feat(v0.4.1): make the Settlement Contract honest end-to-end
Patches each link of the closed-loop chain (world-truth -> invariant -> dispatch -> worldDelta -> milestone) so the contract can no longer advance on a lie or stall on an unreachable milestone, and surfaces the result on the monitor. - Unblock M6_lighting: add gather.coal producer (mirrors gather.stone, strict expectGain), register it, add the skill-graph node, and make curriculum.shelter.torch two-step (gather coal -> craft torch). craft.torch needed coal but no skill produced it, so the contract pinned on M6 forever and starved M7/M8/M9. One curriculum edit fixes both rails. - M8 no longer falsely satisfied: build-shelter records locations.shelter only on real progress (setLocation moved below the no_progress guard). - M2_bed made monotonic: sleepInBed writes locations.bed when the bot places its own bed, so M2 stays met after the carried bed item is consumed. - Observability: new ink-free tui/format.js helper renders per-tick state / firing rail / active skill / blocked prerequisite / stall reason in the monitor header (fields bot.js already computes but never showed). - Harden the valid-skill-id guardrail: skillRegistryPrompt preserves the "NEVER invent" footer when truncating (a growing registry was dropping it), and fix the stale "tech-tree > autonomous" reflex chain in the escalation prompt. Tests: 494/494 passing; new build-shelter / invariants / format suites plus skill-graph, curriculum, skill-registry cases. lint-patch clean. Deferred audit findings recorded in plans/v0.4.0-vnext.md (local). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -45,9 +45,14 @@ export function describeSkill(id) {
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}
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// Human-readable block to drop into LLM system prompts. Groups by
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// namespace, lists "id — title (timeoutMs)". Capped at ~2KB to stay
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// well within the model's instruction window.
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export function skillRegistryPrompt({ limit = 2000 } = {}) {
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// namespace, lists "id — title". Capped at ~2KB to stay well within the
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// model's instruction window. When the list overflows the cap we truncate
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// the LIST, never the footer — the footer carries the load-bearing
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// guardrail ("NEVER invent new ids"), the whole reason this prompt exists.
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// A naive tail-slice (the pre-v0.4.1 behaviour) would silently drop that
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// guardrail once the registry grew past the cap, re-opening the exact v0.2
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// skill-id hallucination this module was built to close.
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export function skillRegistryPrompt({ limit = 3000 } = {}) {
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const { byNamespace } = get();
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const namespaces = Array.from(byNamespace.keys()).sort();
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const lines = ["Valid skill ids (USE ONLY THESE for avoid_skill / prefer_skill):"];
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@@ -58,10 +63,13 @@ export function skillRegistryPrompt({ limit = 2000 } = {}) {
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lines.push(` - ${s.id} — ${s.title ?? s.id}`);
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}
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}
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lines.push("");
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lines.push("If no listed skill fits, set the field to null. NEVER invent new ids.");
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const text = lines.join("\n");
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return text.length > limit ? text.slice(0, limit - 4) + "\n..." : text;
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const body = lines.join("\n");
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const footer = "If no listed skill fits, set the field to null. NEVER invent new ids.";
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const full = `${body}\n\n${footer}`;
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if (full.length <= limit) return full;
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const sep = "\n...\n\n";
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const room = Math.max(0, limit - footer.length - sep.length);
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return `${body.slice(0, room)}${sep}${footer}`;
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}
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// For tests / hot-reload scenarios.
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