComplete sets per-skill backoff on cooldown-class failures", () => {
const { ctx, dispatches } = makeCtx({
snapshot: {
connected: true,
health: 20,
food: 20,
isDay: true,
curriculum: { plan: { skillId: "gather.stone" } },
},
});
runTick(ctx);
const cb = dispatches[0].opts.onComplete;
cb({ ok: false, code: "missing_tool", detail: "no pickaxe" });
assert.ok((ctx.skillBackoff?.["gather.stone"] ?? 0) > Date.now());
});