feat(v0.4.1): make the Settlement Contract honest end-to-end

Patches each link of the closed-loop chain (world-truth -> invariant ->
dispatch -> worldDelta -> milestone) so the contract can no longer advance
on a lie or stall on an unreachable milestone, and surfaces the result on
the monitor.

- Unblock M6_lighting: add gather.coal producer (mirrors gather.stone,
  strict expectGain), register it, add the skill-graph node, and make
  curriculum.shelter.torch two-step (gather coal -> craft torch). craft.torch
  needed coal but no skill produced it, so the contract pinned on M6 forever
  and starved M7/M8/M9. One curriculum edit fixes both rails.
- M8 no longer falsely satisfied: build-shelter records locations.shelter
  only on real progress (setLocation moved below the no_progress guard).
- M2_bed made monotonic: sleepInBed writes locations.bed when the bot places
  its own bed, so M2 stays met after the carried bed item is consumed.
- Observability: new ink-free tui/format.js helper renders per-tick
  state / firing rail / active skill / blocked prerequisite / stall reason
  in the monitor header (fields bot.js already computes but never showed).
- Harden the valid-skill-id guardrail: skillRegistryPrompt preserves the
  "NEVER invent" footer when truncating (a growing registry was dropping it),
  and fix the stale "tech-tree > autonomous" reflex chain in the escalation
  prompt.

Tests: 494/494 passing; new build-shelter / invariants / format suites plus
skill-graph, curriculum, skill-registry cases. lint-patch clean. Deferred
audit findings recorded in plans/v0.4.0-vnext.md (local).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-29 12:33:45 +03:00
co-authored by Claude Opus 4.8
parent 5613f75a77
commit cd63edfeaf
17 changed files with 590 additions and 15 deletions
+12 -3
View File
@@ -172,13 +172,22 @@ export const skill = Object.freeze({
}
}
// Closed-loop integrity: a build that placed nothing AND skipped
// nothing never established a shelter. Do NOT record a shelter
// location in that case — M8_shelter's invariant locationExists(
// "shelter") is mere key-presence with no compensating clear, so a
// single all-throw build would falsely satisfy the milestone forever.
// We record the location only on real progress: placed>0, or skipped>0
// (idempotent resume — the blueprint was already satisfied by existing
// blocks).
if (placed === 0 && skipped === 0) {
return { ok: false, code: "no_progress", detail: "could not place any blocks", worldDelta: null };
}
// Record the shelter location so future skills can find it even if
// base gets re-scored.
setLocation(SHELTER_NAME, { x: center.x, y: center.y, z: center.z, radius: 2, note: `auto-built; ${placed} blocks placed` });
if (placed === 0 && skipped === 0) {
return { ok: false, code: "no_progress", detail: "could not place any blocks", worldDelta: null };
}
return {
ok: true,
code: "done",