feat(v0.4.1): make the Settlement Contract honest end-to-end
Patches each link of the closed-loop chain (world-truth -> invariant -> dispatch -> worldDelta -> milestone) so the contract can no longer advance on a lie or stall on an unreachable milestone, and surfaces the result on the monitor. - Unblock M6_lighting: add gather.coal producer (mirrors gather.stone, strict expectGain), register it, add the skill-graph node, and make curriculum.shelter.torch two-step (gather coal -> craft torch). craft.torch needed coal but no skill produced it, so the contract pinned on M6 forever and starved M7/M8/M9. One curriculum edit fixes both rails. - M8 no longer falsely satisfied: build-shelter records locations.shelter only on real progress (setLocation moved below the no_progress guard). - M2_bed made monotonic: sleepInBed writes locations.bed when the bot places its own bed, so M2 stays met after the carried bed item is consumed. - Observability: new ink-free tui/format.js helper renders per-tick state / firing rail / active skill / blocked prerequisite / stall reason in the monitor header (fields bot.js already computes but never showed). - Harden the valid-skill-id guardrail: skillRegistryPrompt preserves the "NEVER invent" footer when truncating (a growing registry was dropping it), and fix the stale "tech-tree > autonomous" reflex chain in the escalation prompt. Tests: 494/494 passing; new build-shelter / invariants / format suites plus skill-graph, curriculum, skill-registry cases. lint-patch clean. Deferred audit findings recorded in plans/v0.4.0-vnext.md (local). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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// Invariant predicate library — these are the "milestone done" truths the
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// Settlement Contract relies on. Locking them guards against the closed-loop
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// regressions the v0.4.1 audit surfaced (e.g. M2_bed must be able to close via
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// a recorded bed LOCATION once actions.js writes locations.bed, not only via a
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// transient carried-bed item).
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import { test } from "node:test";
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import assert from "node:assert/strict";
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import {
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worldFromSnapshot,
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bedSecured,
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foodSecure,
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stoneTier,
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locationExists,
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hasItem,
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} from "./invariants.js";
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const w = (snap) => worldFromSnapshot(snap);
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test("bedSecured: met by a carried bed item", () => {
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assert.equal(bedSecured().met(w({ inventory: { red_bed: 1 } })), true);
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});
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test("bedSecured: met by a recorded bed LOCATION (M2 monotonicity after the bed is placed)", () => {
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// The carried item is gone (consumed by placement) but the location was
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// recorded — M2 must stay satisfied so the contract doesn't loop
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// gather.wool→craft.bed for a bed that physically exists.
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assert.equal(bedSecured().met(w({ inventory: {}, locations: { bed: { x: 1, y: 64, z: 1 } } })), true);
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});
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test("bedSecured: unmet with neither a bed item nor a bed location", () => {
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assert.equal(bedSecured().met(w({ inventory: {}, locations: {} })), false);
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});
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test("foodSecure: cooked staple, well-fed, or hasFood — but not raw materials", () => {
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assert.equal(foodSecure().met(w({ inventory: { bread: 1 } })), true);
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assert.equal(foodSecure().met(w({ inventory: {}, food: 18 })), true);
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assert.equal(foodSecure().met(w({ inventory: {}, hasFood: true })), true);
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assert.equal(foodSecure().met(w({ inventory: { cobblestone: 40 }, food: 10 })), false);
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});
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test("stoneTier: needs all three stone tools AND a furnace", () => {
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assert.equal(stoneTier().met(w({ inventory: { stone_axe: 1, stone_pickaxe: 1, stone_sword: 1 } })), false);
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assert.equal(stoneTier().met(w({ inventory: { stone_axe: 1, stone_pickaxe: 1, stone_sword: 1, furnace: 1 } })), true);
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});
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test("locationExists: pure key-presence over locations (no item required)", () => {
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assert.equal(locationExists("shelter").met(w({ locations: { shelter: { x: 0, y: 64, z: 0 } } })), true);
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assert.equal(locationExists("shelter").met(w({ locations: {} })), false);
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});
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test("hasItem('torch', 4): the M6 lighting threshold", () => {
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assert.equal(hasItem("torch", 4, "torch").met(w({ inventory: { torch: 3 } })), false);
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assert.equal(hasItem("torch", 4, "torch").met(w({ inventory: { torch: 4 } })), true);
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});
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